https://wiki.gm4.co/api.php?action=feedcontributions&user=Sei&feedformat=atomOfficial Gamemode 4 Wiki - User contributions [en]2024-03-28T13:01:56ZUser contributionsMediaWiki 1.41.0https://wiki.gm4.co/index.php?title=Public_Server_Sky/Flowertown&diff=7481Public Server Sky/Flowertown2021-06-15T17:53:56Z<p>Sei: /* Citizenship */</p>
<hr />
<div>{{Community}}{{Infobox<br />
|name = Flowertown Info Box<br />
|bodystyle = <br />
<br />
|titlestyle = <br />
|abovestyle = background:#cfc;<br />
|subheaderstyle =<br />
|title = Flowertown<br />
<br />
|imagestyle = <br />
|captionstyle = <br />
| image = [[File:flowertown-panorama.png|200px|alt=Flowertown Panorama]]<br />
|caption = Insert a nice panorama of Flowertown here.<br />
<br />
|headerstyle = background:#ccf;<br />
|labelstyle = background:#ddf;<br />
|datastyle = <br />
<br />
|header1 = Basic Information<br />
|header2 =<br />
| label2 = <br />
| data2 = Flowertown is one of the two Spawn Towns on [[Public Server Sky]], alongside [[Jungletown]].<br />
|header3 = Geography<br />
| label4 = Location<br />
| data4 = Overworld,<br><code>-3880, -1800</code><br />
| label5 = Biome<br />
| data5 = Flower Forest<br />
|header6 = Tourist Information<br />
| label7 = Inter-Town Main Station<br />
| data7 = Flowertown Castle<br />
| label8 = Shopping District<br />
| data8 = Eastern Flowertown<br />
| label9 = Intra-Town Main Station<br />
| data9 = East Station (access to the Shopping District)<br />
<br />
|belowstyle = background:#ddf;<br />
|below =<br />
}}[[File:Flowertown-east-bridge.png|thumb|A nighttime view of East Bridge, connecting Flowertown Castle to the Shopping District (East Station).]]<br />
<br />
<onlyinclude><br />
Flowertown is a flourishing town located in the far north of the map, at <code>-3880, -1800</code>.<br />
</onlyinclude><br />
Eastern Flowertown is famous for its shops and busy marketplaces. Flowertown citizens are said to be industrious capitalists. They like their markets like they like their people: Free.<br />
<br />
== Geography ==<br />
[[File:Topo-flowertown-v2.png|thumb|Topographical map of Flowertown as of 2021/06/15.]]<br />
The center of Flowertown is marked by a Flowertown Castle, surrounded on all sides by Lake Floria.<br />
<br />
Most inhabitants of the town live on the west side of Lake Floria, where the terrain is mostly flat with small ponds. This flat, wetland-like area is seperate from a large plains biome west of Flowertown by Tal Tal Rock, a small chain of hills on which Tal Tal Tower watches over Flowertown.<br />
<br />
To the south of Lake Floria a wide basin stretches all the way to the mountainous region south of Flowertown. This basin is frequently dubbed "Bloo's Depression" by the locals. The depression ends at the Great Plateau to south, where Shrine Station is located.<br />
<br />
The northern and western Parts of Flowertown are shaped by quite rough, and hilly terrain on which a plenitude of rare flowers bloom. The hilly terrain in the north is seperated from the hilly terrain in the west by ravine shaped by the floria river, at the end of which a small outskirt called Lumberbridge is found.<br />
<br />
In the far west lush caves shape the landscape dominated by Mount Satori.<br />
<br />
== Citizenship ==<br />
Upon joining [[Public Server Sky]], players are randomly assigned a spawn town. Patreons of Gamemode 4 can chose a spawn town.<br />
<br />
Below is a list of notable residents of Flowertown, along with coordinates. The recommended mode of transport is by ziprail.<br />
{| class="wikitable"<br />
|+Notable Residents<br />
!IGN<br />
!Coordinates<br />
!Nearby Ziprail Station<br />
!Comments<br />
|-<br />
|Blockias & Bloo___<br />
|<br />
|South Station<br />
|Inside South Station<br />
|-<br />
|venomousbirds<br />
|<br />
|South Station/West Station<br />
|From South Station, follow the path northwards to the shore of Lake Floria<br />
|-<br />
|Lue<br />
|<br />
|Lue Station<br />
|''Lue''<br />
|-<br />
|<br />
|<br />
|<br />
|<br />
|}<br />
Many of these residents also run shops in Eastern Flowertown, providing materials and tools in exchange for diamonds. Packages can also be sent to players via the [[Post Office]].<br />
<br />
== Points of Interest ==<br />
=== Post Office ===<br />
The Flowertown Post Office is located in Flowertown Castle, right at the center of the lake that Flowertown is built around. <br />
<br />
To use the Post Office, simply step up to the employee currently on duty.<br />
<br />
==== Postcards ====<br />
There are 6 pieces of the flowertown postcard set to collect by completing various activities around Flowertown. Below is an advancement Tree outlining the various ways one can obtain these postcard pieces.<br />
<br />
=== Flowertown Dungeon ===<br />
<br />
== Public Transport ==<br />
<br />
=== [[Ziprails]] ===<br />
[[File:Flowertown-ziprail-network-2021-06-15.png|thumb|An overview of the Flowertown Ziprail Network as of 2021/06/15. An editable version of the Network can be found [https://metromapmaker.com/?map=E7szPpv1 here].]]<br />
Many of the points of interest in Flowertown are connected by the intra-town [[Ziprails|Ziprail]] Network. The main line, also called Central Line, takes commuters on a circular round-trip around Flowertown Castle. Central Line has 6 stops, one in each cardinal direction (North Station, East Station, South Station, West Station) as well as a stop in the north-west corner (Tavern Junction) and a stop in the south east corner (Thanathor Station). Some of the cardinal stations provide the option to switch to the inter-town [[Ziprails|Ziprail]] Network.<br />
<br />
=== Ice Tunnel ===<br />
<br />
=== Sky Access ===<br />
A couple of blocks south of East Station a [[Sky Dimension|sky-lensed]] Beacon can be found. This provides public access to the [[Sky Dimension|sky]] above flowertown, where the prismarine neighbourhood can be found.</div>Seihttps://wiki.gm4.co/index.php?title=Liquid_Tanks/Washing_Tanks&diff=7170Liquid Tanks/Washing Tanks2021-05-07T13:12:23Z<p>Sei: added categories</p>
<hr />
<div>This module adds the ability to remove colour from items using a [[Liquid Tanks/Standard Liquids|water tank]].<br />
<br />
{{ModuleInfobox|creator=Bunnygamers, Misode|requires=[[Liquid Tanks]]|type=Expansion|versions=1.16+|name=Washing Tanks}}<br />
<br />
== Features ==<br />
To remove the colour from an item, simply insert a dyed item into the first slot of a water tank. The water tank will wash the item, emptying 1/3 of a bucket from the tank. Concrete and Concrete Powder can not be washed.<br />
{{Crafting<br />
| Input = {{CraftingHopper<br />
| Light Blue Wool | | | |<br />
}}<br />
| Output = {{CraftingHopper<br />
| White Wool | | | |<br />
}}<br />
|Name=Water Tank<br />
|Type=Custom}}<br />
<br />
== Learn More and Download ==<br />
{{Download||url=https://gm4.co/modules/washing-tanks}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.16<br />
|02 May 2021<br />
|Released Washing Tanks<br />
|}<br />
<br />
{{Modules List/Liquid Tanks}}<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Seihttps://wiki.gm4.co/index.php?title=Display_Frames&diff=6867Display Frames2021-02-23T15:39:39Z<p>Sei: Fixed UserLink for Epyon</p>
<hr />
<div>{{ModuleInfobox<br />
| name = Display Frames<br />
| icon = Display Frames.png<br />
| type = Stand-Alone<br />
| creator = {{UserLink|BluePsychoRanger}} and {{UserLink|Epyon|TheEpyonProject}}<br />
| versions = ''Unreleased''<br />
}}{{Unreleased}}<br />
This module allows for item frames to be splashed with invisibility, rendering the item or block on the surface the item frame was placed on.<br />
<br />
== Features ==<br />
[[File:Display Frames Creation.gif|right|400px]]<br />
