https://wiki.gm4.co/api.php?action=feedcontributions&user=Lue&feedformat=atomOfficial Gamemode 4 Wiki - User contributions [en]2024-03-28T12:33:05ZUser contributionsMediaWiki 1.41.0https://wiki.gm4.co/index.php?title=Zauber_Cauldrons&diff=8805Zauber Cauldrons2024-02-21T08:35:30Z<p>Lue: /* Luck */Luck is lost upon drinking milk</p>
<hr />
<div>{{ModuleInfobox|name=Zauber Cauldrons|versions=1.11+|creator=Bloo|updater=Lue, Bloo, BluePsychoRanger|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}<br />
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!<br />
<br />
== Features ==<br />
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.<br />
<br />
=== Creation ===<br />
[[File:Zauber-cauldron.png|thumb|A Zauber Cauldron with some steam coming off of it.<!-- Maybe replace this image with a wider shot of a zauber cauldron in the wild. Hidden Table under Creation? -->|alt=]]<br />
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with a fire source (campfires or lit netherrack) below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.<br />
[[File:ZauberCauldronCreation.png|alt=|none|thumb|A player creating a Zauber Cauldron]]<br />
<br />
=== Recipes ===<br />
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.<br />
<br />
==== Substrates and Solvents ====<br />
When crafting with a Zauber Cauldron two substrates are of particular importance: Water, and Powder Snow. <br />
{| class="wikitable"<br />
|-<br />
|{{Stack|Water Bucket}}<br />
|Water is a good choice for most recipes, but can't contain highly exothermic recipes like Strength IV or Splash or Lingering potions, leading to mostly destructive results.<br />
|-<br />
|{{Stack|Powder Snow Bucket}}<br />
|Powder Snow will inhibit most recipes from completing, however, it may be used to contain highly exothermic recipes. Therefore Powder Snow allows for the creation of Splash and Lingering variants of tier IV potions, without triggering an explosion.<br />
|}<br />
<br />
==== Potions ====<br />
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]<br />
Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion. <br />
<br />
Be cautious when performing these recipes. They all have a side effect, either to the recipe process or to the effects of the potion.<br />
<br />
{| class="wikitable mw-collapsible"<br />
|+Potion Recipes<br />
!Product<br />
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
!Side Effects<br />
|-<br />
|Potion of Strength IV (1:30)<br />
|{{Crafting <br />
| Input = {{CraftingGrid<br />
| Potion of Strength Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Strength Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Strength II + Golden Apple + Prismarine Crystals<br />
|Ignites the area around the cauldron. This can be prevented by the use powder snow instead of water.<br />
|-<br />
|Potion of Regeneration IV (0:22)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Regeneration Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Regeneration Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Regeneration II + Golden Apple + Prismarine Crystals<br />
|Potion gains Speed II (0:16)<br />
Emits a lingering wither cloud<br />
|-<br />
|Potion of Swiftness IV (3:20)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Swiftness Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Swiftness Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Swiftness II + Golden Apple + Prismarine Crystals<br />
|Potion gains Weakness III (3:20)<br />
|-<br />
|Potion of Healing IV<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Healing Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Healing Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Healing II + Golden Apple + Prismarine Crystals<br />
|Potion gains Nausea (0:08)<br />
Emits a lingering death cloud<br />
|-<br />
|Potion of Poison IV (0:32)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Poison Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Poison Potion<br />
}}<br />
| Type = Zauber<br />
<br />
}}<br />
|Potion of Poison II + Golden Apple + Prismarine Crystals<br />
|Summons cave spiders and cobwebs<br />
|-<br />
|Potion of Leaping IV (1:30)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Leaping Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Leaping Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Leaping II + Golden Apple + Prismarine Crystals<br />
|Summons a Killer Rabbit<br />
|-<br />
|Potion of Harming IV<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Harming Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Harming Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Harming II + Golden Apple + Prismarine Crystals<br />
|Emits a lingering healing cloud<br />
|-<br />
|none<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Splash Mundane Potion | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| TNT<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals<br />
|The Zauber Cauldron explodes, '''unless powder snow is used'''; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.<br />
|}<br />
<br />
====Advanced Reactants====<br />
Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience. Wandering Traders also sell Enchanted Prismarine Shards, at a price between 24 and 47 Emeralds, with a 12.5% chance of getting three for the price of one.<br />
{| class="wikitable"<br />
|+<br />
!Product<br />
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
!Side Effects<br />
|-<br />
|Enchanted Prismarine Shard<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingCell<br />
| Prismarine Shard<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Enchanted Prismarine Shard<br />
}}<br />
| Catalyst = Bottle o' Enchanting<br />
| Type = Zauber<br />
}}<br />
|Prismarine Shard<br />
|Consumes 30 XP Levels off of the closest Player<!-- This column may be unnecessary --><br />
|}<br />
<br />
====Extraneous Ingredients====<br />
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.<br />
<br />
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are '''only stable if they contain a multiple of three Possessed Items''', and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. How long Magic in a Bottle can stay on the ground before exploding depends on the cauldron it was made in. Each Zauber Cauldron has a certain preferred moon phase during which Magic in a Bottle made in it is more stable. During this moon ohase Magic in a Bottle will not shatter as easily and emit sparkles which can be seen by players wearing a full set of Zauber Armor.<br />
<br />
{| class="wikitable"<br />
|+<br />
! Product <br />
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
|-<br />
|Possessed Item<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Healing Potion<br />
}} [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
<br />
|Any Recipe + Excess Items<br />
|-<br />
|Magic in a Bottle<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}}| Glass Bottle | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingGrid<br />
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle<br />
| width=2 | height=1<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left"<br />
! colspan="2" | Example Recipes involving Possessed Items<br />
|-<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Healing | Prismarine Crystals | Golden Apple | Dirt<br />
| width=4 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Healing Potion<br />
}} [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Prismarine Shard | Glass Bottle | Gravel | Oak Log | Netherrack<br />
| width=5 | height=1<br />
}}<br />
| Output = {{CraftingGrid<br />
| gm4:Enchanted Prismarine Shard | gm4:Magic in a Bottle<br />
| width=2 | height=1<br />
}}<br />
| Type = Zauber<br />
| Catalyst = Bottle o' Enchanting<br />
}}<br />
|-<br />
||{{Crafting<br />
| Input = {{CraftingGrid<br />
| Golden Helmet | gm4:Enchanted Prismarine Shard | Blaze Powder | {{Stack|Cobblestone|Count=7}} | Oak Planks<br />
| width=5 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| Golden Helmet<br />
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Strength | Prismarine Crystals | Golden Apple | Glass Bottle | Spruce Log<br />
| width=5 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Strength Potion<br />
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
|-<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Prismarine Shard | Sand<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Enchanted Prismarine Shard<br />
}} [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
| Catalyst = Bottle o' Enchanting<br />
}}<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Golden Boots | gm4:Enchanted Prismarine Shard | Rabbit's Foot | Glass Bottle | Stone | Granite | Diorite | Andesite | Gravel | Stone Bricks<br />
| width=10 | height=1<br />
}}<br />
| Output = {{CraftingGrid<br />
| Golden Boots | gm4:Magic in a Bottle<br />
| width=2 | height=1<br />
}}<br />
| Type = Zauber<br />
}} <br />
|}<br />
<br />
[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]<br />
<br />
====Armor====<br />
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.<br />
<br />
The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor.<br />
<br />
Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic."<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]]) <br />
!Ingredients<br />
|-<br />
|Zauber Armor Piece<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Golden Chestplate | {{Cycle<br />
| {{Stack|Glistering Melon Slice}}{{Stack|Blaze Powder}}{{Stack|Sugar}}{{Stack|Turtle Shell}}<br />
}}<br />
| gm4:Enchanted Prismarine Shard<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Cycle<br />
| {{Stack|gm4:Zauber Chestplate (Health)}}{{Stack|gm4:Zauber Chestplate (Strength)}}{{Stack|gm4:Zauber Chestplate (Speed)}}{{Stack|gm4:Zauber Chestplate (Armour)}}<br />
}}<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard <br />
|}<br />
{| class="wikitable"<br />
|+Armor Modifiers<br />
!Modifier<br />
!Effect<br />
|-<br />
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice <br />
| +4 Max Health (2 Hearts)<br />
|-<br />
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder<br />
| +1 Attack Damage<br />
|-<br />
|{{Stack | Sugar | inline=true | size=24}} Sugar<br />
| +12% Speed<br />
|-<br />
|{{Stack | Turtle Shell | inline=true | size=24}} Turtle Shell<br />
| +1 Armor<br />
|}<br />
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.<br />
{| class="wikitable"<br />
|+Zauber Armor Defense Values<br />
!Armor Piece<br />
!Armor Value<br />
!Armor Toughness Value<br />
|-<br />
|{{Stack | gm4:Zauber Helmet | inline=true | size=24}} Helmet<br />
| +3 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|{{Stack | gm4:Zauber Chestplate | inline=true | size=24}} Chestplate<br />
| +7 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|{{Stack | gm4:Zauber Leggings | inline=true | size=24}} Leggings<br />
| +5 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots <br />
| +2 Armor<br />
| +3 Armor Toughness<br />
|-<br />
| rowspan="2" |Full Set<br />
| +17 Armor<br />
| +12 Armor Toughness<br />
|-<br />
| colspan="2" |Set Bonus activates <br />
|}<br />
<br />
=====Set Bonuses=====<br />
When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.<br />
<br />
====Crystals====<br />
Crystals are an advanced alternative to potions that provide continual tier II status effects (or for "instant" effects, once every 6.4 seconds). This recipe requires a Sea Lantern, a Nether Star, and a tier IV Zauber Potion.<br />
<br />
Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]] from any source. A Crystal can be placed down as a block, but only when it is in the mainhand, not when it is in the offhand.<br />
{| class="wikitable"<br />
|+Crystal Recipes<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])<br />
! style="width: 35%" |Ingredients<br />
!Effect<!-- Add icons for these effects? --><br />
|-<br />
|Crystal of Strength<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Strength Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Strength<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Strength IV Potion + Nether Star<br />
|Strength II, Fire Resistance<br />
|-<br />
| Crystal of Regeneration<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Regeneration Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Regeneration<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Regeneration IV Potion + Nether Star<br />
|Regeneration II<br />
|-<br />
| Crystal of Swiftness<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Swiftness Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Speed<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Swiftness IV Potion + Nether Star<br />
|Speed II, Weakness <br />
|-<br />
|Crystal of Healing<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Healing Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Healing<br />
}}<br />
| Type = Zauber<br />
}} <br />
|Sea Lantern + Instant Health IV Potion + Nether Star<br />
| Instant Health II (every 6.4 seconds), Nausea <br />
|-<br />
|Crystal of Poison<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Poison Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Poison<br />
}}<br />
| Type = Zauber<br />
}}<br />
| Sea Lantern + Poison IV Potion + Nether Star<br />
|Poison II<br />
|-<br />
|Crystal of Leaping<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Leaping Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Leaping<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Leaping IV Potion + Nether Star<br />
|Jump Boost II<br />
|-<br />
|Crystal of Harming<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Harming Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Harming<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Harming IV Potion + Nether Star<br />
|Harming II (every 6.4 seconds)<br />
|}<br />
<br />
====Luck====<br />
The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.<br />
<br />
Each of the 12 small flowers<ref>Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that can only be removed by drinking milk or dying.<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])<br />
! Ingredients<br />
|-<br />
|Luck<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=&oLucky Flowers|image=File:Zauber_Lucky_Flowers.png}} | gm4:Enchanted Prismarine Shard | Grass<br />
| width=3 | height=1<br />
}}<br />
| Output = {{Stack<br />
| effect:Luck<br />
}}<br />
| Type = Zauber<br />
}} <br />
|All Lucky Flowers + Enchanted Prismarine Shard + Grass<br />
|}<br />
<br />
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.<br />
<br />
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref><br />
<br />
==== Wormhole in a Bottle====<br />
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.<br />
<br />
This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server Sky|PS-Sky]] the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.</ref><br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
|-<br />
|Wormhole in a Bottle<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Enchanted Prismarine Shard | Popped Chorus Fruit | Chorus Fruit | gm4:Magic in a Bottle<br />
| width=4 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Wormhole in a Bottle<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Enchanted Prismarine Shard + Popped Chorus Fruit + Chorus Fruit + Magic in a Bottle<br />
|}<br />
<br />
Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area.<br />
<br />
If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will usually cause an explosion at the destination.<br />
<br />
If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination.<br />
<br />
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.<br />
<br />
====Magicol ====<br />
Magicol is a magical liquid which allows the player to color grass and spawnproof an area. To get started, water inside a Zauber Cauldron must first be converted into liquid Magicol. This can be done at any time and requires the following recipe inside a Zauber Cauldron filled with water. Any water level will do, but a full cauldron is recommended for maximum efficiency.<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Magicol|Liquid Magicol]])<br />
!Ingredients<br />
|-<br />
|Liquid Magicol<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Enchanted Prismarine Shard | Orange Dye | gm4:Magic in a Bottle<br />
| width=3 | height=1<br />
}}<br />
| Output = Liquid Magicol<br />
| Type = Zauber<br />
}}<br />
|Enchanted Prismarine Shard + some dye + Magic in a Bottle<br />
|}<br />
The dye used will set the color of the biome created by the Magicol upon use.<br />
<br />
To actually use the Magicol it must first be bottled. Doing so requires some care, '''as this bottling process can only succeed during the preferred moon phase''' of the Magic in a Bottle which was used to create the Magicol. The preferred moon phase weakly depends on the coordinates of the Cauldron and on the world seed, so the player must figure out the preferred moon phase for their cauldron first. This can be achieved via two ways:<br />
<br />
*Players wearing a full set of Zauber Armor will see sparkle particles around Zauber Cauldrons filled with Magicol if the moon phase is right for bottling.<br />
*Magic in a Bottle shatters more slowly during its preferred moon phase. This can be used to probe the correct moon phase if a full set of Zauber Armor is not an option.<br />
<br />
Once the right moon phase has been discovered, the Magicol can be bottled. It is not necessary to wear full Zauber Armor during this process.<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Magicol|Bottled Magicol]]) <br />
!Ingredients<br />
|-<br />
|Liquid Magicol<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Splash Water Bottle | Snowball | Prismarine Crystals<br />
| width=3 | height=1<br />
}}<br />
| Output = gm4:bottled magicol<br />
| Type = Zauber<br />
}}<br />
|Water Bottle, Splash Water Bottle, or Lingering Water Bottle + Snowball, Slimeball, or Magma Cream + Prismarine Crystals<br />
|}<br />
<br />
The Snowball, Slimeball or Magma Cream influence the weather in biome created by the Bottled Magicol upon use:<br />
* A Snowball will allow for snowfall<br />
*A Slimeball will allow for rainfall<br />
*Magma Cream will force it to be sunny all the time<br />
<br />
As usual, Soulutions can be created by heating the Zauber Cauldron with Soul Fire.<br />
<br />
[[File:Verzauberte plains.png|thumb|alt=16 colorful grass patches.|The 16 temperate varieties of Verzauberte Plains alongside their flower types.]]<br />
<br />
Whilst drinkable Bottled Magicols have no pratical use, Splash or Lingering Bottled Magicols can be thrown to convert the biome around the impact area into one of 48 varieties (16 colors with three weather types each) of the Verzauberte Plains biome. All types of Verzauberte Plains are completely spawn-proof.<br />
<br />
===Soul Fire===<br />
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion, Wormhole in a Bottle or Bottled Magicol created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.<br />
{{Slot|gm4:Zauber Regeneration Soulution}}<br />
<br />
[[File:Zauber Cauldron with Soul Fire.png|thumb]]<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
! Requirement<br />
|-<br />
| {{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}<br />
|Hold an enchanted book and look at a Zauber Cauldron<br />
|-<br />
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}} <br />
|Equip zauber armour in all 4 armour slots<br />
|-<br />
|{{Advancement|Rabbit's Foot|Soup Kitchen Magician|Where did my lunch go?}}<br />
|Stand near a rabbit when it teleports in a Zauber Cauldron<br />
|-<br />
| {{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}<br />
|Use a Wormhole in a Bottle<br />
|-<br />
|{{Advancement|Glass Bottle|Clean Plate Club|Take&nbsp;the&nbsp;ninth&nbsp;sip&nbsp;out of a single bottle}}<br />
|Drink the last dose of a Soulution<br />
|}<br />
<br />
== Technical Details==<br />
<br />
====Potion Clouds====<br />
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.<br />
<br />
The death cloud produced from a Healing IV potion is 2.1 blocks in radius, and shrinks to nothing over the course of 3.5 minutes. It inflicts Instant Damage 9 for 2 seconds, or 54 health (27 hearts) of damage every tick for 40 ticks. To survive the effect the player would require 1080 hearts in total. The cloud has 3 doses of potion, meaning it can kill 3 mobs before dissipating.<br />
<br />
The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears. <!-- These heart values may be wrong. The MC wiki says the effect is exponential by level, which I don't remember to be correct --><br />
<br />
==== Crafting Optimizations====<br />
Crafting checks are ran in stages to minimize passive lag:<br />
<br />
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.<br />
<br />
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item. <br />
<br />
====Wormhole Blurriness====<br />
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.<br />
<br />
====Disabling Magicol====<br />
Crafting of Magicol can be disabled in case biomes changes are not desired. To do this run<br />
scoreboard players set $disable_magicol gm4_zc_data 1<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/Io1JTFUzyrc}} {{Download|url=https://gm4.co/modules/zauber-cauldrons}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
! Date<br />
!Change<br />
|-<br />
|1.11<br />
| 19 Dec 2016<br />
|Released Zauber Cauldrons<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
| rowspan="5" |1.13<br />
| rowspan="2" |19 Nov 2018<br />
|Updated for 1.13<br />
|-<br />
|Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.<br />
|-<br />
| rowspan="3" |24 Dec 2018<br>Vexmas Update<br />
|Added Magic in a Bottle and Wormhole in a Bottle<br />
|-<br />
|Added "Questionable Ingredients" advancement.<br />
|-<br />
|Converted Item Names to json and fixed selectors.<br />
|-<br />
|1.15<br />
|08 Apr 2020<br />
|Zauber Cauldrons was installed on [[Public Server 6]]<br />
|-<br />
|1.15<ref>Development Version preparing for 1.16 features.</ref><br />
|24 Apr 2020<br />
|Installed a preview of the upcoming 1.16 update on [[Public Server 6]]<br />
|-<br />
| rowspan="3" |1.16<br />
| rowspan="2" |04 Sept 2020<br />
|Added multi use potions and wormholes<br />
|-<br />
|Added "Clean Plate Club" advancement<br />
|-<br />
|15 Sept 2020<br />
|Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)<br />
|-<br />
| rowspan="13" |1.17<br />
| rowspan="13" |23 Aug 2021<br />
Sauber Zauber Update <br />
|Added Splash and Lingering variants of tier IV potions<br />
|-<br />
|Added Powder Snow as valid liquid, allowing for the use of powder snow instead of water in some recipes<br />
|-<br />
|Removed Crystal of Resistance and Crystal of Fire Resistance<br />
|-<br />
|Added Fire Resistance side effect to Strength IV potions and Crystals of Strength<br />
|-<br />
|Renamed Crystal of Speed to Crystal of Swiftness<br />
|-<br />
|Added Crystal of Strength, Crystal of Healing, Crystal of Poison, Crystal of Leaping and Crystal of Harming<br />
|-<br />
|Speed Zauber Armor now requires sugar instead of a rabbits foot<br />
|-<br />
|Speed Zauber Armor now gives +12% Base Speed instead of +12% Total Speed<br />
|-<br />
|Health Zauber Armor now gives +4 Max Health<br />
|-<br />
|Attack Zauber Armor now gives +1 Attack Damage<br />
|-<br />
|Removed Knockback Resistance Zauber Armor<br />
|-<br />
|Added Armor Zauber Armor which gives an additional +1 Armor<br />
|-<br />
|Added set bonuses<br />
|-<br />
| rowspan="6" |1.20.4<br />
| rowspan="6" |14 Jan 2024<br />
Spreading the Magic Update<br />
|Splash and Lingering Soulutions now have multi-use functionality<br />
|-<br />
|Zauber Crystals can no longer be placed down from the offhand<br />
|-<br />
|Rebalanced Wandering Trader trades<br />
|-<br />
|Magic in a Bottle now breaks after a longer delay and sparkles during a specific moon phase<br />
|-<br />
|Added liquid & bottled Magicol<br />
|-<br />
|Added extended resource pack support<br />
|}<br />
<br />
==Previous Versions==<br />
<br />
===MC 1.11-1.12 Versions===<br />
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''<br />
<br />
Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.<br />
<br />
There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.<br />
<br />
==Notes==<br />
<references /><br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=User:Lue&diff=8804User:Lue2024-02-21T08:27:01Z<p>Lue: Updated information on public server activity</p>
<hr />
<div>'''Lue''' (formerly known as '''Alluet''') started watching the [[Gamemode 4]] series from the very first video about [[Bat Grenades]] in 1.8, and the [[Custom Crafters]] module is what really got her interested in the sort of principles applied by the module collection. She joined most public servers, but only progressed significantly on [[Gamemode 4D]], [[Public Server V]], [[Public Server Sky]], [[SkyBlock4]], and [[Public Server 10]].{{Infobox person<br />
| name = Lue<br />
| other_names = '''Luexa''' (Minecraft)<br />
| occupation = Gamemode 4 Player<br />
| years_active = 2014-present<br />
|image=akr-user-image.png}}<br />
<br />
== Teleportation Potions ==<br />
In 1.10, Lue worked on a module that, while in development, was called "Teleportation Potions." This module was meant to be an expansion for [[Zauber Cauldrons]] that added an expensive recipe to create a potion that teleported the imbiber to a location stored on a special book. Rather than store an armor stand at the destination (which would not work due to the chunk being unloaded), the destination was stored in binary form within the potion. This NBT was then read to teleport the player to the intended location. Obviously, having to do this many player serializations for every player for the 58 bits that made up the destination coordinates, every clock cycle was quite impractical, so the module was never submitted despite being completed.<br />
<br />
The location finding and recalling mechanism was derived from the same technique [[Custom Terrain Base|Orbis]] used in 1.8 to find chunk boundaries. However, having to use this method on the potion, special book, and a marker entity made the module take even more one clicks than the base module of Orbis, even for such a simple purpose.<br />
<br />
In 1.13, a version which made the teleportation potion idea much more practical than before, Lue suggested this concept to Bloo and Sparks directly, with a slight modification. Rather than binding the location with a separate item, the potion would be bound to the cauldron it was created in. Bloo liked this idea, and since he didn't want to allow expansions for Zauber Cauldrons, he decided to incorporate it into the module itself. The idea became the Vexmas Update, which added the [[Zauber Cauldrons#Advanced Reactants|Magic in a Bottle]] and [[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]] to Zauber Cauldrons.<br />
<br />
== XP Storage 1.12 ==<br />
Lue and [[User:Hero29|Hero29]] updated [[XP Storage]] for 1.12 and submitted it to the appropriate place for 1.12 module updates. The module had not been updated since 1.8, so this version came with some changes like every module upgrading to the 2.0 standard.<br />
<br />
Lue removed the restriction that higher levels will be treated like a lower level when placing it into storage by doing some math in the scoreboard. This had the side effect of making the module more compact. Additionally, one could now crouch while underneath the ender chest to receive their XP at a much faster rate. <br />
<br />
Unfortunately, this version of the module was never added to [https://gm4.co/modules https://gm4.co/modules/], so here is its one click: https://pastebin.com/X62vr5QU.<br />
<br />
The 1.13 version, developed by the Gamemode 4 admins and actually released, used new Minecraft features to more cleanly transfer experience into ender chests, and allowed the player to crouch while depositing to deposit fifty levels per clock cycle instead of just one. It appears to have been developed independently--based on the 1.8 version instead of the 1.12 version--as there was no feature to speed up experience retrieval.</div>Luehttps://wiki.gm4.co/index.php?title=Public_Server_10&diff=8798Public Server 102024-02-14T23:03:35Z<p>Lue: Add seed-random values for Orb of Ankou</p>
<hr />
<div>{{Public Server Description|10|11th|January 28th, 2024}}<br />
{{Player Ranks}}<br />
[[File:Big tower of green cubeness.png|thumb|The Tower with the Floating Cube on top]]<br />
[[File:World map.png|thumb|The World Map as of February 4th, 2024]]<br />
<br />
==Description==<br />
<br />
This season has one spawn in an birch forest, the spawn pad is located at '''275 79 300'''.The nether portal on the nether side is located at '''40 69 35'''. <br />
<br />
=== Spawn NPC's ===<br />
<br />
* Quezel [Hatter]<br />
** Sells hats that can be worn by the player, he only sells during the day and his stock rotates daily.<br />
** Will randomly mention tasks that he wants the player to complete, doing so will give a free hat and unlock it as a trade. Completing enough will unlock another contract tier.<br />
** Some hats can be handed in by donors to toggle particle effects on the hat.<br />
*** Valid Hats: Angry Symbol, Aquarium, Books, Cloud, Crown, Demon Horns, Electric Bolts, Flamingo, Graduation, Heart, Mushroom, Pirate, Shulker, and Witch.<br />
* Chekz [Relic Hunter]<br />
** Sells various non-renewable items, he only sells during the night and his stock rotates daily.<br />
** Will randomly mention tasks that he wants the player to complete, completing enough for him will unlock a new item he can sell along with another tier of contracts.<br />
* Pete [Paperboy]<br />
** Will tell the player all sorts of useful information and updates on the community.<br />
** The player can also submit stories by handing him a book and quill (don't sign it) with the story on the first page and any additional notes on the second.<br />
<br />
=== Contract Quests ===<br />
The NPC's Quezel [Hatter] and Chekz [Relic Hunter] will offer a few different contract quests in their trade GUI that match their personality and needs. To start a quest, the player must trade a book for the contract and then right click the NPC's head to start the quest, if successful the book title will indicate it is active and the NPC's will state the requirement for the contract. When the contract is held it will list the players progress with that contract. Contracts do have an expiration date and the 3 tiers will cycle out every 18, 36, and 72 in-game days.<br />
<br />
=== Module Unlocking ===<br />
Modules in this season are unlocked by completing tasks for NPC's.<br />
[[File:Prismarine Structure.png|thumb|Prismarine Structure]]<br />
<br />
=== World Border Expansion ===<br />
At '''312 256''' there's a tower with a cube floating on top of it. This tower contains a lodestone and a worldmap. Anyone holding a compass that's connected to that specific lodestone is visible on that worldmap.<br />
<br />
Throughout the world, there's a few small prismarine structures with sea lanterns floating on top. When discovered for the first time, the towers spawn a glowing vehicle such as a boat, a horse or a camel. Leading that vehicle to the big tower will unlock another stage for the world border. When the cube on top of the tower is green, the world border is expanding and when the cube is blue, the world border is stationary.<br />
<br />
Finding the towers is easy with the world map. Anyone holding a compass appears on the map as a small red cube. Exactly one person appears as a slightly bigger orange rectangle, meaning they are the closest to a prismarine structure. By having multiple people visible on the map in the same area, you can triangulate the position of the prismarine structure as the orange marker will switch places.<br />
<br />
== Installed Modules==<br />
{| class="wikitable"<br />
! colspan="4" |Installed Modules<br />
! rowspan="12" |<br />
!Pre-Generated<br />
|-<br />
|[[Apple Trees]]<br />
|<br />
{| class="mw-collapsible mw-collapsed" <br />
|<ins>[[Custom Crafters]]</ins><br />
|-<br />
| - [[Standard Crafting]] <br />
|}<br />
|[[Ink Spitting Squid]]<br />
|[[Spawner Minecarts]]<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|<ins>[[Orbis]]</ins><br />
|-<br />
| - [[Cooler Caves]]<br />
|-<br />
| - [[Dangerous Dungeons]]<br />
|-<br />
| - [[Tower Structures]]<br />
|}<br />
|-<br />
|[[Bat Grenades]]<br />
| [[Desire Lines]]<br />
|[[Live Catch]]<br />
|[[Speed Paths]]<br />
|<br />
|-<br />
|[[Beehive Inspector]]<br />
|[[Display Frames]]<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|<u>[[Metallurgy]]</u><br />
|-<br />
| - [[Animi Shamir]]<br />
|-<br />
| - [[Fulcio Shamir]]<br />
|-<br />
| - [[Iacio Shamir]]<br />
|-<br />
| - [[Percurro Shamir]]<br />
|-<br />
| - [[Vecto Shamir]]<br />
|-<br />
| - [[Vigere Shamir]]<br />
|}<br />
|[[Sunken Treasure]]<br />
|<br />
|-<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|<ins>[[Better Armour Stands]]</ins><br />
|-<br />
| - [[Particles Pack]]<br />
|-<br />
| - [[Poses Pack]]<br />
|}<br />
|[[Double Doors]]<br />
|[[Mountaineering]]<br />
|[[Trapped Signs]]<br />
|<br />
|-<br />
|[[Bookshelf Inspector]]<br />
|[[Dripleaf Filters]]<br />
|<br />
{| class="mw-collapsible mw-collapsed"<br />
|[[Mysterious Midnights|<u>Mysterious Midnights</u>]]<br />
|-<br />
| - [[Enlarging Phantoms]]<br />
|-<br />
| - [[Falling Stars]]<br />
|-<br />
| - [[Harvest Moons]]<br />
|-<br />
| - [[Icy Strays]]<br />
|-<br />
| - [[Illusioner Nights]]<br />
|-<br />
| - [[Menacing Goblins]]<br />
|-<br />
| - [[Nightmare Nights]]<br />
|-<br />
| - [[Resurrecting Skeletons]]<br />
|-<br />
| - [[Resurrecting Zombies]]<br />
|-<br />
| - [[Sandy Husks]]<br />
|-<br />
| - [[Slime Fests]]<br />
|-<br />
| - [[Tipped Skeletons]]<br />
|}<br />
|[[Tunnel Bores]]<br />
|<br />
|-<br />
|[[Boots of Ostara]]<br />
|[[Dripleaf Launchers]]<br />
|[[Note Block Interface]]<br />
|[[Undead Players]]<br />
|<br />
|-<br />
|[[Calling Bell]]<br />
|[[Enchantment Extractors]]<br />
|[[Pig Tractors]]<br />
|[[Vertical Rails]]<br />
|<br />
|-<br />
|[[Chairs]]<br />
|[[Everstone]]<br />
|[[Podzol Rooting Soil]]<br />
|[[Ziprails]]<br />
|<br />
|-<br />
