https://wiki.gm4.co/api.php?action=feedcontributions&user=Hozz8528&feedformat=atomOfficial Gamemode 4 Wiki - User contributions [en]2024-03-29T11:15:05ZUser contributionsMediaWiki 1.41.0https://wiki.gm4.co/index.php?title=Heart_Canisters&diff=8184Heart Canisters2022-02-08T05:05:28Z<p>Hozz8528: /* Features */ grammar</p>
<hr />
<div>{{ModuleInfobox|name=Heart Canisters|versions=1.8, 1.12+|type=Reliant|requires=[[Custom Crafters]]|creator=Sparks and SpiderRobotMan|updater={{UserLink|SpecialBuilder32}}, {{UserLink|Misode}}, and {{UserLink|Epyon|TheEpyonProject}}}}<br />
This module adds craftable canisters that increase a player's health.<br />
<br />
== Features ==<br />
Heart Canisters are a custom item, craftable using a [[Custom Crafters|Custom Crafter]]. Heart Canisters increase the number of hearts a player has with each canister in a player's inventory increasing their maximum health by 2 hearts, up to a maximum of 20 additional hearts.<br />
<br />
Two tiers of heart canisters are craftable with five of each being required for the maximum possible health. Tier 2 heart canisters require five tier 1 canisters also in the inventory to function. Heart canisters of the same type must be in the same inventory slot to provide the proper amount of health. <br />
<br />
The heart canister item may be placed into the world as a block, and then broken again without losing its health giving abilities.<br />
<br />
=== Crafting Recipes ===<br />
{| class="wikitable"<br />
|+<br />
! Item<br />
! Ingredients<br />
! Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
| Tier 1 Heart<br />
Canister<br />
| Obsidian + Iron Block + <br />
Nether Star + <br />
Golden Apple<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| Obsidian | Block of Iron | Obsidian<br />
| Golden Apple | Nether Star | Golden Apple<br />
| Obsidian | Golden Apple | Obsidian<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 1<br />
}}<br />
}}<br />
|-<br />
| Tier 2 Heart<br />
Canister<br />
| End Stone + Block of Iron + <br />
Heart Canister (Tier 1) +<br />
Nether Star<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| End Stone | Block of Iron | End Stone<br />
| gm4:Heart Canister Tier 1 | Nether Star | gm4:Heart Canister Tier 1<br />
| End Stone | gm4:Heart Canister Tier 1 | End Stone<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 2<br />
}}<br />
}}<br />
|}<br />
<br />
=== Technical Details ===<br />
Heart Canisters' textures were created by Hozz.<br />
<br />
With the update to attribute modifiers, the player's health no longer resets every time the number of canisters in the inventory changes.<sup>[[#MC 1.15 Version|1.16]]</sup><br />
<br />
It is possible to pickup the player head item after placing and breaking it faster than the code reapplying custom data to the item. This causes the item to have no custom name, and not give any extra health. Throwing the item on the ground and picking it up after one second will correct this issue.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|gm4:Heart Canister Tier 1|Can't buy my love|Craft a Tier 1 Heart Canister}}<br />
|Carry a tier 1 canister in your inventory<br />
|-<br />
|{{Advancement|gm4:Heart Canister Tier 2|Love is all you need|Craft a Tier 2 Heart Canister}}<br />
|Carry a tier 2 canister in your inventory<br />
|-<br />
|{{Advancement|gm4:Heart Canister Tier 2|All My Loving|Max out your Heart Canister health}}<br />
|Carry 5 of each tier canister in your inventory<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/zjmL6rjoq0g}} {{Download|url=https://gm4.co/modules/heart-canisters}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="2" | 1.8<br />
| 21 Feb 2015<br />
| Released Heart Canisters<br />
|-<br />
| 18 Apr 2015<br />
| Updated skull format for 1.8<br />
|-<br />
| 1.16<br />
| 5 Feb 2021<br />
| Updated the application of health boost from potion effect to attribute modifier<br />
|-<br />
| 1.17<br />
| 20 Aug 2021<br />
| Updated recipe <br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
<br />
=== MC Version 1.16.5 ===<br />
{| class="wikitable"<br />
|+<br />
! Item<br />
! Ingredients<br />
! Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
| Tier 1 Heart<br />
Canister<br />
| Obsidian + Iron Block + <br />
Diamond + <br />
Wither Skeleton Skull + <br />
<br />
Blaze Rod<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| Obsidian | Block of Iron | Obsidian<br />
| Diamond | Wither Skeleton Skull | Diamond<br />
| Obsidian | Blaze Rod | Obsidian<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 1<br />
}}<br />
}}<br />
|-<br />
| Tier 2 Heart<br />
Canister<br />
| End Stone + End Crystal + <br />
Diamond + <br />