A Display Frame can be created by throwing a potion of invisibility on an item frame. The held item can be punched out without permanently disabling the Display Frame. If there is no item in a Display Frame, it will glow white to indicate it is a Display Frame.<br />
<br />
=== Technical Details ===<br />
The item frame must be in the final location prior to throwing the potion of invisibility, and the potion must land within 2 blocks of the item frame.<br />
<br />
=== Advancements ===<br />
{| class = "wikitable"<br />
! Advancement<br />
! Requirement<br />
|-<br />
| {{Advancement|Potion of Invisibility|Where did it go?|Make an item frame invisible&nbsp;with&nbsp;a&nbsp;splash potion of invisibility}}<br />
| Be within 4 blocks of the creation of a Display Frame<br />
|}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| 1.16<br />
| 23 Feb 2020<br />
| Beta version of module released on [[Public Server 6]]<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Seihttps://wiki.gm4.co/index.php?title=Heart_Canisters&diff=5574Heart Canisters2020-06-30T19:20:59Z<p>Sei: Added 1.8 crafting recipes</p>
<hr />
<div>{{ModuleInfobox|name=Heart Canisters|icon=heart_canisters.png|versions=1.15|type=Reliant|requires=[[Custom Crafters]]|creator=Sparks and SpiderRobotMan|updater=SpecialBuilder32 and Misode}}<br />
This module adds craftable canisters that increase a player's health.<br />
<br />
== Features ==<br />
Heart Canisters are a custom item, craftable using a [[Custom Crafters|Custom Crafter]]. Heart Canisters increase the number of hearts a player has with each canister in a player's inventory increasing their maximum health by 2 hearts, up to a maximum of 20 additional hearts.<br />
<br />
Two tiers of heart canisters are craftable with five of each are required for the maximum possible health. Tier 2 heart canisters require five tier 1 canisters also in the inventory to function. Heart canisters of the same type must be in the same inventory slot to provide the proper amount of health. <br />
<br />
The heart canister item may be placed into the world as a block, and then broken again without losing it's health giving abilities.<br />
<br />
=== Crafting Recipes ===<br />
{| class="wikitable"<br />
|+<br />
!Item<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
|Tier 1 Heart<br />
Canister<br />
|Obsidian + Iron Block + <br />
Diamond + <br />
Wither Skeleton Skull + <br />
<br />
Blaze Rod<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Obsidian | Block of Iron | Obsidian<br />
| Diamond | Wither Skeleton Skull | Diamond<br />
| Obsidian | Blaze Rod | Obsidian<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 1<br />
}}<br />
}}<br />
|-<br />
|Tier 2 Heart<br />
Canister<br />
|End Stone + End Crystal + <br />
Diamond+ <br />
Heart Canister (Tier 1) +<br />
<br />
Nether Star<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| End Stone | End Crystal | End Stone<br />
| Diamond | gm4:Heart Canister Tier 1 | Diamond<br />
| End Stone | Nether Star | End Stone<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 2<br />
}}<br />
}}<br />
|}<br />
<br />
=== Technical Details ===<br />
Heart Canister textures were created by [https://www.youtube.com/user/JonpotTeDragonSlayer Jonpot]<br />
<br />
Due to a Minecraft [https://bugs.mojang.com/browse/MC-25088 bug] with the health boost status effect, removing or adding a canister to a stack in the player's inventory will cause their health to go back to the original 10 hearts, and they will need to regenerate the extra hearts. <br />
<br />
It is possible to pickup the player head item after placing and breaking it faster than the code reapplying custom data to the item. This causes the item to have no custom name, and not give any extra health. Throwing the item on the ground and picking it up after one second will correct this issue.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Can't buy my love<br />
|Craft a Tier 1 Heart Canister.<br />
|Carry a tier 1 canister in your inventory<br />
|-<br />
|Love is all you need<br />
|Craft a Tier 2 Heart Canister.<br />
|Carry a tier 2 canister in your inventory<br />
|-<br />
|All My Loving<br />
|Max out your Heart Canister health.<br />
|Carry 5 of each tier canister in your inventory<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/zjmL6rjoq0g}}{{Download|url=https://gm4.co/modules/heart-canisters}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="2" | 1.8<br />
|21 Feb 2015<br />
|Released Heart Canisters<br />
|-<br />
|18 Apr 2015<br />
|Updated skull format for 1.8<br />
|-<br />
|1.12<br />
|10 Sep 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|-<br />
|1.15<br />
|26 Dec 2019<br />
|Updated for 1.15 base module<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
The MC 1.8 Versions did not have achievements. Additionally the recipes were cheaper in this version.<br />
<br />
==== v1.0-1.1 Crafting ====<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="3" |<br />
|-<br />
!Item<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
|Tier 1 Heart<br />
Canister<br />
|4x Obsidian, 2x Diamond, <br />
1x Enchanted Golden Apple, 2x Iron Block<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Obsidian | Block of Iron | Obsidian<br />
| Diamond | Enchanted Golden Apple | Diamond<br />
| Obsidian | Block of Iron | Obsidian<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 1<br />
}}<br />
}}<br />
|-<br />
|Tier 2 Heart<br />
Canister<br />
|4x End Stone, 1x Enchanted Golden Apple, 2x Diamond, <br />
1x Heart Canister (Tier 1), 1x Nether Star<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| End Stone | Enchanted Golden Apple | End Stone<br />
| Diamond | gm4:Heart Canister Tier 1 | Diamond<br />
| End Stone | Nether Star | End Stone<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 2<br />
}}<br />
}}<br />
|}<br />
<br />
=== MC 1.12 Version ===<br />
In the MC 1.12 version, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version.<br />
[[Category:All Modules]]<br />
[[Category:Reliant Modules]]</div>Seihttps://wiki.gm4.co/index.php?title=Metallurgy/Corripio_Shamir&diff=5533Metallurgy/Corripio Shamir2020-06-29T11:19:52Z<p>Sei: /* Usage */ Added rowspans to table</p>
<hr />
<div>{{Incomplete}}{{ModuleInfobox<br />
| name = Corripio Shamir<br />
| type = Expansion<br />
| creator = BluePsychoRanger<br />
| requires = [[Metallurgy]] and [[Orb of Ankou]]<br />
| versions = 1.15<br />
| icon = Metallurgy.png<br />
}}<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Creation<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper Band<br />
|-<br />
!Valid Items<br />
|{{Stack|Wooden Sword|inline=true}}{{Stack|Stone Sword|inline=true}}{{Stack|Golden Sword|inline=true}}{{Stack|Iron Sword|inline=true}}{{Stack|Diamond Sword|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
Killing mobs using a Corripio sword has a chance to drop a [[Orb_of_Ankou|soul essence]], which are used to by the [[Orb of Ankou]] module to create soul shards to gain a mob's ability. Every mob has at least one soul essence that it can drop. Below is an *incomplete* list of soul essences and the corresponding mobs that can drop the soul essence. Note that this is incomplete and currently being experimented on [[Public Server 6]].<br />
<br />
{| class="wikitable sortable"<br />
! Soul Essence<br />
! Mob<br />
|-<br />
|rowspan="2" | Aggressive<br />
|Zombie Pigman<br />
|-<br />
|Wolf<br />
|-<br />
|rowspan="3" | Agile<br />
|Magma Cube<br />
|-<br />
|Iron Golem<br />
|-<br />
|Cat<br />
|-<br />
|Bashing<br />
|Ender Dragon<br />
|-<br />
|rowspan="2" | Blasting<br />
|Blaze<br />
|-<br />
|Ender Dragon<br />
|-<br />
|Blinding<br />
|Squid<br />
|-<br />
|rowspan="2" | Bounding<br />
|Magma Cube<br />
|-<br />
|Rabbit<br />
|-<br />
|Bubbly<br />
|Guardian<br />
|-<br />
|Conjuring<br />