|[[Combat Expanded]]<br />
|[https://github.com/Gamemode4Dev/GM4_Datapacks/pull/896 Furniture]<br />
|[[Rope Ladders]]<br />
|<br />
|<br />
|-<br />
|[[Cozy Campfires]]<br />
|[[Guidebook]]<br />
|[[Shapeless Portals]]<br />
|<br />
|<br />
|-<br />
|[[Crossbow Cartridges]]<br />
|[[Holographic Tags]]<br />
|[[Shroomites]]<br />
|<br />
|<br />
|}<br />
<br />
===Seed Random Values ===<br />
Some modules have values that are randomized by the world's seed.<br />
{| class="wikitable mw-collapsible"<br />
|+ class="nowrap" | Seed Random Values<br />
|-<br />
! Module(s)<br />
! Type<br />
! Value(s)<br />
|-<br />
| rowspan="1" | [[Zauber Cauldrons#Luck|Zauber Cauldrons]] and<br />
<br>[[Spawner Minecarts#Active Recharge|Spawner Minecarts]]<br />
| Normal Flowers<br />
| {{Slot|Red Tulip|Type=standard}} {{Slot|Orange Tulip|Type=standard}} {{Slot|White Tulip|Type=standard}} {{Slot|Lily of the Valley|Type=standard}}<br>{{Slot|Blue Orchid|Type=standard}}<br />
|-<br />
| [[Zauber Cauldrons]]<br />
| [[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]]<br />
| {{Slot|Popped Chorus Fruit|count=?|Type=standard}} {{Slot|Chorus Fruit|count=?|Type=standard}}<br />
|-<br />
| rowspan="2" |[[Orb of Ankou]]<br />
| [[Orb of Ankou#Condensing Ritual|Soul Shard Creation]]<br />
| {{Slot|Blaze Powder|count=38||Type=standard}} {{Slot|Glowstone Dust|count=55|Type=standard}}<br />
|-<br />
| [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]<br />
| {{Slot|Ghast Tear|count=14|Type=standard}} {{Slot|Wither Rose|count=15|Type=standard}}<br />
|}<br />
<br />
<br />
==Significant Dates and Moments==<br />
{| class="wikitable"<br />
!Date<br />
!Moment<br />
|-<br />
|07 Jan 2024<br />
| Public Server 10 is announced.<br />
|-<br />
|27 Jan 2024 <br />
|Public Server 10 opens to the public with [https://www.minecraft.net/en-us/article/minecraft-java-edition-1-20-4 Minecraft Version 1.20.4].<br />
|}</div>Luehttps://wiki.gm4.co/index.php?title=Zauber_Cauldrons&diff=8794Zauber Cauldrons2024-02-10T17:34:25Z<p>Lue: Correct effects for Speed IV Potion, Speed Crystal, and add details about Instant Health / Instant Damage Crystals.</p>
<hr />
<div>{{ModuleInfobox|name=Zauber Cauldrons|versions=1.11+|creator=Bloo|updater=Lue, Bloo, BluePsychoRanger|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}<br />
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!<br />
<br />
== Features ==<br />
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.<br />
<br />
=== Creation ===<br />
[[File:Zauber-cauldron.png|thumb|A Zauber Cauldron with some steam coming off of it.<!-- Maybe replace this image with a wider shot of a zauber cauldron in the wild. Hidden Table under Creation? -->|alt=]]<br />
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with a fire source (campfires or lit netherrack) below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.<br />
[[File:ZauberCauldronCreation.png|alt=|none|thumb|A player creating a Zauber Cauldron]]<br />
<br />
=== Recipes ===<br />
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.<br />
<br />
==== Substrates and Solvents ====<br />
When crafting with a Zauber Cauldron two substrates are of particular importance: Water, and Powder Snow. <br />
{| class="wikitable"<br />
|-<br />
|{{Stack|Water Bucket}}<br />
|Water is a good choice for most recipes, but can't contain highly exothermic recipes like Strength IV or Splash or Lingering potions, leading to mostly destructive results.<br />
|-<br />
|{{Stack|Powder Snow Bucket}}<br />
|Powder Snow will inhibit most recipes from completing, however, it may be used to contain highly exothermic recipes. Therefore Powder Snow allows for the creation of Splash and Lingering variants of tier IV potions, without triggering an explosion.<br />
|}<br />
<br />
==== Potions ====<br />
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]<br />
Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion. <br />
<br />
Be cautious when performing these recipes. They all have a side effect, either to the recipe process or to the effects of the potion.<br />
<br />
{| class="wikitable mw-collapsible"<br />
|+Potion Recipes<br />
!Product<br />
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
!Side Effects<br />
|-<br />
|Potion of Strength IV (1:30)<br />
|{{Crafting <br />
| Input = {{CraftingGrid<br />
| Potion of Strength Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Strength Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Strength II + Golden Apple + Prismarine Crystals<br />
|Ignites the area around the cauldron. This can be prevented by the use powder snow instead of water.<br />
|-<br />
|Potion of Regeneration IV (0:22)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Regeneration Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Regeneration Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Regeneration II + Golden Apple + Prismarine Crystals<br />
|Potion gains Speed II (0:16)<br />
Emits a lingering wither cloud<br />
|-<br />
|Potion of Swiftness IV (3:20)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Swiftness Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Swiftness Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Swiftness II + Golden Apple + Prismarine Crystals<br />
|Potion gains Weakness III (3:20)<br />
|-<br />
|Potion of Healing IV<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Healing Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Healing Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Healing II + Golden Apple + Prismarine Crystals<br />
|Potion gains Nausea (0:08)<br />
Emits a lingering death cloud<br />
|-<br />
|Potion of Poison IV (0:32)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Poison Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Poison Potion<br />
}}<br />
| Type = Zauber<br />
<br />
}}<br />
|Potion of Poison II + Golden Apple + Prismarine Crystals<br />
|Summons cave spiders and cobwebs<br />
|-<br />
|Potion of Leaping IV (1:30)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Leaping Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Leaping Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Leaping II + Golden Apple + Prismarine Crystals<br />
|Summons a Killer Rabbit<br />
|-<br />
|Potion of Harming IV<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Harming Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Harming Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Harming II + Golden Apple + Prismarine Crystals<br />
|Emits a lingering healing cloud<br />
|-<br />
|none<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Splash Mundane Potion | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| TNT<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals<br />
|The Zauber Cauldron explodes, '''unless powder snow is used'''; In which the recipe results in a potion identical to the drinkable version but as a lingering or splash variant.<br />
|}<br />
<br />
====Advanced Reactants====<br />
Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience. Wandering Traders also sell Enchanted Prismarine Shards, at a price between 24 and 47 Emeralds, with a 12.5% chance of getting three for the price of one.<br />
{| class="wikitable"<br />
|+<br />
!Product<br />
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
!Side Effects<br />
|-<br />
|Enchanted Prismarine Shard<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingCell<br />
| Prismarine Shard<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Enchanted Prismarine Shard<br />
}}<br />
| Catalyst = Bottle o' Enchanting<br />
| Type = Zauber<br />
}}<br />
|Prismarine Shard<br />
|Consumes 30 XP Levels off of the closest Player<!-- This column may be unnecessary --><br />
|}<br />
<br />
====Extraneous Ingredients====<br />
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.<br />
<br />
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are '''only stable if they contain a multiple of three Possessed Items''', and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes. How long Magic in a Bottle can stay on the ground before exploding depends on the cauldron it was made in. Each Zauber Cauldron has a certain preferred moon phase during which Magic in a Bottle made in it is more stable. During this moon ohase Magic in a Bottle will not shatter as easily and emit sparkles which can be seen by players wearing a full set of Zauber Armor.<br />
<br />
{| class="wikitable"<br />
|+<br />
! Product <br />
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
|-<br />
|Possessed Item<br />
| style="text-align: center" |{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Healing Potion<br />
}} [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
<br />
|Any Recipe + Excess Items<br />
|-<br />
|Magic in a Bottle<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}}| Glass Bottle | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingGrid<br />
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle<br />
| width=2 | height=1<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left"<br />
! colspan="2" | Example Recipes involving Possessed Items<br />
|-<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Healing | Prismarine Crystals | Golden Apple | Dirt<br />
| width=4 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Healing Potion<br />
}} [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Prismarine Shard | Glass Bottle | Gravel | Oak Log | Netherrack<br />
| width=5 | height=1<br />
}}<br />
| Output = {{CraftingGrid<br />
| gm4:Enchanted Prismarine Shard | gm4:Magic in a Bottle<br />
| width=2 | height=1<br />
}}<br />
| Type = Zauber<br />
| Catalyst = Bottle o' Enchanting<br />
}}<br />
|-<br />
||{{Crafting<br />
| Input = {{CraftingGrid<br />
| Golden Helmet | gm4:Enchanted Prismarine Shard | Blaze Powder | {{Stack|Cobblestone|Count=7}} | Oak Planks<br />
| width=5 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| Golden Helmet<br />
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Strength | Prismarine Crystals | Golden Apple | Glass Bottle | Spruce Log<br />
| width=5 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Strength Potion<br />
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
|-<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Prismarine Shard | Sand<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Enchanted Prismarine Shard<br />
}} [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
| Catalyst = Bottle o' Enchanting<br />
}}<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Golden Boots | gm4:Enchanted Prismarine Shard | Rabbit's Foot | Glass Bottle | Stone | Granite | Diorite | Andesite | Gravel | Stone Bricks<br />
| width=10 | height=1<br />
}}<br />
| Output = {{CraftingGrid<br />
| Golden Boots | gm4:Magic in a Bottle<br />
| width=2 | height=1<br />
}}<br />
| Type = Zauber<br />
}} <br />
|}<br />
<br />
[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]<br />
<br />
====Armor====<br />
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.<br />
<br />
The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor.<br />
<br />
Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic."<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]]) <br />
!Ingredients<br />
|-<br />
|Zauber Armor Piece<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Golden Chestplate | {{Cycle<br />
| {{Stack|Glistering Melon Slice}}{{Stack|Blaze Powder}}{{Stack|Sugar}}{{Stack|Turtle Shell}}<br />
}}<br />
| gm4:Enchanted Prismarine Shard<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Cycle<br />
| {{Stack|gm4:Zauber Chestplate (Health)}}{{Stack|gm4:Zauber Chestplate (Strength)}}{{Stack|gm4:Zauber Chestplate (Speed)}}{{Stack|gm4:Zauber Chestplate (Armour)}}<br />
}}<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard <br />
|}<br />
{| class="wikitable"<br />
|+Armor Modifiers<br />
!Modifier<br />
!Effect<br />
|-<br />
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice <br />
| +4 Max Health (2 Hearts)<br />
|-<br />
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder<br />
| +1 Attack Damage<br />
|-<br />
|{{Stack | Sugar | inline=true | size=24}} Sugar<br />
| +12% Speed<br />
|-<br />
|{{Stack | Turtle Shell | inline=true | size=24}} Turtle Shell<br />
| +1 Armor<br />
|}<br />
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.<br />
{| class="wikitable"<br />
|+Zauber Armor Defense Values<br />
!Armor Piece<br />
!Armor Value<br />
!Armor Toughness Value<br />
|-<br />
|{{Stack | gm4:Zauber Helmet | inline=true | size=24}} Helmet<br />
| +3 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|{{Stack | gm4:Zauber Chestplate | inline=true | size=24}} Chestplate<br />
| +7 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|{{Stack | gm4:Zauber Leggings | inline=true | size=24}} Leggings<br />
| +5 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots <br />
| +2 Armor<br />
| +3 Armor Toughness<br />
|-<br />
| rowspan="2" |Full Set<br />
| +17 Armor<br />
| +12 Armor Toughness<br />
|-<br />
| colspan="2" |Set Bonus activates <br />
|}<br />
<br />
=====Set Bonuses=====<br />
When wearing a full set of Zauber Armor, the armor flavor that the player is wearing the most pieces of gets a virtual boost of one piece. This even applies if there is no prevalent flavor, but instead the number one spot is tied. In that case both flavors receive said boost.<br />
<br />
====Crystals====<br />
Crystals are an advanced alternative to potions that provide continual tier II status effects (or for "instant" effects, once every 6.4 seconds). This recipe requires a Sea Lantern, a Nether Star, and a tier IV Zauber Potion.<br />
<br />
Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]] from any source. A Crystal can be placed down as a block, but only when it is in the mainhand, not when it is in the offhand.<br />
{| class="wikitable"<br />
|+Crystal Recipes<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])<br />
! style="width: 35%" |Ingredients<br />
!Effect<!-- Add icons for these effects? --><br />
|-<br />
|Crystal of Strength<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Strength Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Strength<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Strength IV Potion + Nether Star<br />
|Strength II, Fire Resistance<br />
|-<br />
| Crystal of Regeneration<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Regeneration Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Regeneration<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Regeneration IV Potion + Nether Star<br />
|Regeneration II<br />
|-<br />
| Crystal of Swiftness<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Swiftness Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Speed<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Swiftness IV Potion + Nether Star<br />
|Speed II, Weakness <br />
|-<br />
|Crystal of Healing<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Healing Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Healing<br />
}}<br />
| Type = Zauber<br />
}} <br />
|Sea Lantern + Instant Health IV Potion + Nether Star<br />
| Instant Health II (every 6.4 seconds), Nausea <br />
|-<br />
|Crystal of Poison<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Poison Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Poison<br />
}}<br />
| Type = Zauber<br />
}}<br />
| Sea Lantern + Poison IV Potion + Nether Star<br />
|Poison II<br />
|-<br />
|Crystal of Leaping<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Leaping Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Leaping<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Leaping IV Potion + Nether Star<br />
|Jump Boost II<br />
|-<br />
|Crystal of Harming<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|gm4:Zauber Harming Potion}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Harming<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Harming IV Potion + Nether Star<br />
|Harming II (every 6.4 seconds)<br />
|}<br />
<br />
====Luck====<br />
The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.<br />
<br />
Each of the 12 small flowers<ref>Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that lasts until death.<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])<br />
! Ingredients<br />
|-<br />
|Luck<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=&oLucky Flowers|image=File:Zauber_Lucky_Flowers.png}} | gm4:Enchanted Prismarine Shard | Grass<br />
| width=3 | height=1<br />
}}<br />
| Output = {{Stack<br />
| effect:Luck<br />
}}<br />
| Type = Zauber<br />
}} <br />
|All Lucky Flowers + Enchanted Prismarine Shard + Grass<br />
|}<br />
<br />
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.<br />
<br />
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref><br />
<br />
==== Wormhole in a Bottle====<br />
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.<br />
<br />
This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server Sky|PS-Sky]] the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.</ref><br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
|-<br />
|Wormhole in a Bottle<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Enchanted Prismarine Shard | Popped Chorus Fruit | Chorus Fruit | gm4:Magic in a Bottle<br />
| width=4 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Wormhole in a Bottle<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Enchanted Prismarine Shard + Popped Chorus Fruit + Chorus Fruit + Magic in a Bottle<br />
|}<br />
<br />
Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area.<br />
<br />
If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will usually cause an explosion at the destination.<br />
<br />
If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination.<br />
<br />
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.<br />
<br />
====Magicol ====<br />
Magicol is a magical liquid which allows the player to color grass and spawnproof an area. To get started, water inside a Zauber Cauldron must first be converted into liquid Magicol. This can be done at any time and requires the following recipe inside a Zauber Cauldron filled with water. Any water level will do, but a full cauldron is recommended for maximum efficiency.<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Magicol|Liquid Magicol]])<br />
!Ingredients<br />
|-<br />
|Liquid Magicol<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Enchanted Prismarine Shard | Orange Dye | gm4:Magic in a Bottle<br />
| width=3 | height=1<br />
}}<br />
| Output = Liquid Magicol<br />
| Type = Zauber<br />
}}<br />
|Enchanted Prismarine Shard + some dye + Magic in a Bottle<br />
|}<br />
The dye used will set the color of the biome created by the Magicol upon use.<br />
<br />
To actually use the Magicol it must first be bottled. Doing so requires some care, '''as this bottling process can only succeed during the preferred moon phase''' of the Magic in a Bottle which was used to create the Magicol. The preferred moon phase weakly depends on the coordinates of the Cauldron and on the world seed, so the player must figure out the preferred moon phase for their cauldron first. This can be achieved via two ways:<br />
<br />
*Players wearing a full set of Zauber Armor will see sparkle particles around Zauber Cauldrons filled with Magicol if the moon phase is right for bottling.<br />
*Magic in a Bottle shatters more slowly during its preferred moon phase. This can be used to probe the correct moon phase if a full set of Zauber Armor is not an option.<br />
<br />
Once the right moon phase has been discovered, the Magicol can be bottled. It is not necessary to wear full Zauber Armor during this process.<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Magicol|Bottled Magicol]]) <br />
!Ingredients<br />
|-<br />
|Liquid Magicol<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Splash Water Bottle | Snowball | Prismarine Crystals<br />
| width=3 | height=1<br />
}}<br />
| Output = gm4:bottled magicol<br />
| Type = Zauber<br />
}}<br />
|Water Bottle, Splash Water Bottle, or Lingering Water Bottle + Snowball, Slimeball, or Magma Cream + Prismarine Crystals<br />
|}<br />
<br />
The Snowball, Slimeball or Magma Cream influence the weather in biome created by the Bottled Magicol upon use:<br />
* A Snowball will allow for snowfall<br />
*A Slimeball will allow for rainfall<br />
*Magma Cream will force it to be sunny all the time<br />
<br />
As usual, Soulutions can be created by heating the Zauber Cauldron with Soul Fire.<br />
<br />
[[File:Verzauberte plains.png|thumb|alt=16 colorful grass patches.|The 16 temperate varieties of Verzauberte Plains alongside their flower types.]]<br />
<br />
Whilst drinkable Bottled Magicols have no pratical use, Splash or Lingering Bottled Magicols can be thrown to convert the biome around the impact area into one of 48 varieties (16 colors with three weather types each) of the Verzauberte Plains biome. All types of Verzauberte Plains are completely spawn-proof.<br />
<br />
===Soul Fire===<br />
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion, Wormhole in a Bottle or Bottled Magicol created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.<br />
{{Slot|gm4:Zauber Regeneration Soulution}}<br />
<br />
[[File:Zauber Cauldron with Soul Fire.png|thumb]]<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
! Requirement<br />
|-<br />
| {{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}<br />
|Hold an enchanted book and look at a Zauber Cauldron<br />
|-<br />
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}} <br />
|Equip zauber armour in all 4 armour slots<br />
|-<br />
|{{Advancement|Rabbit's Foot|Soup Kitchen Magician|Where did my lunch go?}}<br />
|Stand near a rabbit when it teleports in a Zauber Cauldron<br />
|-<br />
| {{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}<br />
|Use a Wormhole in a Bottle<br />
|-<br />
|{{Advancement|Glass Bottle|Clean Plate Club|Take&nbsp;the&nbsp;ninth&nbsp;sip&nbsp;out of a single bottle}}<br />
|Drink the last dose of a Soulution<br />
|}<br />
<br />
== Technical Details==<br />
<br />
====Potion Clouds====<br />
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.<br />
<br />
The death cloud produced from a Healing IV potion is 2.1 blocks in radius, and shrinks to nothing over the course of 3.5 minutes. It inflicts Instant Damage 9 for 2 seconds, or 54 health (27 hearts) of damage every tick for 40 ticks. To survive the effect the player would require 1080 hearts in total. The cloud has 3 doses of potion, meaning it can kill 3 mobs before dissipating.<br />
<br />
The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears. <!-- These heart values may be wrong. The MC wiki says the effect is exponential by level, which I don't remember to be correct --><br />
<br />
==== Crafting Optimizations====<br />
Crafting checks are ran in stages to minimize passive lag:<br />
<br />
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.<br />
<br />
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item. <br />
<br />
====Wormhole Blurriness====<br />
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.<br />
<br />
====Disabling Magicol====<br />
Crafting of Magicol can be disabled in case biomes changes are not desired. To do this run<br />
scoreboard players set $disable_magicol gm4_zc_data 1<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/Io1JTFUzyrc}} {{Download|url=https://gm4.co/modules/zauber-cauldrons}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
! Date<br />
!Change<br />
|-<br />
|1.11<br />
| 19 Dec 2016<br />
|Released Zauber Cauldrons<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
| rowspan="5" |1.13<br />
| rowspan="2" |19 Nov 2018<br />
|Updated for 1.13<br />
|-<br />
|Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.<br />
|-<br />
| rowspan="3" |24 Dec 2018<br>Vexmas Update<br />
|Added Magic in a Bottle and Wormhole in a Bottle<br />
|-<br />
|Added "Questionable Ingredients" advancement.<br />
|-<br />
|Converted Item Names to json and fixed selectors.<br />
|-<br />
|1.15<br />
|08 Apr 2020<br />
|Zauber Cauldrons was installed on [[Public Server 6]]<br />
|-<br />
|1.15<ref>Development Version preparing for 1.16 features.</ref><br />
|24 Apr 2020<br />
|Installed a preview of the upcoming 1.16 update on [[Public Server 6]]<br />
|-<br />
| rowspan="3" |1.16<br />
| rowspan="2" |04 Sept 2020<br />
|Added multi use potions and wormholes<br />
|-<br />
|Added "Clean Plate Club" advancement<br />
|-<br />
|15 Sept 2020<br />
|Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)<br />
|-<br />
| rowspan="13" |1.17<br />
| rowspan="13" |23 Aug 2021<br />
Sauber Zauber Update <br />
|Added Splash and Lingering variants of tier IV potions<br />
|-<br />
|Added Powder Snow as valid liquid, allowing for the use of powder snow instead of water in some recipes<br />
|-<br />
|Removed Crystal of Resistance and Crystal of Fire Resistance<br />
|-<br />
|Added Fire Resistance side effect to Strength IV potions and Crystals of Strength<br />
|-<br />
|Renamed Crystal of Speed to Crystal of Swiftness<br />
|-<br />
|Added Crystal of Strength, Crystal of Healing, Crystal of Poison, Crystal of Leaping and Crystal of Harming<br />
|-<br />
|Speed Zauber Armor now requires sugar instead of a rabbits foot<br />
|-<br />
|Speed Zauber Armor now gives +12% Base Speed instead of +12% Total Speed<br />
|-<br />
|Health Zauber Armor now gives +4 Max Health<br />
|-<br />
|Attack Zauber Armor now gives +1 Attack Damage<br />
|-<br />
|Removed Knockback Resistance Zauber Armor<br />
|-<br />
|Added Armor Zauber Armor which gives an additional +1 Armor<br />
|-<br />
|Added set bonuses<br />
|-<br />
| rowspan="6" |1.20.4<br />
| rowspan="6" |14 Jan 2023<br />
Spreading the Magic Update<br />
|Splash and Lingering Soulutions now have multi-use functionality<br />
|-<br />
|Zauber Crystals can no longer be placed down from the offhand<br />
|-<br />
|Rebalanced Wandering Trader trades<br />
|-<br />
|Magic in a Bottle now breaks after a longer delay and sparkles during a specific moon phase<br />
|-<br />
|Added liquid & bottled Magicol<br />
|-<br />
|Added extended resource pack support<br />
|}<br />
<br />
==Previous Versions==<br />
<br />
===MC 1.11-1.12 Versions===<br />
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''<br />
<br />
Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.<br />
<br />
There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.<br />
<br />
==Notes==<br />
<references /><br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=User:Lue&diff=8078User:Lue2021-11-15T20:49:10Z<p>Lue: Update Minecraft IGN</p>
<hr />
<div>'''Lue''' (formerly known as '''Alluet''') started watching the [[Gamemode 4]] series from the very first video about [[Bat Grenades]] in 1.8, and the [[Custom Crafters]] module is what really got her interested in the sort of principles applied by the module collection. She joined every public server, but only progressed significantly on [[Gamemode 4D]], [[Public Server V]], [[Public Server Sky]], and [[SkyBlock4]].{{Infobox person<br />
| name = Lue<br />
| other_names = '''Luexa''' (Minecraft)<br />
| occupation = Gamemode 4 Player<br />
| years_active = 2014-present<br />
|image=akr-user-image.png}}<br />
<br />
== Teleportation Potions ==<br />
In 1.10, Lue worked on a module that, while in development, was called "Teleportation Potions." This module was meant to be an expansion for [[Zauber Cauldrons]] that added an expensive recipe to create a potion that teleported the imbiber to a location stored on a special book. Rather than store an armor stand at the destination (which would not work due to the chunk being unloaded), the destination was stored in binary form within the potion. This NBT was then read to teleport the player to the intended location. Obviously, having to do this many player serializations for every player for the 58 bits that made up the destination coordinates, every clock cycle was quite impractical, so the module was never submitted despite being completed.<br />
<br />
The location finding and recalling mechanism was derived from the same technique [[Custom Terrain Base|Orbis]] used in 1.8 to find chunk boundaries. However, having to use this method on the potion, special book, and a marker entity made the module take even more one clicks than the base module of Orbis, even for such a simple purpose.<br />
<br />
In 1.13, a version which made the teleportation potion idea much more practical than before, Lue suggested this concept to Bloo and Sparks directly, with a slight modification. Rather than binding the location with a separate item, the potion would be bound to the cauldron it was created in. Bloo liked this idea, and since he didn't want to allow expansions for Zauber Cauldrons, he decided to incorporate it into the module itself. The idea became the Vexmas Update, which added the [[Zauber Cauldrons#Advanced Reactants|Magic in a Bottle]] and [[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]] to Zauber Cauldrons.<br />
<br />
== XP Storage 1.12 ==<br />
Lue and [[User:Hero29|Hero29]] updated [[XP Storage]] for 1.12 and submitted it to the appropriate place for 1.12 module updates. The module had not been updated since 1.8, so this version came with some changes like every module upgrading to the 2.0 standard.<br />
<br />
Lue removed the restriction that higher levels will be treated like a lower level when placing it into storage by doing some math in the scoreboard. This had the side effect of making the module more compact. Additionally, one could now crouch while underneath the ender chest to receive their XP at a much faster rate. <br />
<br />
Unfortunately, this version of the module was never added to [https://gm4.co/modules https://gm4.co/modules/], so here is its one click: https://pastebin.com/X62vr5QU.<br />
<br />
The 1.13 version, developed by the Gamemode 4 admins and actually released, used new Minecraft features to more cleanly transfer experience into ender chests, and allowed the player to crouch while depositing to deposit fifty levels per clock cycle instead of just one. It appears to have been developed independently--based on the 1.8 version instead of the 1.12 version--as there was no feature to speed up experience retrieval.</div>Luehttps://wiki.gm4.co/index.php?title=Mysterious_Midnights&diff=8077Mysterious Midnights2021-11-15T15:21:27Z<p>Lue: disambiguate the redirect</p>
<hr />
<div>{{Redirect-distinguish|MM|Mysterious Midnights/Midnight Menaces}}<br />
{{ModuleInfobox|name=Mysterious Midnights|creator=Bloo|complementary=[[Mysterious Midnights/Midnight Menaces|Midnight Menaces]]|versions=1.13+|type=Base}}<br />
This module adds spooky full moon nights to the game.<br />
<br />
<br />
== Features ==<br />
Every full moon, there's a chance for a mysterious midnight event to trigger. Mysterious Midnight events will last for as long as it is night time. This means a player can skip the event by sleeping in a bed and passing the night. When a Mysterious Midnight event is first activated, all players will hear a howling sound.<br />
<br />
=== Technical Details ===<br />
A Mysterious Midnight has a 62.5% chance of occurring during a full moon. This is about once every 12.8 MC days, or about 4 hours and 16 minutes in real-time.<br />
<br />
A common event has a 50% chance of occurring during a mysterious midnight. An uncommon event has a 30% chance of occurring during a mysterious midnight. A rare event has a 20% chance of occurring during a mysterious midnight.<br />
<br />
== Expansion Packs ==<br />
The Mysterious Midnights module is packaged with 6 default expansion packs. Expansion packs for this module add events to a mysterious midnight when activated. Expansion packs each have a rarity (common, uncommon, or rare) to determine how often the event occurs. Modules with the same rarity have an equal chance of being selected when its rarity is selected. This module supports additional expansion packs and additional packs can be created and submitted to Gamemode 4.<br />
<br />
=== Default Expansions ===<br />
{| class="wikitable"<br />
|+<br />
!Rarity<br />
!Expansion Pack<br />
!Description<br />
|-<br />
| rowspan = 2 | Common<br />
|[[Mysterious Midnights/Resurrecting Skeletons|Resurrecting Skeletons]]<br />
|Allows bones to summon new skeletons<br />
|-<br />
|[[Mysterious Midnights/Resurrecting Zombies|Resurrecting Zombies]]<br />
|Allows rotten flesh to summon new zombies<br />
|-<br />
| rowspan = 2 | Uncommon<br />
|[[Mysterious Midnights/Harvest Moons|Harvest Moons]]<br />
|Increases the random tick speed, drastically increasing crop growth<br />
|-<br />
|[[Mysterious Midnights/Tipped Skeletons|Tipped Skeletons]]<br />
|Gives some skeletons tipped arrows<br />
|-<br />
| rowspan = 2 | Rare<br />
|[[Mysterious Midnights/Falling Stars|Falling Stars]]<br />
|Gifts fall from the sky<br />
|-<br />
|[[Mysterious Midnights/Nightmare Nights|Nightmare Nights]]<br />
|Multiple events are active and players cannot sleep the night away<br />
|}<br />
<br />
=== [[Mysterious Midnights/Midnight Menaces|Midnight Menaces]] ===<br />
<br />
{| class="wikitable"<br />
|+<br />
!Rarity<br />
!Expansion Pack<br />
!Description<br />
|-<br />
| rowspan = 2 | Common<br />
|[[Mysterious Midnights/Midnight Menaces/Icy Strays|Icy Strays]]<br />
|Skeletons are converted into Strays that can drop ice<br />
|-<br />
|[[Mysterious Midnights/Midnight Menaces/Sandy Husks|Sandy Husks]]''<br />
|Zombies are converted into Husks that can drop sand<br />
|-<br />
| rowspan = 2 | Uncommon<br />
|[[Mysterious Midnights/Midnight Menaces/Enlarging Phantoms|Enlarging Phantoms]]<br />
|Large phantoms spawn above players regardless of if they slept<br />
|-<br />
|[[Mysterious Midnights/Midnight Menaces/Slime Fests|Slime Fests]]<br />
|Mobs are converted into slimes and slimes can merge into larger ones<br />
|-<br />
| rowspan = 2 | Rare<br />
|[[Mysterious Midnights/Midnight Menaces/Illusioner Nights|Illusioner Nights]]<br />
|Illusioners spawn around players<br />
|-<br />
|[[Mysterious Midnights/Midnight Menaces/Menacing Goblins|Menacing Goblins]]<br />
|Small Goblins spawn around players<br />
|}<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://www.youtube.com/channel/UCNEnDLEMG50zP0O69JAnSmA}} {{Download|url=https://gm4.co/modules/mysterious-midnights}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="2" | 1.13<br />
