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{{ModuleInfobox|name=Enchantment Extractors|icon=enchantment_extractors.png|creator=The8BitMonkey|updater=SpecialBuilder32 and Misode|type=Stand Alone|versions=1.13}}
{{ModuleInfobox|name=Enchantment Extractors|creator=The8BitMonkey|complementary=[[Relocators]]|updater=SpecialBuilder32, Misode, BluePsychoRanger|type=Reliant|versions=1.8, 1.12+}}


This module allows you to, with mixed success, transfer the enchantments on tools, weapons and armor onto enchanted books for reuse.  
This module allows players to, with mixed success, transfer the enchantments on tools, weapons and armor onto enchanted books for reuse.  


== Details ==
== Features ==
To extract an enchantment, the player must throw an enchanted item on top of an Enchantment Extractor. The enchantment will be removed from the item, but the item will not be deleted. There is a [[Enchantment Extractors#Extraction Success Rates|chance]] that the enchantment will be placed on a book inside the extractor. If extraction fails, either a puff of smoke releases, or a "Congealed Enchantment" (vex) is spawned. No book is required for extraction; the Extractor creates the book if it successfully extracts an enchantment. Powerful Enchantments (Mending, Sharpness V, Power V, Silk Touch, Efficiency V, Looting III) have a 3% chance to be cursed with Curse of Vanishing when extracted.
To extract an enchantment, the player must throw an enchanted item on top of an Enchantment Extractor. The enchantment will be removed from the item, but the item will not be deleted. There is a [[Enchantment Extractors#Extraction Success Rates|chance]] that the enchantment will be placed on a book inside the extractor.


=== Technical Summary ===
If extraction fails, either a puff of smoke releases, or a "Congealed Enchantment" or "Living Enchantment" (vex) is spawned. A Congealed Enchantment will die after 5 seconds, but a Living Enchantment will stay alive until it is killed or naturally despawns.
A "Congealed Enchantment" will stay alive for 5 seconds before naturally dying. When the Enchantment Extractor is broken all items used to craft it will be dropped.


=== Creation ===
No book is required for extraction; the Extractor creates the book if it successfully extracts an enchantment. Powerful Enchantments (Mending, Sharpness V, Power V, Silk Touch, Efficiency V, Looting III) have a 3% chance to be cursed with Curse of Vanishing when extracted.
To create an Enchantment Extractor, place down a dropper and insert the following recipe inside, then throw an enchanting table on top.
[[File:Enchantment extractor process.png|none|thumb|753x753px|Enchantment Extraction Process]]
[[File:Congealed enchantment.png|thumb|300x300px|Congealed Enchantment if Extraction Fails]]
[[File:Living enchantment.png|thumb|300x300px|Living Enchantment if Extraction Fails]]


[[File:Enchantment extractors creation.png]]
=== Crafting ===
 
The Enchantment Extractor can be crafted in a [[Custom Crafters|Custom Crafter]] with the following recipe:
=== Extraction Success Rates ===
Below is a list of all Enchantments and their success rate of being extracted.
{| class="wikitable"
{| class="wikitable"
|+
|+
!Enchantment
!Item
!% Chance of Success
!Ingredients
!Recipe ([[Custom Crafters|Custom Crafter]])
|-
|-
| colspan="2" |'''Armor Enchantments'''
|Enchantment Extractor
|-
|Enchantment Table +
|Protection, Fire Protection, Blast Protection and Projectile Protection 1
Gold Ingot +
|95
 
|-
Grindstone +
|Protection, Fire Protection, Blast Protection and Projectile Protection 2
 
|80
Cobblestone
|-
|{{Crafting
|Protection, Fire Protection, Blast Protection and Projectile Protection 3
| Input = {{CraftingGrid
|65
| | Enchanting Table |  
|-
| Gold Ingot | Grindstone | Gold Ingot
|Protection, Fire Protection, Blast Protection and Projectile Protection 4
| Cobblestone | Cobblestone | Cobblestone
|50
}}
|-
| Output = {{CraftingCell
|Feather Falling 1
| gm4:Enchantment Extractor
|90
}}
|-
|Name=Custom Crafter}}
|Feather Falling 2
|}
|75
 
|-
=== Technical Details ===
|Feather Falling 3
There is a 70% chance that a puff of smoke is released when extraction fails. There is a 10% chance of spawning a Congealed Enchantment when extraction fails. There is a 10% chance of spawning a Living Enchantment when extraction fails. When the Enchantment Extractor is broken, all items used to craft it will be dropped.
|60
 