|Evoker<br />
|-<br />
|rowspan="3" | Enduring<br />
|Ender Dragon<br />
|-<br />
|Wither<br />
|-<br />
|Shulker<br />
|-<br />
|Expeditious<br />
|Enderman<br />
|-<br />
|Feathery<br />
|Chicken<br />
|-<br />
|rowspan="3" | Gazing<br />
|Enderman<br />
|-<br />
|Dragon<br />
|-<br />
|Cat<br />
|-<br />
|Gliding<br />
|Guardian<br />
|-<br />
|Incombustible<br />
|Blaze<br />
|-<br />
|rowspan="2" | Lifeless<br />
|Wither<br />
|-<br />
|Drowned<br />
|-<br />
|rowspan="2" | Pricking<br />
|Guardian<br />
|-<br />
|Pufferfish<br />
|-<br />
|rowspan="2" | Retreating<br />
|Cow<br />
|-<br />
|Rabbit<br />
|-<br />
|rowspan="2" | Rushing<br />
|Illager<br />
|-<br />
|Wither Skeleton<br />
|-<br />
|Soaring<br />
|Wither<br />
|-<br />
|Venomous<br />
|Pufferfish<br />
|-<br />
|Volatile<br />
|Creeper<br />
|-<br />
|Withering<br />
|Wither<br />
|-<br />
|Synergetic<br />
|Wolf<br />
|}<br />
<br />
=== Technical Details ===<br />
Similar to the Looting enchantment, the player only needs to hold the Corripio sword in the mainhand while getting a player kill for a chance to drop a soul essence.<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version <br />
! Date<br />
! Change<br />
|-<br />
| 1.15<br />
| 28 June 2020<br />
| Beta released Corripio Shamir on [[Public Server 6]]<br />
|}<br />
<br />
{{Metallurgy/Modules List}}<br />
[[Category: All Modules]]<br />
[[Category: Shamirs]]<br />
[[Category: Expansion Packs]]</div>Seihttps://wiki.gm4.co/index.php?title=Metallurgy/Corripio_Shamir&diff=5476Metallurgy/Corripio Shamir2020-06-28T23:19:18Z<p>Sei: Added history</p>
<hr />
<div>{{ModuleInfobox<br />
| name = Corripio Shamir<br />
| type = Expansion<br />
| creator = TBA<br />
| requires = [[Metallurgy]]<br />
| versions = 1.15<br />
| icon = Metallurgy.png<br />
}}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.15<br />
| 28 June 2020<br />
| Released Corripio Shamir on [[Public Server 6]]<br />
|}</div>Seihttps://wiki.gm4.co/index.php?title=Metallurgy/Corripio_Shamir&diff=5475Metallurgy/Corripio Shamir2020-06-28T23:16:31Z<p>Sei: Created page with "{{ModuleInfobox | name = Corripio Shamir | type = Expansion | creator = TBA | requires = Metallurgy | versions = 1.16 | icon = Metallurgy.png }}"</p>
<hr />
<div>{{ModuleInfobox<br />
| name = Corripio Shamir<br />
| type = Expansion<br />
| creator = TBA<br />
| requires = [[Metallurgy]]<br />
| versions = 1.16<br />
| icon = Metallurgy.png<br />
}}</div>Seihttps://wiki.gm4.co/index.php?title=Mob_Curing&diff=5465Mob Curing2020-06-26T18:02:36Z<p>Sei: /* Details */ Typo</p>
<hr />
<div>{{ModuleInfobox|name=Mob Conversion|icon=mob_conversion.png|type=Stand Alone|creator=Torbray|updater=Sparks, Bloo, SpecialBuilder32|complementary=[[Shroomites]]|versions=1.13}}<br />
<br />
This modules allows for the conversion of different mobs, similar to that of [https://minecraft.gamepedia.com/Zombie_Villager#Curing zombie villager curing].<br />
<br />
==Details==<br />
Zombie Pigmen can be converted to pigs, Cows can be converted to Mooshrooms, and Witches can be converted to Potion Clerics (Villagers that sell potions). To convert a mob, throw an item (or items) on the block it's standing on, and splash it with a potion effect ([[Mob Conversion#Conversion Requirements|see below]]). Throwing a stack of items works and removes one item per conversion.<br />
<br />
===Technical Summary===<br />
Mobs will be converted after about 1 second. An XP orb will spawn when a mob is converted. Only one mob can be converted each cycle. i.e. one mob conversion per item thrown every 16 game ticks. <br />
<br />
=== Conversion Requirements ===<br />
{| class="wikitable"<br />
|+<br />
!Initial Mob<br />
!Item(s)<br />
!Potion Effect<br />
!Result<br />
|-<br />
|Cow<br />
|Brown Mushroom, Red Mushroom<br />
|Slowness<br />
|Mooshroom<br />
|-<br />
|Zombie Pigman<br />
|Golden Carrot<br />
|Swiftness<br />
|Pig<br />
|-<br />
|Witch<br />
|Golden Apple<br />
|Weakness<br />
|Potion Cleric<br />
|}<br />
<br />
=== Potion Clerics ===<br />
Witches converted by this module will turn into villagers that sell potions. Below is a list of potions that they sell. <br />
<br />
The number of emeralds is randomized for each trade for each villager, and can be between 2-6 emeralds. As of version 1.14 the player who cured the villager will be offered a discounted price for potions.<br />
<br />
{| class="wikitable"<br />
|+<br />
!Potion Types<br />
|-<br />
|Instant Health Potion<br />
|-<br />
|Slowness Potion<br />
|-<br />
|Poison Potion<br />
|-<br />
|Weakness Potion<br />
|-<br />
|Instant Damage Potion<br />
|-<br />
|Fire Resistance Potion<br />
|-<br />
|Water Breathing Potion<br />
|-<br />
|Swiftness Potion<br />
|}<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/BYHCUV-_4ko}} {{Download|url=https://gm4.co/modules/mob-conversion}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="2" | 1.8<br />
|04 Jan 2014<br />
|Released Mob Conversion<br />
|-<br />
|25 May 2015<br />
|Compressed module to reduce lag<br />
|-<br />
| rowspan="2" | 1.13<br />
| rowspan="2" | 04 Apr 2019<br />
|Potion Cleric conversion added<br />
|-<br />
|Added support for stacked items; only one from the stack will be used up per conversion.<br />
|-<br />
|1.14<br />
|28 Aug 2019<br />
|"Brewer" villagers now offer discounted prices to the player who cured them.<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
In the MC 1.8 version, only an item stack with a single item would work to convert mobs. Additionally, the Potion Cleric could not be created in this version.<br />
[[Category:Stand Alone Modules]]<br />
[[Category:All Modules]]</div>Seihttps://wiki.gm4.co/index.php?title=Public_Server_6&diff=5334Public Server 62020-05-30T15:30:59Z<p>Sei: Added Fulcio</p>
<hr />
<div>Public Server 6 (PS6) is the sixth server public Gamemode 4 server to give fans of Gamemode 4 a vanilla survival server to play with Gamemode 4's many modules (a list is provided below). The server was officially opened on March 16th, 2020.<br />
<br />
All players are expected to know and abide by a set of rules listed on the [https://gm4.co/rules/ official Gamemode 4 website]. Failure to do so could result in punishment.<br />
==Player Ranks==<br />
There are three player ranks on the server. Ranks are not progression-based, nor do ranks confer additional survival features.<br />
*'''Donor''' - [[Donor|Donors]] have a gold-coloured name. One-time donation players receive this rank for a month, patrons (pledged via [https://www.patreon.com/gamemode4 Patreon]) of the server have the rank until the end of their patronage. Donors can nickname themselves with the command /nick [name], reset with /resetnick, and their real usernames can be found with /realname [nickname].<br />
*'''Moderator''' - Indicated by a red "M" in front of their names, Moderators can check for griefers and thieves on a server, teleport to players in need, and rollback damage. These are assigned by the Admins.<br />
*'''System Admin''' - Indicated by a green "M" in front of their names, They can do everything the Moderators can do but also help with the upkeep of the server.<br />
*'''Admin''' - Indicated by a red "A" in front of their aqua-coloured names, Admins are responsible for the running of the server. They have operator permissions, and can add, modify, or remove Gamemode 4 modules. <br />
<br />
== Description ==<br />
PS6 has only 1 spawn town and is a completely custom generated world containing a range of custom biomes structures and oceans.<br />
<br />
== Installed Modules ==<br />
Below is a list of the known modules installed on PS6. Related expansions can be found under their base module.<br />
{| class="wikitable"<br />
! colspan="3" |Installed Modules<br />
!Pre-Generated<br />