|06 Apr 2019<br />
|Released Mysterious Midnights<br />
|-<br />
|07 Apr 2019<br />
|Increased chance of Mysterious Midnights by 40%<br />
|}<br />
<br />
<br />
{{Modules List/Mysterious Midnights}}<br />
[[Category:All Modules]]<br />
[[Category:Base Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=MM&diff=8076MM2021-11-15T15:02:17Z<p>Lue: Create redirect for common acronym for Mysterious Midnights</p>
<hr />
<div>#REDIRECT [[Mysterious Midnights]]</div>Luehttps://wiki.gm4.co/index.php?title=ZC&diff=8075ZC2021-11-14T15:47:50Z<p>Lue: Redirect for a common acronym for the Zauber Cauldrons module.</p>
<hr />
<div>#REDIRECT [[Zauber Cauldrons]]</div>Luehttps://wiki.gm4.co/index.php?title=Zauber_Cauldrons&diff=7313Zauber Cauldrons2021-06-05T00:21:02Z<p>Lue: Alluet -> Lue</p>
<hr />
<div>{{ModuleInfobox|name=Zauber Cauldrons|icon=zauber_cauldrons.png|versions=1.11+|creator=Bloo|updater=Lue, Bloo, BluePsychoRanger|type=Stand Alone|complementary=[[Liquid Tanks/Zauber Liquids|Zauber Liquids]]}}<br />
This module adds a wide range of features to Minecraft's cauldrons, ranging all the way from tier IV potions to magical gear and drinkable wormholes. Zauber Cauldrons acts as a complete package and adds a whole new branch of magic to your game!<br />
<br />
== Features ==<br />
Zauber Cauldrons are an expansion to the game's magic system, allowing the creation of stronger potions, magical armor, effect granting crystals, and bottled wormholes. Several features in this module are dependent on the world seed, changing recipes and encouraging players to experimentally discover exactly how to use the most powerful mechanics.<br />
<br />
=== Creation ===<br />
[[File:Zauber-cauldron.png|thumb|A Zauber Cauldron with some steam coming off of it.<!-- Maybe replace this image with a wider shot of a zauber cauldron in the wild. Hidden Table under Creation? -->|alt=]]<br />
A Zauber Cauldron is created by "bespelling a boiling cauldron by reading out of a spell book". Any water-filled cauldron with fire below it can be used, and any enchanted book will suffice. To "read" from the spell book, simply hold the enchanted book and stand next to the cauldron. The cauldron will begin to give off steam, indicating the newly formed Zauber Cauldron is ready for use.<br />
[[File:ZauberCauldronCreation.png|alt=|none|thumb|A player creating a Zauber Cauldron]]<br />
<br />
=== Recipes ===<br />
All Zauber Cauldron recipes are performed by dropping items into the cauldron. Once the proper ingredients are inside, the resulting item will form, consuming the ingredients and some water. To assist in the process, a player looking at a Zauber Cauldron will be unable to pick up items inside the cauldron until they look away.<br />
<br />
==== Potions ====<br />
[[File:Zauber-potions.png|thumb|358x358px|All craftable tier IV potions.]]<br />
Zauber Cauldrons can be used to strengthen any Tier II potion into a Tier IV potion. This recipe requires Prismarine Crystals, a Golden Apple, and a Tier II Potion. <br />
<br />
Be cautious when performing these recipes. They all have a side effect, either to the recipe process or to the effects of the potion.<br />
<br />
{| class="wikitable mw-collapsible"<br />
|+Potion Recipes<br />
!Product<br />
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
!Side Effects<br />
|-<br />
|Potion of Strength IV (1:30)<br />
|{{Crafting <br />
| Input = {{CraftingGrid<br />
| Potion of Strength Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Strength Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Strength II + Golden Apple + Prismarine Crystals<br />
|Ignites the area around the cauldron<br />
|-<br />
|Potion of Regeneration IV (0:22)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Regeneration Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Regeneration Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Regeneration II + Golden Apple + Prismarine Crystals<br />
|Potion gains Speed III (0:16)<br />
Emits a lingering wither cloud<br />
|-<br />
|Potion of Swiftness IV (3:20)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Swiftness Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Swiftness Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Swiftness II + Golden Apple + Prismarine Crystals<br />
|Potion gains Weakness IV (6:00)<br />
|-<br />
|Potion of Healing IV<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Healing Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Healing Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Healing II + Golden Apple + Prismarine Crystals<br />
|Potion gains Nausea (0:08)<br />
Emits a lingering death cloud<br />
|-<br />
|Potion of Poison IV (0:32)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Poison Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Poison Potion<br />
}}<br />
| Type = Zauber<br />
<br />
}}<br />
|Potion of Poison II + Golden Apple + Prismarine Crystals<br />
|Summons cave spiders and cobwebs<br />
|-<br />
|Potion of Leaping IV (1:30)<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Leaping Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Leaping Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Leaping II + Golden Apple + Prismarine Crystals<br />
|Summons a Killer Rabbit<br />
|-<br />
|Potion of Harming IV<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Harming Enhanced | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Harming Potion<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Potion of Harming II + Golden Apple + Prismarine Crystals<br />
|Emits a lingering healing cloud<br />
|-<br />
|none<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Splash Mundane Potion | Prismarine Crystals | Golden Apple<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| TNT<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Any Splash or Lingering Potion + Golden Apple + Prismarine Crystals<br />
|The Zauber Cauldron explodes<br />
|}<br />
<br />
==== Advanced Reactants ====<br />
Many advanced Zauber Cauldron recipes use "Enchanted Prismarine Shards" as an ingredient. Enchanting a Prismarine Shard requires 30 levels of experience.<br />
{| class="wikitable"<br />
|+<br />
!Product<br />
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
!Side Effects<br />
|-<br />
|Enchanted Prismarine Shard<br />
| style="text-align: center" | {{Crafting<br />
| Input = {{CraftingCell<br />
| Prismarine Shard<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Enchanted Prismarine Shard<br />
}}<br />
| Catalyst = Bottle o' Enchanting<br />
| Type = Zauber<br />
}}<br />
|Prismarine Shard<br />
|Consumes 30 XP Levels off of the closest Player<!-- This column may be unnecessary --><br />
|}<br />
<br />
==== Extraneous Ingredients ====<br />
If any unneeded ingredients are added to a Zauber Cauldron during a crafting process, they will be transformed into "Possessed Items" — weaponless Vexes that pester the player before dying a few seconds later. Each excess item entity in the cauldron transforms into a single Possessed Item.<br />
<br />
Possessed Items can be caught and stored by adding a glass bottle to the Zauber Cauldron, forming "Magic in a Bottle". These bottles are only stable if they contain a multiple of three Possessed Items, and will immediately shatter and release the Vexes contained within if this condition is not met. Otherwise stable Bottles of Magic also become unstable if they are left on the ground for too long, releasing the contained Vexes.<br />
<br />
{| class="wikitable"<br />
|+<br />
!Product<br />
!Recipe ([[Zauber Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
|-<br />
|Possessed Item<br />
| style="text-align: center" | {{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}} | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Healing Potion<br />
}} [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
<br />
|Any Recipe + Excess Items<br />
|-<br />
|Magic in a Bottle<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=&oRecipe Ingedients|image=File:Zauber_Recipe_Ingredients.png}}| Glass Bottle | {{Stack|name=&oExcess Items|image=File:Zauber_Excess_Ingredients.png}}<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingGrid<br />
| gm4:Zauber Healing Potion | gm4:Magic in a Bottle<br />
| width=2 | height=1<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Any Recipe + Glass Bottle + Excess Items<ref>Must be a multiple of 3</ref><br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: left"<br />
! colspan="2" | Example Recipes involving Possessed Items<br />
|-<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Healing | Prismarine Crystals | Golden Apple | Dirt<br />
| width=4 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Healing Potion<br />
}} [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Prismarine Shard | Glass Bottle | Gravel | Oak Log | Netherrack<br />
| width=5 | height=1<br />
}}<br />
| Output = {{CraftingGrid<br />
| gm4:Enchanted Prismarine Shard | gm4:Magic in a Bottle<br />
| width=2 | height=1<br />
}}<br />
| Type = Zauber<br />
| Catalyst = Bottle o' Enchanting<br />
}}<br />
|-<br />
||{{Crafting<br />
| Input = {{CraftingGrid<br />
| Golden Helmet | gm4:Enchanted Prismarine Shard | Blaze Powder | {{Stack|Cobblestone|Count=7}} | Oak Planks<br />
| width=5 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| Golden Helmet<br />
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Strength | Prismarine Crystals | Golden Apple | Glass Bottle | Spruce Log<br />
| width=5 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Zauber Strength Potion<br />
}} [[File:Possesed_Item.png|48px|link=]] [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
}}<br />
|-<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Prismarine Shard | Sand<br />
| width=2 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Enchanted Prismarine Shard<br />
}} [[File:Possesed_Item.png|48px|link=]]<br />
| Type = Zauber<br />
| Catalyst = Bottle o' Enchanting<br />
}}<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Golden Boots | gm4:Enchanted Prismarine Shard | Rabbit's Foot | Glass Bottle | Stone | Granite | Diorite | Andesite | Gravel | Stone Bricks<br />
| width=10 | height=1<br />
}}<br />
| Output = {{CraftingGrid<br />
| Golden Boots | gm4:Magic in a Bottle<br />
| width=2 | height=1<br />
}}<br />
| Type = Zauber<br />
}}<br />
|}<br />
<br />
[[File:Zauber-armor.png|thumb|556x556px|A set of Zauber Armor. Usage of mending and unbreaking is highly recommended.]]<br />
<br />
==== Armor ====<br />
Zauber Cauldrons can be used to infuse golden armor with certain items, forming "Zauber Armor". This gives the armor an extra effect and boosts its defense. This recipe requires any piece of Golden Armor, an Enchanted Prismarine Shard, and a Modifier Item corresponding to the desired armor effect.<br />
<br />
The infusion process doesn't destroy enchantments or lore on the armor piece, but can't be done on a piece of armor that's already been converted into Zauber Armor.<br />
<br />
Every piece of Zauber Armor also holds a decorative Attribute Called "+25% Magic."<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
|-<br />
|Zauber Armor Piece<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Golden Chestplate | {{Cycle<br />
| {{Stack|Glistering Melon Slice}}{{Stack|Blaze Powder}}{{Stack|Rabbit's Foot}}{{Stack|Eye of Ender}}<br />
}}<br />
| gm4:Enchanted Prismarine Shard<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| {{Cycle<br />
| {{Stack|gm4:Zauber Chestplate (Health)}}{{Stack|gm4:Zauber Chestplate (Strength)}}{{Stack|gm4:Zauber Chestplate (Speed)}}{{Stack|gm4:Zauber Chestplate (Knockback)}}<br />
}}<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Golden Armor Piece + Modifier Item + Enchanted Prismarine Shard<br />
|}<br />
{| class="wikitable"<br />
|+Armor Modifiers<br />
!Modifier<br />
!Effect<br />
|-<br />
|{{Stack | Glistering Melon Slice | inline=true | size=24}} Glistering Melon Slice<br />
| +6 Max Health (3 Hearts)<br />
|-<br />
|{{Stack | Blaze Powder | inline=true | size=24}} Blaze Powder<br />
| +35% Attack Damage<br />
|-<br />
|{{Stack | Rabbit's Foot| inline=true | size=24}} Rabbit's Foot<br />
| +12% Speed<br />
|-<br />
|{{Stack | Eye of Ender | inline=true | size=24}} Eye of Ender<br />
| +0.25 Knockback Resistance<br />
|}<br />
Upgrading Golden Armor to Zauber Armor greatly improves its defense rating. A full set of normal Golden Armor gives the player 11 defense points, while a full set of Zauber Armor gives the player 17 defense points. This is about a 55% increase in defense. Additionally, each piece of Zauber Armor has an armor toughness of 3, heavily reducing damage from high-damaging attacks.<br />
{| class="wikitable"<br />
|+Zauber Armor Defense Values<br />
!Armor Piece<br />
!Armor Value<br />
!Armor Toughness Value<br />
|-<br />
|{{Stack | gm4:Zauber Helmet | inline=true | size=24}} Helmet<br />
| +3 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|{{Stack | gm4:Zauber Chestplate | inline=true | size=24}} Chestplate<br />
| +7 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|{{Stack | gm4:Zauber Leggings | inline=true | size=24}} Leggings<br />
| +5 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|{{Stack | gm4:Zauber Boots | inline=true | size=24}} Boots<br />
| +2 Armor<br />
| +3 Armor Toughness<br />
|-<br />
|Full Set<br />
| +17 Armor<br />
| +12 Armor Toughness<br />
|}<br />
<br />
[[File:Zauber-crystals.png|thumb|389x389px|The four Zauber Crystals: Fire Resistance, Resistance, Speed and Regeneration.]]<br />
<br />
==== Crystals ====<br />
Crystals are an advanced alternative to potions that provide continual tier II status effects. This recipe requires a Sea Lantern, a Nether Star, and a Protection IV Enchanted Book.<br />
<br />
Crystals are active when in the player's off-hand and require the [[Zauber_Cauldrons#Luck|Luck Effect]]<br />
{| class="wikitable"<br />
|+Crystal Recipes<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Create|Zauber Cauldron]])<br />
! style="width: 35%" | Ingredients<br />
!Effect <!-- Add icons for these effects? --><br />
|-<br />
|Crystal of Speed<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Projectile Protection IV}} |Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Speed<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Projectile Protection IV Enchanted Book + Nether Star<br />
|Speed II<br />
|-<br />
|Crystal of Resistance<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Blast Protection IV}} | Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Resistance<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Blast Protection IV Enchanted Book + Nether Star<br />
|Resistance II<br />
|-<br />
|Crystal of Fire Resistance<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Fire Protection IV}} | Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Fire Resistance<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Fire Protection IV Enchanted Book + Nether Star<br />
|Fire Resistance II<br />
|-<br />
|Crystal of Regeneration<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=Sea Lantern|image=Sea Lantern.gif}} | {{Stack|Enchanted Book|lore=&7Protection IV}}| Nether Star<br />
| width=3 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Crystal of Regeneration<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Sea Lantern + Protection IV Enchanted Book + Nether Star<br />
|Regeneration II<ref>Even though this is Regeneration II, this is stronger than Regeneration II since the effect is renewed every 14 seconds.</ref><br />
|}<br />
<br />
==== Luck ====<br />
The Luck status effect, required for Zauber [[Zauber Cauldrons#Crystals|Crystals]] to function, can be obtained from a recipe involving "lucky" flowers. This recipe is seed-specific, and will vary from world-to-world, requiring the players to experiment and discover the ingredients themselves.<br />
<br />
Each of the 12 small flowers<ref>Excluding the Wither Rose</ref> will either be "lucky" or "poisonous", and in order for the recipe to grant the luck effect, all the "lucky" flowers must be thrown into a Zauber Cauldron along with an Enchanted Prismarine Shard and, as the last item, a piece of cut Grass. If performed successfully, nearby players will be granted with a permanent Luck effect that lasts until death.<br />
<br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
|-<br />
|Luck<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Stack|name=&oLucky Flowers|image=File:Zauber_Lucky_Flowers.png}} | gm4:Enchanted Prismarine Shard | Grass<br />
| width=3 | height=1<br />
}}<br />
| Output = {{Stack<br />
| effect:Luck<br />
}}<br />
| Type = Zauber<br />
}}<br />
|All Lucky Flowers + Enchanted Prismarine Shard + Grass<br />
|}<br />
<br />
If some of the lucky flowers are missing from the recipe, then nothing will happen and the ingredients can be retrieved. However, if a poisonous flower is added to the recipe, the cauldron will instead emit a poisonous cloud and transform all ingredients into Possessed Items.<br />
<br />
By experimenting with each flower individually, one can determine which flowers are lucky and which are poisonous by recording which ones emit poison clouds when added to the recipe. <ref>On [[Public Server Sky|PS-Sky]] the lucky flowers are dandelions, oxeye daisies, alliums, poppies, red tulips, pink tulips, white tulips, and blue orchids. </ref><br />
<br />
==== Wormhole in a Bottle ====<br />
Zauber Cauldrons can be used to create a powerful potion, the "Wormhole in a Bottle", that can teleport the drinker great distances instantly - even across dimensions. This recipe depends on the world-seed, and will be different for every world, encouraging the players to experimentally figure out the details of the ingredients.<br />
<br />
This recipe requires an Enchanted Prismarine Shard, Magic in a Bottle, and some quantity of both Chorus Fruit and Popped Chorus Fruit. The destination of the wormhole will match the location where the vexes contained within the [[Zauber Cauldrons#Extraneous Ingredients|Magic in a Bottle]] were caught. The precise quantity of the Chorus and Popped Chorus Fruit changes from world-to-world, but will be between 1 and 64 for each. <ref>In [[Public Server Sky|PS-Sky]] the precise amount of popped chorus fruit is 14. The correct amount of chorus fruit is 7.</ref><br />
{| class="wikitable"<br />
!Product<br />
!Recipe ([[Zauber_Cauldrons#Creation|Zauber Cauldron]])<br />
!Ingredients<br />
|-<br />
|Wormhole in a Bottle<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| gm4:Enchanted Prismarine Shard | Popped Chorus Fruit | Chorus Fruit | gm4:Magic in a Bottle<br />
| width=4 | height=1<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Wormhole in a Bottle<br />
}}<br />
| Type = Zauber<br />
}}<br />
|Enchanted Prismarine Shard + Popped Chorus Fruit + Chorus Fruit + Magic in a Bottle<br />
|}<br />
<br />
Wormholes explode when the drinker reaches their destination, damaging surrounding blocks but not harming the player. This explosion can be contained if the destination is within a Zauber Cauldron. In practice this means the cauldron used to create the Magic in a Bottle shouldn't be removed without blast-proofing the surrounding area.<br />
<br />
If too few Chorus or Popped Chorus are used in the recipe, the resulting Wormhole will be "blurry", teleporting the player to random nearby location. Since this new location will likely not be inside a Zauber Cauldron, consuming the potion will usually cause an explosion at the destination.<br />
<br />
If too many Chorus or Popped Chorus are used, the excess fruit will transform into Possessed Items which will attack the player. The Wormhole will be perfectly precise however, without any randomness in its destination.<br />
<br />
The precise amount of Chorus Fruit, the quantities that will neither create a blurry wormhole nor summon vexes, can be determined via experimentation and testing. One common experimental method involves counting the number of Possessed Items that are summoned, which is the number of excess Chorus Fruit that was used, and reducing the input number of fruit by that quantity until a precise Wormhole is produced.<br />
[[File:Zauber Cauldron with Soul Fire.png|thumb]]<br />
<br />
=== Soul Fire ===<br />
Heating a Zauber Cauldron with Soul Fire instead of ordinary Fire will alter the nature of any potion created by the cauldron, allowing a single bottle to be consumed multiple times. These "Soulutions" contain 9 doses of whatever their effect is.<br />
{{Slot|gm4:Zauber Regeneration Soulution}}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Cauldron|Potion Chef|Create a Zauber Cauldron}}<br />
|Hold an enchanted book and look at a Zauber Cauldron<br />
|-<br />
|{{Advancement|Golden Chestplate|Underated Materials|Suit up with a full suit of Zauber Armor}}<br />
|Equip zauber armour in all 4 armour slots<br />
|-<br />
|{{Advancement|Rabbit's Foot|Soup Kitchen Magician|Where did my lunch go?}}<br />
|Stand near a rabbit when it teleports in a Zauber Cauldron<br />
|-<br />
|{{Advancement|Chorus Fruit|Questionable Ingredients|Just like the Rabbits!}}<br />
|Use a Wormhole in a Bottle<br />
|-<br />
|{{Advancement|Glass Bottle|Clean Plate Club|Take&nbsp;the&nbsp;ninth&nbsp;sip&nbsp;out of a single bottle}}<br />
|Drink the last dose of a Soulution<br />
|}<br />
<br />
== Technical Details ==<br />
<br />
==== Potion Clouds ====<br />
The wither cloud produced from a Regeneration IV potion is 1.8 blocks in radius, and will slowly shrink to nothing in 7.5 minutes. It inflicts a Wither 6 for 64 seconds and Instant Damage 2 every 2 seconds. Each dose consumes 0.01 of the clouds radius, meaning 180 entities would need to enter the cloud to fully consume it before it dissipates.<br />
<br />
The death cloud produced from a Healing IV potion is 2.1 blocks in radius, and shrinks to nothing over the course of 3.5 minutes. It inflicts Instant Damage 9 for 2 seconds, or 54 health (27 hearts) of damage every tick for 40 ticks. To survive the effect the player would require 1080 hearts in total. The cloud has 3 doses of potion, meaning it can kill 3 mobs before dissipating.<br />
<br />
The healing cloud produced from a Harming IV potion is 1.25 blocks in radius, and does not shrink. It grants Instant Healing 3 (6 hearts) every second, and has 14 doses of potion, after which the cloud disappears. <!-- These heart values may be wrong. The MC wiki says the effect is exponential by level, which I don't remember to be correct --><br />
<br />
==== Crafting Optimizations ====<br />
Crafting checks are ran in stages to minimize passive lag:<br />
<br />
First off, only Cauldrons with a valid structure - meaning a fire block beneath and water - are considered valid for crafting checks.<br />
<br />
Once the module has found a Zauber Cauldron that's ready for crafting checks, the module checks for so called "identifier Items". These are items that are unique to a recipe category, e.g. prismarine crystals for the Category "potions". Once such an item is found the module will start to go through all the entries for a recipe Category. These are specified within the <code><category folder/<category name>.mcfunction</code>, E.g. <code>Potions/Zauber_Potions.mcfuntion</code>. At this point the function checks for a second order identifier item, e.g. a speed potion, which is again unique within the category. Once that is found a function unique for the actual recipe checks for all the items that all recipes of the category have in common (e.g. golden apples for potion recipes) and then summons the output item. <br />
<br />
==== Wormhole Blurriness ====<br />
A blurry wormhole shifts the destination coordinates by adding random numbers to each coordinate. Typically, the coordinates remain within 12 blocks of the original cauldron coordinates, but in theory could be shifted as far 99 blocks in any given direction.<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/Io1JTFUzyrc}} {{Download|url=https://gm4.co/modules/zauber-cauldrons}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| 1.11<br />
| 19 Dec 2016<br />
| Released Zauber Cauldrons<br />
|-<br />
| 1.12<br />
| 10 Jun 2017<br />
| Updated for 1.12 command format<br />
|-<br />
| rowspan="5" | 1.13<br />
| rowspan="2" | 19 Nov 2018<br />
| Updated for 1.13<br />
|-<br />
| Added "Potion Chef," "Underated Materials," and "Soup Kitchen Magician" advancements.<br />
|-<br />
| rowspan="3" | 24 Dec 2018<br>Vexmas Update<br />
| Added Magic in a Bottle and Wormhole in a Bottle<br />
|-<br />
| Added "Questionable Ingredients" advancement.<br />
|-<br />
| Converted Item Names to json and fixed selectors.<br />
|-<br />
| 1.15<br />
| 08 Apr 2020<br />
| Zauber Cauldrons was installed on [[Public Server 6]]<br />
|-<br />
| 1.15<ref>Development Version preparing for 1.16 features.</ref><br />
| 24 Apr 2020<br />
| Installed a preview of the upcoming 1.16 update on [[Public Server 6]]<br />
|-<br />
| rowspan="3" | 1.16<br />
| rowspan="2" | 04 Sept 2020<br />
| Added multi use potions and wormholes<br />
|-<br />
| Added "Clean Plate Club" advancement<br />
|-<br />
| 15 Sept 2020<br />
| Changed Max Health Armor Modifier from +4 max health to +6 (from 2 full hearts to 3 full hearts)<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.11-1.12 Versions ===<br />
Many features of this modules have been changed over time. Prior to 1.13, the module did not have Wormholes, Magic in a Bottle, Possessed Items, or Soul Potions. The Luck Recipe required the player to be wearing full Zauber Armor, and did not change with the world seed. Instead, the duration of the luck effect depended on the number of flowers thrown into the cauldron. With all 10 flowers, the luck would last 100 minutes. Crystals would also function from anywhere in the players inventory.''<sup>Citation Needed</sup>''<br />
<br />
Pre-1.13 versions of Zauber Cauldrons employed an additional step in the one-click installation where the user needed to click a sign. This was used as part of a workaround to get the section sign into certain command blocks, allowing for lore to be formatted and colored to appear as if it were potion effect information and attributes.<br />
<br />
There also existed an additional version of Zauber Cauldrons exclusive to the Hermitcraft GM4 server, which contained features such as Haste Potions, Blood Moons, and a series of Magic Swords.<br />
<br />
== Notes ==<br />
<references /><br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Standard_Crafting&diff=7312Standard Crafting2021-06-05T00:19:47Z<p>Lue: Alluet -> Lue</p>
<hr />
<div>{{ModuleInfobox|name=Standard Crafting|icon=standard_crafting.png|creator=Sparks|type=Expansion|requires=[[Custom Crafters]]|complementary=[[Custom Crafters/Master Crafting|Master Crafting]]|updater=SpecailBuilder32|versions=1.8+}}<br />
This module adds some additional crafting recipes for vanilla items, using [[Custom Crafters]].<br />
<br />
==Features==<br />
<br />
=== Recipes ===<br />
This module adds the ability to craft the following items in a Custom Crafter.<br />
<br />
{| class="wikitable"<br />
!Item Name<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
|Gravel<br />
|Flint<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Flint | Flint | <br />
| Flint | Flint | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell<br />
| {{Stack|Gravel|count=4}}<br />
}}<br />
}}<br />
|-<br />
|Red Sand<br />
|Sand + Red Dye<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Sand | Sand | Sand<br />
| Sand | Red Dye | Sand<br />
| Sand | Sand | Sand<br />
}}<br />
| Output = {{CraftingCell | {{Stack|Red Sand|count=8}} }}<br />
}}<br />
|-<br />
|Sand<br />
|Any Sandstone<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Cycle|{{Stack|Sandstone}}{{Stack|Cut Sandstone}}{{Stack|Chiseled Sandstone}}{{Stack|Smooth Sandstone}}}} | | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell | {{Stack|Sand|count=4}} }}<br />
}}<br />
|-<br />
|Sand<br />
|Any Sandstone Slab<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Cycle|{{Stack|Sandstone Slab}}{{Stack|Cut Sandstone Slab}}{{Stack|Smooth Sandstone Slab}}}} | | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell | {{Stack|Sand|count=2}} }}<br />
}}<br />
|-<br />
|Red Sand<br />
|Any Red Sandstone<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Cycle|{{Stack|Red Sandstone}}{{Stack|Cut Red Sandstone}}{{Stack|Chiseled Red Sandstone}}{{Stack|Smooth Red Sandstone}}}} | | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell | {{Stack|Red Sand|count=4}} }}<br />
}}<br />
|-<br />
|Red Sand<br />
|Any Red Sandstone Slab<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Cycle|{{Stack|Red Sandstone Slab}}{{Stack|Cut Red Sandstone Slab}}{{Stack|Smooth Red Sandstone Slab}}}} | | <br />
| | | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell | {{Stack|Red Sand|count=2}} }}<br />
}}<br />
|-<br />
|Cobweb<br />
|String + Slimeball<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| String | String | String<br />
| String | Slimeball | String<br />
| String | String | String<br />
}}<br />
| Output = {{CraftingCell | Cobweb}}<br />
}}<br />
|-<br />
|Iron Horse Armour<br />
|Iron Ingot + Leather<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| | | Iron Ingot<br />
| Iron Ingot | Leather | Iron Ingot<br />
| Iron Ingot | | Iron Ingot<br />
}}<br />
| Output = {{CraftingCell | Iron Horse Armor}}<br />
}}<br />
|-<br />
|Golden Horse Armour<br />
|Gold Ingot + Leather<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| | | Gold Ingot<br />
| Gold Ingot | Leather | Gold Ingot<br />
| Gold Ingot | | Gold Ingot<br />
}}<br />
| Output = {{CraftingCell | Golden Horse Armor}}<br />
}}<br />
|-<br />
|Diamond Horse Armour<br />
|Diamond + Leather<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| | | Diamond<br />
| Diamond | Leather | Diamond<br />
| Diamond | | Diamond<br />
}}<br />
| Output = {{CraftingCell | Diamond Horse Armor}}<br />
}}<br />
|-<br />
|Matching Block<br />
|Any Stairs<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| {{Cycle|{{AnyStairs}}}} | {{Cycle|{{AnyStairs}}}} | <br />
| {{Cycle|{{AnyStairs}}}} | {{Cycle|{{AnyStairs}}}} | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell | {{Cycle|{{MatchingBlock-Stairs|Count=4}}}} }}<br />
}}<br />
|-<br />
|Matching Block<br />
|Any Slabs<br />
|{{Crafting|Input={{CraftingGrid<br />
| {{Cycle|{{AnySlab}}}} | |<br />
| {{Cycle|{{AnySlab}}}} | |<br />
| | | }}|Output={{CraftingCell | {{Cycle|{{MatchingBlock-Slab}}}} }}<br />
}}<br />
|-<br />
|Enchanted Golden Apple<br />
|Gold Block + Apple<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Block of Gold | Block of Gold | Block of Gold<br />
| Block of Gold | Apple | Block of Gold<br />
| Block of Gold | Block of Gold | Block of Gold<br />
}}<br />
| Output = {{CraftingCell | Enchanted Golden Apple}}<br />
}}<br />
|-<br />
|Quartz<br />
|Quartz Block<br />
|{{Crafting|Input={{CraftingGrid<br />
| Block of Quartz | | <br />
| | | <br />
| | | <br />
}}|Output={{CraftingCell | {{Stack|Nether Quartz|count=4}} }}}}<br />
|-<br />
|String<br />
| Any Wool Block<br />
|{{Crafting|Input={{CraftingGrid<br />
| {{Cycle|{{Stack|White Wool}}{{Stack|Orange Wool}}{{Stack|Magenta Wool}}{{Stack|Light Blue Wool}}{{Stack|Yellow Wool}}{{Stack|Lime Wool}}{{Stack|Pink Wool}}{{Stack|Gray Wool}}{{Stack|Light Gray Wool}}{{Stack|Cyan Wool}}{{Stack|Purple Wool}}{{Stack|Blue Wool}}{{Stack|Brown Wool}}{{Stack|Green Wool}}{{Stack|Red Wool}}{{Stack|Black Wool}}}} | | <br />
| | | <br />
| | | <br />
}}|Output={{CraftingCell | {{Stack|String|count=3}} }}}}<br />
|}<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/ibtS4zAvglQ}} {{Download|url=https://gm4.co/modules/standard-crafting}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|09 Feb 2015<br />
|Released Standard Crafting<br />
|-<br />
|1.9-1.10<br />
|27 Jan 2016<br />
|Added Enchanted Golden Apple recipe<br />
|-<br />
| rowspan="2" | 1.13<br />
|19 Nov 2018<br />
|Some recipe changes<br />
|-<br />
|31 Jan 2019<br />
([https://github.com/Gamemode4Dev/GM4_Datapacks/pull/148 Update by Lue])<br />
|Added smooth stone recipe<br />
|-<br />
|1.14<br />
|01 Dec 2019<br />
|Added quartz block decrafting recipe<br />
|-<br />
| rowspan="4" |1.15<br />
| rowspan="4" |02 May 2020<br />
|Gravel can now be crafted in a 1:1 ratio with flint<br />
|-<br />
|All sandstone types can now be converted to sand<br />
|-<br />
|Added slab de-crafting recipes<br />
|-<br />
|Removed Smooth Stones crafting, as it is available in survival now<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Versions===<br />
In the MC 1.8 Version, there was no recipe for the enchanted golden apple, as it was craftable in a normal crafting table.<br />
<br />
=== MC 1.8-1.12 Versions ===<br />
The MC 1.8-1.12 Versions had slightly different crafting recipes: inputs that had one item in the top left slot would be in the middle slot instead, and stairs -> blocks would require 4 stairs in the middle slot. The recipes were changed in the 1.13 version upon adding multi-crafting to the [[Custom Crafters|custom crafters]] base module. Additionally, podzol and packed ice were craftable with this module, and Smooth Sandstone could not be crafted in this version.<br />
<br />
==== 1.9-1.12 Removed Crafting Recipes ====<br />
{| class="wikitable"<br />
!Item Name<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
!Additional Notes<br />
|-<br />
|Packed Ice<br />
|Ice + Snow Block<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Ice | Ice | Ice<br />
| Ice | Snow Block | Ice<br />
| Ice | Ice | Ice<br />
}}<br />
| Output = {{CraftingCell | {{Stack|Packed Ice|count=4}} }}<br />
}}<br />
|<br />
|-<br />
|Podzol<br />
|Leaves + Grass Block<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| | | <br />
| Oak Leaves | Oak Leaves | Oak Leaves<br />
| Grass Block | Grass Block | Grass Block<br />
}}<br />
| Output = {{CraftingCell | {{Stack|Podzol|count=3}} }}<br />
}}<br />
|Oak, Birch, Jungle, and Spruce leaves can be combined<br />
or Dark Oak and Acacia leaves can be combined<br />
|}<br />
<br />
=== MC 1.13-1.14 Versions ===<br />
