Potion Swords: Difference between revisions

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== Learn More and Download ==
== Learn More and Download ==
{{YouTube|url=https://youtu.be/9xI3CQ1z5cg}}


== History ==
== History ==

Revision as of 19:50, 7 November 2018

This module allows golden swords to inflict potion effects on mobs and players.

Details

When using a golden sword and if the player has any of the 4 compatible potions in their inventory, mobs (or in some cases the player) will be afflicted with a status effect without using up the potion.

Technical Summary

For Slowness and Poison, the area of effect on mobs is 3 blocks around the striker. For Instant Health and Invisibility, the area of effect on players is 5 blocks around the striker. The potion effects can be stacked, so a single sword swing can cause all 4 potion effects.

Striking a skeleton with the Poison II potion in the player's inventory will turn it into a wither skeleton. The wither skeleton will still hold a bow.

Effects

Carrying the following potion in your inventory will cause the corresponding effect.

Potion Type Effect
Slowness (Extended) Causes nearby mobs to be unable to move for 4 seconds
Poison II Withers nearby mobs for 4 seconds
Instant Health II Applies absorption for 8 seconds to nearby players including the striker
Invisibility (Extended) Applies invisibility for 4 seconds to nearby players except the striker

Advancements

Advancement Description Requirement
Instant Regret Wither-ize a skeleton with potion swords. Strike a skeleton with the wither effect (Poision II potion)

Learn More and Download

Watch on YouTube

History

Date Version Change
23 Mar 2014 1.0 Released Potion Swords
10 Feb 2016 2.0 Updated for 1.9. Added "Instant Regret" achievement. Added Invisibility potion effect
10 Jun 2017 2.1 Updated for 1.11
10 Jun 2017 2.2 Updated for 1.12

Previous Versions

MC 1.8 Version

The MC 1.8 version (v1.0) did not have achievements. Additionally, the invisibility effect was not present in this version.

MC 1.9-1.12 Versions

In the MC 1.9-1.12 versions (v2.0-2.2), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (unreleased).