|-<br />
| [[Bat Grenades]]<br />
|[[Lightning Rods]]<br />
|[[Vertical Rails]]<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|<ins>[[Orbis]]</ins><br />
|-<br />
| - [[Dangerous Dungeons]]<br />
|-<br />
| - [[Tower Structures]]<br />
|}<br />
|-<br />
| [[Beehive Inspector]]<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
| <ins>[[Liquid Tanks]]</ins><br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
| [[Liquid Tanks#Expansion Packs and Reliant Modules|Default Expansions]]<br />
|-<br />
| - [[Liquid Tanks/Standard Liquids|Standard Liquids]]<br />
|}<br />
|-<br />
| - [[Liquid Tanks/Cement Mixers|Cement Mixers]]<br />
|-<br />
| - [[Liquid Tanks/Liquid Minecarts|Liquid Minecarts]]<br />
|-<br />
| - [[Liquid Tanks/Mending Tanks|Mending Tanks]]<br />
|-<br />
| - [[Liquid Tanks/Potion Liquids|Potion Liquids]]<br />
|-<br />
| - [[Liquid Tanks/Zauber Liquids|Zauber Liquids]]<br />
|}<br />
| [[Weighted Armour]]<br />
|<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|<ins>[[Better Armour Stands]]</ins><br />
|-<br />
| - [[Better Armour Stands/Particles Pack|Particles Pack]]<br />
|-<br />
| - [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
|}<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
|-<br />
| <ins>[[Metallurgy]]</ins><br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
| [[Metallurgy#Default_Expansions|Default Expansions]]<br />
|-<br />
| - [[Metallurgy/Arborenda Shamir|Arborenda Shamir]]<br />
|-<br />
| - [[Metallurgy/Conduction Shamir|Conduction Shamir]]<br />
|-<br />
| - [[Metallurgy/Defuse Shamir|Defuse Shamir]]<br />
|-<br />
| - [[Metallurgy/Ender Bolt Shamir|Ender Bolt Shamir]]<br />
|-<br />
| - [[Metallurgy/Forterra Shamir|Forterra Shamir]]<br />
|-<br />
| - [[Metallurgy/Gemini Shamir|Gemini Shamir]]<br />
|-<br />
| - [[Metallurgy/Hypexperia Shamir|Hypexperia Shamir]]<br />
|-<br />
| - [[Metallurgy/Levity Shamir|Levity Shamir]]<br />
|-<br />
| - [[Metallurgy/Musical Shamir|Musical Shamir]]<br />
|-<br />
| - [[Metallurgy/Sensus Shamir|Sensus Shamir]]<br />
|-<br />
| - [[Metallurgy/Spiraculum Shamir|Spiraculum Shamir]]<br />
|-<br />
| - [[Metallurgy/Tinker Shamir|Tinker Shamir]]<br />
|}<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
| [[Metallurgy#Other_Expansions|Other Expansions]]<br />
|-<br />
| - [[Metallurgy/Fulcio Shamir|Fulcio Shamir]]<br />
|-<br />
| - [[Metallurgy/Helious Shamir|Helious Shamir]]<br />
|-<br />
| - [[Metallurgy/Lumos Shamir|Lumos Shamir]]<br />
|-<br />
| - [[Metallurgy/Moneo Shamir|Moneo Shamir]]<br />
|-<br />
| - [[Metallurgy/Percurro Shamir|Percurro Shamir]]<br />
|}<br />
|}<br />
| [[XP Storage]]<br />
|<br />
|-<br />
| [[Book Binders]]<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
| <ins>[[Mysterious Midnights]]</ins><br />
|-<br />
| - [[Falling Stars]]<br />
|-<br />
| - [[Harvest Moons]]<br />
|-<br />
| - [[Nightmare Nights]]<br />
|-<br />
| - [[Resurrecting Skeletons]]<br />
|-<br />
| - [[Resurrecting Zombies]]<br />
|-<br />
| - [[Tipped Skeletons]]<br />
|}<br />
| [[Zauber Cauldrons]]<br />
|<br />
|-<br />
| [[Boots of Ostara]]<br />
|[[Note Block Interface]]<br />
|[[Ziprails]]<br />
|<br />
|-<br />
| [[Chairs]]<br />
|[[Phantom Scarecrows]]<br />
|<br />
|<br />
|-<br />
|[[Crossbow Cartridges]]<br />
|[[Podzol Rooting Soil]]<br />
|<br />
|<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed" role="presentation"<br />
| <ins>[[Custom Crafters]]</ins><br />
|-<br />
| - [[Custom Crafters/Master Crafting|Master Crafting]]<br />
|-<br />
| - [[Custom Crafters/Record Crafting|Record Crafting]]<br />
|-<br />
| - [[Custom Crafters/Standard Crafting|Standard Crafting]]<br />
|}<br />
| [[Relocators]]<br />
|<br />
|<br />
|-<br />
| [[Desire Lines]]<br />
|[[SCUBA Gear]]<br />
|<br />
|<br />
|-<br />
|[[Enchantment Extractors]]<br />
|[[Smelteries]]<ref>Previously called Blast Furnaces</ref><br />
|<br />
|<br />
|-<br />
| [[Ender Hoppers]]<br />
| [[Soul Glass]]<br />
|<br />
|<br />
|-<br />
|[[Enderman Support Class]]<br />
|[[Speed Paths]]<br />
|<br />
|<br />
|-<br />
|[[End Fishing]]<br />
|[[Sunken Treasure]]<br />
|<br />
|<br />
|-<br />
|[[Holographic Tags]]<br />
|[[Tunnel Bores]]<br />
|<br />
|<br />
|-<br />
|[[Ink Spitting Squid]]<br />
|[[Undead Players]]<br />
|<br />
|<br />
|}<br />
===Seed Random Values ===<br />
Some modules have values that are randomized by the world's seed. Listed below is these random values of the PS6 world.<br />
{| class="wikitable"<br />
|+<br />
! Type<br />
! Module(s)<br />
! Value(s)<br />
|-<br />
| Normal Flowers<br />
| [[Zauber Cauldrons#Luck|Zauber Cauldrons]], [[Spawner Minecarts#Active Recharge|Spawner Minecarts]]<br />
| dandelion, poppy, blue orchid, white tulip, red tulip, <br />
pink tulip, lily of the valley, oxeye daisy<br />
|-<br />
| Poisonous Flowers<br />
| [[Zauber Cauldrons#Luck|Zauber Cauldrons]], [[Spawner Minecarts#Active Recharge|Spawner Minecarts]]<br />
| allium, azure bluet, orange tulip, cornflower<br />
|-<br />
| Chorus Fruit for<br />
[[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]]<br />
| [[Zauber Cauldrons]]<br />
| 35 chorus fruit<br />
|-<br />
| Popped Chorus Fruit for<br />
[[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]]<br />
| [[Zauber Cauldrons]]<br />
| 4 popped chorus fruit<br />
|}<br />
== Spawn Town ==<br />
The Spawn Town, dubbed Platopia, is located at 1000, -1600<br />
<br />
<br />
== Significant Dates and Moments ==<br />
{| class="wikitable"<br />
! Date<br />
! Moment<br />
|-<br />
| style="text-align:right" | 18 Feb 2020<br />
| Public Server V's close and Public Server 6 is [https://www.youtube.com/watch?v=OtbQyRh8eqw announced].<br />
|-<br />
| style="text-align:right" | 16 Mar 2020<br />
| Public Server 6 opens to the public.<br />
|-<br />
| style="text-align:right" | 01 Apr 2020<br />
| Public Server 7 (April Fools Skyblock).<br />
|-<br />
| style="text-align:right" | 16 Apr 2020<br />
| The shrine to Mundus was opened.<br />
|-<br />
| rowspan="2" style="text-align:right" | 18 Apr 2020<br />
| The shrine to Mundus was closed.<br />
|-<br />
| The End opened and the Ender Dragon was defeated.<br />
|-<br />
|13 May 2020<br />
|$200 Milestone on Patreon to run monthly events<br />
|-<br />
|18 May 2020<br />
|First monthly event. Theme: Building<br />
|}<br />
<br />
== Subpages ==<br />
* [[Public Server 6/Shrines|Shrines]]<br />
* [[Public Server 6/Trophies|Trophies]]<br />
* [[Public Server 6/Build Competitions|Build Competitions]]<br />
* [[Public Server 6/Monthly Events|Monthly Events]]<br />
<br />
[[Category:Public Servers]]<br />
<br />
== Notes ==<br />
<references /><br />
[[Category:PS6]]<br />
__NOEDITSECTION__</div>Seihttps://wiki.gm4.co/index.php?title=Metallurgy/Fulcio_Shamir&diff=5333Metallurgy/Fulcio Shamir2020-05-30T15:27:07Z<p>Sei: </p>
<hr />
<div>{{ModuleInfobox<br />
| name = Fulcio Shamir<br />
| type = Expansion<br />
| creator = TBA<br />
| requires = [[Metallurgy]]<br />
| versions = 1.15<br />
| icon = Metallurgy.png<br />
}}<br />
<br />
The Fulcio Shamir allows the player to place blocks in the air while sneaking.<br />
<br />
== Features ==<br />
{| class = "wikitable"<br />
|+ Shamir Properties<br />
! Property<br />
| Modification<br />
|-<br />
! Metal Band<br />
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium<br />
|-<br />
! Valid Items <br />
| {{Stack|Compass|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
TBA <br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.15<br />
| 28 May 2020<br />
| Released Fulcio Shamir on [[Public Server 6]]<br />
|}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Seihttps://wiki.gm4.co/index.php?title=Metallurgy/Fulcio_Shamir&diff=5332Metallurgy/Fulcio Shamir2020-05-30T15:02:40Z<p>Sei: Created page</p>
<hr />