Prior to 1.15, the Smooth Stones could be crafted with a custom crafter. This was removed because those blocks became craftable in a normal crafting table. Additionally, stairs would output 6 blocks instead of 4, slabs could not be uncrafted, <br />
<br />
==== 1.13-1.14 Removed Crafting Recipes ====<br />
{| class="wikitable"<br />
!Item Name<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
!Additional Notes<br />
|-<br />
|Gravel<br />
|Flint<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Flint | Flint | Flint<br />
| Flint | Flint | Flint<br />
| Flint | Flint | Flint<br />
}}<br />
| Output = {{CraftingCell<br />
| Gravel<br />
}}<br />
}}<br />
|<br />
|-<br />
|Matching Block<br />
|Any Stairs<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Oak Stairs | Oak Stairs | <br />
| Oak Stairs | Oak Stairs | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell | {{Stack|Oak Planks|count=6}} }}<br />
}}<br />
|<br />
|-<br />
|Smooth Stone<br />
|Slab<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Stone Slab | Stone Slab | <br />
| Stone Slab | Stone Slab | <br />
| | | <br />
}}<br />
| Output = {{CraftingCell | {{Stack|Smooth Stone|count=2}} }}<br />
}}<br />
|Works for stone, quartz, sandstone, and red sandstone.<br />
|}<br />
<br />
<br />
{{Modules List/Custom Crafters}}<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Sunken_Treasure&diff=7311Sunken Treasure2021-06-05T00:02:25Z<p>Lue: Alluet -> Lue</p>
<hr />
<div>{{ModuleInfobox|name=Sunken Treasure|icon=sunken_treasure.png|creator=Sparks, WumpaCraft|updater=BluePsychoRanger, Lue|complementary=[[SCUBA Gear]]|type=Stand Alone|versions=1.8, 1.12+}}<br />
<br />
This module allows you to find loot from underwater sand.<br />
<br />
== Features ==<br />
Treasure has a chance to drop from mined sand as long as it is deep underwater, and the player uses a tool with the enchantment Fortune I-III. The level of fortune increases the chance of treasure being dropped.<br />
<br />
===Technical Details===<br />
There needs to be 4 blocks of water above the player, and the player must be fully submerged in water in order to find treasure. <br />
<br />
For the loot table of the treasure chests, visit [https://github.com/Gamemode4Dev/GM4_Datapacks/blob/master/gm4_sunken_treasure/data/gm4_sunken_treasure/loot_tables/treasure_chest.json this page].<br />
<br />
The chance for treasure to drop is based on the level of Fortune. Any level above 3 will not work.<br />
{| class="wikitable"<br />
|+<br />
!Fortune Level<br />
!Chance of Treasure<br />
|-<br />
|0<br />
|0%<br />
|-<br />
|I<br />
|10%<br />
|-<br />
|II<br />
|26%<br />
|-<br />
|III<br />
|48%<br />
|}<br />
<br />
=== Treasure Drops ===<br />
The following items/mobs can spawn when treasure is dropped<br />
{| class="wikitable"<br />
|+<br />
!Item/Mob<br />
!Chance<br />
|-<br />
|{{Stack|Bone|size=24}} Bone<br />
|15.1%<br />
|-<br />
|{{Stack|Seagrass|size=24}} Seagrass<br />
|15.1%<br />
|-<br />
|{{Stack|Ink Sac|size=24|name=&oSquid Spawn}} Squid Spawn<ref group="note" name=":0">A squid spawns at the location of the broken sand block</ref><br />
|10%<br />
|-<br />
|{{Stack|gm4:Message in a Bottle|lore=&oDearest Audrey, punching wood/for logs doesn't work in real life.|size=24}} Message in a Bottle<ref group="note" name=":1">20 possible messages, See the [[Dearest Audrey]] page for the list.</ref><br />
|10.1%<br />
|-<br />
|{{Stack|Mossy Cobblestone|size=24}} Mossy Cobblestone<br />
|10.1%<br />
|-<br />
|{{Stack|Kelp|size=24}} Kelp<br />
|7.6%<br />
|-<br />
|{{Stack|Prismarine Crystals|size=24}} Prismarine Crystals<br />
|5.0%<br />
|-<br />
|{{Stack|Prismarine Shard|size=24}} Prismarine Shard<br />
|5.0%<br />
|-<br />
|{{Stack|Sea Pickle|size=24}} Sea Pickle<br />
|5.0%<br />
|-<br />
|{{Stack|gm4:Waders|size=24}} Waders<ref group="note" name=":2">Golden Boots with Depth Strider I enchantment</ref><br />
| 2.6%<br />
|-<br />
|{{Stack|Bottle o' Enchanting|size=24}} Bottle o' Enchanting<br />
|2.5%<br />
|-<br />
|{{Stack|Scute|size=24}} Scute<br />
|2.5%<br />
|-<br />
|{{Stack|Gold Ingot|size=24}} Gold Ingot<br />
|2.5%<br />
|-<br />
|{{Stack|Prismarine Shard|size=24|name=&oGuardian Spawn}} Guardian Spawn<ref group="note" name=":3">A guardian spawns at the location of the sand block</ref><br />
|2.5%<br />
|-<br />
|{{Stack|Leather Boots|size=24}} Leather Boots<br />
|2.2%<br />
|-<br />
|{{Stack|Wet Sponge|size=24}} Wet Sponge<br />
|1.5%<br />
|-<br />
|{{Stack|gm4:Treasure Chest|size=24}} Treasure Chest<ref group="note" name=":4">Placeable chest with a loot table containing [https://github.com/Gamemode4Dev/GM4_Datapacks/blob/master/gm4_sunken_treasure/data/gm4_sunken_treasure/loot_tables/treasure_chest.json various treasure]</ref><br />
|0.5%<br />
|}<br />
<br />
=== Compatibility ===<br />
If the [[SCUBA Gear]] module is installed, treasure dropped from sand is slightly altered. Flippers and SCUBA Tanks can drop from sand. For more information on SCUBA Gear, please see the [[SCUBA Gear|main module page]].<br />
<br />
<nowiki>*</nowiki>If the [[SCUBA Gear]] module is installed, Sunken Treasure will be programmed to drop SCUBA Gear, even if the SCUBA Gear module is uninstalled afterwards. To remove the SCUBA Gear drop functionality after uninstalling SCUBA Gear, enter this command into the chat:<br />
/scoreboard players reset scuba_gear gm4_modules<br />
<br />
Below is the modified list of obtainable items/mobs when treasure is dropped if SCUBA Gear is installed<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
!Item/Mob<br />
!Chance<br />
|-<br />
|{{Stack|Bone|size=24}} Bone<br />
|15.1%<br />
|-<br />
|{{Stack|Seagrass|size=24}} Seagrass<br />
|15.1%<br />
|-<br />
|{{Stack|Ink Sac|size=24|name=&oSquid Spawn}} Squid Spawn<ref group="note" name=":0" /><br />
|10%<br />
|-<br />
|{{Stack|gm4:Message in a Bottle|lore=&oDearest Audrey, punching wood/for logs doesn't work in real life.|size=24}} Message in a Bottle<ref group="note" name=":1" /><br />
|10.1%<br />
|-<br />
|{{Stack|Mossy Cobblestone|size=24}} Mossy Cobblestone<br />
|10.1%<br />
|-<br />
|{{Stack|Kelp|size=24}} Kelp<br />
|7.6%<br />
|-<br />
|{{Stack|Prismarine Crystals|size=24}} Prismarine Crystals<br />
|5.0%<br />
|-<br />
|{{Stack|Prismarine Shard|size=24}} Prismarine Shard<br />
|5.0%<br />
|-<br />
|{{Stack|Sea Pickle|size=24}} Sea Pickle<br />
|5.0%<br />
|-<br />
|{{Stack|gm4:Waders|size=24}} '''Waders'''<ref group="note" name=":2" /><br />
|'''1.7%'''<br />
|-<br />
|{{Stack|Bottle o' Enchanting|size=24}} Bottle o' Enchanting<br />
|2.5%<br />
|-<br />
|{{Stack|Scute|size=24}} Scute<br />
|2.5%<br />
|-<br />
|{{Stack|Gold Ingot|size=24}} Gold Ingot<br />
|2.5%<br />
|-<br />
|{{Stack|Prismarine Shard|size=24|name=&oGuardian Spawn}} Guardian Spawn<ref group="note" name=":3" /><br />
|2.5%<br />
|-<br />
|{{Stack|Leather Boots|size=24}} '''Leather Boots'''<br />
|'''1.4%'''<br />
|-<br />
|{{Stack|Wet Sponge|size=24}} '''Wet Sponge'''<br />
|'''2.5%'''<br />
|-<br />
|{{Stack|gm4:Treasure Chest|size=24}} Treasure Chest<ref group="note" name=":4" /><br />
|0.5%<br />
|-<br />
|{{Stack|gm4:Flippers|size=24}} '''[[SCUBA Gear|Flippers]]'''<br />
|'''0.3%'''<br />
|-<br />
|{{Stack|gm4:SCUBA Tank|size=24}} '''[[SCUBA Gear|SCUBA Tank]]'''<br />
| '''0.3%'''<br />
|}<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Glass Bottle|All My Audreys|Find all Dearest Audrey messages in a bottle}}<br />
|Have [[Dearest Audrey|each message]] enter your inventory at least once<br />
|}<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/VV7ZIyIzKV0}} {{Download|url=https://gm4.co/modules/sunken-treasure}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="2" | 1.8<br />
|20 Feb 2015<br />
|Released Sunken Treasure<br />
|-<br />
|18 Apr 2016<br />
|Fixed startup issue with 1-click and modified randomizer<br />
|-<br />
|1.12<br />
|10 Sept 2017<br />
|Added "All My Audreys" achievement<ref group="note">now advancements</ref><br />
|-<br />
| rowspan="5" | 1.13<br />
| rowspan="3" | 04 Apr 2019<br />
|Modified treasure drops to add items from the Aquatic Update<br />
|-<br />
|"All My Audreys" advancement changed so you don't need all 20 messages in your inventory at the same time to get it.<br />
|-<br />
|General treasure drop chance increased<br />
|-<br />
|05 Apr 2019<br />
|Added clay balls to treasure chest loot table<br />
|-<br />
|21 Apr 2019<br />
([https://github.com/Gamemode4Dev/GM4_Datapacks/pull/169 Update by Andante])<br />
|Fixed spelling of a word in one of the Dearest Audrey messages.<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
Prior to the 1.13 version, there were no SCUBA, treasure chest, or 1.13 items in the drops. Additionally, the chances of getting loot was lower, 5%, 17%, and 25% based on the fortune level respectively.<br />
<br />
=== MC 1.12 Version ===<br />
The MC 1.13 version required the player to have all 20 messages in the inventory at the same time to get the "Dearest Audrey" advancement.<br />
<br />
{{Notes}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy&diff=7213Metallurgy2021-05-12T20:31:48Z<p>Lue: Add Celaro Shamir to list of expansions</p>
<hr />
<div>{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|icon=Metallurgy.png|versions=1.13+}}<br />
<br />
This module adds the ability to create custom armor and tool enchantments. <br />
<br />
== Features ==<br />
Metallurgy adds new custom ores, obsidian casts, and enchantments called ''shamirs''. <br />
<br />
=== Custom Ores ===<br />
Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below.<br />
<br />
{| class="wikitable"<br />
! Stone Type<br />
! Ore<br />
! Metal<br />
|-<br />
| {{Stack|Stone|inline=true}} Stone<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| Copper<br />
|-<br />
| {{Stack|Granite|inline=true}} Granite<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| Barium<br />
|-<br />
| {{Stack|Diorite|inline=true}} Diorite<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| Thorium<br />
|-<br />
| {{Stack|Andesite|inline=true}} Andesite<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| Aluminium<br />
|}<br />
<br />
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.<br />
<br />
=== Molds and Casting ===<br />
Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block.<br />
<br />
<br />
To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava.<br />
<br />
<br />
Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it.<br />
<br />
When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless. <br />
<br />
<gallery mode="slideshow" style="margin:0;"><br />
File:Blast ore.gif|frame|right|1) Blowing up stone for metal lumps|alt=<br />
File:Create mold.gif|right|frame|2) Creating a mold|alt=<br />
File:Overheat mold.gif|left|frame|3) Overheating a mold|alt=<br />
File:Add metal to mold.gif|right|frame|4) Adding metal to a mold|alt=<br />
</gallery><br />
<br />
<br clear="all"><br />
==== Obsidian Casts ====<br />
There are 6 types of Obsidian Casts: 4 made of pure metals and 2 made of alloys. Below is a list of the metals required for each band type. If cast incorrectly, a mundane band will appear on the obsidian cast. Mining a cast breaks the metal band on it, so if an obsidian cast is placed and broken, it will drop with a Mundane Band {{Stack|gm4:Obsidian Cast (Mundane Band)|inline=true}}<br />
<br />
[[File:Create obsidian cast.gif|right|frame|Creating an Obsidian Cast (Aluminium Band)|alt=]]<br />
{| class="wikitable"<br />
|+Pure Metal Bands<br />
! Metal<br />(23 Ores)<br />
! Obsidian Cast Result<br />
|-<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| {{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper Band<br />
|-<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| {{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium Band<br />
|-<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| {{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium Band<br />
|-<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| {{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium Band<br />
|} <br />
<br />
{| class="wikitable"<br />
|+Alloy Metal Bands<br />
! Primary Metal<br />(17 Ores)<br />
! Secondary Metal<br />(6 Ores)<br />
! Obsidian Cast Result<br />
|-<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium Band<br />
|-<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass Band<br />
|}<br />
<br />
==== Band Recycling ====<br />
A band may be recycled in the creation of a new band supplying approximately half of the total ore cost. The band is added into the mold like any other ore lump, and will return one obsidian upon being recycled. Pure Metal Bands supply 12 ore of their respective metal, while Alloy Metal Bands supply 9 primary ore and 3 secondary ore.<br />
<br />
<br />
==== Metal Properties ====<br />
Each of the six metals hold a specific property. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two. Each shamir will have a property relating to their metal property. Below is a list of each metal property. <br />
<br />
{| class="wikitable"<br />
|+Metal Group 1<br />
! style="width: 17%" | Metal<br />
! style="width: 10%" | Property<br />
! style="width: 83%" | Description<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|Creation<br />
|Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass (alloy)<br />
|Equivalence<br />
|Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium<br />
|Destruction<br />
|Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence.<br />
|}<br />
{| class="wikitable"<br />
|+Metal Group 2<br />
! style="width: 17%" | Metal<br />
! style="width: 10%" | Property<br />
! style="width: 83%" | Description<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium<br />
|Amplification<br />
|Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium (alloy)<br />
|Modification<br />
|Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|Supression<br />
|Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness.<br />
|}<br />
<br />
=== Shamirs ===<br />
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on an obsidian cast's metal band. Each shamir can only be put onto specific items, shown in the table below. <br />
<br />
There are 12 [[#Default Expansions|default shamirs]] packaged with Metallurgy and additional [[#Expansion Packs|expansion packs]] available. Shamirs on the same metal will each have an equal chance of appearing with that metal when a cast is created. For more information about each shamir, click on its name to go to the shamir's page.<br />
<br />
==== Default Expansions ====<br />
{| class="wikitable"<br />
! style="width: 14%" | Metal Band<br />
! style="width: 11%" | Shamir Name<br />
! style="width: 8%" | Can Be Placed On<br />
! style="width: 35%" | Effect<br />
! style="width: 32%" | Limitation<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|{{Stack|gm4:Defuse Shamir|inline=true}} [[/Defuse Shamir|Defuse]]<br />
|Armor<br />
|Prevents creeper explosions<br />
|The creeper can no longer ignite or explode naturally afterwards<br />
|-<br />
|{{Stack|gm4:Levity Shamir|inline=true}} [[Levity Shamir|Levity]]<br />
|Boots<br />
|Sneak to hover; no fall damage after levitating<br />
|Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium<br />
|{{Stack|gm4:Arborenda Shamir|inline=true}} [[/Arborenda Shamir|Arborenda]]<br />
|Axes<br />
|Chops all logs above the one broken by the player<br />
|N/A<br />
|-<br />
|{{Stack|gm4:Sensus Shamir|inline=true}} [[/Sensus Shamir|Sensus]]<br />
|Compass<br />
|Plays sounds from nearby ores<br />
|N/A<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium<br />
|{{Stack|gm4:Gemini Shamir|inline=true}} [[/Gemini Shamir|Gemini]]<br />
|Hoe<br />
|Hold in the off hand when breeding animals to produce twins<br />
|N/A<br />
|-<br />
|{{Stack|gm4:Musical Shamir|inline=true}} [[/Musical Shamir|Musical]]<br />
|Swords<br />
|Grants strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant strength II.<br />
|Grants slowness at the same level as the strength bonus.<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|{{Stack|gm4:Forterra Shamir|inline=true}} [[/Forterra Shamir|Forterra]]<br />
|Pickaxe<br />
|Iron nuggets, gold nuggets, and redstone dust can drop from mined stone<br />
|Cannot be combined with silk touch<br />
|-<br />
|{{Stack|gm4:Hypexperia Shamir|inline=true}} [[/Hypexperia Shamir|Hypexperia]]<br />
|Tools and Weapons<br />
|Grants extra experience<br />
|Cannot be combined with silk touch (mining with silk touch doesn't initially give exp)<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium<br />
|{{Stack|gm4:Conduction Shamir|inline=true}} [[/Conduction Shamir|Conduction]]<br />
|Iron Sword and Iron Axe<br />
|Strikes blocks with lightning<br />
|If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead<br />
|-<br />
|{{Stack|gm4:Ender Bolt Shamir|inline=true}} [[/Ender Bolt Shamir|Ender Bolt]]<br />
|Swords and Trident<br />
|Withers nearby mobs<br />
|Cannot affect players, armour stands, or "non-living" entities<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass<br />
|{{Stack|gm4:Spiraculum Shamir|inline=true}} [[/Spiraculum Shamir|Spiraculum]]<br />
|Bucket<br />
|Attracts mobs like a vacuum <br />
|Cannot fill the bucket with liquid<br />
|-<br />
|{{Stack|gm4:Tinker Shamir|inline=true}} [[/Tinker Shamir|Tinker]]<br />
|Tools<br />
|Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block)<br />
|Cannot be placed onto an axe; items will only convert if in a stack of 64<br />
|}<br />
<br />
=== Attaching and Detaching Bands ===<br />
In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items. <br />
<br />
To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail.<br />
<br />
To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian.<br />
<br />
[[File:Attach shamir band.gif|left|frame|Attaching the Defuse shamir onto a chestplate|alt=]]<br />
[[File:Detach shamir band.gif|right|frame|Detaching a shamir from a chestplate|alt=]]<br />
<br />
<br clear="all"><br />
=== Technical Details ===<br />
Each Metallurgy ore has a 10% chance of dropping from the TNT blast.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Iron Ore|How Ad-ore-able|Blast open some rock and find the metal within}}<br />
|Have one of the custom ores in your inventory<br />
|-<br />
|{{Advancement|Iron Ingot|Firebender|Create a mold and add some metal}}<br />
|Be within 5 blocks of a mold that absorbed a custom ore<br />
|-<br />
|{{Advancement|Lava Bucket|Blame Me for the Mess|Destroy a mold containing metal}}<br />
|Be within 5 blocks of a mold that has been overheated<br />
|}<br />
<br />
== Expansion Packs ==<br />
Additional expansion packs add new shamirs that work with the base system. Additional expansion packs can be created and submitted to Gamemode 4, such as those listed below. When an expansion pack is installed, the shamir will have an equal chance as the other shamirs on the same band of being selected. For more information about each shamir, click on its name to go to the shamir's page.<br />
<br />
=== Other Shamirs ===<br />
{| class="wikitable"<br />
! style="width: 14%" | Metal Band<br />
! style="width: 11%" | Shamir Name<br />
! style="width: 8%" | Can Be Placed On<br />
! style="width: 35%" | Effect<br />
! style="width: 32%" | Limitation<br />
|-<br />
| rowspan="3" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|{{Stack|gm4:Celaro Shamir|inline=true}} [[/Celaro Shamir|Celaro]]<br />
|Boots<br />
|Negates the effects of [[Desire Lines]] and grants invisibility when sneaking in large shrubbery<br />
|<br />
|-<br />
|{{Stack|gm4:Helious Shamir|inline=true}} [[/Helious Shamir|Helious]]<br />
|Armor<br />
|Negates [[Weighted Armour]] by one slowness level<br />
|Player receives levitation and wither, if not enough [[Weighted Armour]] is equipped<br />
|-<br />
|{{Stack|gm4:Moneo Shamir|inline=true}} [[/Moneo Shamir|Moneo]]<br />
|Tools<br />
|Warns the player when their tool is low on durability and slows mining speed<br />
|Players can still break their tool if they ignore the warnings<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|{{Stack|gm4:Corripio Shamir|inline=true}} [[/Corripio Shamir|Corripio]]<br />
|Swords<br />
|Allows the player to obtain [[Orb of Ankou|soul essence]] from mobs<br />
|<br />
|-<br />
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium<br />
|{{Stack|gm4:Fulcio Shamir|inline=true}} [[/Fulcio Shamir|Fulcio]]<br />
|Compass<br />
|Allows the player to place blocks in midair while sneaking<br />
|Players place strictly 3 blocks away and must target air blocks.<br />
|-<br />
| rowspan="2" | {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass<br />
|{{Stack|gm4:Lumos Shamir|inline=true}} [[/Lumos Shamir|Lumos]]<br />
|Pickaxes and Shovels<br />
|Places a torch if the light level is too low<br />
|Players must have torches in the inventory<br />
|-<br />
| {{Stack|gm4:Percurro Shamir|inline=true}} [[/Percurro Shamir|Percurro]]<br />
|Weapons<br />
|Teleports the player forward, behind their target<br />
|Players will be teleported to a safe location and may not travel the complete distance<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/metallurgy}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Metallurgy<br />
|-<br />
| rowspan="2" |1.16<br />
|24 Feb 2021<br />
|Added Band Recycling<br />
|-<br />
|26 Apr 2021<br />
|Smooshing on Anvils now has a chance to degrade the anvil.<br />
Successfully casting a band now grants experience.<br />
|}<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:All Modules]]<br />
[[Category:Base Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Percurro_Shamir&diff=7212Metallurgy/Percurro Shamir2021-05-12T20:25:44Z<p>Lue: Make axe vs. sword order consistent with other shamir pages + add stone axe / sword</p>
<hr />
<div>{{ModuleInfobox<br />
| name = Percurro Shamir<br />
| type = Expansion<br />
| creator = Bloo<br />
| requires = [[Metallurgy]]<br />
| versions = 1.15+<br />
| icon = Percurro_shamir.png<br />
}}<br />
<br />
The Percurro Shamir teleports players behind their target.<br />
<br />
== Features ==<br />
{| class = "wikitable"<br />
|+ Shamir Properties<br />
! Property<br />
| Equivalence<br />
|-<br />
! Metal Band<br />
| {{Stack|gm4:Percurro Shamir|inline=true}} Thorium Brass<br />
|-<br />
! Valid Items<br />
| {{Stack|Wooden Sword|inline=true}} {{Stack|Stone Sword|inline=true}} {{Stack|Iron Sword|inline=true}} {{Stack|Golden Sword|inline=true}} {{Stack|Diamond Sword|inline=true}} {{Stack|Netherite Sword}} {{Stack|Trident|inline=true}} <br> {{Stack|Wooden Axe|inline=true}} {{Stack|Stone Axe|inline=true}} {{Stack|Iron Axe|inline=true}} {{Stack|Golden Axe|inline=true}} {{Stack|Diamond Axe|inline=true}} {{Stack|Netherite Axe}}<br />
|}<br />
<br />
=== Usage ===<br />
Attacking a target with a Percurro weapon, teleports the player up to 6 blocks behind the target and turns the player to face the target.<br />
<br />
=== Technical Details ===<br />
The teleportation can place the player through thin walls, ceilings, or floors if it is the first valid teleport destination.<br />
<br />
== Learn More and Download ==<br />
{{Download|url=https://gm4.co/modules/percurro-shamir}}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.15<br />
| 9 May 2020<br />
| Released Percurro Shamir<br />
|-<br />
| 1.16<br />
| 29 Aug 2020<br />
| Added Netherite tools<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Lumos_Shamir&diff=7211Metallurgy/Lumos Shamir2021-05-12T20:20:50Z<p>Lue: Lumos works on Stone and Netherite tools</p>
<hr />
<div>{{ModuleInfobox<br />
| name = Lumos Shamir<br />
| type = Expansion<br />
| creator = InternetAlien and Sheepe<br />
| requires = [[Metallurgy]]<br />
| versions = 1.15+<br />
| icon = Lumos_shamir.png<br />
}}<br />
<br />
The Lumos Shamir places torches when the light level is very low.<br />
<br />
== Features ==<br />
{| class = "wikitable"<br />
|+ Shamir Properties<br />
! Property<br />
| Equivalence<br />
|-<br />
! Metal Band<br />
| {{Stack|gm4:Lumos Shamir|inline=true}} Thorium Brass<br />
|-<br />
! Valid Items <br />
| {{Stack|Wooden Pickaxe|inline=true}} {{Stack|Stone Pickaxe|inline=true}} {{Stack|Iron Pickaxe|inline=true}} {{Stack|Golden Pickaxe|inline=true}} {{Stack|Diamond Pickaxe|inline=true}} {{Stack|Netherite Pickaxe|inline=true}} <br> {{Stack|Wooden Shovel|inline=true}} {{Stack|Stone Shovel|inline=true}} {{Stack|Iron Shovel|inline=true}} {{Stack|Golden Shovel|inline=true}} {{Stack|Diamond Shovel|inline=true}} {{Stack|Netherite Shovel|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
When holding a valid tool with the Lumos Shamir, torches from the player's inventory will be placed onto the ground when standing in a block with a light level below 6. Torches will only be placed if a torch can be placed normally on the block. Wall torches cannot be placed with this module.<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/lumos-shamir}}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.15<br />
| 28 May 2020<br />
| Released Lumos Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Helious_Shamir&diff=7210Metallurgy/Helious Shamir2021-05-12T20:18:19Z<p>Lue: Helious works on Netherite armor and Turtle Shells</p>
<hr />
<div>{{ModuleInfobox|name=Helious Shamir|type=Expansion|creator=Bloo, Sparks, and Special|versions=1.13+|requires=[[Metallurgy]], [[Weighted Armour]]|icon=Metallurgy.png}}<br />
<br />
The Helious Shamir counteracts the effects of [[Weighted Armour]].<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Suppression<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Helious Shamir|inline=true}} Aluminium<br />
|-<br />
!Valid Items<br />
|{{Stack|Leather Cap|inline=true}} {{Stack|Golden Helmet|inline=true}} {{Stack|Chainmail Helmet|inline=true}} {{Stack|Iron Helmet|inline=true}} {{Stack|Diamond Helmet|inline=true}} {{Stack|Netherite Helmet|inline=true}} {{Stack|Turtle Shell|inline=true}} <br /> {{Stack|Leather Tunic|inline=true}} {{Stack|Golden Chestplate|inline=true}} {{Stack|Chainmail Chestplate|inline=true}} {{Stack|Iron Chestplate|inline=true}} {{Stack|Diamond Chestplate|inline=true}} {{Stack|Netherite Chestplate|inline=true}} <br /> {{Stack|Leather Pants|inline=true}} {{Stack|Golden Leggings|inline=true}} {{Stack|Chainmail Leggings|inline=true}} {{Stack|Iron Leggings|inline=true}} {{Stack|Diamond Leggings|inline=true}} {{Stack|Netherite Leggings|inline=true}} <br /> {{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} {{Stack|Netherite Boots|inline=true}} <br /><br />
|}<br />
<br />
=== Usage ===<br />
Wearing an armour piece with the Helious Shamir will reduce one slowness level of [[Weighted Armour]]. For example, if the armour would normally give Slowness II, wearing a single piece of armour with Helious would reduce it to Slowness I. Helious can be stacked, meaning wearing two pieces of armour would reduce it by two levels of slowness, and wearing three pieces of Helious armour would reduce it by three slowness levels. <br />
<br />
If the amount of Helious armour that the player is wearing exceeds the slowness received from Weighted Armour, the player will receive both levitation and wither effects.<br />
<br />
== History ==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Helious Shamir<br />
|-<br />
| rowspan="2" | 1.15<br />
| rowspan="2" | 13 May 2020<br />
| Helious moved from Metallurgy Default Expansions into Weighted Armour.<br />
|-<br />
| Fixed typo of "Helios" to "Helious"<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Musical_Shamir&diff=7209Metallurgy/Musical Shamir2021-05-12T20:16:10Z<p>Lue: Musical works on Netherite Swords</p>
<hr />
<div>{{ModuleInfobox|name=Musical Shamir|type=Expansion|versions=1.13+|creator=Bloo, Sparks, Special|requires=[[Metallurgy]]|icon=Musical_shamir.png}}<br />
<br />
The Musical Shamir allows players to gain strength from killing mobs in quick succession.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Modification<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Musical Shamir|inline=true}} Barimium<br />
|-<br />
!Valid Items<br />
|{{Stack|Wooden Sword|inline=true}} {{Stack|Stone Sword|inline=true}} {{Stack|Golden Sword|inline=true}} {{Stack|Iron Sword|inline=true}} {{Stack|Diamond Sword|inline=true}} {{Stack|Netherite Sword|inline=true}} {{Stack|Trident|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
Killing mobs with a Musical weapon will grant strength to the player. After killing 4 mobs with the Musical weapon, the player will hear music and gain Strength I and Slowness I for 48 seconds. After the 48 seconds have passed, if the player has killed over 10 mobs, the player will hear faster music and gain Strength III and Speed III for 91 seconds. After the 91 seconds have passed, the cycle will rerun after an additional 48 seconds.<br />
<br />
If the player deselects the Musical weapon, they will stop hearing the music and lose their effects. Deselecting and reselecting the Musical weapon will restart the cycle.<br />
<br />
=== Technical Details ===<br />
<br />
During the first phase of effects, the player will hear the song "Mellohi," and during the second phase of effects, the player will hear the song "Chirp."<br />
<br />
== History ==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Musical Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Levity_Shamir&diff=7208Metallurgy/Levity Shamir2021-05-12T20:15:39Z<p>Lue: Levity "works" on Netherite Boots</p>
<hr />
<div>{{ModuleInfobox|type=Expansion|name=Levity Shamir|creator=Bloo, Sparks, Special|requires=[[Metallurgy]]|versions=1.13+|icon=Levity_shamir.png}}<br />
<br />
The Levity Shamir allows players to hover in mid-air.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Suppression<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Levity Shamir|inline=true}} Aluminium<br />
|-<br />
!Valid Items<br />
|{{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} {{Stack|Netherite Boots|inline=true}}<br />
|}<br />
=== Usage ===<br />
Using the boots with the Levity Shamir will cause the player to hover at their current Y level, whilst sneaking. Releasing the shift key will stop the levitation.<br />
<br />
==== Cooldown ====<br />
After a certain distance travelled or time in the air, the player will start to slowly descend instead of staying at the same Y-level. The boots will begin to descend after the player travels approximately 16 blocks from where they first pressed shift. When hovering, this area will be indicated by particles around the player. <br />
<br />
Additionally, hovering works for up to 8 minutes before running out. <br />
<br />
When the levitation wears off, the player will gain slow falling and drift down.<br />
<br />
==== Limitations ====<br />
If a player takes damage whilst under the effect of the Levity Shamir, they'll be shot up into the sky.<br />
<br />
Whilst under the effect of Levity Shamir, the usage of a bow, snowballs, and ender pearls is impaired. Any projectile will be sent straight up at high speed.<br />
<br />
When in the air, the ability to mine blocks is slowed down, similar to the mining fatigue effect.<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Levity Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Arborenda_Shamir&diff=7207Metallurgy/Arborenda Shamir2021-05-12T20:15:02Z<p>Lue: Arborenda works on Netherite Axes</p>
<hr />
<div>{{ModuleInfobox|creator=Bloo, Sparks, and Special|type=Expansion|name=Arborenda Shamir|requires=[[Metallurgy]]|versions=1.13+|icon=Arborenda_shamir.png}}<br />
<br />
The Aborenda Shamir helps the player the cut down trees in a more efficient manner.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Amplification<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Arborenda Shamir|inline=true}} Barium<br />
|-<br />
!Valid Items<br />
|{{Stack|Wooden Axe|inline=true}} {{Stack|Stone Axe|inline=true}} {{Stack|Golden Axe|inline=true}} {{Stack|Iron Axe|inline=true}} {{Stack|Diamond Axe|inline=true}} {{Stack|Netherite Axe|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
Breaking any log type with an axe will cause logs around it to be destroyed, creating a "tree feller" effect. The way the logs are broken depends on the type of tree, but in every process, logs will be destroyed per vertical layer, moving from the bottom log, to the top log. The log items will drop in the same column as the initial log block, meaning when destroying a normal tree, the log items will land on a single block when they all fall down.<br />
[[File:Arborenda demo.gif|frame|Felling a tree with Arborenda|alt=]]<br />
<br />
Below is a list of tree types and the process the logs are broken.<br />
{| class="wikitable"<br />
!Log Type<br />
!Process<br />
|-<br />
|{{Stack|Oak Log|inline=true|size=24}} Oak Log<br />
|Oak logs in a 11x11 area above the initial log are broken<br />
|-<br />
|{{Stack|Spruce Log|inline=true|size=24}} Spruce Log<br />
|Spruce logs in a 3x3 area above the initial log are broken<br />
|-<br />
|{{Stack|Birch Log|inline=true|size=24}} Birch Log<br />
|Birch logs directly area above the initial log are broken<br />
|-<br />
|{{Stack|Jungle Log|inline=true|size=24}} Jungle Log<br />
|For the first 5 layers, jungle logs in a 3x3 area above the initial log are broken<br />For the remaining layers, jungle logs in a 11x11 area above the initial log are broken<br />
|-<br />
|{{Stack|Acacia Log|inline=true|size=24}} Acacia Log<br />
|Acacia logs in a 7x7 area above the initial log are broken<br />
|-<br />
|{{Stack|Dark Oak Log|inline=true|size=24}} Dark Oak Log<br />
|Dark oak logs in a 7x7 area above the initial log are broken<br />
|}<br />
<br />
=== Technical Details ===<br />
Each layer is destroyed once every tick, so taller trees will take slightly longer to completely break. <br />
<br />
When moving up a column (trunk), if there are no logs broken in that layer, the process will stop at that layer.<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Arborenda Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Defuse_Shamir&diff=7206Metallurgy/Defuse Shamir2021-05-12T20:14:28Z<p>Lue: Defuse works on Netherite armor</p>
<hr />
<div>{{ModuleInfobox|name=Defuse Shamir|type=Expansion|creator=Bloo, Sparks, and Special|requires=[[Metallurgy]]|versions=1.13+|icon=Defuse_shamir.png}}<br />
<br />
The Defuse Shamir stops creeper explosions around players.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Suppression<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Defuse Shamir|inline=true}} Aluminium<br />
|-<br />
!Valid Items<br />
