Orbis/Tower Structures: Difference between revisions

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{{ModuleInfobox|name=Tower Structures|creator=Sparks|updater=Misode|type=Expansion|requires=[[Orbis]]|complementary=[[Orbis/Dangerous Dungeons|Dangerous Dungeons]], [[Orbis/Cooler Caves|Cooler Caves]]|versions=1.13}}
This module adds different towers around the world.  
This module adds different towers around the world.  


== Details ==
== Details ==
Towers are tall surface structures that spawn up high on hills and mountains. There are three tower types.  
Towers spawn between Y=80 and Y=200 up high on hills and mountains. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.


The first is tall and thin, made of mostly stone. It contains three spawners and two chests, and spawns on stone.  
=== Layout ===
The towers were initially designed by [https://www.youtube.com/twinkles2245 Twinkles] and were later adapted and expanded by Misode for the 1.13 update.


The second tower is short and mostly made of wood, contains five spawners and three chests, and spawns on dirt.  
=== Spawners ===
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. Mobs spawned by these spawners will not drop xp or loot when killed.


The final tower is very tall, made mostly of stone, contains three spawners and three chests, and spawns on anything that isn't dirt or stone.
=== Loot ===
The quality of items is determined by how high the chest is with better loot appearing in chests higher up in the tower.


=== Technical Summary ===
== Learn More and Download ==
The lowest a tower can spawn (measured from the foot of the tower) is Y=85, and the maximum height is Y=200.
{{YouTube|url=https://youtu.be/cAsXiwLWHFo?t=1112}} {{Download|url=https://gm4.co/modules/tower-structures}}


=== Spawners ===
== History ==
Towers will generate with custom ''[[Custom Terrain Base#Seed Random|seed random]]'' spawners. These spawners only detect players within a spherical 8 blocks distance.
{| class="wikitable"
|+
!Version
!Date
!Change
|-
|1.8
|13 Jun 2015
|Released Tower Structures
|-
|rowspan=4 |1.13
|rowspan=4 |04 Apr 2019
|Updated for 1.13 data packs
|-
|Added biome variants
|-
|Replaced custom mobs with vanilla mobs
|-
|Mobs from custom spawners no longer drop xp or loot when killed
|}
 
== Previous Versions ==
 
=== MC 1.8 Version ===
In the MC 1.8 Version, the spawners inside the towers were populated with custom mob types. These have been removed in the 1.13 version because it made it too easy to obtain wither skulls.
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 61: Line 90:
|}
|}


=== Loot ===
The quality of items is determined by how high the chest is with better loot appearing in chests higher up in the tower. For more information on the loot tables, visit the [[Custom Terrain Base/Structure Population#Loot Table|Structure Population]] page.
== Learn More and Download ==
{{YouTube|url=https://youtu.be/cAsXiwLWHFo=278s}} {{Download|url=https://gm4.co/modules/tower-structures}}
== History ==
{| class="wikitable"
|+
!Date
!Version
!Change
|-
|13 Jun 2015
|1.0
|Released Tower Structures
|}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Expansion Packs]]
[[Category:Expansion Packs]]

Latest revision as of 18:33, 12 July 2021

Tower Structures

Module TypeExpansion
Created bySparks
Last Updated byMisode
Required ModulesOrbis
Complementary ModulesDangerous Dungeons, Cooler Caves
Compatible MC Versions1.13

This module adds different towers around the world.

Details

Towers spawn between Y=80 and Y=200 up high on hills and mountains. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.

Layout

The towers were initially designed by Twinkles and were later adapted and expanded by Misode for the 1.13 update.

Spawners

Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. Mobs spawned by these spawners will not drop xp or loot when killed.

Loot

The quality of items is determined by how high the chest is with better loot appearing in chests higher up in the tower.

Learn More and Download

Watch on YouTube Download

History

Version Date Change
1.8 13 Jun 2015 Released Tower Structures
1.13 04 Apr 2019 Updated for 1.13 data packs
Added biome variants
Replaced custom mobs with vanilla mobs
Mobs from custom spawners no longer drop xp or loot when killed

Previous Versions

MC 1.8 Version

In the MC 1.8 Version, the spawners inside the towers were populated with custom mob types. These have been removed in the 1.13 version because it made it too easy to obtain wither skulls.

Spawner Type Base Mob Type Special Mob Features
Lightning Creeper Charged Creeper
  • Invisible
  • +0.5 movement speed
  • Explosion radius of 2 (regular uncharged creeper is 3)
Tower Guardian Wither Skeleton
  • 30 health (15 hearts)
  • "Sky Sword" (Knockback II Golden Sword)
  • Blue "Cloud Waders" (Feather Falling IV Leather Boots)
  • Blue "Sky Greaves" (Protection II Leather Leggings)
  • Blue "Sky Tunic" (Protection II Leather Tunic)
  • Light Blue "Sky Helm" (Protection I Leather Helmet)

*All items have a 5% drop chance except the boots which are 1%

Airy Zombie Chicken Jockey
  • Blue "Cloud Waders" (Feather Falling IV Leather Boots)
  • Blue "Cloud Greaves" (Leather Leggings)
  • Blue "Cloud Tunic" (Leather Tunic)
  • Light Blue "Cloud Helm" (Leather Helmet)

*All items have a 5% drop chance except the boots which are 1%

Cloud Dance Skeleton
  • 30 health (15 hearts)
  • 20% knockback resistance
  • Blue "Cloud Waders" (Feather Falling IV Leather Boots)
  • Blue "Cloud Greaves" (Protection II Leather Leggings)
  • Blue "Cloud Tunic" (Protection II Leather Tunic)
  • Blue "Cloud Helm" (Leather Helmet)
  • "Lightning Bow" (Punch II Bow)

*All items have a 5% drop chance except the boots which are 1%