<div>The Fulcio Shamir allows the player to place blocks in the air while sneaking.</div>Seihttps://wiki.gm4.co/index.php?title=Metallurgy&diff=5331Metallurgy2020-05-30T14:59:25Z<p>Sei: Added Fulcio</p>
<hr />
<div>{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|icon=Metallurgy.png|versions=1.15}}<br />
<br />
This module adds the ability to create custom armor and tool enchantments. <br />
<br />
== Features ==<br />
Metallurgy adds new custom ores, obsidian casts, and enchantments called ''shamirs''. <br />
<br />
=== Custom Ores ===<br />
Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below.<br />
[[File:Blast ore.gif|none|frame|Blowing up stone for metal lumps|alt=]]<br />
<br />
{| class="wikitable"<br />
! Stone Type<br />
! Ore<br />
! Metal<br />
|-<br />
| {{Stack|Stone|inline=true}} Stone<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| Copper<br />
|-<br />
| {{Stack|Granite|inline=true}} Granite<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| Barium<br />
|-<br />
| {{Stack|Diorite|inline=true}} Diorite<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| Thorium<br />
|-<br />
| {{Stack|Andesite|inline=true}} Andesite<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| Aluminium<br />
|}<br />
<br />
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.<br />
<br />
=== Molds and Casting ===<br />
Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block.<br />
[[File:Create mold.gif|none|frame|Creating a mold|alt=]]<br />
<br />
To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava.<br />
[[File:Overheat mold.gif|none|frame|Overheating a mold|alt=]]<br />
<br />
Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it.<br />
<br />
When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless. <br />
[[File:Add metal to mold.gif|none|frame|Adding metal to a mold|alt=]]<br />
<br />
==== Obsidian Casts ====<br />
There are 6 types of Obsidian Casts: 4 made of pure metals and 2 made of alloys. Below is a list of the metals required for each band type. If cast incorrectly, a mundane band will appear on the obsidian cast. Mining a cast breaks the metal band on it, so if an obsidian cast is placed and broken, it will drop with a Mundane Band.<br />
<br />
{| class="wikitable"<br />
|+Pure Metal Bands<br />
! Metal<br />(23 Ores)<br />
! Obsidian Cast Result<br />
|-<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| {{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper Band<br />
|-<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| {{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium Band<br />
|-<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| {{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium Band<br />
|-<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| {{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium Band<br />
|} <br />
<br />
{| class="wikitable"<br />
|+Alloy Metal Bands<br />
! Primary Metal<br />(17 Ores)<br />
! Secondary Metal<br />(6 Ores)<br />
! Obsidian Cast Result<br />
|-<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium Band<br />
|-<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass Band<br />
|}<br />
<br />
[[File:Create obsidian cast.gif|none|frame|Creating an Obsidian Cast (Aluminium Band)|alt=]]<br />
<br />
==== Metal Properties ====<br />
Each of the six metals hold a specific property. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two. Each shamir will have a property relating to their metal property. Below is a list of each metal property. <br />
<br />
{| class="wikitable"<br />
|+Metal Group 1<br />
! style="width: 17%" | Metal<br />
! style="width: 10%" | Property<br />
! style="width: 83%" | Description<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|Creation<br />
|Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass (alloy)<br />
|Equivalence<br />
|Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium<br />
|Destruction<br />
|Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence.<br />
|}<br />
{| class="wikitable"<br />
|+Metal Group 2<br />
! style="width: 17%" | Metal<br />
! style="width: 10%" | Property<br />
! style="width: 83%" | Description<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium<br />
|Amplification<br />
|Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium (alloy)<br />
|Modification<br />
|Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|Supression<br />
|Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness.<br />
|}<br />
<br />
=== Shamirs ===<br />
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on an obsidian cast's metal band. Each shamir can only be put onto specific items, shown in the table below. <br />
<br />
By default, there are 13 shamirs, but [[Metallurgy#Expansion Packs (Shamir Abilities) | expansion packs]] can add other shamirs. Shamirs on the same metal will each have an equal chance of appearing with that metal when a cast is created. For more information about each shamir, click on its name to go to the shamir's page.<br />
<br />
==== Default Expansions ====<br />
{| class="wikitable"<br />
! style="width: 15%" | Metal Band<br />
! style="width: 9%" | Shamir Name<br />
! style="width: 8%" | Can Be Placed On<br />
! style="width: 34%" | Effect<br />
! style="width: 34%" | Limitation<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|[[Metallurgy/Defuse|Defuse]]<br />
|Armor<br />
|Prevents creeper explosions<br />
|The creeper can no longer ignite or explode naturally afterwards<br />
|-<br />
|[[Metallurgy/Levity|Levity]]<br />
|Boots<br />
|Sneak to hover; no fall damage after levitating<br />
|Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium<br />
|[[Metallurgy/Arborenda|Arborenda]]<br />
|Axes<br />
|Chops all logs above the one broken by the player<br />
|N/A<br />
|-<br />
|[[Metallurgy/Sensus|Sensus]]<br />
|Compass<br />
|Plays sounds from nearby ores<br />
|N/A<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium<br />
|[[Metallurgy/Gemini|Gemini]]<br />
|Hoe<br />
|Hold in the off hand when breeding animals to produce twins<br />
|N/A<br />
|-<br />
|[[Metallurgy/Musical|Musical]]<br />
|Swords<br />
|Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II.<br />
|Grants slowness at the same level as the strength bonus.<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|[[Metallurgy/Forterra|Forterra]]<br />
|Pickaxe<br />
|Iron nuggets, gold nuggets, and redstone dust can drop from mined stone<br />
|Cannot be combined with silk touch<br />
|-<br />
|[[Metallurgy/Hypexperia|Hypexperia]]<br />
|Tools and Weapons<br />
|Grants extra experience<br />
|Cannot be combined with silk touch (mining with silk touch doesn't initially give exp)<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium<br />
|[[Metallurgy/Conduction|Conduction]]<br />
|Iron Sword and Iron Axe<br />
|Strikes blocks with lightning<br />
|If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead<br />
|-<br />
|[[Metallurgy/Ender Bolt|Ender Bolt]]<br />
|Swords and Trident<br />
|Withers nearby mobs<br />
|Cannot affect players, armour stands, or "non-living" entities<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass<br />
|[[Metallurgy/Spiraculum|Spiraculum]]<br />
|Bucket<br />
|Attracts mobs like a vacuum <br />
|Cannot fill the bucket with liquid<br />
|-<br />
|[[Metallurgy/Tinker|Tinker]]<br />
|Tools<br />
|Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block)<br />
|Cannot be placed onto an axe; items will only convert if in a stack of 64<br />
|}<br />
<br />
=== Attaching and Detaching Bands ===<br />
In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items. <br />
<br />
To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail.<br />
[[File:Attach shamir band.gif|none|frame|Attaching the Defuse shamir onto a chestplate|alt=]]<br />