Heart Canister (Tier 1) +<br />
<br />
Nether Star<br />
| {{Crafting<br />
| Input = {{CraftingGrid<br />
| End Stone | End Crystal | End Stone<br />
| Diamond | gm4:Heart Canister Tier 1 | Diamond<br />
| End Stone | Nether Star | End Stone<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 2<br />
}}<br />
}}<br />
|}<br />
<br />
=== Original Textures ===<br />
Prior to [[Public Server Sky]], the Heart Canister textures were created by [https://www.youtube.com/user/JonpotTeDragonSlayer Jonpot].<br />
<br />
=== MC 1.15 Version ===<br />
Due to a Minecraft [https://bugs.mojang.com/browse/MC-25088 bug] with the health boost status effect, removing or adding a canister to a stack in the player's inventory will cause their health to go back to the original 10 hearts, and they will need to regenerate the extra hearts. <br />
<br />
=== MC 1.8 Version ===<br />
In the MC 1.8 Version, the recipes were cheaper.<br />
<br />
==== v1.0-1.1 Crafting ====<br />
{| class="wikitable"<br />
!Item<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
|-<br />
|Tier 1 Heart<br />
Canister<br />
|4x Obsidian, 2x Diamond, <br />
1x Enchanted Golden Apple, 2x Iron Block<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Obsidian | Block of Iron | Obsidian<br />
| Diamond | Enchanted Golden Apple | Diamond<br />
| Obsidian | Block of Iron | Obsidian<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 1<br />
}}<br />
}}<br />
|-<br />
|Tier 2 Heart<br />
Canister<br />
|4x End Stone, 1x Enchanted Golden Apple, 2x Diamond, <br />
1x Heart Canister (Tier 1), 1x Nether Star<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| End Stone | Enchanted Golden Apple | End Stone<br />
| Diamond | gm4:Heart Canister Tier 1 | Diamond<br />
| End Stone | Nether Star | End Stone<br />
}}<br />
| Output = {{CraftingCell<br />
| gm4:Heart Canister Tier 2<br />
}}<br />
}}<br />
|}<br />
<br />
<br />
{{Modules List/Custom Crafters}}<br />
[[Category:All Modules]]<br />
[[Category:Reliant Modules]]</div>Hozz8528https://wiki.gm4.co/index.php?title=Public_Server_6/Platopia&diff=6449Public Server 6/Platopia2021-01-26T22:49:12Z<p>Hozz8528: /* Platopia Castle */</p>
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<div>{{Community}}<br />
<br />
<onlyinclude><br />
The Spawn Town, dubbed Platopia, is located at 1000, -1600.<br />
</onlyinclude><br />
<br />
== Points of Interest ==<br />
[[File:PS6 Post Office outside.png|300px|right|thumb|Platopia's Post Office was created by DragonEye3k.]]<br />
=== Post Office ===<br />
<br />
The Post Office is a GM4 custom module created to mimic a mail delivery system.<br />
<br />
As seen in Post Office 101:<br />
----<br />
: You can claim event trophies, Patreon rewards, and mail/packages from players at the Post Office.<br />
: ...<br />
: You can mail your own packages to other players on the server at the Post Office.<br />
----<br />
<br />
This module was created by Sparks and the Player-to-Player mail by Misode.<br />
<br />
=== Ziprail ===<br />
<br />
=== Public Buildings ===<br />
<br />
=== Public Areas ===<br />
<br />
=== Statues ===<br />
<br />
== Outskirts ==<br />
To the south-west of Platopia one finds the last remnants of the royals that first settled in Platopia before [[User:Kruthers|kruthers]] made immigration to Platopia affordable to the masses in March 2020.<br />
<br />
=== Village Valley ===<br />
The earliest recorded settlements near Platopia, and the original location of Platopia can be found in Village Valley south-west of Platopia itself, however, these settlements were never called Platopia. Village Valley is located at <code>860 -1320</code> (Overworld) and is a prime location for tourists. These days Village Valley isn't the buzzing town it used to be anymore, as the center of attention shifted towards Platopia, a settlement founded during the immigartion of March 2020. The Royal Platopia Post Office soon followed the new center of town to the Spawn Pad Plateau in today's Platopia.<br />
<br />
=== Platopia Castle ===<br />
The settlement that's called Platopia today didn't get it's name from some mythical source like a DragonEye3k, no. The name actually originates from the magnificent Castle that overlooks and secures Village Valley.<br />
<br />
Platopia Castle is a large defensive structure located at <code>780 -1270</code> (Overworld). It's original purpose was to protect the strategic valley that opens towards Platopia Bay in the north. However, it has long lost it's purpose as a military structure and today serves as the headquarters of the Royal Lands of Platopia organisation, the organisation behind the Royal Platopia Party. The Royal Lands of Platopia organisation and the Royal Platopia Party manage the Royal Post Office service and are partly involved in the Historic Preservation Organisation. The RPP's main intrests are:<br />