|{{Stack|Leather Cap|inline=true}} {{Stack|Golden Helmet|inline=true}} {{Stack|Chainmail Helmet|inline=true}} {{Stack|Iron Helmet|inline=true}} {{Stack|Diamond Helmet|inline=true}} {{Stack|Netherite Helmet|inline=true}} <br /> {{Stack|Leather Tunic|inline=true}} {{Stack|Golden Chestplate|inline=true}} {{Stack|Chainmail Chestplate|inline=true}} {{Stack|Iron Chestplate|inline=true}} {{Stack|Diamond Chestplate|inline=true}} {{Stack|Netherite Chestplate|inline=true}} <br /> {{Stack|Leather Pants|inline=true}} {{Stack|Golden Leggings|inline=true}} {{Stack|Chainmail Leggings|inline=true}} {{Stack|Iron Leggings|inline=true}} {{Stack|Diamond Leggings|inline=true}} {{Stack|Netherite Leggings|inline=true}} <br /> {{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} {{Stack|Netherite Boots|inline=true}} <br /><br />
|}<br />
<br />
[[File:Defuse demo.gif|frame|Defusing a creeper|alt=]]<br />
=== Usage ===<br />
Creepers within a 6 block radius of a player with a Defuse armour piece will become defused. This means the creeper will not be able to explode. Once a creeper is defused, it will remain defused forever. <br />
<br />
=== Compatibility ===<br />
If [[Bat Grenades]] is installed, bats will also become defused when within a 6 block radius of players.<br />
<br />
=== Technical Details ===<br />
Technically the creeper can still explode, if a player stands near it for about 27 minutes, but when it does explode, it will not do any damage to blocks or entities. If a defused creeper is ignited with a flint and steel, it will not move or chase the player and will explode after the 27 minutes noted above.<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Defuse Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Ender_Bolt_Shamir&diff=7205Metallurgy/Ender Bolt Shamir2021-05-12T20:13:14Z<p>Lue: Ender Bolt works on Netherite Swords</p>
<hr />
<div>{{ModuleInfobox|creator=Bloo, Sparks, and Special|name=Ender Bolt Shamir|requires=[[Metallurgy]]|type=Expansion|versions=1.13+|icon=Ender_bolt_shamir.png}}<br />
<br />
The Ender Bolt Shamir allows players to wither mobs from a distance.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Destruction<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Ender Bolt Shamir|inline=true}} Thorium<br />
|-<br />
!Valid Items<br />
|{{Stack|Wooden Sword|inline=true}} {{Stack|Stone Sword|inline=true}} {{Stack|Golden Sword|inline=true}} {{Stack|Iron Sword|inline=true}} {{Stack|Diamond Sword|inline=true}} {{Stack|Netherite Sword|inline=true}} {{Stack|Trident|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
Attacking a mob with an Ender Bolt weapon will cause the mob to wither. Once a mob is withered, it can pass the wither effect to nearby mobs, creating a chain reaction. Additionally, tridents thrown in the ground will pass the wither effect to nearby mobs.<br />
The chain effect cannot be passed to armor stands, players, or non-living entities.<br />
<br />
=== Technical Details ===<br />
Mobs within a 1.6 block radius around a Ender Bolt affected mob will be withered. A mob affected by Ender Bolt will gain the wither effect for 16 seconds, unless there are other affected mobs, in which they will pass it on to each other until one dies.<br />
<br />
== History ==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Ender Bolt released on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Ender Bolt Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Forterra_Shamir&diff=7204Metallurgy/Forterra Shamir2021-05-12T20:12:43Z<p>Lue: Forterra works on Netherite Pickaxes</p>
<hr />
<div>{{ModuleInfobox|name=Forterra Shamir|versions=1.13+|type=Expansion|creator=Bloo, Sparks, and Special|requires=[[Metallurgy]]|icon=Forterra_shamir.png}}<br />
<br />
The Forterra Shamir allows players to find bits of iron, gold, and redstone while mining stone.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Creation<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Forterra Shamir|inline=true}} Copper<br />
|-<br />
!Valid Items<br />
|{{Stack|Wooden Pickaxe|inline=true}} {{Stack|Stone Pickaxe|inline=true}} {{Stack|Golden Pickaxe|inline=true}} {{Stack|Iron Pickaxe|inline=true}} {{Stack|Diamond Pickaxe|inline=true}} {{Stack|Netherite Pickaxe|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
When mining stone with the enchanted pickaxe, there is a small chance it will drop also drop an iron nugget, gold nugget, or redstone dust. Cobblestone will still drop when mined, but the Forterra shamir will not work with a Silk Touch pickaxe. <br />
Forterra will not drop more than 1 resource for a single stone. E.g. if an iron nugget is dropped, a gold nugget or redstone dust cannot also drop.<br />
<br />
=== Technical Details ===<br />
There is about a 11.11% chance that an iron nugget will drop. There is about a 8.33% chance that a gold nugget will drop. There is about a 5.56% chance that a redstone dust will drop. <br />
<br />
<br />
== History ==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Forterra Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Gemini_Shamir&diff=7203Metallurgy/Gemini Shamir2021-05-12T20:12:08Z<p>Lue: Gemini works on Netherite Hoes</p>
<hr />
<div>{{ModuleInfobox|type=Expansion|creator=Bloo, Sparks, Special|requires=[[Metallurgy]]|versions=1.13+|name=Gemini Shamir|icon=Gemini_shamir.png}}<br />
<br />
The Gemini Shamir allows for animals to produce two offspring when bred.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Modification<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Gemini Shamir|inline=true}} Barimium<br />
|-<br />
!Valid Items<br />
|{{Stack|Wooden Hoe|inline=true}} {{Stack|Stone Hoe|inline=true}} {{Stack|Golden Hoe|inline=true}} {{Stack|Iron Hoe|inline=true}} {{Stack|Diamond Hoe|inline=true}} {{Stack|Netherite Hoe|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
When in the enchanted hoe is in the offhand, breeding animals will cause two babies to be produced, rather than a single baby animal. <br />
<br />
The following animals are supported: Bees, Chickens, Cows, Llamas, Mooshroom, Pigs, Rabbits, and Sheep.<br />
<br />
=== Technical Details ===<br />
The twin of a llama will always be a beige colored llama. The twin of a rabbit will always be a white colored rabbit. The twin of a sheep will always be a white sheep.<br />
<br />
== History ==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Gemini Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Hypexperia_Shamir&diff=7202Metallurgy/Hypexperia Shamir2021-05-12T20:11:28Z<p>Lue: Hypexperia works on Netherite tools and weapons</p>
<hr />
<div>{{ModuleInfobox|type=Expansion|name=Hypexperia Shamir|versions=1.13+|creator=Bloo, Sparks, and Special|requires=[[Metallurgy]]|icon=Hypexperia_shamir.png}}<br />
<br />
The Hypexperia Shamir allows players to gain more experience.<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Creation<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Hypexperia Shamir|inline=true}} Copper<br />
|-<br />
!Valid Items<br />
|{{Stack|Wooden Sword|inline=true}} {{Stack|Stone Sword|inline=true}} {{Stack|Golden Sword|inline=true}} {{Stack|Iron Sword|inline=true}} {{Stack|Diamond Sword|inline=true}} {{Stack|Netherite Sword|inline=true}} <br /> {{Stack|Wooden Pickaxe|inline=true}} {{Stack|Stone Pickaxe|inline=true}} {{Stack|Golden Pickaxe|inline=true}} {{Stack|Iron Pickaxe|inline=true}} {{Stack|Diamond Pickaxe|inline=true}} {{Stack|Netherite Pickaxe|inline=true}} <br /> {{Stack|Wooden Axe|inline=true}} {{Stack|Stone Axe|inline=true}} {{Stack|Golden Axe|inline=true}} {{Stack|Iron Axe|inline=true}} {{Stack|Diamond Axe|inline=true}} {{Stack|Netherite Axe|inline=true}} <br /> {{Stack|Wooden Shovel|inline=true}} {{Stack|Stone Shovel|inline=true}} {{Stack|Golden Shovel|inline=true}} {{Stack|Iron Shovel|inline=true}} {{Stack|Diamond Shovel|inline=true}} {{Stack|Netherite Shovel|inline=true}} <br /> {{Stack|Fishing Rod|inline=true}} <br />
|}<br />
=== Usage ===<br />
When holding a tool with the Hypexperia Shamir, any nearby experience orbs will become doubled in value. A particle and sound will play when an orb is doubled.<br />
<br />
<br />
== History ==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Hypexperia Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Template:Modules_List/Metallurgy&diff=7201Template:Modules List/Metallurgy2021-05-12T20:08:41Z<p>Lue: Add Celaro shamir to module list</p>
<hr />
<div>{{Navbox<br />
| name = Metallurgy<br />
| title = [[Metallurgy|Metallurgy Modules]]<br />
| state = {{{state|autocollapse}}}<br />
| navbar = off<br />
| listclass = hlist<br />
| group1 = Default Expansions<br />
| list1 =<br />
* ''[[Metallurgy/Arborenda Shamir|Arborenda]]''<br />
* ''[[Metallurgy/Conduction Shamir|Conduction]]''<br />
* ''[[Metallurgy/Defuse Shamir|Defuse]]''<br />
* ''[[Metallurgy/Ender Bolt Shamir|Ender Bolt]]''<br />
* ''[[Metallurgy/Forterra Shamir|Forterra]]''<br />
* ''[[Metallurgy/Gemini Shamir|Gemini]]''<br />
* ''[[Metallurgy/Hypexperia Shamir|Hypexperia]]''<br />
* ''[[Metallurgy/Levity Shamir|Levity]]''<br />
* ''[[Metallurgy/Musical Shamir|Musical]]''<br />
* ''[[Metallurgy/Sensus Shamir|Sensus]]''<br />
* ''[[Metallurgy/Spiraculum Shamir|Spiraculum]]''<br />
* ''[[Metallurgy/Tinker Shamir|Tinker]]''<br />
| group2 = Expansion Packs<br />
| list2 = <br />
* ''[[Metallurgy/Celaro Shamir|Celaro]]''<br />
* ''[[Metallurgy/Corripio Shamir|Corripio]]''<br />
* ''[[Metallurgy/Fulcio Shamir|Fulcio]]''<br />
* ''[[Metallurgy/Helious Shamir|Helious]]''<br />
* ''[[Metallurgy/Lumos Shamir|Lumos]]''<br />
* ''[[Metallurgy/Moneo Shamir|Moneo]]''<br />
* ''[[Metallurgy/Percurro Shamir|Percurro]]''<br />
}}</div>Luehttps://wiki.gm4.co/index.php?title=Metallurgy/Celaro_Shamir&diff=7200Metallurgy/Celaro Shamir2021-05-12T20:07:11Z<p>Lue: Document the Celaro Shamir</p>
<hr />
<div>{{ModuleInfobox|name=Celaro Shamir|type=Expansion|creator=Lue|versions=1.16+|requires=[[Metallurgy]], [[Desire Lines]]|icon=Metallurgy.png}}<br />
<br />
The Celaro Shamir counteracts the effects of [[Desire Lines]].<br />
<br />
== Features ==<br />
{| class="wikitable"<br />
|+Shamir Properties<br />
!Property<br />
|Suppression<br />
|-<br />
!Metal Band<br />
|{{Stack|gm4:Celaro Shamir|inline=true}} Aluminium<br />
|-<br />
!Valid Items<br />
|{{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} {{Stack|Netherite Boots|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
Wearing a set of boots with the Celaro Shamir will counteract the effects of [[Desire Lines]]. The player will no longer convert grass blocks into dirt or dirt blocks into coarse dirt.<br />
<br />
Additionally, if the player holds the sneak key within two-block high shrubbery (e.g. Tall Grass, Large Fern, Peony), they will be rendered invisible. For this to have any practical effect, the player will likely need to unequip most of their armor.<br />
<br />
<br />
== History ==<br />
{| class="wikitable"<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="3" |1.16<br />
|24 Apr 2021<br />
|Beta released on [[Public Server Sky]]<br />
|-<br />
|29 Apr 2021<br />
|Officially released Celaro Shamir<br />
|-<br />
|30 Apr 2021<br />
|Changed invisibility feature to activate on sneak only<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:Shamirs]]<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Module:Gm4RPSprite&diff=7199Module:Gm4RPSprite2021-05-12T19:58:33Z<p>Lue: Allow Celaro Shamir to render</p>
<hr />
<div>return {<br />
settings = {<br />
align = 'middle',<br />
classname = 'gm4-sprite',<br />
imagename = 'Gm4Sprite.png',<br />
sheetsize = 1024,<br />
size = 32,<br />
stylesheet = true,<br />
--version = 5,<br />
spriteSheet= "gm4"<br />
},<br />
sections = {<br />
{ name = 'Boots of Ostara', id = 1 },<br />
{ name = 'SCUBA Gear', id = 2 },<br />
{ name = 'Relocators', id = 3 },<br />
{ name = 'Heart Canisters', id = 4 },<br />
{ name = 'Lightning Rods', id = 5 },<br />
{ name = 'Tunnel Bores', id = 6 },<br />
{ name = 'Soul Glass', id = 7 },<br />
{ name = 'Master Crafting', id = 8 },<br />
{ name = 'Bat Grenades', id = 9 },<br />
{ name = 'Book Binders', id = 10 },<br />
{ name = 'Zauber Cauldrons', id = 11 },<br />
{ name = 'Mysterious Midnights', id = 12 },<br />
{ name = 'Sunken Treasure', id = 13 },<br />
{ name = 'Ambrosia', id = 14 },<br />
{ name = 'End Fishing', id = 15 },<br />
{ name = 'Metallurgy', id = 16 },<br />
{ name = 'Trapped Signs', id = 17 },<br />
{ name = 'Liquid Tanks', id = 18 },<br />
{ name = 'Orb of Ankou', id = 19 },<br />
{ name = 'PS6 Custom Trees', id = 20 },<br />
{ name = 'Everstone', id = 21 },<br />
{ name = 'Apple Trees', id = 22 },<br />
{ name = 'TNT Landmines', id = 23 },<br />
{ name = 'Sky Dimension', id = 24 }<br />
},<br />
ids = {<br />
['Boots of Ostara'] = {pos = 18, section = 1 },<br />
<br />
['Flippers'] = {pos = 19, section = 2 },<br />
['SCUBA Helmet'] = {pos = 20, section = 2 },<br />
['SCUBA Tank'] = {pos = 21, section = 2 },<br />
<br />
['Relocator'] = {pos = 81, section = 3 },<br />
['Relocated Compressor'] = {pos = 82, section = 3 },<br />
['Relocated Custom Crafter'] = {pos = 83, section = 3 },<br />
['Relocated Disassembler'] = {pos = 84, section = 3 },<br />
['Relocated Enchantment Extractor'] = {pos = 85, section = 3 },<br />
['Relocated Ender Hopper'] = {pos = 86, section = 3 },<br />
['Relocated Liquid Tank'] = {pos = 87, section = 3 },<br />
['Relocated Master Crafter'] = {pos = 88, section = 3 },<br />
['Relocated Smeltery'] = {pos = 89, section = 3 },<br />
['Relocated Tinkering Compressor'] = {pos = 90, section = 3 },<br />
['Relocated Teleportation Anchor'] = {pos = 91, section = 3 },<br />
['Relocated Teleportation Jammer'] = {pos = 92, section = 3 },<br />
<br />
['Heart Canister Tier 1'] = {pos = 22, section = 4 },<br />
['Heart Canister Tier 2'] = {pos = 23, section = 4 },<br />
<br />
['Lightning Rod'] = {pos = 25, section = 5 },<br />
['Charred Shell'] = {pos = 26, section = 5 },<br />
<br />
['Minecart with Piston'] = {pos = 32, section = 6 },<br />
<br />
['Soul Glass'] = {pos = 719, section = 7, spriteSheet = "inventory" },<br />
<br />
['Block of Charcoal'] = {pos = 3234, section = 8, spriteSheet = "inventory" },<br />
<br />
['Bat Leather'] = {pos = 27, section = 9 },<br />
<br />
['Enchanted Page'] = {pos = 3523, section = 10, spriteSheet = "inventory" },<br />
<br />
['Crystal of Resistance'] = {pos = 145, section = 11 },<br />
['Crystal of Fire Resistance'] = {pos = 146, section = 11 },<br />
['Crystal of Speed'] = {pos = 147, section = 11 },<br />
['Crystal of Regeneration'] = {pos = 148, section = 11 },<br />
['Wormhole in a Bottle'] = {pos = 149, section = 11 },<br />
<br />
['Zauber Swiftness Potion'] = {pos = 3462, section = 11, spriteSheet = "inventory" },<br />
['Zauber Healing Potion'] = {pos = 3452, section = 11, spriteSheet = "inventory" },<br />
['Zauber Harming Potion'] = {pos = 3451, section = 11, spriteSheet = "inventory" },<br />
['Zauber Poison Potion'] = {pos = 3457, section = 11, spriteSheet = "inventory" },<br />
['Zauber Regeneration Potion'] = {pos = 3458, section = 11, spriteSheet = "inventory" },<br />
['Zauber Strength Potion'] = {pos = 3461, section = 11, spriteSheet = "inventory" },<br />
['Zauber Leaping Potion'] = {pos = 3454, section = 11, spriteSheet = "inventory" },<br />
<br />
['Enchanted Prismarine Shard'] = {pos = 151, section = 11 },<br />
['Magic in a Bottle'] = {pos = 150, section = 11 },<br />
['Zauber Boots'] = {pos = 177, section = 11 },<br />
['Zauber Chestplate'] = {pos = 181, section = 11 },<br />
['Zauber Helmet'] = {pos = 185, section = 11 },<br />
['Zauber Leggings'] = {pos = 189, section = 11 },<br />
<br />
['Zauber Boots (Strength)'] = {pos = 177, section = 11 },<br />
['Zauber Boots (Health)'] = {pos = 178, section = 11 },<br />
['Zauber Boots (Knockback)'] = {pos = 179, section = 11 },<br />
['Zauber Boots (Speed)'] = {pos = 180, section = 11 },<br />
['Zauber Chestplate (Strength)'] = {pos = 181, section = 11 },<br />
['Zauber Chestplate (Health)'] = {pos = 182, section = 11 },<br />
['Zauber Chestplate (Knockback)'] = {pos = 183, section = 11 },<br />
['Zauber Chestplate (Speed)'] = {pos = 184, section = 11 },<br />
['Zauber Helmet (Strength)'] = {pos = 185, section = 11 },<br />
['Zauber Helmet (Health)'] = {pos = 186, section = 11 },<br />
['Zauber Helmet (Knockback)'] = {pos = 187, section = 11 },<br />
['Zauber Helmet (Speed)'] = {pos = 188, section = 11 },<br />
['Zauber Leggings (Knockback)'] = {pos = 189, section = 11 },<br />
['Zauber Leggings (Strength)'] = {pos = 190, section = 11 },<br />
['Zauber Leggings (Health)'] = {pos = 191, section = 11 },<br />
['Zauber Leggings (Speed)'] = {pos = 192, section = 11 },<br />
<br />
['Endermite Egg'] = {pos = 3191, section = 12, spriteSheet = "inventory" },<br />
<br />
['Message in a Bottle'] = {pos = 30, section = 13 },<br />
['Waders'] = {pos = 31, section = 13 },<br />
['Treasure Chest'] = {pos = 1239, section = 13, spriteSheet = "inventory" },<br />
<br />
['Larvae'] = {pos = 2378, section = 14, spriteSheet = "inventory" },<br />
['Honey-Glazed Beetroot'] = {pos = 3196, section = 14, spriteSheet = "inventory" },<br />
['Brim-Full Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Opened Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Slightly Filled Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Almost Empty Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Honey Bottle'] = {pos = 9, section = 14 },<br />
['Honey Bowl'] = {pos = 2398, section = 14, spriteSheet = "inventory" },<br />
['Beeswax'] = {pos = 10, section = 14 },<br />
['Honeycomb'] = {pos = 11, section = 14 },<br />
<br />
['Enderpuff'] = {pos = 24, section = 15 },<br />
<br />
['Thorianite Lump'] = {pos = 49, section = 16 },<br />
['Malachite Lump'] = {pos = 50, section = 16 },<br />
['Baryte Lump'] = {pos = 51, section = 16 },<br />
['Bauxite Lump'] = {pos = 52, section = 16 },<br />
['Slightly Damaged Obsidian'] = {pos = 3370, section = 16, spriteSheet = "inventory" },<br />
['Obsidian Cast (Aluminium Band)'] = {pos = 53, section = 16 },<br />
['Obsidian Cast (Barimium Band)'] = {pos = 54, section = 16 },<br />
['Obsidian Cast (Barium Band)'] = {pos = 55, section = 16 },<br />
['Obsidian Cast (Thorium Band)'] = {pos = 56, section = 16 },<br />
['Obsidian Cast (Copper Band)'] = {pos = 57, section = 16 },<br />
['Obsidian Cast (Thorium Brass Band)'] = {pos = 58, section = 16 },<br />
['Obsidian Cast (Mundane Band)'] = {pos = 59, section = 16 },<br />
['Obsidian Cast'] = {pos = 59, section = 16 },<br />
<br />
['Defuse Shamir'] = {pos = 53, section = 16 },<br />
['Levity Shamir'] = {pos = 53, section = 16 },<br />
['Helious Shamir'] = {pos = 53, section = 16 },<br />
['Moneo Shamir'] = {pos = 53, section = 16 },<br />
['Celaro Shamir'] = {pos = 53, section = 16 },<br />
['Gemini Shamir'] = {pos = 54, section = 16 },<br />
['Musical Shamir'] = {pos = 54, section = 16 },<br />
['Fulcio Shamir'] = {pos = 54, section = 16 },<br />
['Arborenda Shamir'] = {pos = 55, section = 16 },<br />
['Sensus Shamir'] = {pos = 55, section = 16 },<br />
['Conduction Shamir'] = {pos = 56, section = 16 },<br />
['Ender Bolt Shamir'] = {pos = 56, section = 16 },<br />
['Forterra Shamir'] = {pos = 57, section = 16 },<br />
['Hypexperia Shamir'] = {pos = 57, section = 16 },<br />
['Corripio Shamir'] = {pos = 57, section = 16 },<br />
['Spiraculum Shamir'] = {pos = 58, section = 16 },<br />
['Tinker Shamir'] = {pos = 58, section = 16 },<br />
['Lumos Shamir'] = {pos = 58, section = 16 },<br />
['Percurro Shamir'] = {pos = 58, section = 16 },<br />
<br />
['Trapped Acacia Sign'] = {pos = 209, section = 17 },<br />
['Trapped Birch Sign'] = {pos = 210, section = 17 },<br />
['Trapped Crimson Sign'] = {pos = 211, section = 17 },<br />
['Trapped Dark Oak Sign'] = {pos = 212, section = 17 },<br />
['Trapped Oak Sign'] = {pos = 213, section = 17 },<br />
['Trapped Spruce Sign'] = {pos = 214, section = 17 },<br />
['Trapped Jungle Sign'] = {pos = 215, section = 17 },<br />
['Trapped Warped Sign'] = {pos = 216, section = 17 },<br />
['Secret Trapped Acacia Sign'] = {pos = 217, section = 17 },<br />
['Secret Trapped Birch Sign'] = {pos = 218, section = 17 },<br />
['Secret Trapped Crimson Sign'] = {pos = 219, section = 17 },<br />
['Secret Trapped Dark Oak Sign'] = {pos = 220, section = 17 },<br />
['Secret Trapped Oak Sign'] = {pos = 221, section = 17 },<br />
['Secret Trapped Spruce Sign'] = {pos = 222, section = 17 },<br />
['Secret Trapped Jungle Sign'] = {pos = 223, section = 17 },<br />
['Secret Trapped Warped Sign'] = {pos = 224, section = 17 },<br />
<br />
['Trapped Acacia Sign'] = {pos = 2396, section = 17 },<br />
['Trapped Birch Sign'] = {pos = 2393, section = 17 },<br />
['Trapped Crimson Sign'] = {pos = 2397, section = 17 },<br />
['Trapped Dark Oak Sign'] = {pos = 2397, section = 17 },<br />
['Trapped Oak Sign'] = {pos = 3389, section = 17 },<br />
['Trapped Spruce Sign'] = {pos = 2394, section = 17 },<br />
['Trapped Jungle Sign'] = {pos = 2395, section = 17 },<br />
['Trapped Warped Sign'] = {pos = 2395, section = 17 },<br />
<br />
['Invisibility Potion Liquid'] = {pos = 193, section = 18 },<br />
['Leaping Potion Liquid'] = {pos = 194, section = 18 },<br />
['Strong Leaping Potion Liquid'] = {pos = 194, section = 18 },<br />
['Zauber Leaping Potion Liquid'] = {pos = 194, section = 18 },<br />
['Fire Resistance Potion Liquid'] = {pos = 195, section = 18 },<br />
['Strength Potion Liquid'] = {pos = 196, section = 18 },<br />
['Strong Strength Potion Liquid'] = {pos = 196, section = 18 },<br />
['Zauber Strength Potion Liquid'] = {pos = 196, section = 18 },<br />
['Weakness Potion Liquid'] = {pos = 197, section = 18 },<br />
['Swiftness Potion Liquid'] = {pos = 198, section = 18 },<br />
['Strong Swiftness Potion Liquid'] = {pos = 198, section = 18 },<br />
['Zauber Swiftness Potion Liquid'] = {pos = 198, section = 18 },<br />
['Slowness Potion Liquid'] = {pos = 199, section = 18 },<br />
['Strong Slowness Potion Liquid'] = {pos = 199, section = 18 },<br />
['Harming Potion Liquid'] = {pos = 200, section = 18 },<br />
['Strong Harming Potion Liquid'] = {pos = 200, section = 18 },<br />
['Zauber Harming Potion Liquid'] = {pos = 200, section = 18 },<br />
['Floating Potion Liquid'] = {pos = 201, section = 18 },<br />
['Beetroot Soup Liquid'] = {pos = 202, section = 18 },<br />
['Water Breathing Potion Liquid'] = {pos = 203, section = 18 },<br />
['Experience Liquid'] = {pos = 204, section = 18 },<br />
['Honey Liquid'] = {pos = 205, section = 18 },<br />
['Milk Liquid'] = {pos = 206, section = 18 },<br />
['Lava Liquid'] = {pos = 207, section = 18 },<br />
['Water Liquid'] = {pos = 208, section = 18 },<br />
['Mushroom Stew Liquid'] = {pos = 225, section = 18 },<br />
['Rabbit Stew Liquid'] = {pos = 226, section = 18 },<br />
['Healing Potion Liquid'] = {pos = 227, section = 18 },<br />
['Strong Healing Potion Liquid'] = {pos = 227, section = 18 },<br />
['Zauber Healing Potion Liquid'] = {pos = 227, section = 18 },<br />
['Luck Potion Liquid'] = {pos = 228, section = 18 },<br />
['Night Vision Potion Liquid'] = {pos = 229, section = 18 },<br />
['Poison Potion Liquid'] = {pos = 230, section = 18 },<br />
['Strong Poison Potion Liquid'] = {pos = 230, section = 18 },<br />
['Zauber Poison Potion Liquid'] = {pos = 230, section = 18 },<br />
['Regeneration Potion Liquid'] = {pos = 231, section = 18 },<br />
['Strong Regeneration Potion Liquid'] = {pos = 231, section = 18 },<br />
['Zauber Regeneration Potion Liquid'] = {pos = 231, section = 18 },<br />
['Slow Falling Potion Liquid'] = {pos = 232, section = 18 },<br />
['Turtle Master Potion Liquid'] = {pos = 233, section = 18 },<br />
['Strong Turtle Master Potion Liquid'] = {pos = 233, section = 18 },<br />
['Wormhole Liquid'] = {pos = 234, section = 18 },<br />
['Potion of Floating'] = {pos = 161, section = 18 },<br />
<br />
['Orb of Ankou (Empty)'] = {pos = 257, section = 19 },<br />
['Orb of Ankou'] = {pos = 257, section = 19 },<br />
<br />
['Soul Shard'] = {pos = 274, section = 19 },<br />
['Aggressive Soul Shard'] = {pos = 274, section = 19 },<br />
['Agile Soul Shard'] = {pos = 275, section = 19 },<br />
['Anchoring Soul Shard'] = {pos = 276, section = 19 },<br />
['Bargaining Soul Shard'] = {pos = 277, section = 19 },<br />
['Bashing Soul Shard'] = {pos = 278, section = 19 },<br />
['Blasting Soul Shard'] = {pos = 279, section = 19 },<br />
['Blinding Soul Shard'] = {pos = 280, section = 19 },<br />
['Bounding Soul Shard'] = {pos = 281, section = 19 },<br />
['Bubbly Soul Shard'] = {pos = 282, section = 19 },<br />
['Conjuring Soul Shard'] = {pos = 283, section = 19 },<br />
['Depriving Soul Shard'] = {pos = 284, section = 19 },<br />
['Draining Soul Shard'] = {pos = 285, section = 19 },<br />
['Enduring Soul Shard'] = {pos = 286, section = 19 },<br />
['Expeditious Soul Shard'] = {pos = 287, section = 19 },<br />
['Feathery Soul Shard'] = {pos = 288, section = 19 },<br />
['Freezing Soul Shard'] = {pos = 305, section = 19 },<br />
['Gazing Soul Shard'] = {pos = 306, section = 19 },<br />
['Gliding Soul Shard'] = {pos = 307, section = 19 },<br />
['Hawkeye Soul Shard'] = {pos = 308, section = 19 },<br />
['Incombustible Soul Shard'] = {pos = 309, section = 19 },<br />
['Lifeless Soul Shard'] = {pos = 310, section = 19 },<br />
['Neutralizing Soul Shard'] = {pos = 311, section = 19 },<br />
['Phasing Soul Shard'] = {pos = 312, section = 19 },<br />
['Pricking Soul Shard'] = {pos = 313, section = 19 },<br />
['Retreating Soul Shard'] = {pos = 314, section = 19 },<br />
['Rushing Soul Shard'] = {pos = 315, section = 19 },<br />
['Scaling Soul Shard'] = {pos = 316, section = 19 },<br />
['Soaring Soul Shard'] = {pos = 317, section = 19 },<br />
['Striding Soul Shard'] = {pos = 318, section = 19 },<br />
['Synergetic Soul Shard'] = {pos = 319, section = 19 },<br />
['Vanishing Soul Shard'] = {pos = 320, section = 19 },<br />
['Venomous Soul Shard'] = {pos = 337, section = 19 },<br />
['Volatile Soul Shard'] = {pos = 338, section = 19 },<br />
['Withering Soul Shard'] = {pos = 339, section = 19 },<br />
<br />
['Soul Essence'] = {pos = 258, section = 19 },<br />
['Aggressive Soul Essence'] = {pos = 259, section = 19 },<br />
['Agile Soul Essence'] = {pos = 260, section = 19 },<br />
['Anchoring Soul Essence'] = {pos = 261, section = 19 },<br />
['Bargaining Soul Essence'] = {pos = 262, section = 19 },<br />
['Bashing Soul Essence'] = {pos = 263, section = 19 },<br />
['Blasting Soul Essence'] = {pos = 264, section = 19 },<br />
['Blinding Soul Essence'] = {pos = 265, section = 19 },<br />
['Bounding Soul Essence'] = {pos = 266, section = 19 },<br />
['Bubbly Soul Essence'] = {pos = 267, section = 19 },<br />
['Conjuring Soul Essence'] = {pos = 268, section = 19 },<br />
['Depriving Soul Essence'] = {pos = 269, section = 19 },<br />
['Draining Soul Essence'] = {pos = 270, section = 19 },<br />
['Enduring Soul Essence'] = {pos = 271, section = 19 },<br />
['Expeditious Soul Essence'] = {pos = 272, section = 19 },<br />
['Feathery Soul Essence'] = {pos = 273, section = 19 },<br />
['Freezing Soul Essence'] = {pos = 289, section = 19 },<br />
['Gazing Soul Essence'] = {pos = 290, section = 19 },<br />
['Gliding Soul Essence'] = {pos = 291, section = 19 },<br />
['Hawkeye Soul Essence'] = {pos = 292, section = 19 },<br />
['Incombustible Soul Essence'] = {pos = 293, section = 19 },<br />
['Lifeless Soul Essence'] = {pos = 294, section = 19 },<br />
['Neutralizing Soul Essence'] = {pos = 295, section = 19 },<br />
['Phasing Soul Essence'] = {pos = 296, section = 19 },<br />
['Pricking Soul Essence'] = {pos = 297, section = 19 },<br />
['Retreating Soul Essence'] = {pos = 298, section = 19 },<br />
['Rushing Soul Essence'] = {pos = 299, section = 19 },<br />
['Scaling Soul Essence'] = {pos = 300, section = 19 },<br />
['Soaring Soul Essence'] = {pos = 301, section = 19 },<br />
['Striding Soul Essence'] = {pos = 302, section = 19 },<br />
['Synergetic Soul Essence'] = {pos = 303, section = 19 },<br />
['Vanishing Soul Essence'] = {pos = 304, section = 19 },<br />
['Venomous Soul Essence'] = {pos = 321, section = 19 },<br />
['Volatile Soul Essence'] = {pos = 322, section = 19 },<br />
['Withering Soul Essence'] = {pos = 323, section = 19 },<br />
<br />
['Aspen Sapling'] = {pos = 241, section = 20 },<br />
['Basswood Sapling'] = {pos = 242, section = 20 },<br />
['Black Locust Sapling'] = {pos = 243, section = 20 },<br />
['Black Maple Sapling'] = {pos = 244, section = 20 },<br />
['Cork Oak Sapling'] = {pos = 245, section = 20 },<br />
['Dawn Redwood Sapling'] = {pos = 246, section = 20 },<br />
['Elm Sapling'] = {pos = 247, section = 20 },<br />
['Hawthorn Sapling'] = {pos = 248, section = 20 },<br />
['Japanese Black Pine Sapling'] = {pos = 249, section = 20 },<br />
['Kapok Sapling'] = {pos = 250, section = 20 },<br />
['Longleaf Pine Sapling'] = {pos = 251, section = 20 },<br />
['Pine Sapling'] = {pos = 252, section = 20 },<br />
['Scots Pine Sapling'] = {pos = 253, section = 20 },<br />
['Swamp Tupelo Sapling'] = {pos = 254, section = 20 },<br />
['Tamarind Sapling'] = {pos = 255, section = 20 },<br />
<br />
['Everstone'] = {pos = 28, section = 21 },<br />
<br />
['Apple Tree Sapling'] = {pos = 29, section = 22 },<br />
<br />
['Landmine'] = {pos = 113, section = 23 },<br />
['Landmine (Crafting Table)'] = {pos = 114, section = 23 },<br />
['Landmine (Dirt)'] = {pos = 115, section = 23 },<br />
['Landmine (Grass Block)'] = {pos = 116, section = 23 },<br />
['Landmine (Netherrack)'] = {pos = 117, section = 23 },<br />
['Landmine (Stone Bricks)'] = {pos = 118, section = 23 },<br />
['Landmine (Stone)'] = {pos = 119, section = 23 },<br />
['Landmine (Invisible)'] = {pos = 120, section = 23 },<br />
['Soft Defuser'] = {pos = 121, section = 23 },<br />
<br />
['Aetherpuff'] = {pos = 625, section = 24},<br />
['Netherite Damascus Billet'] = {pos = 627, section = 24 },<br />
['Phantom Bait'] = {pos = 626, section = 24 },<br />
['Stardust'] = {pos = 629, section = 24 },<br />
['Starlit Ender Pearl'] = {pos = 628, section = 24 },<br />
},<br />
}</div>Luehttps://wiki.gm4.co/index.php?title=Module:Gm4Sprite/Aliases&diff=7198Module:Gm4Sprite/Aliases2021-05-12T19:57:15Z<p>Lue: Allow Celaro Shamir to render</p>
<hr />
<div>local aliases = {<br />
<br />
'Bat Grenades',<br />
['Bat Leather'] = { name = 'Bat Leather', text = '&o&5Would make for a very strange,/very tiny jacket' },<br />
<br />
'Book Binders',<br />
['Enchanted Page'] = { title = '&bEnchanted Page', name = 'Enchanted Page', enchanted = "true"},<br />
<br />
'Boots of Ostara',<br />
['Boots of Ostara'] = { name = 'Boots of Ostara', text = '&o&5Brings Abundance Beneath You!'},<br />
<br />
'Heart Canisters',<br />
['Heart Canister Tier 1'] = { title = '&eHeart Canister', name = 'Heart Canister Tier 1', text = '&5Tier 1' },<br />
['Heart Canister Tier 2'] = { title = '&eHeart Canister', name = 'Heart Canister Tier 2', text = '&5Tier 2' },<br />
<br />
'Lightning Rods',<br />
['Lightning Rod'] = { title = '&bLightning Rod', name = 'Lightning Rod', text = '&o&5Throw for boom!', enchanted = "true"},<br />
<br />
<br />
'Liquid Tanks - Standard Liquids',<br />
['Beetroot Soup Liquid'] = { title = 'Beetroot Soup', name = 'Beetroot Soup Liquid' },<br />
['Experience Liquid'] = { title = 'Experience', name = 'Experience Liquid' },<br />
['Honey Liquid'] = { title = 'Honey', name = 'Honey Liquid' },<br />
['Lava Liquid'] = { title = 'Lava', name = 'Lava Liquid' },<br />
['Milk Liquid'] = { title = 'Milk', name = 'Milk Liquid' },<br />
['Mushroom Stew Liquid'] = { title = 'Mushroom Stew', name = 'Mushroom Stew Liquid' },<br />
['Rabbit Stew Liquid'] = { title = 'Rabbit Stew', name = 'Rabbit Stew Liquid' },<br />
['Water Liquid'] = { title = 'Water', name = 'Water Liquid' },<br />
<br />
'Liquid Tanks - Potion Liquids',<br />
['Regeneration Potion Liquid'] = { title = 'Regeneration', name = 'Regeneration Potion Liquid' },<br />
['Strong Regeneration Potion Liquid'] = { title = 'Regeneration II', name = 'Strong Regeneration Potion Liquid' },<br />
['Healing Potion Liquid'] = { title = 'Instant Health', name = 'Healing Potion Liquid' },<br />
['Strong Healing Potion Liquid'] = { title = 'Instant Health II', name = 'Strong Healing Potion Liquid' },<br />
['Strength Potion Liquid'] = { title = 'Strength', name = 'Strength Potion Liquid' },<br />
['Strong Strength Potion Liquid'] = { title = 'Strength II', name = 'Strong Strength Potion Liquid' },<br />
['Fire Resistance Potion Liquid'] = { title = 'Fire Resistance', name = 'Fire Resistance Potion Liquid' },<br />
['Poison Potion Liquid'] = { title = 'Poison', name = 'Poison Potion Liquid' },<br />
['Strong Poison Potion Liquid'] = { title = 'Poison II', name = 'Strong Poison Potion Liquid' },<br />
['Leaping Potion Liquid'] = { title = 'Jump Boost', name = 'Leaping Potion Liquid' },<br />
['Strong Leaping Potion Liquid'] = { title = 'Jump Boost II', name = 'Strong Leaping Potion Liquid' },<br />
['Invisibility Potion Liquid'] = { title = 'Invisibility', name = 'Invisibility Potion Liquid' },<br />
['Harming Potion Liquid'] = { title = 'Instant Damage', name = 'Harming Potion Liquid' },<br />
['Strong Harming Potion Liquid'] = { title = 'Instant Damage II', name = 'Strong Harming Potion Liquid' },<br />
['Night Vision Potion Liquid'] = { title = 'Night Vision', name = 'Night Vision Potion Liquid' },<br />
['Weakness Potion Liquid'] = { title = 'Weakness', name = 'Weakness Potion Liquid' },<br />
['Slowness Potion Liquid'] = { title = 'Slowness', name = 'Slowness Potion Liquid' },<br />
['Strong Slowness Potion Liquid'] = { title = 'Slowness IV', name = 'Strong Slowness Potion Liquid' },<br />
['Swiftness Potion Liquid'] = { title = 'Speed', name = 'Swiftness Potion Liquid' },<br />
['Strong Swiftness Potion Liquid'] = { title = 'Speed II', name = 'Strong Swiftness Potion Liquid' },<br />
['Water Breathing Potion Liquid'] = { title = 'Water Breathing', name = 'Water Breathing Potion Liquid' },<br />
['Floating Potion Liquid'] = { title = 'Levitation', name = 'Floating Potion Liquid' },<br />
['Potion of Floating'] = { name = 'Potion of Floating', text = '&9Levitation (0:15)', enchanted = "true" },<br />
<br />
'Liquid Tanks - Zauber Liquids',<br />
['Zauber Strength Liquid'] = {title = 'Strength IV', name = 'Zauber Strength Liquid' },<br />
['Zauber Regeneration Liquid'] = {title = 'Regeneration IV/Speed III', name = 'Zauber Regeneration Liquid' },<br />