<br />
To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian.<br />
[[File:Detach shamir band.gif|none|frame|Dettaching a shamir from a chestplate|alt=]]<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|How Ad-ore-able<br />
|Blast open some rock and find the metal within<br />
|Blow up one of one of the supported stone types and get an ore<br />
|-<br />
|Firebender<br />
|Create a mold and add some metal<br />
|Create a mold and add some metal<br />
|-<br />
|Blame Me for the Mess<br />
|Destroy a mold containing metal<br />
|Destroy a mold containing metal<br />
|}<br />
<br />
== Expansion Packs ==<br />
Additional expansion packs add new shamirs that work with the base system. Additional expansion packs can be created and submitted to Gamemode 4, such as those listed below. When an expansion pack is installed, the shamir will have an equal chance as the other shamirs on the same band of being selected. For more information about each shamir, click on its name to go to the shamir's page.<br />
<br />
=== Other Shamirs ===<br />
{| class="wikitable"<br />
! style="width: 15%" | Metal Band<br />
! style="width: 9%" | Shamir Name<br />
! style="width: 8%" | Can Be Placed On<br />
! style="width: 34%" | Effect<br />
! style="width: 34%" | Limitation<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|[[Metallurgy/Helious Shamir|Helious]]<br />
|Armor<br />
|Negates weighted armor by one slowness level<br />
|Withering and levitation if not enough weight to hold you down<br />
|-<br />
|[[Metallurgy/Moneo Shamir|Moneo]]<br />
|Tools<br />
|Warns the player when their tool is low on durability and slows mining speed<br />
|Players can still break their tool if they ignore the warnings<br />
|-<br />
| rowspan = "1" | {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium<br />
|[[Metallurgy/Fulcio Shamir|Fulcio]]<br />
|Compass<br />
|Allows the player to place blocks in the air while sneaking<br />
|<br />
|-<br />
| rowspan = "2" | {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass<br />
|[[Metallurgy/Lumos Shamir|Lumos]]<br />
|Pickaxes and Shovels<br />
|Places a torch if the light level is too low<br />
|Players must have torches in the inventory<br />
|-<br />
|[[Metallurgy/Percurro Shamir|Percurro]]<br />
|Weapons<br />
|Teleports the player forward, behind their target<br />
|Players will be teleported to a safe location and may not travel the complete distance<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/metallurgy}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Metallurgy<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Base Modules]]</div>Seihttps://wiki.gm4.co/index.php?title=Metallurgy&diff=5330Metallurgy2020-05-30T12:49:14Z<p>Sei: Changed GM4 to Gamemode 4, cleaned up the section a bit</p>
<hr />
<div>{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|icon=Metallurgy.png|versions=1.15}}<br />
<br />
This module adds the ability to create custom armor and tool enchantments. <br />
<br />
== Features ==<br />
Metallurgy adds new custom ores, obsidian casts, and enchantments called ''shamirs''. <br />
<br />
=== Custom Ores ===<br />
Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below.<br />
[[File:Blast ore.gif|none|frame|Blowing up stone for metal lumps|alt=]]<br />
<br />
{| class="wikitable"<br />
! Stone Type<br />
! Ore<br />
! Metal<br />
|-<br />
| {{Stack|Stone|inline=true}} Stone<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| Copper<br />
|-<br />
| {{Stack|Granite|inline=true}} Granite<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| Barium<br />
|-<br />
| {{Stack|Diorite|inline=true}} Diorite<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| Thorium<br />
|-<br />
| {{Stack|Andesite|inline=true}} Andesite<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| Aluminium<br />
|}<br />
<br />
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.<br />
<br />
=== Molds and Casting ===<br />
Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block.<br />
[[File:Create mold.gif|none|frame|Creating a mold|alt=]]<br />
<br />
To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava.<br />
[[File:Overheat mold.gif|none|frame|Overheating a mold|alt=]]<br />
<br />
Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it.<br />
<br />
When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless. <br />
[[File:Add metal to mold.gif|none|frame|Adding metal to a mold|alt=]]<br />
<br />
==== Obsidian Casts ====<br />
There are 6 types of Obsidian Casts: 4 made of pure metals and 2 made of alloys. Below is a list of the metals required for each band type. If cast incorrectly, a mundane band will appear on the obsidian cast. Mining a cast breaks the metal band on it, so if an obsidian cast is placed and broken, it will drop with a Mundane Band.<br />
<br />
{| class="wikitable"<br />
|+Pure Metal Bands<br />
! Metal<br />(23 Ores)<br />
! Obsidian Cast Result<br />
|-<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| {{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper Band<br />
|-<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| {{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium Band<br />
|-<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| {{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium Band<br />
|-<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| {{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium Band<br />
|} <br />
<br />
{| class="wikitable"<br />
|+Alloy Metal Bands<br />
! Primary Metal<br />(17 Ores)<br />
! Secondary Metal<br />(6 Ores)<br />
! Obsidian Cast Result<br />
|-<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium Band<br />
|-<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass Band<br />
|}<br />
<br />
[[File:Create obsidian cast.gif|none|frame|Creating an Obsidian Cast (Aluminium Band)|alt=]]<br />
<br />
==== Metal Properties ====<br />
Each of the six metals hold a specific property. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two. Each shamir will have a property relating to their metal property. Below is a list of each metal property. <br />
<br />
{| class="wikitable"<br />
|+Metal Group 1<br />
! style="width: 17%" | Metal<br />
! style="width: 10%" | Property<br />
! style="width: 83%" | Description<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|Creation<br />
|Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass (alloy)<br />
|Equivalence<br />
|Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium<br />
|Destruction<br />
|Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence.<br />
|}<br />
{| class="wikitable"<br />
|+Metal Group 2<br />
! style="width: 17%" | Metal<br />
! style="width: 10%" | Property<br />
! style="width: 83%" | Description<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium<br />
|Amplification<br />
|Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium (alloy)<br />
|Modification<br />
|Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|Supression<br />
|Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness.<br />
|}<br />
<br />
=== Shamirs ===<br />
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on an obsidian cast's metal band. Each shamir can only be put onto specific items, shown in the table below. <br />
<br />
By default, there are 13 shamirs, but [[Metallurgy#Expansion Packs (Shamir Abilities) | expansion packs]] can add other shamirs. Shamirs on the same metal will each have an equal chance of appearing with that metal when a cast is created. For more information about each shamir, click on its name to go to the shamir's page.<br />
<br />
==== Default Expansions ====<br />
{| class="wikitable"<br />
! style="width: 15%" | Metal Band<br />
! style="width: 9%" | Shamir Name<br />