|-
==== Extraction Success Rates ====
|Feather Falling 4
Below is a list of all Enchantments and their success rate of being extracted.
|45
{| class="wikitable sortable"
|-
! rowspan="2" |Enchantment
|Respiration 1
! colspan="5" |Chance
|75
|-
|Respiration 2
|50
|-
|-
|Respiration 3
!Level
|30
I
!Level
II
!Level
III
!Level
IV
!Level
V
|-
|-
|Aqua Affinity
|Aqua Affinity
|40
|40
|
|
|
|
|-
|-
|Thorns 1
|Bane of Arthropods
|70
|95
|-
|85
|Thorns 2
|75
|65
|55
|55
|-
|Thorns 3
|35
|-
|Depth Strider 1
|85
|-
|Depth Strider 2
|60
|-
|Depth Strider 3
|25
|-
|Frost Walker 1
|30
|-
|Frost Walker 2
|10
|-
|-
|Curse of Binding
|Curse of Binding
|10
|10
|
|
|
|
|-
|-
| colspan="2" |'''Weapon Enchantments'''
|Blast Protection
|-
|Sharpness 1
|95
|95
|80
|65
|50
|
|-
|-
|Sharpness 2
|Breach
|85
|70
|70
|50
|32*
|
|-
|Channeling
|20
|
|
|
|
|-
|-
|Sharpness 3
|Density
|95
|70
|60
|60
|-
|Sharpness 4
|50
|50
|30
|-
|-
|Sharpness 5*
|Depth Strider
|30
|85
|60
|25
|
|
|-
|-
|Bane of Arthropods 1
|Efficiency
|95
|95
|-
|Bane of Arthropods 2
|85
|85
|-
|Bane of Arthropods 3
|75
|75
|60
|17*
|-
|-
|Bane of Arthropods 4
|Feather Falling
|65
|90
|-
|Bane of Arthropods 5
|55
|-
|Knockback 1
|75
|75
|-
|60
|Knockback 2
|45
|45
|
|-
|-
|Fire Aspect 1
|Fire Aspect
|85
|85
|-
|Fire Aspect 2
|35
|35
|
|
|
|-
|-
|Looting 1
|Fire Protection
|70
|95
|80
|65
|50
|
|-
|-
|Looting 2
|Flame
|55
|15
|
|
|
|
|-
|-
|Looting 3*
|Fortune
|40
|80
|30
|5
|
|
|-
|-
|Sweeping Edge 1
|Frost Walker
|70
|-
|Sweeping Edge 2
|50
|-
|Sweeping Edge 3
|30
|30
|10
|
|
|
|-
|-
| colspan="2" |'''Tool Enchantments'''
|Impaling
|-
|Efficiency 1
|95
|95
|90
|80
|65
|50
|-
|-
|Efficiency 2
|Infinity
|85
|15
|
|
|
|
|-
|-
|Efficiency 3
|Knockback
|75
|75
|45
|
|
|
|-
|-
|Efficiency 4
|Looting
|60
|70
|55
|37*
|
|
|-
|-
|Efficiency 5*
|Loyalty
|20
|35
|-
|25
|Silk Touch*
|15
|10
|
|
|-
|-
|Fortune 1
|Luck of the Sea
|80
|80
|60
|40
|
|
|-
|-
|Fortune 2
|Lure
|30
|75
|65
|35
|
|
|-
|-
|Fortune 3
|Mending
|5
|2*
|
|
|
|
|-
|-
| colspan="2" |'''Bow Enchantments'''
|Multishot
|70
|
|
|
|
|-
|-
|Power 1
|Piercing
|90
|70
|70
|50
|27*
|
|-
|-
|Power 2
|Power
|70
|45
|45
|-
|Power 3
|40
|40
|-
|Power 4
|30
|30
|22*
|-
|-
|Power 5*
|Projectile Protection
|25
|95
|80
|65
|50
|
|-
|-
|Punch 1
|Protection
|95
|80
|80
|65
|50
|
|-
|-
|Punch 2
|Punch
|80
|50
|50
|
|
|
|-
|-
|Flame
|Quick Charge
|15
|80
|60
|40
|
|
|-
|Respiration
|75
|50
|30
|
|
|-
|-
|Infinity
|Riptide
|15
|70
|50
|30
|
|
|-
|-
| colspan="2" |'''Fishing Enchantments'''
|Sharpness
|95
|70
|60
|50
|27*
|-
|-
|Luck of the Sea 1
|Silk Touch
|80
|7*
|
|
|
|
|-
|-
|Luck of the Sea 2
|Smite
|95
|70
|60
|60
|50
|30
|-
|-
|Luck of the Sea 3
|Soul Speed
|40
|40
|30
|15
|
|
|-
|-
|Lure 1
|Sweeping Edge
|75
|70
|50
|30
|
|
|-
|-
|Lure 2
|Thorns
|65
|70
|-
|55
|Lure 3
|35
|35
|
|
|-
|-
| colspan="2" |'''General Enchantments'''
|Unbreaking
|-
|Unbreaking 1
|90
|90
|-
|Unbreaking 2
|55
|55
|-
|Unbreaking 3
|25
|25
|
|
|-
|-
|Curse of Vanishing
|Curse of Vanishing
|8
|8
|
|
|
|
|-
|-
|Mending*
|Wind Burst
|5
|70
|50
|30
|
|
|}
|}
<nowiki>*</nowiki>Has a 3% chance of having Curse of Vanishing when extracted
<nowiki>*</nowiki>Has a 3% chance of having Curse of Vanishing when extracted
=== Compatibility ===
Enchantment Extractors can be moved with [[Relocators]].