['Zauber Swiftness Liquid'] = {title = 'Speed IV/Weakness IV', name = 'Zauber Swiftness Liquid' },<br />
['Zauber Healing Liquid'] = {title = 'Instant Healing IV/Nausea', name = 'Zauber Healing Liquid' },<br />
['Zauber Poison Liquid'] = {title = 'Poison IV', name = 'Zauber Poison Liquid' },<br />
['Zauber Leaping Liquid'] = {title = 'Jump Boost IV', name = 'Zauber Strength Liquid' },<br />
['Zauber Harming Liquid'] = {title = 'Instant Damage IV', name = 'Zauber Harming Liquid' },<br />
['Wormhole Liquid'] = {title = 'Wormhole', name = 'Wormhole Liquid' },<br />
<br />
'Metallurgy - Ores',<br />
['Baryte Lump'] = { name = 'Baryte Lump', text = '&7Contains &fBarium' },<br />
['Bauxite Lump'] = { name = 'Bauxite Lump', text = '&7Contains &cAluminium' },<br />
['Malachite Lump'] = { name = 'Malachite Lump', text = '&7Contains &6Copper' },<br />
['Thorianite Lump'] = { name = 'Thorianite Lump', text = '&7Contains &8Thorium' },<br />
<br />
'Orb of Ankou',<br />
['Orb of Ankou (Empty)'] = { title = '&bOrb of Ankou', name = 'Orb of Ankou (Empty)', text = '&7&oEmpty', enchanted = "true" },<br />
['Soul Essence'] = { name = 'Soul Essence', enchanted = "true" },<br />
['Soul Shard'] = { name = 'Soul Shard', text = '/&7When in Off Hand:/&c-20% Attack Damage', enchanted = "true" },<br />
<br />
'SCUBA Gear',<br />
['SCUBA Helmet'] = { title = '&eSCUBA Helmet', name = 'SCUBA Helmet', text = '/&7When on head:/&c-0.5 Attack Speed/&9+2 Armour' },<br />
['SCUBA Tank'] = { name = 'SCUBA Tank', text = '/&7When on chest:/&9+4 Armour/&c-0.01 Movement Speed' },<br />
['Flippers'] = { name = 'Flippers', text = '/&7When on feet:/&9+1 Armour/&c-0.04 Movement Speed' },<br />
<br />
'Sky Dimension',<br />
['Aetherpuff'] = { title = '&eAetherpuff', name = 'Aetherpuff' },<br />
['Sky Lens'] = { title = '&bSky Lens', name = 'Sky Lens', enchanted = "true" },<br />
['Stardust'] = { title = '&bStardust', name = 'Stardust', enchanted = "true" },<br />
['Starlit Ender Pearl'] = { title = '&bStarlit Ender Pearl', name = 'Starlit Ender Pearl', enchanted = "true" },<br />
<br />
'Soul Glass',<br />
['Soul Glass'] = { name = 'Soul Glass', title = '&bSoul Glass', enchanted = "true" },<br />
<br />
'Sunken Treasure',<br />
['Audrey 1'] = { name = 'Message in a Bottle', text = 'Dearest Audrey, I drank all my beer'},<br />
['Audrey 2'] = { name = 'Message in a Bottle', text = 'Dearest Audrey, My Boat was/sunk by a lily-pad and now I\'m/stuck on this island.'},<br />
<br />
<br />
['Waders'] = { title = '&bWaders', name = 'Waders', text = '&7Depth Strider 1//When on feet:/&9+1 Armour'},<br />
['Treasure Chest'] = { name = 'Treasure Chest' },<br />
<br />
'Zauber Cauldrons',<br />
['Enchanted Prismarine Shard'] = { title = '&bEnchanted Prismarine Shard', name = 'Enchanted Prismarine Shard', enchanted = "true" },<br />
['Magic in a Bottle'] = { title = '&bMagic in a Bottle', name = 'Magic in a Bottle', enchanted = "true" },<br />
['Wormhole in a Bottle'] = { title = '&bWormhole in a Bottle', name = 'Wormhole in a Bottle', enchanted = "true" },<br />
['Zauber Swiftness Potion'] = { title = 'Potion of Swiftness', name = 'Zauber Swiftness Potion', text = '&9Speed IV (3:20)/&cWeakness IV (6:00)//&5When Applied:/&9+80% Speed/-16% Attack Damage', enchanted = "true" },<br />
['Zauber Healing Potion'] = { title = 'Potion of Healing', name = 'Zauber Healing Potion', text = '&9Instant Health IV/&cNausea (0:08)', enchanted = "true" },<br />
['Zauber Harming Potion'] = { title = 'Potion of Harming', name = 'Zauber Harming Potion', text = '&cInstant Damage IV', enchanted = "true" },<br />
['Zauber Poison Potion'] = { title = 'Potion of Poison', name = 'Zauber Poison Potion', text = '&cPoison IV (0:32)', enchanted = "true" },<br />
['Zauber Regeneration Potion'] = { title = 'Potion of Regeneration', name = 'Zauber Regeneration Potion', text = '&9Regeneration IV (0:22)/Speed III (0:16)', enchanted = "true" },<br />
['Zauber Strength Potion'] = { title = 'Potion of Strength', name = 'Zauber Strength Potion', text = '&9Strength IV (1:30)//&5When Applied:/&9+12 Attack Damage', enchanted = "true" },<br />
['Zauber Leaping Potion'] = { title = 'Potion of Leaping', name = 'Zauber Leaping Potion', text = '&9Jump Boost IV (1:30)', enchanted = "true" },<br />
['Zauber Swiftness Soulution'] = { title = 'Soulution of Swiftness', name = 'Zauber Swiftness Potion', text = '&79&#47;9 Sips/&9Speed IV (3:20)/&cWeakness IV (6:00)//&5When Applied:/&9+80% Speed/-16% Attack Damage', enchanted = "true" },<br />
['Zauber Healing Soulution'] = { title = 'Soulution of Healing', name = 'Zauber Healing Potion', text = '&79&#47;9 Sips/&9Instant Health IV/&cNausea (0:08)', enchanted = "true" },<br />
['Zauber Harming Soulution'] = { title = 'Soulution of Harming', name = 'Zauber Harming Potion', text = '&79&#47;9 Sips/&cInstant Damage IV', enchanted = "true" },<br />
['Zauber Poison Soulution'] = { title = 'Soulution of Poison', name = 'Zauber Poison Potion', text = '&79&#47;9 Sips/&cPoison IV (0:32)', enchanted = "true" },<br />
['Zauber Regeneration Soulution'] = { title = 'Soulution of Regeneration', name = 'Zauber Regeneration Potion', text = '&79&#47;9 Sips/&9Regeneration IV (0:22)/Speed III (0:16)', enchanted = "true" },<br />
['Zauber Strength Soulution'] = { title = 'Soulution of Strength', name = 'Zauber Strength Potion', text = '&79&#47;9 Sips/&9Strength IV (1:30)//&5When Applied:/&9+12 Attack Damage', enchanted = "true" },<br />
['Zauber Leaping Soulution'] = { title = 'Soulution of Leaping', name = 'Zauber Leaping Potion', text = '&79&#47;9 Sips/&9Jump Boost IV (1:30)', enchanted = "true" },<br />
<br />
'TNT Landmines',<br />
['Landmine (Invisible)'] = { title = '&eLandmine', name = 'Landmine (Invisible)', text = '&o&5Drop to Use/Invisible' },<br />
['Soft Defuser'] = { name = 'Soft Defuser', text = '&o&5Drop to Use' },<br />
}<br />
<br />
local yellowTooltips = {<br />
'Enderpuff',<br />
'Crystal of Fire Resistance',<br />
'Crystal of Regeneration',<br />
'Crystal of Resistance',<br />
'Crystal of Speed',<br />
'Relocator',<br />
'Landmine'<br />
}<br />
<br />
for _, name in ipairs ( yellowTooltips ) do<br />
aliases[name] = { title = '&e', name = name }<br />
end<br />
<br />
-- Relocated Blocks<br />
local relocatedBlocks = {<br />
{ 'Compressor' , 'Block Compressor' },<br />
{ 'Custom Crafter' , },<br />
{ 'Disassembler' , },<br />
{ 'Enchantment Extractor' , },<br />
{ 'Ender Hopper' , },<br />
{ 'Liquid Tank' , 'Empty Tank' },<br />
{ 'Master Crafter' , 'Mastercraftman\'s Bench' },<br />
{ 'Smeltery' , },<br />
{ 'Tinkering Compressor' , },<br />
{ 'Teleportation Jammer' , },<br />
{ 'Teleportation Anchor' , }<br />
}<br />
<br />
for _, block in ipairs( relocatedBlocks ) do<br />
local name = 'Relocated ' .. block[1]<br />
local title = '&b' .. block[1]<br />
if block[2] ~= nil then<br />
title = '&b' .. block[2]<br />
end<br />
aliases[name] = { title = title, name = name, text = '&o&eRelocator' }<br />
end<br />
<br />
<br />
-- Metallurgy<br />
-- Obsidian Casts<br />
local bandFormat = {<br />
Aluminium = 'c',<br />
Barimium = 'd',<br />
Barium = 'f',<br />
Copper = '6',<br />
Thorium = '8',<br />
Thorium_Brass = '2',<br />
}<br />
<br />
local obsidianCasts = {<br />
'Aluminium',<br />
'Barium',<br />
'Barimium',<br />
'Copper',<br />
'Thorium',<br />
'Thorium Brass',<br />
}<br />
<br />
for _, cast in ipairs ( obsidianCasts ) do<br />
local name = 'Obsidian Cast (' .. cast .. ' Band)'<br />
local bandName = cast<br />
if bandName == "Thorium Brass" then<br />
bandName = "Thorium_Brass"<br />
end<br />
local band = '&' .. bandFormat[bandName] .. cast .. ' Band'<br />
aliases[name] = { title = '&eObsidian Cast', name = name , text = band }<br />
end<br />
<br />
-- Shamirs<br />
local shamirs = { <br />
{ 'Arborenda', 'Barium'},<br />
{ 'Conduction', 'Thorium'},<br />
{ 'Defuse', 'Aluminium'},<br />
{ 'Ender Bolt', 'Thorium'},<br />
{ 'Forterra', 'Copper'},<br />
{ 'Gemini', 'Barimium'},<br />
{ 'Hypexperia', 'Copper'},<br />
{ 'Levity', 'Aluminium'},<br />
{ 'Musical', 'Barimium'},<br />
{ 'Sensus', 'Barium'},<br />
{ 'Spiraculum', 'Thorium Brass'},<br />
{ 'Tinker', 'Thorium Brass'},<br />
{ 'Corripio', 'Copper'},<br />
{ 'Fulcio', 'Barimium'},<br />
{ 'Helious', 'Aluminium'},<br />
{ 'Lumos', 'Thorium Brass'},<br />
{ 'Moneo', 'Aluminium'},<br />
{ 'Percurro', 'Thorium Brass'},<br />
{ 'Celaro', 'Aluminium'},<br />
}<br />
<br />
for _, shamir in ipairs( shamirs ) do<br />
local name = shamir[1] .. ' Shamir'<br />
local bandName = shamir[2]<br />
if bandName == "Thorium Brass" then<br />
bandName = "Thorium_Brass"<br />
end<br />
local band = '&' .. bandFormat[bandName] .. shamir[2] .. ' Band'<br />
local shamirName = shamir[1]<br />
aliases[name] = { title = '&eObsidian Cast', name = name, text = band .. '/&bShamir/&7' .. shamirName }<br />
end<br />
<br />
<br />
<br />
-- Orb of Ankou<br />
local pneumas = {<br />
'Aggressive',<br />
'Agile',<br />
'Anchoring',<br />
'Bargaining',<br />
'Bashing',<br />
'Blasting',<br />
'Blinding',<br />
'Bounding',<br />
'Bubbly',<br />
'Conjuring',<br />
'Depriving',<br />
'Draining',<br />
'Enduring',<br />
'Expeditious',<br />
'Feathery',<br />
'Freezing',<br />
'Gazing',<br />
'Gliding',<br />
'Hawkeye',<br />
'Incombustible',<br />
'Lifeless',<br />
'Neutralizing',<br />
'Phasing',<br />
'Pricking',<br />
'Retreating',<br />
'Rushing',<br />
'Scaling',<br />
'Soaring',<br />
'Striding',<br />
'Synergetic',<br />
'Vanishing',<br />
'Venomous',<br />
'Volatile',<br />
'Withering',<br />
}<br />
<br />
-- Create Soul Shards<br />
local preLore = {<br />
{'Pricking', '&7Thorns V' },<br />
}<br />
<br />
local preAttackDamageText = {<br />
{'Enduring', '&9+8 Max Health/&c-20% Speed' },<br />
{'Soaring', '&c-20% Max Health' },<br />
{'Bashing', '&c-40% Attack Speed' }<br />
}<br />
<br />
local postAttackDamageText = {<br />
{'Anchoring', '&9+0.9 Knockback Resistance' },<br />
{'Bashing', '&9+70% Attack Damage' }<br />
}<br />
<br />
for _, shard in ipairs( pneumas ) do<br />
local name = shard .. ' Soul Shard'<br />
local combinedText = '&9' .. shard .. '//&7When in Off Hand:'<br />
<br />
for _, shard2 in ipairs( preLore ) do<br />
if shard == shard2[1] then<br />
combinedText = shard2[2] .. '/' .. combinedText<br />
end<br />
end<br />
<br />
for _, shard2 in ipairs( preAttackDamageText ) do<br />
if shard == shard2[1] then<br />
combinedText = combinedText .. '/' .. shard2[2]<br />
end<br />
end<br />
<br />
combinedText = combinedText .. '/&c-20% Attack Damage'<br />
<br />
for _, shard2 in ipairs( postAttackDamageText ) do<br />
if shard == shard2[1] then<br />
combinedText = combinedText .. '/' .. shard2[2]<br />
end<br />
end<br />
<br />
aliases[name] = { title = 'Soul Shard', name = name, text = combinedText, enchanted = "true" } <br />
end<br />
<br />
<br />
-- Create Soul Essences<br />
for _, pneuma in ipairs( pneumas ) do<br />
local name = pneuma .. ' Soul Essence'<br />
aliases[name] = { title = 'Soul Essence', name = name, text = '&9' .. pneuma }<br />
end<br />
<br />
-- Create Single Pneuma Orbs of Ankou<br />
for _, pneuma in ipairs( pneumas ) do<br />
local name = 'Orb of Ankou (' .. pneuma .. ')'<br />
local combinedText = '&dPneumas:/&9' .. pneuma .. '//&7When in Off Hand:'<br />
<br />
for _, pneuma2 in ipairs( preLore ) do<br />
if pneuma == pneuma2[1] then<br />
combinedText = pneuma2[2] .. '/' .. combinedText<br />
end<br />
end<br />
<br />
for _, pneuma2 in ipairs( preAttackDamageText ) do<br />
if pneuma == pneuma2[1] then<br />
combinedText = combinedText .. '/' .. pneuma2[2]<br />
end<br />
end<br />
<br />
combinedText = combinedText .. '/&c-20% Attack Damage'<br />
<br />
for _, pneuma2 in ipairs( postAttackDamageText ) do<br />
if pneuma == pneuma2[1] then<br />
combinedText = combinedText .. '/' .. pneuma2[2]<br />
end<br />
end<br />
aliases[name] = { title = '&bOrb of Ankou', name = name, text = combinedText, enchanted = "true" }<br />
end<br />
<br />
<br />
-- Zauber<br />
-- Armour Pieces<br />
local armourPiece = {<br />
{ 'Helmet', 3, 3 },<br />
{ 'Chestplate', 7, 3 },<br />
{ 'Leggings', 5, 3 },<br />
{ 'Boots', 2, 3 }<br />
}<br />
<br />
-- Armour Buffs<br />
local armourBuff = {<br />
'Health',<br />
'Knockback',<br />
'Speed',<br />
'Strength'<br />
}<br />
<br />
for _, armourProps in ipairs ( armourPiece ) do<br />
<br />
local aliasName = 'Zauber ' .. armourProps[1]<br />
local aliasTitle = 'Golden ' .. armourProps[1]<br />
<br />
local armourSlotText = '&9+25% Magic//&7When on '<br />
<br />
if armourProps[1] == 'Helmet' then<br />
armourSlotText = armourSlotText .. 'head'<br />
elseif armourProps[1] == 'Chestplate' then<br />
armourSlotText = armourSlotText .. 'body'<br />
elseif armourProps[1] == 'Leggings' then<br />
armourSlotText = armourSlotText .. 'legs'<br />
else<br />
armourSlotText = armourSlotText .. 'feet'<br />
end<br />
<br />
armourSlotText = armourSlotText .. ':/&9'<br />
<br />
-- Plain Zauber Armour<br />
aliases[aliasName] = { title = aliasTitle, name = aliasName, text = armourSlotText .. '+' .. armourProps[3] .. ' Armour Toughness/+' .. armourProps[2] .. ' Armour' }<br />
<br />
-- Zauber Armour with specific buff<br />
for _, buff in ipairs( armourBuff ) do<br />
<br />
if buff == 'Health' then<br />
armourSlotTextBuffed = armourSlotText .. '+4 Max Health'<br />
elseif buff == 'Knockback' then<br />
armourSlotTextBuffed = armourSlotText .. '+0.25 Knockback Resistance'<br />
elseif buff == 'Speed' then<br />
armourSlotTextBuffed = armourSlotText .. '+10% Speed'<br />
else<br />
armourSlotTextBuffed = armourSlotText .. '+35% Attack Damage'<br />
end<br />
<br />
aliasNameBuffed = aliasName .. ' (' .. buff .. ')'<br />
aliases[aliasNameBuffed] = { title = aliasTitle, name = aliasName , text = armourSlotTextBuffed .. '/+' .. armourProps[3] .. ' Armour Toughness/+' .. armourProps[2] .. ' Armour' }<br />
end<br />
end<br />
<br />
<br />
--TNT Landmines<br />
local landmines = {<br />
'Crafting Table',<br />
'Dirt',<br />
'Grass Block',<br />
'Netherrack',<br />
'Stone Bricks',<br />
'Stone',<br />
}<br />
<br />
for _, block in ipairs ( landmines ) do<br />
local name = 'Landmine (' .. block .. ')'<br />
local lore = '&o&5Drop to Use/Disguised as ' .. block<br />
aliases[name] = { title = '&eLandmine', name = name , text = lore }<br />
end<br />
<br />
<br />
<br />
<br />
return aliases</div>Luehttps://wiki.gm4.co/index.php?title=Module:Gm4Sprite&diff=7197Module:Gm4Sprite2021-05-12T19:54:34Z<p>Lue: Allow Celaro Shamir to render</p>
<hr />
<div>return {<br />
settings = {<br />
align = 'middle',<br />
classname = 'gm4-sprite',<br />
imagename = 'Gm4Sprite.png',<br />
sheetsize = 1024,<br />
size = 32,<br />
stylesheet = true,<br />
--version = 5,<br />
spriteSheet= "gm4"<br />
},<br />
sections = {<br />
{ name = 'Boots of Ostara', id = 1 },<br />
{ name = 'SCUBA Gear', id = 2 },<br />
{ name = 'Relocators', id = 3 },<br />
{ name = 'Heart Canisters', id = 4 },<br />
{ name = 'Lightning Rods', id = 5 },<br />
{ name = 'Tunnel Bores', id = 6 },<br />
{ name = 'Soul Glass', id = 7 },<br />
{ name = 'Master Crafting', id = 8 },<br />
{ name = 'Bat Grenades', id = 9 },<br />
{ name = 'Book Binders', id = 10 },<br />
{ name = 'Zauber Cauldrons', id = 11 },<br />
{ name = 'Mysterious Midnights', id = 12 },<br />
{ name = 'Sunken Treasure', id = 13 },<br />
{ name = 'Ambrosia', id = 14 },<br />
{ name = 'End Fishing', id = 15 },<br />
{ name = 'Metallurgy', id = 16 },<br />
{ name = 'Trapped Signs', id = 17 },<br />
{ name = 'Liquid Tanks', id = 18 },<br />
{ name = 'Orb of Ankou', id = 19 },<br />
{ name = 'PS6 Custom Trees', id = 20 },<br />
{ name = 'Everstone', id = 21 },<br />
{ name = 'Apple Trees', id = 22 },<br />
{ name = 'TNT Landmines', id = 23 },<br />
{ name = 'Sky Dimension', id = 24 }<br />
},<br />
ids = {<br />
['Boots of Ostara'] = {pos = 2, section = 1 },<br />
<br />
['Flippers'] = {pos = 3, section = 2 },<br />
['SCUBA Helmet'] = {pos = 4, section = 2 },<br />
['SCUBA Tank'] = {pos = 2506, section = 2, spriteSheet = "inventory" },<br />
<br />
['Relocator'] = {pos = 65, section = 3 },<br />
['Relocated Compressor'] = {pos = 66, section = 3 },<br />
['Relocated Custom Crafter'] = {pos = 67, section = 3 },<br />
['Relocated Disassembler'] = {pos = 68, section = 3 },<br />
['Relocated Enchantment Extractor'] = {pos = 69, section = 3 },<br />
['Relocated Ender Hopper'] = {pos = 70, section = 3 },<br />
['Relocated Liquid Tank'] = {pos = 71, section = 3 },<br />
['Relocated Master Crafter'] = {pos = 72, section = 3 },<br />
['Relocated Smeltery'] = {pos = 73, section = 3 },<br />
['Relocated Tinkering Compressor'] = {pos = 74, section = 3 },<br />
['Relocated Teleportation Anchor'] = {pos = 75, section = 3 },<br />
['Relocated Teleportation Jammer'] = {pos = 76, section = 3 },<br />
<br />
['Heart Canister Tier 1'] = {pos = 6, section = 4 },<br />
['Heart Canister Tier 2'] = {pos = 7, section = 4 },<br />
<br />
['Lightning Rod'] = {pos = 655, section = 5, spriteSheet = "inventory" },<br />
['Charred Shell'] = {pos = 3529, section = 5, spriteSheet = "inventory" },<br />
<br />
['Minecart with Piston'] = {pos = 3625, section = 6, spriteSheet = "inventory" },<br />
<br />
['Soul Glass'] = {pos = 719, section = 7, spriteSheet = "inventory" },<br />
<br />
['Block of Charcoal'] = {pos = 3234, section = 8, spriteSheet = "inventory" },<br />
<br />
['Bat Leather'] = {pos = 3527, section = 9, spriteSheet = "inventory" },<br />
<br />
['Enchanted Page'] = {pos = 3523, section = 10, spriteSheet = "inventory" },<br />
<br />
['Crystal of Resistance'] = {pos = 129, section = 11 },<br />
['Crystal of Fire Resistance'] = {pos = 130, section = 11 },<br />
['Crystal of Speed'] = {pos = 131, section = 11 },<br />
['Crystal of Regeneration'] = {pos = 132, section = 11 },<br />
['Wormhole in a Bottle'] = {pos = 133, section = 11 },<br />
['Zauber Swiftness Potion'] = {pos = 3462, section = 11, spriteSheet = "inventory" },<br />
['Zauber Healing Potion'] = {pos = 3452, section = 11, spriteSheet = "inventory" },<br />
['Zauber Harming Potion'] = {pos = 3451, section = 11, spriteSheet = "inventory" },<br />
['Zauber Poison Potion'] = {pos = 3457, section = 11, spriteSheet = "inventory" },<br />
['Zauber Regeneration Potion'] = {pos = 3458, section = 11, spriteSheet = "inventory" },<br />
['Zauber Strength Potion'] = {pos = 3461, section = 11, spriteSheet = "inventory" },<br />
['Zauber Leaping Potion'] = {pos = 3454, section = 11, spriteSheet = "inventory" },<br />
['Enchanted Prismarine Shard'] = {pos = 3526, section = 11, spriteSheet = "inventory" },<br />
['Magic in a Bottle'] = {pos = 3569, section = 11, spriteSheet = "inventory" },<br />
['Zauber Boots'] = {pos = 2505, section = 11, spriteSheet = "inventory" },<br />
['Zauber Chestplate'] = {pos = 2506, section = 11, spriteSheet = "inventory" },<br />
['Zauber Helmet'] = {pos = 2507, section = 11, spriteSheet = "inventory" },<br />
['Zauber Leggings'] = {pos = 2508, section = 11, spriteSheet = "inventory" },<br />
<br />
['Zauber Boots (Attack Damage)'] = {pos = 2505, section = 11, spriteSheet = "inventory" },<br />
['Zauber Chestplate (Attack Damage)'] = {pos = 2506, section = 11, spriteSheet = "inventory" },<br />
['Zauber Helmet (Attack Damage)'] = {pos = 2507, section = 11, spriteSheet = "inventory" },<br />
['Zauber Leggings (Attack Damage)'] = {pos = 2508, section = 11, spriteSheet = "inventory" },<br />
['Zauber Boots (Health Boost)'] = {pos = 2505, section = 11, spriteSheet = "inventory" },<br />
['Zauber Chestplate (Health Boost)'] = {pos = 2506, section = 11, spriteSheet = "inventory" },<br />
['Zauber Helmet (Health Boost)'] = {pos = 2507, section = 11, spriteSheet = "inventory" },<br />
['Zauber Leggings (Health Boost)'] = {pos = 2508, section = 11, spriteSheet = "inventory" },<br />
['Zauber Boots (Knockback Resistance)'] = {pos = 2505, section = 11, spriteSheet = "inventory" },<br />
['Zauber Chestplate (Knockback Resistance)'] = {pos = 2506, section = 11, spriteSheet = "inventory" },<br />
['Zauber Helmet (Knockback Resistance)'] = {pos = 2507, section = 11, spriteSheet = "inventory" },<br />
['Zauber Leggings (Knockback Resistance)'] = {pos = 2508, section = 11, spriteSheet = "inventory" },<br />
['Zauber Boots (Speed)'] = {pos = 2505, section = 11, spriteSheet = "inventory" },<br />
['Zauber Chestplate (Speed)'] = {pos = 2506, section = 11, spriteSheet = "inventory" },<br />
['Zauber Helmet (Speed)'] = {pos = 2507, section = 11, spriteSheet = "inventory" },<br />
['Zauber Leggings (Speed)'] = {pos = 2508, section = 11, spriteSheet = "inventory" },<br />
<br />
['Endermite Egg'] = {pos = 3191, section = 12, spriteSheet = "inventory" },<br />
<br />
['Message in a Bottle'] = {pos = 3569, section = 13, spriteSheet = "inventory" },<br />
['Waders'] = {pos = 2505, section = 13, spriteSheet = "inventory" },<br />
['Treasure Chest'] = {pos = 1239, section = 13, spriteSheet = "inventory" },<br />
<br />
['Larvae'] = {pos = 2378, section = 14, spriteSheet = "inventory" },<br />
['Honey-Glazed Beetroot'] = {pos = 3196, section = 14, spriteSheet = "inventory" },<br />
['Brim-Full Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Opened Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Slightly Filled Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Almost Empty Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Bottle of Honey'] = {pos = 9, section = 14 },<br />
['Honey Bottle'] = {pos = 9, section = 14 },<br />
['Honey Bowl'] = {pos = 2398, section = 14, spriteSheet = "inventory" },<br />
['Beeswax'] = {pos = 10, section = 14 },<br />
['Honeycomb'] = {pos = 11, section = 14 },<br />
<br />
['Enderpuff'] = {pos = 8, section = 15 },<br />
<br />
['Thorianite Lump'] = {pos = 33, section = 16 },<br />
['Malachite Lump'] = {pos = 34, section = 16 },<br />
['Baryte Lump'] = {pos = 35, section = 16 },<br />
['Bauxite Lump'] = {pos = 36, section = 16 },<br />
['Slightly Damaged Obsidian'] = {pos = 3370, section = 16, spriteSheet = "inventory" },<br />
['Obsidian Cast (Aluminium Band)'] = {pos = 37, section = 16 },<br />
['Obsidian Cast (Barimium Band)'] = {pos = 38, section = 16 },<br />
['Obsidian Cast (Barium Band)'] = {pos = 39, section = 16 },<br />
['Obsidian Cast (Thorium Band)'] = {pos = 40, section = 16 },<br />
['Obsidian Cast (Copper Band)'] = {pos = 41, section = 16 },<br />
['Obsidian Cast (Thorium Brass Band)'] = {pos = 42, section = 16 },<br />
['Obsidian Cast (Mundane Band)'] = {pos = 43, section = 16 },<br />
['Obsidian Cast'] = {pos = 43, section = 16 },<br />
<br />
['Defuse Shamir'] = {pos = 37, section = 16 },<br />
['Levity Shamir'] = {pos = 37, section = 16 },<br />
['Helious Shamir'] = {pos = 37, section = 16 },<br />
['Moneo Shamir'] = {pos = 37, section = 16 },<br />
['Celaro Shamir'] = {pos = 37, section = 16 },<br />
['Gemini Shamir'] = {pos = 38, section = 16 },<br />
['Musical Shamir'] = {pos = 38, section = 16 },<br />
['Fulcio Shamir'] = {pos = 38, section = 16 },<br />
['Arborenda Shamir'] = {pos = 39, section = 16 },<br />
['Sensus Shamir'] = {pos = 39, section = 16 },<br />
['Conduction Shamir'] = {pos = 40, section = 16 },<br />
['Ender Bolt Shamir'] = {pos = 40, section = 16 },<br />
['Forterra Shamir'] = {pos = 41, section = 16 },<br />
['Hypexperia Shamir'] = {pos = 41, section = 16 },<br />
['Corripio Shamir'] = {pos = 41, section = 16 },<br />
['Spiraculum Shamir'] = {pos = 42, section = 16 },<br />
['Tinker Shamir'] = {pos = 42, section = 16 },<br />
['Lumos Shamir'] = {pos = 42, section = 16 },<br />
['Percurro Shamir'] = {pos = 42, section = 16 },<br />
<br />
['Trapped Acacia Sign'] = {pos = 2396, section = 17, spriteSheet = "inventory" },<br />
['Trapped Birch Sign'] = {pos = 2393, section = 17, spriteSheet = "inventory" },<br />
['Trapped Crimson Sign'] = {pos = 177, section = 17, spriteSheet = "inventory" },<br />
['Trapped Dark Oak Sign'] = {pos = 2397, section = 17, spriteSheet = "inventory" },<br />
['Trapped Oak Sign'] = {pos = 3389, section = 17, spriteSheet = "inventory" },<br />
['Trapped Spruce Sign'] = {pos = 2394, section = 17, spriteSheet = "inventory" },<br />
['Trapped Jungle Sign'] = {pos = 2395, section = 17, spriteSheet = "inventory" },<br />
['Trapped Warped Sign'] = {pos = 178, section = 17, spriteSheet = "inventory" },<br />
['Secret Trapped Acacia Sign'] = {pos = 2396, section = 17, spriteSheet = "inventory" },<br />
['Secret Trapped Birch Sign'] = {pos = 2393, section = 17, spriteSheet = "inventory" },<br />
['Secret Trapped Crimson Sign'] = {pos = 177, section = 17, spriteSheet = "inventory" },<br />
['Secret Trapped Dark Oak Sign'] = {pos = 2397, section = 17, spriteSheet = "inventory" },<br />
['Secret Trapped Oak Sign'] = {pos = 3389, section = 17, spriteSheet = "inventory" },<br />
['Secret Trapped Spruce Sign'] = {pos = 2394, section = 17, spriteSheet = "inventory" },<br />
['Secret Trapped Jungle Sign'] = {pos = 2395, section = 17, spriteSheet = "inventory" },<br />
['Secret Trapped Warped Sign'] = {pos = 178, section = 17, spriteSheet = "inventory" },<br />
<br />
['Invisibility Potion Liquid'] = {pos = 193, section = 18 },<br />
['Leaping Potion Liquid'] = {pos = 194, section = 18 },<br />
['Strong Leaping Potion Liquid'] = {pos = 194, section = 18 },<br />
['Zauber Leaping Potion Liquid'] = {pos = 194, section = 18 },<br />
['Fire Resistance Potion Liquid'] = {pos = 195, section = 18 },<br />
['Strength Potion Liquid'] = {pos = 196, section = 18 },<br />
['Strong Strength Potion Liquid'] = {pos = 196, section = 18 },<br />
['Zauber Strength Potion Liquid'] = {pos = 196, section = 18 },<br />
['Weakness Potion Liquid'] = {pos = 197, section = 18 },<br />
['Swiftness Potion Liquid'] = {pos = 198, section = 18 },<br />
['Strong Swiftness Potion Liquid'] = {pos = 198, section = 18 },<br />
['Zauber Swiftness Potion Liquid'] = {pos = 198, section = 18 },<br />
['Slowness Potion Liquid'] = {pos = 199, section = 18 },<br />
['Strong Slowness Potion Liquid'] = {pos = 199, section = 18 },<br />
['Harming Potion Liquid'] = {pos = 200, section = 18 },<br />
['Strong Harming Potion Liquid'] = {pos = 200, section = 18 },<br />
['Zauber Harming Potion Liquid'] = {pos = 200, section = 18 },<br />
['Floating Potion Liquid'] = {pos = 201, section = 18 },<br />
['Beetroot Soup Liquid'] = {pos = 202, section = 18 },<br />
['Water Breathing Potion Liquid'] = {pos = 203, section = 18 },<br />
['Experience Liquid'] = {pos = 204, section = 18 },<br />
['Honey Liquid'] = {pos = 205, section = 18 },<br />
['Milk Liquid'] = {pos = 206, section = 18 },<br />
['Lava Liquid'] = {pos = 207, section = 18 },<br />
['Water Liquid'] = {pos = 208, section = 18 },<br />
['Mushroom Stew Liquid'] = {pos = 225, section = 18 },<br />
['Rabbit Stew Liquid'] = {pos = 226, section = 18 },<br />
['Healing Potion Liquid'] = {pos = 227, section = 18 },<br />
['Strong Healing Potion Liquid'] = {pos = 227, section = 18 },<br />
['Zauber Healing Potion Liquid'] = {pos = 227, section = 18 },<br />
['Luck Potion Liquid'] = {pos = 228, section = 18 },<br />
['Night Vision Potion Liquid'] = {pos = 229, section = 18 },<br />
['Poison Potion Liquid'] = {pos = 230, section = 18 },<br />
['Strong Poison Potion Liquid'] = {pos = 230, section = 18 },<br />
['Zauber Poison Potion Liquid'] = {pos = 230, section = 18 },<br />
['Regeneration Potion Liquid'] = {pos = 231, section = 18 },<br />
['Strong Regeneration Potion Liquid'] = {pos = 231, section = 18 },<br />
['Zauber Regeneration Potion Liquid'] = {pos = 231, section = 18 },<br />
['Slow Falling Potion Liquid'] = {pos = 232, section = 18 },<br />
['Turtle Master Potion Liquid'] = {pos = 233, section = 18 },<br />
['Strong Turtle Master Potion Liquid'] = {pos = 233, section = 18 },<br />
['Wormhole Liquid'] = {pos = 234, section = 18 },<br />
['Potion of Floating'] = {pos = 161, section = 18 },<br />
<br />
['Orb of Ankou (Empty)'] = {pos = 820, section = 19, spriteSheet = "inventory" },<br />
['Orb of Ankou'] = {pos = 820, section = 19, spriteSheet = "inventory" },<br />
<br />
['Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Aggressive Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Agile Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Anchoring Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Bargaining Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Bashing Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Blasting Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Blinding Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Bounding Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Bubbly Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Conjuring Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Depriving Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Draining Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Enduring Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Expeditious Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Feathery Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Freezing Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Gazing Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Gliding Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Hawkeye Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Incombustible Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Lifeless Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Neutralizing Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Phasing Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Pricking Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Retreating Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Rushing Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Scaling Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Soaring Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Striding Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Synergetic Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Vanishing Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Venomous Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Volatile Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
['Withering Soul Shard'] = {pos = 3512, section = 19, spriteSheet = "inventory" },<br />
<br />
['Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Aggressive Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Agile Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Anchoring Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Bargaining Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Bashing Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Blasting Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Blinding Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Bounding Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Bubbly Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Conjuring Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Depriving Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Draining Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Enduring Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Expeditious Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Feathery Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Freezing Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Gazing Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Gliding Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Hawkeye Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Incombustible Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Lifeless Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Neutralizing Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Phasing Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Pricking Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Retreating Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Rushing Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Scaling Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Soaring Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Striding Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Synergetic Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Vanishing Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Venomous Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Volatile Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
['Withering Soul Essence'] = {pos = 2375, section = 19, spriteSheet = "inventory" },<br />
<br />
['Aspen Sapling'] = {pos = 3406, section = 20, spriteSheet = "inventory" },<br />
['Basswood Sapling'] = {pos = 3400, section = 20, spriteSheet = "inventory" },<br />
['Black Locust Sapling'] = {pos = 3417, section = 20, spriteSheet = "inventory" },<br />
['Black Maple Sapling'] = {pos = 3417, section = 20, spriteSheet = "inventory" },<br />
['Cork Oak Sapling'] = {pos = 3423, section = 20, spriteSheet = "inventory" },<br />
['Dawn Redwood Sapling'] = {pos = 3444, section = 20, spriteSheet = "inventory" },<br />
['Elm Sapling'] = {pos = 3431, section = 20, spriteSheet = "inventory" },<br />
['Hawthorn Sapling'] = {pos = 3431, section = 20, spriteSheet = "inventory" },<br />
['Japanese Black Pine Sapling'] = {pos = 3431, section = 20, spriteSheet = "inventory" },<br />
['Kapok Sapling'] = {pos = 3423, section = 20, spriteSheet = "inventory" },<br />
['Longleaf Pine Sapling'] = {pos = 3444, section = 20, spriteSheet = "inventory" },<br />
['Pine Sapling'] = {pos = 3444, section = 20, spriteSheet = "inventory" },<br />
['Scots Pine Sapling'] = {pos = 3444, section = 20, spriteSheet = "inventory" },<br />
['Swamp Tupelo Sapling'] = {pos = 3400, section = 20, spriteSheet = "inventory" },<br />
['Tamarind Sapling'] = {pos = 3423, section = 20, spriteSheet = "inventory" },<br />
<br />
['Everstone'] = {pos = 820, section = 21, spriteSheet = "inventory" },<br />
<br />
['Apple Tree Sapling'] = {pos = 3431, section = 22, spriteSheet = "inventory" },<br />
<br />
['Landmine'] = {pos = 97, section = 23 },<br />
['Landmine (Crafting Table)'] = {pos = 98, section = 23 },<br />
['Landmine (Dirt)'] = {pos = 99, section = 23 },<br />
['Landmine (Grass Block)'] = {pos = 100, section = 23 },<br />
['Landmine (Netherrack)'] = {pos = 101, section = 23 },<br />
['Landmine (Stone Bricks)'] = {pos = 102, section = 23 },<br />
['Landmine (Stone)'] = {pos = 103, section = 23 },<br />
['Landmine (Invisible)'] = {pos = 104, section = 23 },<br />
['Soft Defuser'] = {pos = 3516, section = 23, spriteSheet = "inventory" },<br />
<br />
['Aetherpuff'] = {pos = 609, section = 24},<br />