! style="width: 8%" | Can Be Placed On<br />
! style="width: 34%" | Effect<br />
! style="width: 34%" | Limitation<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|[[Metallurgy/Defuse|Defuse]]<br />
|Armor<br />
|Prevents creeper explosions<br />
|The creeper can no longer ignite or explode naturally afterwards<br />
|-<br />
|[[Metallurgy/Levity|Levity]]<br />
|Boots<br />
|Sneak to hover; no fall damage after levitating<br />
|Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium<br />
|[[Metallurgy/Arborenda|Arborenda]]<br />
|Axes<br />
|Chops all logs above the one broken by the player<br />
|N/A<br />
|-<br />
|[[Metallurgy/Sensus|Sensus]]<br />
|Compass<br />
|Plays sounds from nearby ores<br />
|N/A<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium<br />
|[[Metallurgy/Gemini|Gemini]]<br />
|Hoe<br />
|Hold in the off hand when breeding animals to produce twins<br />
|N/A<br />
|-<br />
|[[Metallurgy/Musical|Musical]]<br />
|Swords<br />
|Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II.<br />
|Grants slowness at the same level as the strength bonus.<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|[[Metallurgy/Forterra|Forterra]]<br />
|Pickaxe<br />
|Iron nuggets, gold nuggets, and redstone dust can drop from mined stone<br />
|Cannot be combined with silk touch<br />
|-<br />
|[[Metallurgy/Hypexperia|Hypexperia]]<br />
|Tools and Weapons<br />
|Grants extra experience<br />
|Cannot be combined with silk touch (mining with silk touch doesn't initially give exp)<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium<br />
|[[Metallurgy/Conduction|Conduction]]<br />
|Iron Sword and Iron Axe<br />
|Strikes blocks with lightning<br />
|If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead<br />
|-<br />
|[[Metallurgy/Ender Bolt|Ender Bolt]]<br />
|Swords and Trident<br />
|Withers nearby mobs<br />
|Cannot affect players, armour stands, or "non-living" entities<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass<br />
|[[Metallurgy/Spiraculum|Spiraculum]]<br />
|Bucket<br />
|Attracts mobs like a vacuum <br />
|Cannot fill the bucket with liquid<br />
|-<br />
|[[Metallurgy/Tinker|Tinker]]<br />
|Tools<br />
|Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block)<br />
|Cannot be placed onto an axe; items will only convert if in a stack of 64<br />
|}<br />
<br />
=== Attaching and Detaching Bands ===<br />
In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items. <br />
<br />
To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail.<br />
[[File:Attach shamir band.gif|none|frame|Attaching the Defuse shamir onto a chestplate|alt=]]<br />
<br />
To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian.<br />
[[File:Detach shamir band.gif|none|frame|Dettaching a shamir from a chestplate|alt=]]<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|How Ad-ore-able<br />
|Blast open some rock and find the metal within<br />
|Blow up one of one of the supported stone types and get an ore<br />
|-<br />
|Firebender<br />
|Create a mold and add some metal<br />
|Create a mold and add some metal<br />
|-<br />
|Blame Me for the Mess<br />
|Destroy a mold containing metal<br />
|Destroy a mold containing metal<br />
|}<br />
<br />
== Expansion Packs ==<br />
Additional expansion packs add new shamirs that work with the base system. Additional expansion packs can be created and submitted to Gamemode 4, such as those listed below. When an expansion pack is installed, the shamir will have an equal chance as the other shamirs on the same band of being selected. For more information about each shamir, click on its name to go to the shamir's page.<br />
<br />
=== Other Shamirs ===<br />
{| class="wikitable"<br />
! style="width: 15%" | Metal Band<br />
! style="width: 9%" | Shamir Name<br />
! style="width: 8%" | Can Be Placed On<br />
! style="width: 34%" | Effect<br />
! style="width: 34%" | Limitation<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|[[Metallurgy/Helious Shamir|Helious]]<br />
|Armor<br />
|Negates weighted armor by one slowness level<br />
|Withering and levitation if not enough weight to hold you down<br />
|-<br />
|[[Metallurgy/Moneo Shamir|Moneo]]<br />
|Tools<br />
|Warns the player when their tool is low on durability and slows mining speed<br />
|Players can still break their tool if they ignore the warnings<br />
|-<br />
| rowspan = "2" | {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass<br />
|[[Metallurgy/Lumos Shamir|Lumos]]<br />
|Pickaxes and Shovels<br />
|Places a torch if the light level is too low<br />
|Players must have torches in the inventory<br />
|-<br />
|[[Metallurgy/Percurro Shamir|Percurro]]<br />
|Weapons<br />
|Teleports the player forward, behind their target<br />
|Players will be teleported to a safe location and may not travel the complete distance<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/metallurgy}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Metallurgy<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Base Modules]]</div>Seihttps://wiki.gm4.co/index.php?title=Metallurgy&diff=4997Metallurgy2020-05-06T00:16:13Z<p>Sei: Added information about other projectiles not working as well</p>
<hr />
<div>{{Incomplete}}{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|versions=1.15}}<br />
<br />
This module adds the ability to create custom armor enchantments. <br />
<br />
== Details ==<br />
Metallurgy adds new custom ores, obsidian casts, and enchantments called ''shamirs''. <br />
<br />
=== Custom Ores ===<br />
Custom ores can be found within different types of stone. To uncover custom ores, a TNT blast is needed. After the blast, a few lumps of metal will be present in the area blown up. The following ores can be found in each of the listed types of stone: <br />
* Andesite -> Bauxite (Contains Aluminum)<br />
* Stone -> Malachite (Contains Copper)<br />
* Diorite -> Thorianite (Contains Thorium)<br />
* Granite -> Baryte (Contains Barium)<br />
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.<br />
<br />
=== Molds ===<br />
Molds are created in a sand block. Obsidian and clay are needed to create a mold in the sand. Drop one of each onto a sand block, and a mold will be created. Molds can be heated up using a lava block on top of it. A heated mold will gradually cool down if there is no lava block above it. The longer a lava block is above the mold, the longer it takes to completely cool down. If a mold is heated for too long, it will break and disappear. Destroying the sand block will destroy the mold as well.<br />
<br />
=== Casting Metals ===<br />
Obsidian casts can be created in a mold. If done incorrectly, a cast will be produced with a Mundane Band, which is completely useless. To correctly cast a metal follow these steps:<br />
# Create a mold using obsidian and clay<br />
# Heat the mold with lava for about 20 seconds or until smoke particles appear<br />
# Remove the lava and drop about 12-14 custom ores into the mold one at a time<br />
# Reheat the mold with lava for about another 15 seconds <br />
# Remove the lava and drop more custom ores one at a time until you have reached 23 in total<br />
# Wait until the mold cools, and the cast will be released<br />
<br />
=== Alloys ===<br />
Alloys are combinations of 2 different kinds of ores. These are always made in a ratio of 17 of one ore to 6 of another. Making an alloy is the same as making any other cast, but using the two different ores in the 17:6 ratio.<br />
<br />
There are two type of alloys: Thorium Brass made with 17 Thorianite (Thorium) and 6 Malachite (Copper), and Barimium made with 17 Bauxite (Aluminum) and 6 Baryte (Barium).<br />
<br />
=== Obsidian Casts ===<br />