=== Advancements ===
=== Advancements ===
{| class="wikitable"
{| class = "wikitable"
|+
|+
!Advancement
!Advancement
!Description
!Requirement
!Requirement
|-
|-
|Clever Enchanting
|{{Advancement|Enchanting Table|Clever Enchanting|Construct an Enchantment Extractor}}
|Construct an Enchantment Extractor.
|Have an Enchantment Extractor in your inventory
|Create an Enchantment Extractor
|-
|-
|Magical Thief
|{{Advancement|Enchanted Book|Magical Thief|Successfully extract the mending enchantment from a tool with an Enchantment Extractor}}
|Successfully extract the mending enchantment  
from a tool with an Enchantment Extractor.
|Successfully extract an un-cursed mending book
|Successfully extract an un-cursed mending book
|}
|}
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!Change
!Change
|-
|-
|rowspan=2 | 1.8
| rowspan="2" | 1.8
|26 May 2014
|26 May 2014
|Released Enchantment Extractors
|Released Enchantment Extractors
Line 279: Line 382:
|Bug fixes for 1-click
|Bug fixes for 1-click
|-
|-
|rowspan=5 | 1.12
| rowspan="5" | 1.12
|rowspan=5 | 17 Sept 2017
| rowspan="5" | 17 Sept 2017
|Overhauled for 1.12 command format
|Overhauled for 1.12
|-
|-
|Added "Clever Enchanting" and "Magical Thief" achievements
|Added "Clever Enchanting" and "Magical Thief" achievements<ref group="note">now advancements</ref>
|-
|-
|Added a chance to spawn a vex if extraction fails
|Added a chance to spawn a vex if extraction fails
Line 291: Line 394:
|Breaking the extractor drops all items used to craft it
|Breaking the extractor drops all items used to craft it
|-
|-
|1.13
| 1.13
|08 Dec 2018
| 08 Dec 2018
|Updated for 1.13 datapacks
|Added Trident Enchantments
|-
|1.14
|12 Jul 2019
|Added Crossbow Enchantments
|-
|1.15
|04 Aug 2020
|Fixed a bug where items with empty Enchantments would have their glint removed
|-
| rowspan="2" | 1.16
|03 Sep 2020
|Added Soul Speed Enchantment
|-
|29 Nov 2020
|Enchantment Extractors drop a custom block when moved with [[Relocators]]
|-
| rowspan="4" |1.18
| rowspan="4" |23 Apr 2022
|Enchantment Extractors are now crafted as items instead of created within a dropper
|-
| Updated crafting recipe
|-
|"Clever Enchanting" advancement trigger changed to picking up a Compressor
|-
|Enchantment Extractors will drop as an item when broken instead of the crafting components
|}
|}


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=== MC 1.8 Version ===
=== MC 1.8 Version ===
The MC 1.8 Version did not have achievements. Additionally, there was no chance that a vex would spawn in this version; if the extraction fails, nothing happens. In this version, there is also no chance for powerful enchantments to be cursed. If the table is broken, only the enchanting table and dropper would be dropped.
The MC 1.8 Version there was no chance that a vex would spawn in this version; if the extraction fails, nothing happens. In this version, there is also no chance for powerful enchantments to be cursed. If the table is broken, only the enchanting table and dropper would be dropped.
 
=== MC 1.8-1.17 Versions ===
Prior to 1.18, Enchantment Extractors were created by inserting the following items into a dropper, followed by dropping an Enchanting Table on top of the dropper to complete the creation of an enchantment extractor.
{{Crafting|Name=Dropper|Output=[[File:Enchantment_extractor_block_model.png|64px]]|Type=Standard|Input={{CraftingGrid
| Book | Hopper | Book
| Book | Book and Quill | Book
| Book | Book | Book
}}|Catalyst=Enchantment Table}}
Additionally, breaking the Enchantment Extractor dropped the items used to craft them instead of a custom item.
 
{{Notes}}


=== MC 1.12 Version ===
{{Modules List/Custom Crafters}}
In the MC 1.12 version, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version.
{{Modules List/Relocatable Machines}}
[[Category:All Modules]]
[[Category:All Modules]]
[[Category:Stand Alone Modules]]
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