['Netherite Damascus Billet'] = {pos = 3520, section = 24, spriteSheet = "inventory" },<br />
['Phantom Bait'] = {pos = 2378, section = 24, spriteSheet = "inventory" },<br />
['Sky Lens'] = {pos = 1957, section = 24, spriteSheet = "inventory" },<br />
['Stardust'] = {pos = 3513, section = 24, spriteSheet = "inventory" },<br />
['Starlit Ender Pearl'] = {pos = 3510, section = 24, spriteSheet = "inventory" },<br />
<br />
},<br />
}</div>Luehttps://wiki.gm4.co/index.php?title=PSVII&diff=7196PSVII2021-05-12T19:43:20Z<p>Lue: PSVII is a potential abbreviation for Public Server Sky, as this server is the seventh Gamemode 4 public server and previous servers used Roman numerals in their official names</p>
<hr />
<div>#REDIRECT [[Public Server Sky]]</div>Luehttps://wiki.gm4.co/index.php?title=PS7&diff=7195PS72021-05-12T19:42:14Z<p>Lue: PS7 is a common abbreviation for Public Server Sky, as this server is the seventh Gamemode 4 public server</p>
<hr />
<div>#REDIRECT [[Public Server Sky]]</div>Luehttps://wiki.gm4.co/index.php?title=Boots_of_Ostara&diff=7194Boots of Ostara2021-05-12T19:38:16Z<p>Lue: Set "last updated by" field of module info box to "Lue"</p>
<hr />
<div>{{ModuleInfobox|name=Boots of Ostara|icon=boots_of_ostara.png|creator=The8BitMonkey|type=Reliant|versions=1.8, 1.13+|complementary=[[Desire Lines]], [[Better Armour Stands]]|updater=Lue|requires=[[Custom Crafters]]}}<br />
<br />
This module adds boots which suppress the effects of the [[Desire Lines]] module, and can convert dirt into grass blocks.<br />
<br />
== Features ==<br />
[[File:Ostara grass growing.gif|thumb|Growing grass with the Boots of Ostara|alt=]]<br />
If a grass block is held in the offhand, dirt will be converted to grass beneath the player without consuming the grass block. Giving an armour stand a grass block and a set of Ostara Boots will produce the same effect. <br />
<br />
=== Crafting ===<br />
The Boots of Ostara can be crafted in a [[Custom Crafters|Custom Crafter]] using leather boots, and some plant items. The leather boots used in the crafting recipe will retain any enchantments, [[Metallurgy|shamirs]], lore, or other special properties when upgraded into Boots of Ostara.<br />
{| class="wikitable"<br />
|+<br />
!Item<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
|Boots of Ostara<br />
|Grass Block + <br />
Leather Boots + <br />
<br />
Potato + <br />
<br />
Carrot + <br />
<br />
Wheat Seeds<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| | Grass Block | <br />
| Carrot | Leather Boots | Potato<br />
| | Wheat Seeds | <br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Boots of Ostara<br />
}}<br />
}}<br />
|}<br />
<br />
=== Compatibility ===<br />
If the player is wearing Boots of Ostara, the effects of [[Desire Lines]] will be suppressed.<br />
<br />
In order for an armour stand to hold a grass block, the armour stand must have arms. The [[Better Armour Stands]] module provides a way to give an armour stand arms.<br />
<br />
The ability for armour stands to convert dirt into grass may be useful when combined with the [[Spawner Minecarts]] module, which can consume grass as a fuel source.<br />
<br />
=== Technical Details ===<br />
Combining the Boots of Ostara with other leather boots in a crafting table will convert them to normal leather boots.<br />
<br />
The NBT of the leather boots used in the crafting recipe is copied to the resulting Boots of Ostara. Name, color, and model will only be overwritten if the leather boots did not already have these properties. The lore associated with Boots of Ostara will be prepended to the Lore tag instead of overwriting existing lore. All other tags such as enchantments, durability, and [[Metallurgy|shamirs]] will be copied directly.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|gm4:Boots of Ostara|Green Feet|Wear the Boots of Ostara}}<br />
|Have the Boots of Ostara in your inventory<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/H4UGM6_wGCE}} {{Download|url=https://gm4.co/modules/boots-of-ostara}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="3" |1.8<br />
|04 Jun 2015<br />
|Released Boots of Ostara<br />
|-<br />
|05 Jun 2015<br />
|Fixed a multiplayer bug that allowed crops to be planted on invalid blocks<br />
|-<br />
|10 Jun 2015<br />
|Fixed a bug that only allowed seeds to be planted<br />
|-<br />
| rowspan="4" |1.13<br />
| rowspan="2" |19 Nov 2018<br />
|Add beetroot to be plantable<br />
|-<br />
|Changed selection slot to offhand (from 9th hotbar slot)<br />
|-<br />
| rowspan="2" |04 Apr 2019<br />
Update by [https://github.com/Gamemode4Dev/GM4_Datapacks/pull/114 Coolsa]<br />
|Add nether wart to be plantable on soul sand<br />
|-<br />
|Armour stands wearing the boots and holding a grass block will convert dirt to grass<br />
|-<br />
|1.15<br />
|06 Feb 2020<br />
|Optimized the module to use predicates, making it more lag friendly<br />
|-<br />
| rowspan="2" |1.16<br />
| rowspan="2" |24 Apr 2021<br />
Update by [https://github.com/Gamemode4Dev/GM4_Datapacks/pull/563 Lue]<br />
|Removed crop-related functionality which was considered obsolete<br />
|-<br />
|Preserve NBT (enchantments, [[Metallurgy|shamir]], lore, etc.) of the leather boots used in the crafting recipe<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
The MC 1.8 Version used the last slot of the hotbar for the settings slot rather than the offhand (which did not exist in this MC version). This version also did not have the feature of planting beetroot or nether wart. Armour stands did not have the ability to replace dirt with grass in this version.<br />
<br />
[[File:Ostara carrot planting.gif|Planting carrots with the Boots of Ostara|alt=|frame]]<br />
<br />
=== MC 1.13-1.16 Versions ===<br />
Until a certain point after MC 1.16 was released, Boots of Ostara had the ability to automatically place the crop held in the player's offhand on farmland. This ability was removed as [[Pig Tractors]] does a better job of implementing this feature.<br />
<br />
Additionally, older versions of the module would reset the durability, enchantments, custom model, and other NBT tags when upgraded into Boots of Ostara.<br />
<br />
<br />
{{Modules List/Custom Crafters}}<br />
[[Category:All Modules]]<br />
[[Category:Reliant Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Boots_of_Ostara&diff=7193Boots of Ostara2021-05-12T19:37:32Z<p>Lue: Update the wiki page to reflect the modern functionality of Boots of Ostara as of 2021.</p>
<hr />
<div>{{ModuleInfobox|name=Boots of Ostara|icon=boots_of_ostara.png|creator=The8BitMonkey|type=Reliant|versions=1.8, 1.13+|complementary=[[Desire Lines]], [[Better Armour Stands]]|updater=Sparks and Misode|requires=[[Custom Crafters]]}}<br />
<br />
This module adds boots which suppress the effects of the [[Desire Lines]] module, and can convert dirt into grass blocks.<br />
<br />
== Features ==<br />
[[File:Ostara grass growing.gif|thumb|Growing grass with the Boots of Ostara|alt=]]<br />
If a grass block is held in the offhand, dirt will be converted to grass beneath the player without consuming the grass block. Giving an armour stand a grass block and a set of Ostara Boots will produce the same effect. <br />
<br />
=== Crafting ===<br />
The Boots of Ostara can be crafted in a [[Custom Crafters|Custom Crafter]] using leather boots, and some plant items. The leather boots used in the crafting recipe will retain any enchantments, [[Metallurgy|shamirs]], lore, or other special properties when upgraded into Boots of Ostara.<br />
{| class="wikitable"<br />
|+<br />
!Item<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
|Boots of Ostara<br />
|Grass Block + <br />
Leather Boots + <br />
<br />
Potato + <br />
<br />
Carrot + <br />
<br />
Wheat Seeds<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| | Grass Block | <br />
| Carrot | Leather Boots | Potato<br />
| | Wheat Seeds | <br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Boots of Ostara<br />
}}<br />
}}<br />
|}<br />
<br />
=== Compatibility ===<br />
If the player is wearing Boots of Ostara, the effects of [[Desire Lines]] will be suppressed.<br />
<br />
In order for an armour stand to hold a grass block, the armour stand must have arms. The [[Better Armour Stands]] module provides a way to give an armour stand arms.<br />
<br />
The ability for armour stands to convert dirt into grass may be useful when combined with the [[Spawner Minecarts]] module, which can consume grass as a fuel source.<br />
<br />
=== Technical Details ===<br />
Combining the Boots of Ostara with other leather boots in a crafting table will convert them to normal leather boots.<br />
<br />
The NBT of the leather boots used in the crafting recipe is copied to the resulting Boots of Ostara. Name, color, and model will only be overwritten if the leather boots did not already have these properties. The lore associated with Boots of Ostara will be prepended to the Lore tag instead of overwriting existing lore. All other tags such as enchantments, durability, and [[Metallurgy|shamirs]] will be copied directly.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|gm4:Boots of Ostara|Green Feet|Wear the Boots of Ostara}}<br />
|Have the Boots of Ostara in your inventory<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/H4UGM6_wGCE}} {{Download|url=https://gm4.co/modules/boots-of-ostara}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="3" |1.8<br />
|04 Jun 2015<br />
|Released Boots of Ostara<br />
|-<br />
|05 Jun 2015<br />
|Fixed a multiplayer bug that allowed crops to be planted on invalid blocks<br />
|-<br />
|10 Jun 2015<br />
|Fixed a bug that only allowed seeds to be planted<br />
|-<br />
| rowspan="4" |1.13<br />
| rowspan="2" |19 Nov 2018<br />
|Add beetroot to be plantable<br />
|-<br />
|Changed selection slot to offhand (from 9th hotbar slot)<br />
|-<br />
| rowspan="2" |04 Apr 2019<br />
Update by [https://github.com/Gamemode4Dev/GM4_Datapacks/pull/114 Coolsa]<br />
|Add nether wart to be plantable on soul sand<br />
|-<br />
|Armour stands wearing the boots and holding a grass block will convert dirt to grass<br />
|-<br />
|1.15<br />
|06 Feb 2020<br />
|Optimized the module to use predicates, making it more lag friendly<br />
|-<br />
| rowspan="2" |1.16<br />
| rowspan="2" |24 Apr 2021<br />
Update by [https://github.com/Gamemode4Dev/GM4_Datapacks/pull/563 Lue]<br />
|Removed crop-related functionality which was considered obsolete<br />
|-<br />
|Preserve NBT (enchantments, [[Metallurgy|shamir]], lore, etc.) of the leather boots used in the crafting recipe<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
The MC 1.8 Version used the last slot of the hotbar for the settings slot rather than the offhand (which did not exist in this MC version). This version also did not have the feature of planting beetroot or nether wart. Armour stands did not have the ability to replace dirt with grass in this version.<br />
<br />
[[File:Ostara carrot planting.gif|Planting carrots with the Boots of Ostara|alt=|frame]]<br />
<br />
=== MC 1.13-1.16 Versions ===<br />
Until a certain point after MC 1.16 was released, Boots of Ostara had the ability to automatically place the crop held in the player's offhand on farmland. This ability was removed as [[Pig Tractors]] does a better job of implementing this feature.<br />
<br />
Additionally, older versions of the module would reset the durability, enchantments, custom model, and other NBT tags when upgraded into Boots of Ostara.<br />
<br />
<br />
{{Modules List/Custom Crafters}}<br />
[[Category:All Modules]]<br />
[[Category:Reliant Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=User:Lue&diff=7042User:Lue2021-04-15T15:55:04Z<p>Lue: Clarify public server participation.</p>
<hr />
<div>'''Lue''' (formerly known as '''Alluet''') started watching the [[Gamemode 4]] series from the very first video about [[Bat Grenades]] in 1.8, and the [[Custom Crafters]] module is what really got her interested in the sort of principles applied by the module collection. She joined every public server, but only progressed significantly on [[Gamemode 4D]], [[Public Server V]], and [[Public Server Sky]].{{Infobox person<br />
| name = Lue<br />
| other_names = '''Luewd''' (Minecraft)<br />
| occupation = Gamemode 4 Player<br />
| years_active = 2014-present<br />
|image=akr-user-image.png}}<br />
<br />
== Teleportation Potions ==<br />
In 1.10, Lue worked on a module that, while in development, was called "Teleportation Potions." This module was meant to be an expansion for [[Zauber Cauldrons]] that added an expensive recipe to create a potion that teleported the imbiber to a location stored on a special book. Rather than store an armor stand at the destination (which would not work due to the chunk being unloaded), the destination was stored in binary form within the potion. This NBT was then read to teleport the player to the intended location. Obviously, having to do this many player serializations for every player for the 58 bits that made up the destination coordinates, every clock cycle was quite impractical, so the module was never submitted despite being completed.<br />
<br />
The location finding and recalling mechanism was derived from the same technique [[Custom Terrain Base|Orbis]] used in 1.8 to find chunk boundaries. However, having to use this method on the potion, special book, and a marker entity made the module take even more one clicks than the base module of Orbis, even for such a simple purpose.<br />
<br />
In 1.13, a version which made the teleportation potion idea much more practical than before, Lue suggested this concept to Bloo and Sparks directly, with a slight modification. Rather than binding the location with a separate item, the potion would be bound to the cauldron it was created in. Bloo liked this idea, and since he didn't want to allow expansions for Zauber Cauldrons, he decided to incorporate it into the module itself. The idea became the Vexmas Update, which added the [[Zauber Cauldrons#Advanced Reactants|Magic in a Bottle]] and [[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]] to Zauber Cauldrons.<br />
<br />
== XP Storage 1.12 ==<br />
Lue and [[User:Hero29|Hero29]] updated [[XP Storage]] for 1.12 and submitted it to the appropriate place for 1.12 module updates. The module had not been updated since 1.8, so this version came with some changes like every module upgrading to the 2.0 standard.<br />
<br />
Lue removed the restriction that higher levels will be treated like a lower level when placing it into storage by doing some math in the scoreboard. This had the side effect of making the module more compact. Additionally, one could now crouch while underneath the ender chest to receive their XP at a much faster rate. <br />
<br />
Unfortunately, this version of the module was never added to [https://gm4.co/modules https://gm4.co/modules/], so here is its one click: https://pastebin.com/X62vr5QU.<br />
<br />
The 1.13 version, developed by the Gamemode 4 admins and actually released, used new Minecraft features to more cleanly transfer experience into ender chests, and allowed the player to crouch while depositing to deposit fifty levels per clock cycle instead of just one. It appears to have been developed independently--based on the 1.8 version instead of the 1.12 version--as there was no feature to speed up experience retrieval.</div>Luehttps://wiki.gm4.co/index.php?title=User:Lue&diff=6902User:Lue2021-02-28T23:01:54Z<p>Lue: Update page to reference current pseudonym ("Lue") and current MC username ("Luewd"). Additionally change reference to "Bluefire610" to "Bloo".</p>
<hr />
<div>'''Lue''' (formerly known as '''Alluet''') started watching the [[Gamemode 4]] series from the very first video about [[Bat Grenades]] in 1.8, and the [[Custom Crafters]] module is what really got her interested in the sort of principles applied by the module collection. She joined every public server, but only started playing actively on [[Gamemode 4D]].{{Infobox person<br />
| name = Lue<br />
| other_names = '''Luewd''' (Minecraft)<br />
| occupation = Gamemode 4 Player<br />
| years_active = 2014-present<br />
|image=akr-user-image.png}}<br />
<br />
== Teleportation Potions ==<br />
In 1.10, Lue worked on a module that, while in development, was called "Teleportation Potions." This module was meant to be an expansion for [[Zauber Cauldrons]] that added an expensive recipe to create a potion that teleported the imbiber to a location stored on a special book. Rather than store an armor stand at the destination (which would not work due to the chunk being unloaded), the destination was stored in binary form within the potion. This NBT was then read to teleport the player to the intended location. Obviously, having to do this many player serializations for every player for the 58 bits that made up the destination coordinates, every clock cycle was quite impractical, so the module was never submitted despite being completed.<br />
<br />
The location finding and recalling mechanism was derived from the same technique [[Custom Terrain Base|Orbis]] used in 1.8 to find chunk boundaries. However, having to use this method on the potion, special book, and a marker entity made the module take even more one clicks than the base module of Orbis, even for such a simple purpose.<br />
<br />
In 1.13, a version which made the teleportation potion idea much more practical than before, Lue suggested this concept to Bloo and Sparks directly, with a slight modification. Rather than binding the location with a separate item, the potion would be bound to the cauldron it was created in. Bloo liked this idea, and since he didn't want to allow expansions for Zauber Cauldrons, he decided to incorporate it into the module itself. The idea became the Vexmas Update, which added the [[Zauber Cauldrons#Advanced Reactants|Magic in a Bottle]] and [[Zauber Cauldrons#Wormhole in a Bottle|Wormhole in a Bottle]] to Zauber Cauldrons.<br />
<br />
== XP Storage 1.12 ==<br />
Lue and [[User:Hero29|Hero29]] updated [[XP Storage]] for 1.12 and submitted it to the appropriate place for 1.12 module updates. The module had not been updated since 1.8, so this version came with some changes like every module upgrading to the 2.0 standard.<br />
<br />
Lue removed the restriction that higher levels will be treated like a lower level when placing it into storage by doing some math in the scoreboard. This had the side effect of making the module more compact. Additionally, one could now crouch while underneath the ender chest to receive their XP at a much faster rate. <br />
<br />
Unfortunately, this version of the module was never added to [https://gm4.co/modules https://gm4.co/modules/], so here is its one click: https://pastebin.com/X62vr5QU.<br />
<br />
The 1.13 version, developed by the Gamemode 4 admins and actually released, used new Minecraft features to more cleanly transfer experience into ender chests, and allowed the player to crouch while depositing to deposit fifty levels per clock cycle instead of just one. It appears to have been developed independently--based on the 1.8 version instead of the 1.12 version--as there was no feature to speed up experience retrieval.</div>Luehttps://wiki.gm4.co/index.php?title=Weighted_Armour&diff=3935Weighted Armour2019-05-02T11:41:40Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Weighted Armour|icon=weighted_armour.png|creator=Sparks|versions=1.13|type=Stand Alone|complementary=[[Metallurgy/Helios|Helios]]}}<br />
<br />
This module balances strong armour with slowness.<br />
<br />
== Details ==<br />
Based on the amount of armour points you have, a slowness effect is applied. More armour points causes more slowness e.g. full leather armour will cause no slowness effect, while diamond armour will cause the slowness III effect. <br />
<br />
==== Weight Info ====<br />
{| class="wikitable"<br />
|+<br />
!Armor Points<br />
!Slowness Effect<br />
|-<br />
|0-7<br />
|No Slowness<br />
|-<br />
|8-15<br />
|Slowness I<br />
|-<br />
|16-19<br />
|Slowness II<br />
|-<br />
|20<br />
|Slowness III<br />
|}<br />
<br />
=== Compatibility ===<br />
With the [[Metallurgy/Helios|Helios]] module, the custom shamir allows you to reduce one slowness level. i.e. 8-15 armor points would have no slowness effect, and 20, would have slowness II instead of slowness III. To learn more about this module visit the [[Metallurgy/Helios|main page]].<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/rVRSXTGQPbg}} {{Download|url=https://gm4.co/modules/weighted-armour}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Date<br />
!Version<br />
!Change<br />
|-<br />
|1.8<br />
|7 Mar 2014<br />
|Released Weighted Armour<br />
|-<br />
|rowspan=2 | 1.9-1.10<br />
|rowspan=2 | 20 Jan 2016<br />
|Updated for 1.9 command format<br />
|-<br />
|Uses armour points rather than assigned weight values for each armor piece.<br />
|-<br />
|1.11<br />
|10 Jun 2017<br />
|Updated for 1.11 command format<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
In MC 1.8 version, weight is calculated by assigning an amount to each armour piece, and adding up the points. This was heavily compacted once 1.9 introduced a new objective to test the armour points directly.<br />
<br />
==== Weight Info for 1.8 ====<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="8" |<br />
|-<br />
!Item<br />
!Weight<br />
!<br />
!Item<br />
!Weight<br />
!<br />
!Item<br />
!Weight<br />
|-<br />
|Leather Boots<br />
|1<br />
|<br />
|Golden Helmet<br />
|4<br />
|<br />
|Golden Chestplate<br />
|6<br />
|-<br />
|Chainmail Boots<br />
|2<br />
|<br />
|Iron Boots<br />
|4<br />
|<br />
|Diamond Helmet<br />
|6<br />
|-<br />
|Leather Helmet<br />
|2<br />
|<br />
|Leather Chestplate<br />
|4<br />
|<br />
|Iron Leggings<br />
|6<br />
|-<br />
|Chainmail Helmet<br />
|3<br />
|<br />
|Chainmail Chestplate<br />
|5<br />
|<br />
|Diamond Leggings<br />
|7<br />
|-<br />
|Golden Boots<br />
|3<br />
|<br />
|Golden Leggings<br />
|5<br />
|<br />
|Iron Chestplate<br />
|7<br />
|-<br />
|Leather Leggings<br />
|3<br />
|<br />
|Diamond Boots<br />
|5<br />
|<br />
|Diamond Chestplate<br />
|8<br />
|-<br />
|Chainmail Leggings<br />
|4<br />
|<br />
|Iron Helmet<br />
|5<br />
|<br />
|<br />
|<br />
|}<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="2" |<br />
|-<br />
!Weight<br />
!Slowness Effect<br />
|-<br />
|0-10<br />
|No effect<br />
|-<br />
|11-20<br />
|Slowness I<br />
|-<br />
|21-25<br />
|Slowness II<br />
|-<br />
|25<br />
|Slowness III<br />
|}<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Trapped_Signs&diff=3934Trapped Signs2019-05-02T11:41:17Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Trapped Signs|icon=trapped_signs.png|creator=Fyid|type=Reliant|requires=[[Custom Crafters]]|versions=1.13|updater=Misode}}<br />
<br />
This module adds craftable trapped signs that have the ability to emit a weak redstone signal, when right-clicked by a player.<br />
<br />
== Details ==<br />
Upon placing a trapped sign, the last line will be automatically set to "-x-" but can be overwritten when setting the sign's text. Right clicking a trapped sign will cause redstone dust within range to gain a signal strength of 1 for approximately one second. When mined, a trapped sign will drop all items used to craft it.<br />
<br />
=== Technical Summary ===<br />
A trapped sign only powers redstone dust, not repeaters or other redstone devices and only powers dust in certain spots around it. A Wall Sign will power redstone dust directly adjacent to the block it is placed on. A Standing Sign will power redstone dust directly adjacent to the sign, or directly under the block the sign is placed on.<br />
<br />
=== Crafting ===<br />
{| class="wikitable"<br />
|+<br />
!Item Name<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
|Trapped Sign (x1)<br />
|1x Sign, 2x Tripwire Hook, 3x Redstone Dust<br />
|[[File:trapped_signs_recipe.png]]<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/IeHYiy5GTeQ}} {{Download|url=https://gm4.co/modules/trapped-signs}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|29 Aug 2015<br />
|Released Trapped Signs<br />
|-<br />
|1.9-1.10<br />
|13 Aug 2016<br />
|Updated for 1.9 command format<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8-1.10 Version ===<br />
In the MC 1.8-1.10 versions trapped signs were a craftable item that would upgrade previously placed down signs. There were two types of trapped sign upgrade items: normal, and hidden; the hidden type would make the last line blank, while the normal type would have "-x-" written in the last line. This was changed as now the last line can be overwritten when setting the sign's text. Below is the crafting recipes for the old trapped sign upgrades. Additionally, when mined, a trapped sign would not drop the items used to craft it.<br />
<br />
==== Crafting ====<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
! colspan="4" |<br />
|-<br />
!Item Name<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
!Additional Notes<br />
|-<br />
|Trapped Sign (x3)<br />
|2x Sign, 2x Tripwire hook, 3x Redstone dust<br />
|[[File:trapped_signs_old_recipe.png]]<br />
|A trapped sign with "-x-" on the last line<br />
|-<br />
|Trapped Sign-hidden (x3)<br />
|3x Trapped Sign, 4x Ink Sac<br />
|[[File:trapped_signs_hidden_recipe.png]]<br />
|A trapped sign with a blank last line<br />
|}<br />
[[Category:All Modules]]<br />
[[Category:Reliant Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Disassemblers&diff=3933Disassemblers2019-05-02T11:39:48Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Disassemblers|icon=disassemblers.png|type=Reliant|requires=[[Custom Crafters]]|creator=Sparks|updater=federick90|versions=1.13}}<br />
This module adds the ability to uncraft weapons and armour, using [[Custom Crafters]].<br />
==Details==<br />
<br />
=== Creation ===<br />
To create a disassembler, insert the following recipe into a custom crafter.<br />
<br />
[[File:Disassemblers_creation.png]]<br />
<br />
=== Usage ===<br />
To disassemble an item, throw it on top of the disassembler. The items returned will be based on the percent durability left on the item. A more damaged tool will return less materials than a nearly undamaged tool. <br />
<br />
Only iron, gold, and diamond tools/armour can be disassembled. Shears and flint and steel can also be disassembled.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Clever Decrafting<br />
|Craft a Disassembler<br />
|Convert a custom crafter into a disassembler<br />
|-<br />
|Disassembling Matters<br />
|Successfully disassemble a diamond chestplate without any loss!<br />
|Be within 5 blocks of a disassembler when it returns all 8 diamonds from a chestplate<br />
|}<br />
<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/bd7aok1TuRY}} {{Download|url=https://gm4.co/modules/disassemblers}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|31 Feb 2015<br />
|Released Disassemblers<br />
|-<br />
|rowspan=4 | 1.13<br />
|rowspan=4 | 04 Apr 2019<br />
|Overhauled for 1.13 data packs<br />
|-<br />
|Damaged items can be disassembled; item return based on durability<br />
|-<br />
|Item must be thrown on top of disassembler rather than placed in the disassembler.<br />
|-<br />
|Added "Clever Decrafting" and "Disassembling Matters" advancements.<br />
|}<br />
<br />
==Previous Versions==<br />
=== MC 1.8 Version ===<br />
In the MC 1.8 Version, the item had to be undamaged to be disassembled. Additionally, the item had to be placed in the middle slot of the disassembler to be disassembled rather than thrown on top. This version did not have any advancements.<br />
<br />
Example: [[File:Disassemblers_example.png]]<br />
<br />
[[Category:All Modules]]<br />
[[Category:Reliant Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Better_Fire&diff=3932Better Fire2019-05-02T11:38:10Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bluefire610 & SpecialBuilder32|type=Stand Alone|versions=1.13}}<br />
<br />
This module enhances the way fire works on arrows and Creepers.<br />
<br />
==Details==<br />
Flame arrows will set fire to the block they land in and Creepers on fire with low health will instantly explode.<br />
<br />
===Technical Summary===<br />
Creepers must have between 0-2 health (0-1 hearts) in order for fire to cause it to explode.<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/J5024LhHuWk}} {{Download|url=https://gm4.co/modules/better-fire}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|rowspan=3 | 1.8<br />
|06 May 2014<br />
|Released Better Fire<br />
|-<br />
|rowspan=2 | 18 Apr 2015<br />
|Reduced lag<br />
|-<br />
|Fixed a bug with non-flame arrows setting blocks alight<br />
|-<br />
|rowspan=2 | 1.11<br />
|30 Apr 2017<br />
|Updated for 1.11 command format<br />
|-<br />
|03 May 2017<br />
|Bug fix for flame arrows deleting non-full blocks<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|rowspan=2 | 1.13<br />
|rowspan=2 | 19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|-<br />
|Creepers will explode on 0-2 health now<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.<br />
<br />
=== MC 1.11-1.12 Versions ===<br />
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Enderman_Support_Class&diff=3931Enderman Support Class2019-05-02T11:37:23Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Enderman Support Class|icon=enderman_support_class.png|creator=Sparks|type=Stand Alone|versions=1.13}}<br />
<br />
This module turns Endermen into a support entity for other hostile mobs.<br />
<br />
== Details ==<br />
An Enderman will cause some hostile mobs to gain potion effects or attributes. The effects run out on the mobs as soon as the enderman is killed or moves out of range.<br />
<br />
=== Technical Summary ===<br />
The radius of effect is 25 blocks around the Enderman<br />
<br />
=== Effects ===<br />
{| class="wikitable"<br />
|+<br />
!Mob<br />
!Effect<br />
|-<br />
|Creeper<br />
|Regeneration II<br />
|-<br />
|Cave Spider<br />
|Jump Boost II<br />
|-<br />
|Silverfish<br />
|Resistance II<br />
|-<br />
|Skeleton<br />
|Effects '''players''' within 7 blocks of the skeleton with Weakness II<br />
|-<br />
|Spider<br />
|Jump Boost I<br />
|-<br />
|Zombie<br />
|Speed II<br />
|-<br />
|Shulker<br />
|Effects '''players''' within 7 blocks of the shulker with Blindness<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Ender Aid<br />
|Come in contact with a support Enderman<br />
|Walk close to a mob affected by an Enderman<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/2hWZ4OKUaqI}} {{Download|url=https://gm4.co/modules/enderman-support-class}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|28 Feb 2014<br />
|Released Enderman Support Class<br />
|-<br />
|rowspan=2 | 1.9-1.10<br />
|rowspan=2 | 24 Oct 2016<br />
|Updated for 1.9<br />
|-<br />
|Added "Ender Aid" achievement<br />
|-<br />
|1.11<br />
|10 Jun 2017<br />
|Updated for 1.11 command format<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
The MC 1.8 version did not have achievements. Additionally, Shulkers were not in the game, thus did not receive an effect from Endermen. Skeletons would affect players in a 4 block radius rather than 7.<br />
<br />
=== MC 1.9-1.12 Versions ===<br />
In the MC 1.9-1.12 versions, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version. Skeletons would affect players in a 4 block radius rather than 7 and Shulkers would affect players in a 3 block radius.<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Ender_Hoppers&diff=3930Ender Hoppers2019-05-02T11:36:57Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Ender Hoppers|icon=ender_hoppers.png|type=Stand Alone|creator=Elemend|updater=Misode|versions=1.13}}<br />
This module allows the creation of special hoppers that teleport nearby items to themselves, even through walls.<br />
<br />
== Details ==<br />
Items in a 9*3*9 square above the hopper will be teleported directly to the hopper. <br />
<br />
=== Technical Summary ===<br />
If the ender hopper is full, the item will sit on top of it after being teleported.<br />
<br />
=== Creation ===<br />
To create an Ender Hopper, insert the following items inside a hopper and drop an Eye of Ender on top of the hopper.<br />
<br />
[[File:Ender_hoppers_creation.png]]<br />
<br />
=== Bugs ===<br />
With Decorative Mushroom Blocks, broken mushroom block items can be teleported to the hopper before solidifying, destroying the hopper. The crafting items will drop, but the hopper will be lost.<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/wrwg4BDgEGU}} {{Download|url=https://gm4.co/modules/ender-hoppers}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.10<br />
|04 Nov 2016<br />
|Released Ender Hoppers<br />
|-<br />
|1.11<br />
|10 Jun 2017<br />
|Updated for 1.11 command fomat<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Enchantment_Extractors&diff=3929Enchantment Extractors2019-05-02T11:36:30Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Enchantment Extractors|icon=enchantment_extractors.png|creator=The8BitMonkey|updater=SpecialBuilder32 and Misode|type=Stand Alone|versions=1.13}}<br />
<br />
This module allows you to, with mixed success, transfer the enchantments on tools, weapons and armor onto enchanted books for reuse. <br />
<br />
== Details ==<br />
To extract an enchantment, the player must throw an enchanted item on top of an Enchantment Extractor. The enchantment will be removed from the item, but the item will not be deleted. There is a [[Enchantment Extractors#Extraction Success Rates|chance]] that the enchantment will be placed on a book inside the extractor. If extraction fails, either a puff of smoke releases, or a "Congealed Enchantment" or "Living Enchantment" (vex) is spawned. A Congealed Enchantment will die after 5 seconds, but a Living Enchantment will stay alive until it is killed or naturally despawns. No book is required for extraction; the Extractor creates the book if it successfully extracts an enchantment. Powerful Enchantments (Mending, Sharpness V, Power V, Silk Touch, Efficiency V, Looting III) have a 3% chance to be cursed with Curse of Vanishing when extracted. <br />
<br />
=== Technical Summary ===<br />
