Survival Refightalized/Monsters Unbound: Difference between revisions

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change Elite spawn chance
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* +75% Max Health
* +75% Max Health
* {{Stack|effect:Weaving}}Weaving
* {{Stack|effect:Weaving}}Weaving




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|7.5% chance to spawn 3 - 6 Phantoms
|7.5% chance to spawn 3 - 6 Phantoms
+1 Attack Knockback
15% chance to have +1 Attack Knockback
+1 Attack Damage
+1 Attack Damage
15% chance to gain +90% Knockback Resistance, +20 Armor, +10 Armor Toughness ''(signified by a Shield in the offhand)''
15% chance to gain +90% Knockback Resistance, +20 Armor, +10 Armor Toughness ''(signified by a Shield in the offhand)''
|7.5% chance to spawn 3 - 6 Phantoms
|7.5% chance to spawn 3 - 6 Phantoms
|30% chance to become a Gargantuan Elite with:
| +25% Max Health
 
+40% Knockback Resistance
* +40% Knockback Resistance
* +25% Scale
* +25% Max Health
* Explosion Radius set to 4
|40% chance of {{Stack|effect:Speed}}Speed
|40% chance of {{Stack|effect:Speed}}Speed
|
|
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|{{Stack|effect:Weakness}}Weakness II
|{{Stack|effect:Weakness}}Weakness II
{{Stack|effect:Blindness}}Blindness
{{Stack|effect:Blindness}}Blindness
{{Stack|effect:Nausea}}Nausea
{{Stack|effect:Nausea}}Nausea
{{Stack|effect:Hunger}}Hunger II
{{Stack|effect:Hunger}}Hunger II
|'''Cave Spider:'''Attacks apply  {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger III for 2 seconds on Normal, or for 4 seconds on Hard
|'''Cave Spider:'''Attacks apply  {{Stack|effect:Weakness}}Weakness and {{Stack|effect:Hunger}}Hunger III for 2 seconds on Normal, or for 4 seconds on Hard
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* +20% Attack Damage
* +20% Attack Damage
* +15% Movement Speed
* +15% Movement Speed




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95% chance to be replaced by a Blaze
95% chance to be replaced by a Blaze




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===Elites===
===Elites===
Zombies that spawn as babies or as leaders will transform into an Elite variant. Skeletons will transform at a fixed 5% chance. Elites spawn as one of the following variants:
5% of Zombies and Skeletons will transform into a powerful Elite. Elites spawn as one of the following variants:


====Blazing====
====Blazing====
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* Immune to burning
* Immune to burning


Blazing Skeletons will always have a Flame II Bow, but their arrows deal -90% damage.
Blazing Skeletons will always have a Flame Bow, but their arrows deal -90% damage and have +1.6s fire delay.


Blazing Zombies always wield a Blaze Rod with Fire Aspect II, this will never drop.
Blazing Zombies always wield a Blaze Rod with Fire Aspect II, this will never drop.
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* +85% Water Movement Efficiency
* +85% Water Movement Efficiency
* -35% Movement Speed
* -35% Movement Speed
* +150% Scale
* +50% Scale
* +85% Knockback Resistance
* +85% Knockback Resistance
* Projectile Protection V
* Projectile Protection V
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* +150% Max Health
* +150% Max Health
* -25% Movement Speed
* -25% Movement Speed


Restores health to a random damaged undead in Line of Sight every 0.8 seconds, healing it for 24 health and granting {{Stack|effect:Resistance}}Resistance II for 1 second. Cannot target other Mending Elites
Restores health to a random damaged undead in Line of Sight every 0.8 seconds, healing it for 24 health and granting {{Stack|effect:Resistance}}Resistance II for 1 second. Cannot target other Mending Elites
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On death will split into 6 smaller versions of itself. These mobs have most stats reduced by 50%, but have 33% increased Movement Speed.
On death will split into 6 smaller versions of itself. These mobs have most stats reduced by 50%, but have 33% increased Movement Speed.


Split Skeletons have a fire delay of 4.8 seconds and their arrows deal -70% damage
Only 2-3 of the smaller Skeletons will have a bow with a fire delay of 4.8 seconds and arrows that deal -70% damage, the rest will spawn with a Wooden Sword.


====Volatile====
====Volatile====
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Creates beams of purple energy around its target. These beams trigger 3.5 seconds after spawning, dealing 3 explosion damage and applying {{Stack|effect:Slowness}}Slowness III for 2 seconds.
Creates beams of purple energy around its target. These beams trigger ~3.5 seconds after spawning, dealing 9 explosion damage and applying {{Stack|effect:Slowness}}Slowness III for 2 seconds.


On death 6 beams will spawn around the Elite.
On death 5 beams will spawn around the Elite.


====Vorpal====
====Vorpal====
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65% chance to teleport up to 6 blocks away when damaged.
65% chance to teleport up to 6 blocks away when damaged.


On death a homing skull will form. This skull will chase the closest player, speeding up as it goes and traveling through walls. On contact the skull explodes and applies Fear for 5 seconds.
On death a homing skull will form. This skull will chase the closest player, speeding up as it goes and traveling through walls. On contact the skull explodes and applies Fear for between 10 and 16 seconds.


Feared players have {{Stack|effect:Blindness}}Blindness, {{Stack|effect:Darkness}}Darkness and {{Stack|effect:Nausea}}Nausea and their hearts will appear black, similar to {{Stack|effect:Wither}}Wither. Additionally, Attack Damage, Attack Speed and Block Breaking Speed are all reduced by 90%.
Feared players have {{Stack|effect:Blindness}}Blindness, {{Stack|effect:Darkness}}Darkness and {{Stack|effect:Nausea}}Nausea, they will hear random mob sounds and their hearts will appear black, similar to {{Stack|effect:Wither}}Wither. Additionally, Attack Damage, Attack Speed and Block Breaking Speed are all reduced by 50%.


====Zephyr====
====Zephyr====
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If allowed to charge for 4 seconds one of the following will happen:
If allowed to charge for 4 seconds one of the following will happen:


If the Elite is a Zombie it will spawn a Wind Charge to jump in the air, then rush the player with +150% Movement Speed and +25% Attack Damage. On hit apply {{Stack|effect:Slowness}}Slowness IV for one second and spawn another Wind Charge.
If the Elite is a Zombie it will spawn a Wind Charge to jump in the air, then rush the player with +150% Movement Speed and +75% Attack Damage. On hit apply {{Stack|effect:Slowness}}Slowness IV for one second and spawn another Wind Charge.


If the Elite is a Skeleton it will start shooting arrows rapidly roughly in the direction of the nearest player. These arrows deal -50% damage.
If the Elite is a Skeleton it will start shooting arrows rapidly roughly in the direction of the nearest player. These arrows deal -50% damage.
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