Obsidian casts have bands with the molded metal on it. If a metal is incorrectly casted, the cast produced will contain a Mundane Band. If correctly cast, the band on the metal will have a ''shamir''. Mining a cast breaks the metal band on it; i.e. if an obsidian cast is placed on the ground, it will drop with a Mundane Band when mined.<br />
<br />
=== Shamirs ===<br />
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on a newly cast band. Each shamir can only be put onto specific items. E.g. Sensus can only be found on a Barium Band and can only be applied to a compass.<br />
<br />
=== Shamir Attractions and metal properties ===<br />
Each of the six types of metal belong to a different category of behaviour. Shamirs appear on the metal that best fits what they do. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two.<br />
<br />
Shamirs are only attracted to and appear on one type of metal, depending on the shamir's behaviour.<br />
{| class="wikitable"<br />
|+Metal Group 1<br />
!Metal<br />
!Property<br />
!Description<br />
|-<br />
|Copper<br />
|Creation<br />
|Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops.<br />
|-<br />
|Thorium Brass (alloy)<br />
|Equivalence<br />
|Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters.<br />
|-<br />
|Thorium<br />
|Destruction<br />
|Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence.<br />
|}<br />
{| class="wikitable"<br />
|+Metal Group 2<br />
!Metal<br />
!Property<br />
!Description<br />
|-<br />
|Barium<br />
|Amplification<br />
|Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting.<br />
|-<br />
|Barimium (alloy)<br />
|Modification<br />
|Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob.<br />
|-<br />
|Aluminium<br />
|Supression<br />
|Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness.<br />
|}<br />
When a new band is cast in a mold, it will immediately attract and be enchanted by a random shamir that belongs to that metal's category. An Aluminium band can have a "Defuse" shamir because it suppresses a creeper's natural urge to explode, but it will never get a Sensus shamir because Sensus is an amplification shamir.<br />
<br />
=== Attaching Bands ===<br />
To transfer the band off of the obsidian onto a tool or armour, place an anvil with a downwards facing piston two blocks above it, leaving a one block air gap between the anvil and piston. Throw the obsidian cast and desired item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and enchant the item.<br />
<br />
Only one Shamir can be placed on a single item. When strapping metal bands to an item, the item will keep it's enchantments, name, and durability. Lore will not be kept.<br />
<br />
=== Detaching Bands ===<br />
To transfer an item's enchantment back to a cast, drop the tool/armor and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston. The piston will transfer the shamir from the item onto the obsidian.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|How Ad-ore-able<br />
|Blast open some rock and find the metal within<br />
|Blow up one of one of the supported stone types and get an ore<br />
|-<br />
|Firebender<br />
|Create a mold and add some metal<br />
|Create a mold and add some metal<br />
|-<br />
|Blame Me for the Mess<br />
|Destroy a mold containing metal<br />
|Destroy a mold containing metal<br />
|}<br />
<br />
== Expansion Packs (Shamir Abilities) ==<br />
Metallurgy is designed with expansions and comes default with several shamirs as listed below. Expansion packs add new functionality that work with the base system. This module supports additional expansion packs and additional packs can be created and submitted to GM4, such as the [[Metallurgy#Moneo Shamir|Moneo Shamir]]. Below is a list of shamirs and their abilities. To find what each shamir does in more detail, click the corresponding name in the table below.<br />
<br />
=== Default Expansions ===<br />
{| class="wikitable"<br />
! style="width: 10%" | Metal Band<br />
! style="width: 10%" | Shamir Name<br />
! style="width: 10%" | Can Be Placed On<br />
! style="width: 35%" | Effect<br />
! style="width: 35%" | Limitation<br />
|-<br />
| rowspan="3" |Aluminium<br />
|[[Metallurgy/Defuse|Defuse]]<br />
|Armor<br />
|Prevents creeper explosions<br />
|The creeper can no longer ignite or explode naturally afterwards<br />
|-<br />
|[[Metallurgy/Helios|Helios]]<br />
|Armor<br />
|Negates weighted armor by one slowness level<br />
|Withering and levitation if not enough weight to hold you down<br />
|-<br />
|[[Metallurgy/Levity|Levity]]<br />
|Boots<br />
|Sneak to hover; no fall damage after levitating<br />
|Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite<br />
|-<br />
| rowspan="2" |Barium<br />
|[[Metallurgy/Arborenda|Arborenda]]<br />
|Axes<br />
|Chops all logs above the one broken by the player<br />
|N/A<br />
|-<br />
|[[Metallurgy/Sensus|Sensus]]<br />
|Compass<br />
|Plays sounds from nearby ores<br />
|N/A<br />
|-<br />
| rowspan="2" |Barimium<br />
|[[Metallurgy/Gemini|Gemini]]<br />
|Hoe<br />
|Hold in the off hand when breeding animals to produce twins<br />
|N/A<br />
|-<br />
|[[Metallurgy/Musical|Musical]]<br />
|Swords<br />
|Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II.<br />
|Grants slowness at the same level as the strength bonus.<br />
|-<br />
| rowspan="2" |Copper<br />
|[[Metallurgy/Forterra|Forterra]]<br />
|Pickaxe<br />
|Iron nuggets, gold nuggets, and redstone dust can drop from mined stone<br />
|Cannot be combined with silk touch<br />
|-<br />
|[[Metallurgy/Hypexperia|Hypexperia]]<br />
|Tools and Weapons<br />
|Grants extra experience<br />
|Cannot be combined with silk touch (mining with silk touch doesn't initially give exp)<br />
|-<br />
| rowspan="2" |Thorium<br />
|[[Metallurgy/Conduction|Conduction]]<br />
|Iron Sword and Iron Axe<br />
|Strikes blocks with lightning<br />
|If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead<br />
|-<br />
|[[Metallurgy/Ender Bolt|Ender Bolt]]<br />
|Swords and Trident<br />
|Withers nearby mobs<br />
|Cannot affect players, armour stands, or "non-living" entities<br />
|-<br />
| rowspan="2" |Thorium Brass<br />
|[[Metallurgy/Spiraculum|Spiraculum]]<br />
|Bucket<br />
|Attracts mobs like a vacuum <br />
|Cannot fill the bucket with liquid<br />
|-<br />
|[[Metallurgy/Tinker|Tinker]]<br />
|Tools<br />
|Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block)<br />
|Cannot be placed onto an axe; items will only convert if in a stack of 64<br />
|}<br />
<br />
=== Other Expansions ===<br />
{| class="wikitable"<br />
! style="width: 10%" | Metal Band<br />
! style="width: 10%" | Shamir Name<br />
! style="width: 10%" | Can Be Placed On<br />
! style="width: 35%" | Effect<br />
! style="width: 35%" | Limitation<br />
|-<br />
|Aluminium<br />
|[[Moneo Shamir|Moneo]]<br />
|Tools<br />
|Warns the player when their tool is low on durability and slows mining speed<br />
|Players can still break their tool if they ignore the warnings<br />
|-<br />
|Thorium Brass<br />
|[[Percurro Shamir|Percurro]]<br />
|Weapons<br />
|Teleports the player forward, behind their target<br />
|Players will be teleported to a safe location and may not travel the complete distance<br />
|}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
| style="text-align:right" | 10 Nov 2017<br />
|Released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
| style="text-align:right" | 17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
| style="text-align:right" | 08 Aug 2019<br />
|Public release of 1.13 module version<br />
|-<br />
|1.14<br />
| style="text-align:right" | 08 Aug 2019<br />
|Updated for 1.14 command format<br />
|-<br />
|1.15<br />
| style="text-align:right" | 14 Dec 2019<br />
|Updated for 1.15<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Base Modules]]</div>Sei