Custom Crafters: Difference between revisions
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This module allows you to craft custom items. | This module allows you to craft custom items. | ||
==Details== | ==Details== | ||
To create a custom crafter, fill a dropper with the recipe of 1 dropper, and throw a crafting table on top of the dropper. When mined, a custom crafter will drop all the items that was used to create it. | To create a custom crafter, fill a dropper with the recipe of 1 dropper, and throw a crafting table on top of the dropper. When mined, a custom crafter will drop all the items that was used to create it. With custom crafting recipes, multi-crafting works as long as each '''non-empty''' item slot has the same amount of items. | ||
===Technical Summary=== | ===Technical Summary=== | ||
Only Custom Crafting recipes can be done in the Custom Crafter. If the stack size for crafting multiple items would result in an output with more than 64 items, the crafting recipe will not initiate. | |||
=== Advancements === | === Advancements === | ||
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=== MC 1.9-1.12 Versions === | === MC 1.9-1.12 Versions === | ||
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0). | In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0). Additionally, items in slots that should be empty would be ignored, causing the possibility of losing items; this was fixed in the 1.13 version. | ||
[[Category:All Modules]] | [[Category:All Modules]] | ||
[[Category:Base Modules]] | [[Category:Base Modules]] |
Revision as of 08:27, 26 November 2018
Module Type | Base |
---|---|
Created by | Sparks |
Last Updated by | Sparks, SpecialBuilder32 and Bluefire610 |
Complementary Modules | Standard Crafting, Record Crafting |
Compatible MC Versions | 1.13 |
This module allows you to craft custom items.
Details
To create a custom crafter, fill a dropper with the recipe of 1 dropper, and throw a crafting table on top of the dropper. When mined, a custom crafter will drop all the items that was used to create it. With custom crafting recipes, multi-crafting works as long as each non-empty item slot has the same amount of items.
Technical Summary
Only Custom Crafting recipes can be done in the Custom Crafter. If the stack size for crafting multiple items would result in an output with more than 64 items, the crafting recipe will not initiate.
Advancements
Advancement | Description | Requirement |
---|---|---|
Clever Crafting | Build yourself a Custom Crafter with droppers and a crafting table. | Create a custom crafter |
Expansion Packs & Reliant Modules
The Custom Crafters module doesn't do anything on it's own. Expansion packs for this module add custom crafting recipes to the game. Some reliant modules rely on this module in order to properly function, for example to craft some items.
Expansion Packs
Reliant Modules
Learn More and Download
History
Date | Version | Change |
---|---|---|
05 Feb 2015 | 1.0 | Released Custom Crafters |
12 Feb 2015 | 1.1 | Fixed Custom Crafter workbench dropping |
27 Jan 2016 | 2.0 | Updated for 1.9 |
21 May 2016 | 2.1 | Fixed crafting table bug |
05 Jun 2016 | 2.1 | Fixed bug where crafting table item is not deleted upon creation. Added "Clever Crafting" achievement |
10 Jun 2017 | 2.2 | Updated for 1.11 |
10 Jun 2017 | 2.3 | Updated for 1.12 |
19 Nov 2018 | 3.0 | Updated for 1.13 |
Previous Versions
MC 1.8 Versions
The MC 1.8 Versions (v1.0-1.1) did not have achievements. Additionally, when mined, the items placed inside the dropper would not drop (7 cobblestone and 1 redstone).
MC 1.9-1.12 Versions
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0). Additionally, items in slots that should be empty would be ignored, causing the possibility of losing items; this was fixed in the 1.13 version.