There is a 70% chance that a puff of smoke is released when extraction fails. There is a 10% chance of spawning a Congealed Enchantment when extraction fails. There is a 10% chance of spawning a Living Enchantment when extraction fails. When the Enchantment Extractor is broken, all items used to craft it will be dropped.<br />
<br />
=== Creation ===<br />
To create an Enchantment Extractor, place down a dropper and insert the following recipe inside, then throw an enchanting table on top.<br />
<br />
[[File:Enchantment extractors creation.png]]<br />
<br />
=== Extraction Success Rates ===<br />
Below is a list of all Enchantments and their success rate of being extracted.<br />
{| class="wikitable"<br />
|+<br />
!Enchantment<br />
!% Chance of Success<br />
|-<br />
| colspan="2" |'''Armor Enchantments'''<br />
|-<br />
|Protection, Fire Protection, Blast Protection and Projectile Protection 1<br />
|95<br />
|-<br />
|Protection, Fire Protection, Blast Protection and Projectile Protection 2<br />
|80<br />
|-<br />
|Protection, Fire Protection, Blast Protection and Projectile Protection 3<br />
|65<br />
|-<br />
|Protection, Fire Protection, Blast Protection and Projectile Protection 4<br />
|50<br />
|-<br />
|Feather Falling 1<br />
|90<br />
|-<br />
|Feather Falling 2<br />
|75<br />
|-<br />
|Feather Falling 3<br />
|60<br />
|-<br />
|Feather Falling 4<br />
|45<br />
|-<br />
|Respiration 1<br />
|75<br />
|-<br />
|Respiration 2<br />
|50<br />
|-<br />
|Respiration 3<br />
|30<br />
|-<br />
|Aqua Affinity<br />
|40<br />
|-<br />
|Thorns 1<br />
|70<br />
|-<br />
|Thorns 2<br />
|55<br />
|-<br />
|Thorns 3<br />
|35<br />
|-<br />
|Depth Strider 1<br />
|85<br />
|-<br />
|Depth Strider 2<br />
|60<br />
|-<br />
|Depth Strider 3<br />
|25<br />
|-<br />
|Frost Walker 1<br />
|30<br />
|-<br />
|Frost Walker 2<br />
|10<br />
|-<br />
|Curse of Binding<br />
|10<br />
|-<br />
| colspan="2" |'''Weapon Enchantments'''<br />
|-<br />
|Sharpness 1<br />
|95<br />
|-<br />
|Sharpness 2<br />
|70<br />
|-<br />
|Sharpness 3<br />
|60<br />
|-<br />
|Sharpness 4<br />
|50<br />
|-<br />
|Sharpness 5*<br />
|30<br />
|-<br />
|Bane of Arthropods 1<br />
|95<br />
|-<br />
|Bane of Arthropods 2<br />
|85<br />
|-<br />
|Bane of Arthropods 3<br />
|75<br />
|-<br />
|Bane of Arthropods 4<br />
|65<br />
|-<br />
|Bane of Arthropods 5<br />
|55<br />
|-<br />
|Knockback 1<br />
|75<br />
|-<br />
|Knockback 2<br />
|45<br />
|-<br />
|Fire Aspect 1<br />
|85<br />
|-<br />
|Fire Aspect 2<br />
|35<br />
|-<br />
|Looting 1<br />
|70<br />
|-<br />
|Looting 2<br />
|55<br />
|-<br />
|Looting 3*<br />
|40<br />
|-<br />
|Sweeping Edge 1<br />
|70<br />
|-<br />
|Sweeping Edge 2<br />
|50<br />
|-<br />
|Sweeping Edge 3<br />
|30<br />
|-<br />
| colspan="2" |'''Tool Enchantments'''<br />
|-<br />
|Efficiency 1<br />
|95<br />
|-<br />
|Efficiency 2<br />
|85<br />
|-<br />
|Efficiency 3<br />
|75<br />
|-<br />
|Efficiency 4<br />
|60<br />
|-<br />
|Efficiency 5*<br />
|20<br />
|-<br />
|Silk Touch*<br />
|10<br />
|-<br />
|Fortune 1<br />
|80<br />
|-<br />
|Fortune 2<br />
|30<br />
|-<br />
|Fortune 3<br />
|5<br />
|-<br />
| colspan="2" |'''Bow Enchantments'''<br />
|-<br />
|Power 1<br />
|70<br />
|-<br />
|Power 2<br />
|45<br />
|-<br />
|Power 3<br />
|40<br />
|-<br />
|Power 4<br />
|30<br />
|-<br />
|Power 5*<br />
|25<br />
|-<br />
|Punch 1<br />
|80<br />
|-<br />
|Punch 2<br />
|50<br />
|-<br />
|Flame<br />
|15<br />
|-<br />
|Infinity<br />
|15<br />
|-<br />
| colspan="2" |'''Fishing Enchantments'''<br />
|-<br />
|Luck of the Sea 1<br />
|80<br />
|-<br />
|Luck of the Sea 2<br />
|60<br />
|-<br />
|Luck of the Sea 3<br />
|40<br />
|-<br />
|Lure 1<br />
|75<br />
|-<br />
|Lure 2<br />
|65<br />
|-<br />
|Lure 3<br />
|35<br />
|-<br />
| colspan="2" |'''General Enchantments'''<br />
|-<br />
|Unbreaking 1<br />
|90<br />
|-<br />
|Unbreaking 2<br />
|55<br />
|-<br />
|Unbreaking 3<br />
|25<br />
|-<br />
|Curse of Vanishing<br />
|8<br />
|-<br />
|Mending*<br />
|5<br />
|}<br />
<nowiki>*</nowiki>Has a 3% chance of having Curse of Vanishing when extracted<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Clever Enchanting<br />
|Construct an Enchantment Extractor.<br />
|Create an Enchantment Extractor<br />
|-<br />
|Magical Thief<br />
|Successfully extract the mending enchantment <br />
from a tool with an Enchantment Extractor.<br />
|Successfully extract an un-cursed mending book<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/DT4PPHC23iM}} {{Download|url=https://gm4.co/modules/enchantment-extractors}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="2" | 1.8<br />
|26 May 2014<br />
|Released Enchantment Extractors<br />
|-<br />
|10 Jun 2015<br />
|Bug fixes for 1-click<br />
|-<br />
| rowspan="5" | 1.12<br />
| rowspan="5" | 17 Sept 2017<br />
|Overhauled for 1.12 command format<br />
|-<br />
|Added "Clever Enchanting" and "Magical Thief" achievements<br />
|-<br />
|Added a chance to spawn a vex if extraction fails<br />
|-<br />
|Added a chance to curse powerful enchantments<br />
|-<br />
|Breaking the extractor drops all items used to craft it<br />
|-<br />
|1.13<br />
|08 Dec 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
The MC 1.8 Version did not have achievements. Additionally, there was no chance that a vex would spawn in this version; if the extraction fails, nothing happens. In this version, there is also no chance for powerful enchantments to be cursed. If the table is broken, only the enchanting table and dropper would be dropped.<br />
<br />
=== MC 1.12 Version ===<br />
In the MC 1.12 version, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version.<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Desire_Lines&diff=3928Desire Lines2019-05-02T11:35:45Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Desire Lines|icon=desire_lines.png|type=Stand Alone|creator=Sparks|updater=SpecialBuilder32 and Misode|versions=1.13|complementary=[[Boots of Ostara]]}}<br />
<br />
This module causes player movement to form natural paths.<br />
<br />
==Details==<br />
Players walking or sprinting will randomly trample grass and dirt blocks. Grass blocks can convert to dirt blocks. Dirt blocks can convert to coarse dirt blocks. 2-deep snow layers can be trampled to 1-deep layers, which can be destroyed completely by the trampling effect. Flowers, 2-high flowers, grass, and mushrooms can also break if stepped on. <br />
===Technical Summary===<br />
The trampling effect will only happen if the player is moving. Moving slowly will reduce the effect, and sneaking or walking while drawing a bow will remove the effect completely.<br />
<br />
=== Compatibility ===<br />
If the player is wearing [[Boots of Ostara]], the effects of desire lines will not happen. For crafting and features of Boots of Ostara please see the [[Boots of Ostara|main module page]].<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|And I Would Walk 500 Chunks...<br />
|Ruin 8000 blocks to coarse dirt; you'll find those oak planks<br />
|Convert 8000 blocks of dirt into coarse dirt<br />
|-<br />
|That's a Lot of Damage<br />
|Ruin 10000 blocks to coarse dirt; how about a little more?<br />
|Convert 10,000 blocks of dirt into coarse dirt<br />
|}<br />
<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/wmGaatfekfs}} {{Download|url=https://gm4.co/modules/desire-lines}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|rowspan=4 | 1.8<br />
|14 Sept 2014<br />
|Released Desire Lines<br />
|-<br />
|rowspan=3 | 04 Jul 2015<br />
|Reduced lag<br />
|-<br />
|Allow breaking of double-tall plants<br />
|-<br />
|Interaction with the [[Boots of Ostara]] module.<br />
|-<br />
|rowspan=3 | 1.9-1.10<br />
|rowspan=3 | 24 Oct 2016<br />
|Updated for 1.9 command format<br />
|-<br />
|Changes to breaking plants and wearing down snow layers<br />
|-<br />
|Sneaking now removes the desire lines effect<br />
|-<br />
|1.11<br />
|19 Mar 2017<br />
|Updated for 1.11 command format<br />
|-<br />
|1.12<br />
|08 Oct 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|rowspan=2 | 1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|-<br />
|04 Apr 2019<br />
|Added "And I Would Walk 500 Chunks..." and "That's a Lot of Damage" advancements<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
In MC 1.8 versions, snow layers could not be trampled. Additionally, flowers and plants would not be trampled; only double-tall plants would be affected in this version. This version did not have any advancements.<br />
<br />
===MC 1.9-1.12 Versions===<br />
The MC 1.9-1.12 versions did not have any advancements.<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Undead_Players&diff=3927Undead Players2019-05-02T11:35:25Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Undead Players|type=Stand Alone|icon=undead_players.png|versions=1.13|creator=Sparks|updater=SunderB}}<br />
<br />
This module causes a zombie to spawn at a player's location upon death.<br />
<br />
== Details ==<br />
Undead players are spawned at the player's death point. They pick up and wear armour items and can pick up a single item in their hand. Their name tag is like a player's and can be seen from a great distance through blocks. This can help players locate their last death-point and dropped items before they despawn.<br />
<br />
=== Technical Summary ===<br />
The Zombie spawned is never a baby or a villager variant. The Zombie spawned will always be able to pick up armour and one item. They will naturally swap their item with a sword, and then that sword for a better one.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirements<br />
|-<br />
|Risen<br />
|Die and raise up an undead zombie in your body's place.<br />
|Die for the first time to summon an Undead Player<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/dD8nChP8t9A}} {{Download|url=https://gm4.co/modules/undead-players}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|rowspan=2 | 1.8<br />
|10 Mar 2014<br />
|Released Undead Players<br />
|-<br />
|13 Oct 2014<br />
|Snowball added to make sure name always displays<br />
|-<br />
|rowspan=3 | 1.9-1.10<br />
|rowspan=2 | 24 Feb 2016<br />
|Updated for 1.9 command format<br />
|-<br />
|Now works properly alongside the [[Damaging Snowballs]] module, as nametags always show in 1.9<br />
|-<br />
|05 Jul 2016<br />
|Added "Risen" achievement to module<br />
|-<br />
|1.11<br />
|10 Jun 2017<br />
|Updated for 1.11 command format<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
In the MC 1.8 Versions (v1.1), a snowball was used to display the Undead Players' names. This caused incompatibility with [[Damaging Snowballs]].<br />
<br />
=== MC 1.9-1.12 Versions ===<br />
In the MC 1.9-1.12 versions (v2.1-2.3), the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version (v3.0).<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Record_Crafting&diff=3926Record Crafting2019-05-02T11:35:09Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Record Crafting|icon=record_crafting.png|type=Expansion|requires=[[Custom Crafters]]|creator=Sparks|updater=Bluefire610|versions=1.13|complementary=[[Standard Crafting]]}}<br />
<br />
This module adds the ability to craft record discs, using [[Custom Crafters]].<br />
==Details==<br />
===Recipes===<br />
Each disc can be crafted in a [[Custom Crafters|custom crafter]] using 8 flint surrounding a single item as listed below.<br />
{| class="wikitable"<br />
|+<br />
!Record Name<br />
!Item Required<br />
|-<br />
|C418 - 13<br />
|Dandelion Yellow<br />
|-<br />
|C418 - cat<br />
|Cactus Green<br />
|-<br />
|C418 - blocks<br />
|Orange Dye<br />
|-<br />
|C418 - chirp<br />
|Rose Red<br />
|-<br />
|C418 - far<br />
|Lime Dye<br />
|-<br />
|C418 - mall<br />
|Purple Dye<br />
|-<br />
|C418 - mellohi<br />
|Magenta Dye<br />
|-<br />
|C418 - stal<br />
|Ink Sac<br />
|-<br />
|C418 - strad<br />
|Bonemeal<br />
|-<br />
|C418 - ward<br />
|Eye of Ender<br />
|-<br />
|C418 - 11<br />
|Coal<br />
|-<br />
|C418 - wait<br />
|Light Blue Dye<br />
|}<br />
Example:<br />
[[File:record_crafting_example.png]]<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/ibtS4zAvglQ}} {{Download|url=https://gm4.co/modules/record-crafting}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|05 Feb 2015<br />
|Released Record Crafting<br />
|-<br />
|1.9-1.10<br />
|27 Jan 2016<br />
|Updated for 1.9 command format<br />
|-<br />
|1.11<br />
|10 Jun 2017<br />
|Updated for 1.11 command format<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Versions===<br />
In the MC 1.8 Version (v1.0), the resulting item would be placed in the middle slot of the custom crafter, rather than the bottom right slot.<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Forming_Press&diff=3925Forming Press2019-05-02T11:34:52Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Master Crafting|icon=master_crafting.png|type=Expansion|requires=[[Custom Crafters]]|creator=Sparks|updater=Misode|versions=1.13}}<br />
This module adds some additional crafting recipes for vanilla items, using [[Custom Crafters]].<br />
==Details==<br />
<br />
=== Creation ===<br />
To create a Mastercraftsman's Workbench, insert the following recipe into a custom crafter.<br />
<br />
[[File:Master_crafter_creation.png]]<br />
<br />
Breaking the mastercrafter will give you all of the items used to make it, along with the items used to create the initial custom crafter.<br />
<br />
===Recipes===<br />
The Mastercraftsman's Workbench (A.K.A Master Crafter) adds the ability to craft the following items.<br />
{| class="wikitable"<br />
|+<br />
!Item Name<br />
!Ingredients<br />
!Recipe ([[Custom Crafters/Master Crafting#Upgrading|Master Crafter]])<br />
|-<br />
|Stone Bricks (x16)<br />
|8x Stone, 1x Clay Ball<br />
|[[File:Master_crafting_stone_brick_recipe.png]]<br />
|-<br />
|Block of Coal (x1)<br />
|9x Log<br />
|[[File:Master_crafting_coal_block_recipe.png]]<br />
|-<br />
|Bricks (x12)<br />
|8x Clay Block, 1x Ladder<br />
|[[File:Master_crafting_bricks_recipe.png]]<br />
|-<br />
|Lava Bucket (x1)<br />
|1x Bucket, 8x Netherrack<br />
|[[File:Master_crafting_lava_recipe.png]]<br />
|}<br />
<br />
===Technical Summary===<br />
The Master Crafter works as both a normal custom crafter and a master crafter.<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/ibtS4zAvglQ}} {{Download|url=https://gm4.co/modules/master-crafting}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|12 Feb 2015<br />
|Released Master Crafting<br />
|-<br />
|1.9-1.10<br />
|27 Jan 2016<br />
|Updated for 1.9 command format<br />
|-<br />
|1.11<br />
|10 Jun 2017<br />
|Updated for 1.11 command format<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|1.13<br />
|08 Dec 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Versions===<br />
In the MC 1.8 Version, the resulting item would be placed in the middle slot of the custom crafter, rather than the bottom right slot. <br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Custom_Crafters&diff=3924Custom Crafters2019-05-02T11:34:35Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Custom Crafters|icon=custom_crafters.png|type=Base|creator=Sparks|updater=Sparks, SpecialBuilder32, and Bluefire610|versions=1.13|complementary=[[Standard Crafting]], [[Record Crafting]]}}<br />
<br />
This module allows you to craft custom items.<br />
==Details==<br />
To create a custom crafter, fill a dropper with the recipe of 1 dropper, and throw a crafting table on top of the dropper. When mined, a custom crafter will drop all the items that was used to create it. With custom crafting recipes, multi-crafting works as long as each '''non-empty''' item slot has the same amount of items. <br />
===Technical Summary===<br />
Only Custom Crafting recipes can be done in the Custom Crafter. If the stack size for crafting multiple items would result in an output with more than the resulting item stack would allow, the crafting recipe will not initiate. e.g. if a stone recipe would yield over 64 stone (due to multi-crafting), the recipe would not work. Another example is if a snowball recipe would yield over 16 snowballs. <br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Clever Crafting<br />
|Build yourself a Custom Crafter with droppers and a crafting table.<br />
|Create a custom crafter<br />
|}<br />
<br />
==Expansion Packs & Reliant Modules==<br />
The Custom Crafters module doesn't do anything on its own. Expansion packs for this module add custom crafting recipes to the game. Some reliant modules rely on this module in order to properly function, for example to craft some items.<br />
<br />
=== Expansion Packs ===<br />
* [[Custom Crafters/Equivalent Exchange|Equivalent Exchange]]<br />
* [[Custom Crafters/Master Crafting|Master Crafting]]<br />
* [[Custom Crafters/Record Crafting|Record Crafting]]<br />
* [[Custom Crafters/Standard Crafting|Standard Crafting]]<br />
<br />
=== Reliant Modules ===<br />
* [[Boots of Ostara]]<br />
* [[Blast Furnaces]]<br />
* [[Block Compressors]]<br />
* [[Disassemblers]]<br />
* [[Heart Canisters]]<br />
* [[Lightning Rods]]<br />
* [[SCUBA Gear]]<br />
* [[Soul Probes]]<br />
* [[Trapped Signs]]<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/ibtS4zAvglQ}} {{Download|url=https://gm4.co/modules/custom-crafters}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|rowspan=2 | 1.8<br />
|05 Feb 2015<br />
|Released Custom Crafters<br />
|-<br />
|12 Feb 2015<br />
|Fixed Custom Crafter workbench dropping<br />
|-<br />
|rowspan=4 | 1.9-1.10<br />
|27 Jan 2016<br />
|Updated for 1.9 command format<br />
|-<br />
|21 May 2016<br />
|Fixed crafting table bug<br />
|-<br />
|rowspan=2 | 05 Jun 2016<br />
|Fixed bug where crafting table item is not deleted upon creation<br />
|-<br />
|Added "Clever Crafting" achievement<br />
|-<br />
|1.11<br />
|10 Jun 2017<br />
|Updated for 1.11 command format<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Versions ===<br />
The MC 1.8 Versions did not have achievements. Additionally, when mined, the items placed inside the dropper would not drop (7 cobblestone and 1 redstone).<br />
<br />
=== MC 1.9-1.12 Versions ===<br />
In the MC 1.9-1.12 versions, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version. Additionally, items in slots that should be empty would be ignored, causing the possibility of losing items; this was fixed in the 1.13 version. <br />
[[Category:All Modules]]<br />
[[Category:Base Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Potion_Swords&diff=3923Potion Swords2019-05-02T11:34:13Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Potion Swords|icon=potion_swords.png|creator=Bluefire610|updater=SpecialBuilder32 & Bluefire610|versions=1.13|type=Stand Alone}}<br />
<br />
This module allows golden swords to inflict potion effects on mobs and players.<br />
<br />
== Details ==<br />
When using a golden sword and if the player has any of the [[Potion Swords#Effects|4 compatible potions]] in their inventory, mobs (or in some cases the player) will be afflicted with a status effect without using up the potion. The striker will not be affected by any of the effects.<br />
<br />
=== Technical Summary ===<br />
The area of effect is 2.5 blocks around the striker. The potion effects can be stacked, so a single sword swing can cause all 4 potion effects. The striker will not be affected by any potion effects.<br />
<br />
Striking a skeleton with the Poison II potion in the player's inventory will turn it into a wither skeleton. The wither skeleton will still hold a bow, but the loot table will be empty.<br />
<br />
=== Effects ===<br />
Carrying the following potion in your inventory will cause the corresponding effect. <br />
{| class="wikitable"<br />
|+<br />
!Potion Type<br />
!Effect<br />
|-<br />
|Slowness (Extended)<br />
|Causes nearby mobs to be unable to move for 4 seconds <br />
|-<br />
|Poison II<br />
|Withers nearby mobs for 4 seconds<br />
|-<br />
|Instant Health II<br />
|Applies absorption for 8 seconds to nearby players<br />
|-<br />
|Invisibility (Extended)<br />
|Applies invisibility for 8 seconds to nearby players<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Instant Regret<br />
|Wither-ize a skeleton with potion swords.<br />
|Strike a skeleton with the wither effect (Poison II potion)<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/9xI3CQ1z5cg}} {{Download|url=https://gm4.co/modules/potion-swords}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|23 Mar 2014<br />
|Released Potion Swords<br />
|-<br />
|rowspan=5 | 1.9<br />
|rowspan=5 | 10 Feb 2016<br />
|Updated for 1.9 command format<br />
|-<br />
|Removed wither skeleton loot table<br />
|-<br />
|Changed behavior of some potion effects<br />
|-<br />
|Added "Instant Regret" achievement<br />
|-<br />
|Added Invisibility potion effect<br />
|-<br />
|1.11<br />
|10 Jun 2017<br />
|Updated for 1.11 command format<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|rowspan=2 | 1.13<br />
|rowspan=2 | 19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|-<br />
|Slight Changes to detection and range of potion effects<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
The MC 1.8 version did not have achievements. Additionally, the invisibility effect was not present in this version. For Slowness and Poison, the area of effect on mobs was 3 blocks around the striker. For Instant Health and Invisibility, the area of effect on players was 5 blocks around the striker. The instant health effect would affect the striker in this version. A witherized skeleton would have a normal wither skeleton loot table. The invisibility potion would only last 4 seconds in this version.<br />
<br />
=== MC 1.9-1.12 Versions ===<br />
In the MC 1.9-1.12 versions, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version. For Slowness and Poison, the area of effect on mobs was 3 blocks around the striker. For Instant Health and Invisibility, the area of effect on players was 5 blocks around the striker. The instant health effect would affect the striker in this version. A witherized skeleton would have a normal wither skeleton loot table. The invisibility potion would only last 4 seconds in this version.<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Lightning_Rods&diff=3922Lightning Rods2019-05-02T11:33:54Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Lightning Rods|icon=lightning_rods.png|versions=1.13|creator=Eease|updater=SpecialBuilder32|type=Reliant|requires=[[Custom Crafters]]}}<br />
This module allows you to craft lightning rods to summon lightning at any location.<br />
<br />
== Details ==<br />
Throwing a lightning rod on the ground will initiate a countdown of approximately 3 seconds. The time until the rod attracts lightning is displayed above it, and particles are emitted from the rod. During this time, the rod can be picked up again to cancel the countdown. Once the countdown has reached zero, a bolt of lightning is summoned at it's location and the item is destroyed. <br />
<br />
Dropping a lightning rod onto a purpur block, will turn it into a Shulker upon the lightning strike. Dropping a lightning rod onto a creeper spawner will convert it into a charged creeper spawner.<br />
<br />
=== Technical Summary ===<br />
The rod will only start counting down once it touches the floor. Multiple rods stacked together will not count down.<br />
<br />
When a shulker is created with lightning rods, it will have a 1/10 chance to drop a shulker shell upon death. Looting does not affect this drop rate.<br />
<br />
=== Crafting ===<br />
Lightning rods can be crafted in a [[Custom Crafters|custom crafter]] using blaze powder surrounding a stick.<br />
{| class="wikitable"<br />
|+<br />
!Item<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
|Lightning Rod (x1)<br />
|8x Blaze Powder, 1x Stick<br />
|[[File:Lightning_rods_recipe.png]]<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Dr. Frankenstein<br />
|It's alive! Create a Shulker<br />
|Strike a purpur block with a lightning rod<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/cx9fVMpHKMI}} {{Download|url=https://gm4.co/modules/lightning-rods}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|17 Feb 2014<br />
|Released Lightning Rods<br />
|-<br />
|rowspan=2 | 1.9-1.10<br />
|rowspan=2 | 17 Oct 2016<br />
|Updated for 1.9 command format<br />
|-<br />
|Added "Dr. Frankenstein" achievement<br />
|-<br />
|1.11<br />
|?? Dec 2016<br />
|Updated for 1.11 command format<br />
|-<br />
|1.12<br />
|10 Jun 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|1.13<br />
|24 Nov 2018<br />
|Updated for 1.13 data packs<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
The MC 1.8 Version did not have achievements. Additionally, Shulkers were not in the game, thus could not be created by striking a purpur block. <br />
<br />
=== MC 1.9-12. Versions ===<br />
In the MC 1.9-1.12 versions, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version.<br />
[[Category:All Modules]]<br />
[[Category:Reliant Modules]]</div>Luehttps://wiki.gm4.co/index.php?title=Orbis/Tower_Structures&diff=3921Orbis/Tower Structures2019-05-02T11:32:47Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Tower Structures|icon=tower_structures.png|creator=Sparks|updater=Misode|type=Expansion|requires=[[Orbis]]|complementary=[[Orbis/Dangerous Dungeons|Dangerous Dungeons]], [[Orbis/Cooler Caves|Cooler Caves]]|versions=1.13}}<br />
<br />
This module adds different towers around the world. <br />
<br />
== Details ==<br />
Towers spawn between Y=80 and Y=200 up high on hills and mountains. Some biomes have a specific dungeon variant: desert, ocean, mesa and snowy biomes.<br />
<br />
=== Layout ===<br />
The towers were initially designed by [https://www.youtube.com/twinkles2245 Twinkles] and were later adapted and expanded by Misode for the 1.13 update.<br />
<br />
=== Spawners ===<br />
Spawners have a chance to be Spider, Skeleton, Creeper or Zombie. They are standard vanilla spawners with the vanilla mobs and a 16-block player range. Mobs spawned by these spawners will not drop xp or loot when killed.<br />
<br />
=== Loot ===<br />
The quality of items is determined by how high the chest is with better loot appearing in chests higher up in the tower.<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/cAsXiwLWHFo?t=1112}} {{Download|url=https://gm4.co/modules/tower-structures}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|13 Jun 2015<br />
|Released Tower Structures<br />
|-<br />
|rowspan=4 |1.13<br />
|rowspan=4 |04 Apr 2019<br />
|Updated for 1.13 data packs<br />
|-<br />
|Added biome variants<br />
|-<br />
|Replaced custom mobs with vanilla mobs<br />
|-<br />
|Mobs from custom spawners no longer drop xp or loot when killed <br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.8 Version ===<br />
In the MC 1.8 Version, the spawners inside the towers were populated with custom mob types. These have been removed in the 1.13 version because it made it too easy to obtain wither skulls.<br />
{| class="wikitable"<br />
|+<br />
!Spawner Type<br />
!Base Mob Type<br />
!Special Mob Features<br />
|-<br />
|Lightning Creeper<br />
|Charged Creeper<br />
|<br />
* Invisible<br />
* +0.5 movement speed<br />
* Explosion radius of 2 (regular uncharged creeper is 3)<br />
|-<br />
|Tower Guardian<br />
|Wither Skeleton<br />
|<br />
* 30 health (15 hearts)<br />
* "Sky Sword" (Knockback II Golden Sword)<br />
* Blue "Cloud Waders" (Feather Falling IV Leather Boots)<br />
* Blue "Sky Greaves" (Protection II Leather Leggings)<br />
* Blue "Sky Tunic" (Protection II Leather Tunic)<br />
* Light Blue "Sky Helm" (Protection I Leather Helmet)<br />
<nowiki>*</nowiki>All items have a 5% drop chance except the boots which are 1%<br />
|-<br />
|Airy Zombie<br />
|Chicken Jockey<br />
|<br />
* Blue "Cloud Waders" (Feather Falling IV Leather Boots)<br />
* Blue "Cloud Greaves" (Leather Leggings)<br />
* Blue "Cloud Tunic" (Leather Tunic)<br />
* Light Blue "Cloud Helm" (Leather Helmet)<br />
<nowiki>*</nowiki>All items have a 5% drop chance except the boots which are 1%<br />
|-<br />
|Cloud Dance<br />
|Skeleton<br />
|<br />
* 30 health (15 hearts)<br />
* 20% knockback resistance<br />
* Blue "Cloud Waders" (Feather Falling IV Leather Boots)<br />
* Blue "Cloud Greaves" (Protection II Leather Leggings)<br />
* Blue "Cloud Tunic" (Protection II Leather Tunic)<br />
* Blue "Cloud Helm" (Leather Helmet)<br />
* "Lightning Bow" (Punch II Bow)<br />
<nowiki>*</nowiki>All items have a 5% drop chance except the boots which are 1%<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Luehttps://wiki.gm4.co/index.php?title=Sunken_Treasure&diff=3920Sunken Treasure2019-05-02T11:32:23Z<p>Lue: /* History */ Correct "datapack" to "data pack" where applicable.</p>
<hr />
<div>{{ModuleInfobox|name=Sunken Treasure|icon=sunken_treasure.png|creator=Sparks and WumpaCraft|updater=BluePsychoRanger|complementary=[[SCUBA Gear]]|type=Stand Alone|versions=1.13}}<br />
<br />
This module allows you to find loot from underwater sand.<br />
<br />
==Details==<br />
Treasure has a chance to drop from mined sand as long as it is deep underwater, and the player uses a tool with the enchantment Fortune I-III. The level of fortune determines the chance of treasure being dropped.<br />
===Technical Summary===<br />
There needs to be 4 blocks of water above the player, and the player must be fully submerged in water in order to find treasure. <br />
<br />
For the loot table of the treasure chests, visit [https://github.com/Gamemode4Dev/GM4_Datapacks/blob/master/gm4_sunken_treasure/data/sunken_treasure/loot_tables/treasure_chest.json this page].<br />
<br />
The chance for treasure to drop is based on the level of Fortune. Any level above 3 will not work.<br />
{| class="wikitable"<br />
|+<br />
!Fortune Level<br />
!Chance of Treasure<br />
|-<br />
|0<br />
|0%<br />
|-<br />
|I<br />
|11%<br />
|-<br />
|II<br />
|27%<br />
|-<br />
|III<br />
|49%<br />
|}<br />
<br />
=== Compatibility ===<br />
If the [[SCUBA Gear]] module is installed, treasure dropped from sand is slightly altered. Flippers and SCUBA Tanks can drop from sand. For more information on SCUBA Gear, please see the [[SCUBA Gear|main module page]].<br />
<br />
=== Treasure Drops ===<br />
The following items/mobs can spawn when treasure is dropped<br />
{| class="wikitable"<br />
|+<br />
!Item Name/Mob<br />
!Chance<br />
!Additional Notes<br />
|-<br />
|Bone<br />
|15%<br />
|<br />
|-<br />
|Seagrass<br />
|15%<br />
|<br />
|-<br />
|Squid Spawn<br />
|10%<br />
|A squid spawns at the location of the broken sand block<br />
|-<br />
|Message in a Bottle<br />
|10%<br />
|20 possible messages, See the [[Dearest Audrey]] page for the list.<br />
|-<br />
|Mossy Cobblestone<br />
|10%<br />
|<br />
|-<br />
|Kelp<br />
|7.5%<br />
|<br />
|-<br />
|Prismarine Crystals<br />
|5%<br />
|<br />
|-<br />
|Prismarine Shard<br />
|5%<br />
|<br />
|-<br />
|Sea Pickle<br />
|5%<br />
|<br />
|-<br />
| rowspan="2" | Waders<br />
| rowspan="2" | 3%<br />
|Golden Boots with Depth Strider I enchantment<br />
|-<br />
|Only 2.5% if [[SCUBA Gear]] is installed<br />
|-<br />
|Bottle o' Enchanting<br />
|2.5%<br />
|<br />
|-<br />
|Scute<br />
|2.5%<br />
|<br />
|-<br />
|Gold Ingot<br />
|2.5%<br />
|<br />
|-<br />
|Guardian Spawn<br />
|2.5%<br />
|A guardian spawns at the location of the broken sand block<br />
|-<br />
|Leather Boots<br />
|2.5%<br />
|Only 2% if [[SCUBA Gear]] is installed<br />
|-<br />
|Wet Sponge<br />
|1.5%<br />
|<br />
|-<br />
|Treasure Chest<br />
|0.5%<br />
|Placeable chest with a loot table containing various treasure<br />
|-<br />
| rowspan="2" | Flippers<br />
| rowspan="2" | 0%<br />
|Flippers from the SCUBA module<br />
|-<br />
|0.5% if [[SCUBA Gear]] is installed*<br />
|-<br />
| rowspan="2" | SCUBA Tank<br />
| rowspan="2" | 0%<br />
|SCUBA Tank from the SCUBA module<br />
|-<br />
|0.5% if [[SCUBA Gear]] is installed*<br />
|}<br />
<nowiki>*</nowiki>If the [[SCUBA Gear]] module is installed, Sunken Treasure will be programed to drop SCUBA Gear, even if the SCUBA Gear module is uninstalled afterwards. To remove the SCUBA Gear drop functionality after uninstalling SCUBA Gear, enter this command into the chat:<br />
/scoreboard players reset scuba_gear gm4_modules<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|All My Audreys<br />
|Find all Dearest Audrey messages in a bottle.<br />
|Have each message enter your inventory at least once.<br />
|}<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/VV7ZIyIzKV0}} {{Download|url=https://gm4.co/modules/sunken-treasure}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="2" | 1.8<br />
|20 Feb 2015<br />
|Released Sunken Treasure<br />
|-<br />
|18 Apr 2016<br />
|Fixed startup issue with 1-click and modified randomizer<br />
|-<br />
| rowspan="2" | 1.12<br />
| rowspan="2" | 10 Sept 2017<br />
|Updated for 1.12 command format<br />
|-<br />
|Added "All My Audreys" achievement<br />
|-<br />
| rowspan="6" | 1.13<br />
| rowspan="4" | 04 Apr 2019<br />
|Updated for 1.13 data packs<br />
|-<br />
|Modified treasure drops to add items from the Aquatic Update<br />
|-<br />
|"All My Audreys" advancement changed so you don't need all 20 messages in your inventory at the same time to get it.<br />
|-<br />
|General treasure drop chance increased.<br />
|-<br />
|05 Apr 2019<br />
|Added clay balls to treasure chest loot table<br />
|-<br />
|21 Apr 2019<br />
([https://github.com/Gamemode4Dev/GM4_Datapacks/pull/169 Update by Andante])<br />
|Fixed spelling of a word in one of the Dearest Audrey messages.<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
The MC 1.8 version did not have achievements. In this version, there were no SCUBA, treasure chest, or 1.13 items in the drops. Additionally, the chances of getting loot was lower, 5%, 17%, and 25% based on the fortune level respectively.<br />
<br />
=== MC 1.12 Version ===<br />
In the MC 1.12 version, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version. In this version, there were no SCUBA, treasure chest, or 1.13 items in the drops. Additionally, the chances of getting loot was lower, 5%, 17%, and 25% based on the fortune level respectively. This version required the player to have all 20 messages in the inventory at the same time to get the "Dearest Audrey" advancement.<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Lue