Orbis: Difference between revisions

m (Clickbait competition entry)
(Remove icon field from ModuleInfoBoxes that don't need it)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{ModuleInfobox|name=Orbis|icon=custom_terrain_base.png|creator=Sparks|updater=Misode|complementary=[[Orbis/Cooler Caves|Cooler Caves]], [[Orbis/Dangerous Dungeons|Dangerous Dungeons]], [[Orbis/Tower Structures|Tower Structures]]|type=Base|versions=1.13}}
{{ModuleInfobox|name=Orbis|creator=Sparks|updater=Misode|complementary=[[Orbis/Cooler Caves|Cooler Caves]], [[Orbis/Dangerous Dungeons|Dangerous Dungeons]], [[Orbis/Tower Structures|Tower Structures]]|type=Base|versions=1.8, 1.13+}}


This module is the base of the custom terrain system. It allows for modification of the world as chunks generate.
This module is the base of the custom terrain system. It allows for modification of the world as chunks generate.


== Details ==
== Features ==
This base module is responsible for scanning the chunks in the world, processing the chunk if needed and marking the chunk as scanned when it is done.
This base module is responsible for scanning the chunks in the world, processing the chunk if needed and marking the chunk as scanned when it is done.
=== Seed Random ===
With this module, each seed will produce the same terrain changes and additions. All "random" calculations are based on the world's seed. These "random" elements are referred to as ''seed random''.
=== Technical Details ===
The module uses a chunk finding system, and searches outwards from that point in the 4 cardinal directions, analyzing chunks as it goes. The system will eventually idle, once all loaded chunks have been checked, and will start scanning again once a player begins to travel. This makes traveling more laggy than normal. Traveling to a new area by teleporting, starting a new world, or by going through a portal will likely cause a lag spike too, as the system suddenly starts checking hundreds of chunks. Due to the slow world generation of 1.13 the module will scan chunks rather slowly to reduce severe server performance drops.


== Expansion Packs ==
== Expansion Packs ==
Orbis doesn't make many changes to the world by itself. Expansion packs for this module add custom structures and biome-specific terrain to the game.
Orbis doesn't make many changes to the world terrain by itself. Expansion packs for this module add custom structures and biome-specific terrain to the game.


=== Terrain Changes ===
=== Terrain Changes ===
Line 17: Line 23:
* [[Orbis/Dangerous Dungeons|Dangerous Dungeons]]
* [[Orbis/Dangerous Dungeons|Dangerous Dungeons]]
* [[Orbis/Tower Structures|Tower Structures]]
* [[Orbis/Tower Structures|Tower Structures]]
=== Technical Summary ===
The module uses a chunk finding system, and searches outwards from that point in the 4 cardinal directions, analyzing chunks as it goes. The system will eventually idle, once all loaded chunks have been checked, and will start scanning again once a player begins to travel. This makes traveling more laggy than normal. Traveling to a new area by teleporting, starting a new world, or by going through a portal will likely cause a lag spike too, as the system suddenly starts checking hundreds of chunks. Due to the slow world generation of 1.13 the module will scan chunks rather slowly to reduce severe server performance drops.
=== Seed Random ===
With this module, each seed will produce the same terrain changes and additions. All "random" calculations are based on the world's seed. These "random" elements are referred to as ''seed random''.


== Learn More and Download ==
== Learn More and Download ==
Line 30: Line 30:
{| class="wikitable"
{| class="wikitable"
|+
|+
!Version
!Date
!Date
!Version
!Change
!Change
|-
|-
Line 38: Line 38:
|Released Custom Terrain Base
|Released Custom Terrain Base
|-
|-
| rowspan="2" | 1.13
| rowspan="3" | 1.13
| rowspan="2" | 04 Apr 2019
| rowspan="3" | 04 Apr 2019
|Updated to 1.13
|Renamed to Orbis
|-
|Chunk scanning no longer uses the [https://www.youtube.com/watch?v=FRg8ut2Ja_k&frags=pl%2Cwn concept by Wubbi] to find chunk corners near a player
|-
|-
|Renamed to Orbis
|Loot tables are used to generate chest loot, rendering the [[Orbis/Structure Population|Structure Population]] module obsolete.
|}
|}


== Previous Versions ==
=== MC 1.8 Version ===
The MC 1.8 Versions used a [https://www.youtube.com/watch?v=FRg8ut2Ja_k&frags=pl%2Cwn concept by Wubbi] to find chunk corners near a player. It used no structures or loot tables and instead used a complex system of command blocks to populate the spawners with a seed random mob type and chest with seed random loot.
[[File:Mechanist Orbis.jpg|thumb|High-Quality preview of Orbis made by Mechanist]]


{{Modules List/Orbis}}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Base Modules]]
[[Category:Base Modules]]

Latest revision as of 18:33, 12 July 2021

This module is the base of the custom terrain system. It allows for modification of the world as chunks generate.

Orbis

Module TypeBase
Created bySparks
Last Updated byMisode
Complementary ModulesCooler Caves, Dangerous Dungeons, Tower Structures
Compatible MC Versions1.8, 1.13+

Features

This base module is responsible for scanning the chunks in the world, processing the chunk if needed and marking the chunk as scanned when it is done.

Seed Random

With this module, each seed will produce the same terrain changes and additions. All "random" calculations are based on the world's seed. These "random" elements are referred to as seed random.

Technical Details

The module uses a chunk finding system, and searches outwards from that point in the 4 cardinal directions, analyzing chunks as it goes. The system will eventually idle, once all loaded chunks have been checked, and will start scanning again once a player begins to travel. This makes traveling more laggy than normal. Traveling to a new area by teleporting, starting a new world, or by going through a portal will likely cause a lag spike too, as the system suddenly starts checking hundreds of chunks. Due to the slow world generation of 1.13 the module will scan chunks rather slowly to reduce severe server performance drops.

Expansion Packs

Orbis doesn't make many changes to the world terrain by itself. Expansion packs for this module add custom structures and biome-specific terrain to the game.

Terrain Changes

Terrain Change expansion packs modify the terrain of specific biomes.

Custom Structures

Custom Structure expansion packs add custom structures to the world.

Learn More and Download

  Watch on YouTube   Download

History

Version Date Change
1.8 13 Jun 2015 Released Custom Terrain Base
1.13 04 Apr 2019 Renamed to Orbis
Chunk scanning no longer uses the concept by Wubbi to find chunk corners near a player
Loot tables are used to generate chest loot, rendering the Structure Population module obsolete.