* Preservation of sites of historical importance<br />
* Preservation of nature<br />
* Abolishment of Villager Slavery<br />
* Unity for all Mankind as comrades of the Royal Lands of Platopia<br />
Platopia Castle was built upon a spring with magical properties, some say drinking from it's water turns your spirit into a Hedgehog called Sanic. <br />
[[Category: PS6]]</div>Hozz8528https://wiki.gm4.co/index.php?title=Orb_of_Ankou&diff=6447Orb of Ankou2021-01-26T03:42:28Z<p>Hozz8528: /* Advancements */ fixed the total number of pneumas</p>
<hr />
<div>{{Unreleased}}{{ModuleInfobox|name=Orb of Ankou|creator=BluePsychoRanger|icon=Orb_of_ankou.png|type=Reliant|requires=[[Metallurgy|Metallurgy]], [[Custom Crafters|Custom Crafters]]|versions=''Unreleased''}}<br />
<br />
This module adds the ability to store certain effects from mobs and apply onto the player.<br />
<br />
== Features ==<br />
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.<br />
<br />
=== Items ===<br />
<br />
==== Soul Essence ====<br />
Soul essence holds the power of a mob. Soul essence can be extracted from a mob using the [[Metallurgy/Corripio Shamir|Corripio Shamir]] on a sword. However, while soul essence holds the power, the player cannot utilize the powers until a ritual is done to create a soul shard. For a list of soul essence drops, see the [[Metallurgy/Corripio Shamir#Usage|Corripio Shamir page]]. <br />
<br />
{{Slot|gm4:Soul Essence}} <br />
<br />
==== Soul Shard ====<br />
Soul essence can be condensed into a soul shard in a Soul Forge with the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]]. Once a soul shard is created, the player will be able to harness the powers of the [[Orb of Ankou#Pneumas|pneuma]] present on the soul shard by holding the shard in the offhand. However, all soul shards will reduce the player's attack damage by 20% while in the offhand. <br />
<br />
{{Slot|gm4:Soul Shard}} <br />
<br />
==== Orb of Ankou ====<br />
An Orb of Ankou is used to hold multiple pneumas. Soul shards can be fused into an Orb of Ankou with the [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]. While soul shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the attack damage debuff caused by the soul shard is removed when a shard is fused into an orb. Like the soul shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.<br />
<br />
{{Slot|gm4:Orb of Ankou (Empty)}}<br />
<br />
===== Crafting =====<br />
An empty Orb of Ankou can be crafted in a [[Custom Crafters|Custom Crafter]] using 4 iron blocks, 4 clay balls, and 1 nether star.{{Crafting<br />
| Name = Custom Crafter<br />
| Input = {{CraftingGrid<br />
| Netherite Scrap | Clay (ball) | Netherite Scrap<br />
| Clay (ball) | Nether Star | Clay (ball)<br />
| Netherite Scrap | Clay (ball) | Netherite Scrap <br />
}}<br />
| Type = Custom<br />
| Output = {{CraftingCell<br />
| gm4:Orb of Ankou (Empty)<br />
}}<br />
}}<br />
<br />
=== Soul Forge ===<br />
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]<br />
<br />
A Soul Forge is created by creating an obsidian ring (8 blocks) in the nether and lighting a soul fire in the center with a flint and steel. A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.<br />
<br />
==== Condensing Ritual ====<br />
In order to create a soul shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder. <br />
<br />
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.<ref group="note">On [[Public Server 6|PS6]], 55 glowstone dust and 39 blaze powder are needed.</ref><br />
<br />
If enough glowstone dust and blaze powder is thrown in with the 13 soul essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the soul shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.<br />
<br />
==== Fusing Ritual ====<br />
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the forge. The player must place wither roses where the particles are in order for the forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire. <br />
<br />
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.<ref group="note">On [[Public Server 6|PS6]], 8 ghast tears and 14 wither roses are needed.</ref><br />
<br />
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.<br />
<br />
==== Spirits ====<br />
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the forge. <br />
<br />
{| class="wikitable"<br />
! Spirit<br />
! Summon Conditions<br />
! Details<br />
|-<br />
| rowspan="2" | Fiery Sprite<br />
| Upon extinguishing, if there is unused blaze powder (1 per extra powder)<br />
| rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings.<br />
|-<br />
| Upon extinguishing, if there is unused glowstone dust (1 per extra dust)<br />
|-<br />
| Wandering Tear<br />
| Upon extinguishing, if there are unused ghast tears (1 per extra tear)<br />
| An invisible, glowing vex.<br />
|-<br />
| Withering Magic<br />
| Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn)<br />
| A withering area effect cloud lasting around 1.5 minutes<br />
|-<br />
| rowspan="2" | Severed Soul<br />
| Upon extinguishing, if there are unused soul essences (1 per extra essence)<br />
| rowspan="2" | An endermite that can be killed to reclaim unused Soul Essences.<br />
|-<br />
| If a soul essence is thrown into a Soul Forge that has<br />
already absorbed a different soul essence<br />
|-<br />
| Possessed Soul Shard<br />
| Upon extinguishing, if the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]] succeeds<br />
| rowspan="3" | A bat that drops a Soul Shard upon death.<br />
|-<br />
| rowspan="2" | Congealed Soul Shard<br />
|Upon extinguishing, if there is an unused soul shard<br />
|-<br />
|If a soul shard is thrown into a Soul Forge that has already absorbed a soul shard<br />
|-<br />
| rowspan="2" |Living Orb<br />
|Upon extinguishing, if there is an unused Orb of Ankou<br />
| rowspan="2" |A silverfish that drops an Orb of Ankou upon death<br />
|-<br />
|If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb<br />
|}<br />
<br />
=== Pneumas ===<br />
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.<br />
<br />
==== Defensive Pneumas ====<br />
Defensive pneumas are activated when the player is damaged. <br />
{| class="wikitable"<br />
! Pneuma <br />
! Damage Type<br />
! Effect <br />
|-<br />
| {{Stack|gm4:Aggressive Soul Shard}} Aggressive <br />
| Any<br />
| Player receives the Strength II effect for 3 seconds<br />
|-<br />
| {{Stack|gm4:Incombustible Soul Shard}} Incombustible<br />
| Fire Damage<br />
| Player receives Fire Resistance for 15 seconds<br />
|-<br />
| rowspan="2" | {{Stack|gm4:Lifeless Soul Shard}} Lifeless<br />
| Instant Damage Effect<br />
| Player heals 1-2 hearts if the harming effect is inflicted on them<ref group="note" name=":3">Player can still die from the initial harming damage</ref><br />
|-<br />
| Poison Effect<br />
| Player cannot be inflicted with the poison effect<br />
|-<br />
| rowspan="2" | {{Stack|gm4:Neutralizing Soul Shard}} Neutralizing<br />
| Instant Damage Effect<br />
| The harming effect deals less damage<ref group="note" name=":3" /><br />
|-<br />
| Poison Effect<br />
| Player cannot be inflicted with the poison effect<br />
|-<br />
| {{Stack|gm4:Pricking Soul Shard}} Pricking<br />
| Attack Damage<br />
| The item has Thorns V: the attacker has a 75% chance to take 1-4 damage<br />
|-<br />
| {{Stack|gm4:Retreating Soul Shard}} Retreating<br />
| Any<br />
| Player receives Speed III for 3 seconds<br />
|-<br />
| {{Stack|gm4:Volatile Soul Shard}} Volatile<br />
| Any<br />
| If the player is low on health (0-3 health) they will explode<br />
|}<br />
<br />
==== Offensive Pneumas ====<br />
Offensive pneumas are activated upon using an attack.<br />
{| class="wikitable"<br />
! Pneuma <br />
! Attack Type<br />
! Effect <br />
|-<br />
| rowspan="2" | {{Stack|gm4:Blasting Soul Shard}} Blasting<br />
| rowspan="2" | Crossbow<br />
| Shoots a high velocity fireball in the direction the player is looking at<br />
|-<br />
| (Ammo) Consumes an arrow and 1 blaze powder<br />
|-<br />
| {{Stack|gm4:Depriving Soul Shard}} Depriving<br />
| Melee<br />
| Applies Hunger to the target for 7 seconds<br />
|-<br />
| {{Stack|gm4:Freezing Soul Shard}} Freezing<br />
| Melee<br />
| Applies slowness to the target for 30 seconds<br />
|-<br />
| {{Stack|gm4:Hawkeye Soul Shard}} Hawkeye<br />
| Bow<br />
| Arrows shot by the player have a Damage value of 4 and a Piercing value of 1<br />
|-<br />
| {{Stack|gm4:Venomous Soul Shard}} Venomous <br />
| Melee<br />
| Applies Poison I to the target for 7 seconds<br />
|-<br />
| {{Stack|gm4:Withering Soul Shard}} Withering<br />
| Melee<br />
| Applies Wither II to the target for 8 seconds<br />
|}<br />
<br />
==== Passive Pneumas ====<br />
Passive pneumas will activate on their own and need no input from the player.<br />
{| class="wikitable"<br />
! Pneuma<br />
! Effect <br />
|-<br />
| {{Stack|gm4:Agile Soul Shard}} Agile <br />
| Prevents the player from taking fall damage<br />
|-<br />
| {{Stack|gm4:Anchoring Soul Shard}} Anchoring<br />
| Grants the player 90% Knockback resistance<br />
|-<br />
| {{Stack|gm4:Bargaining Soul Shard}} Bargaining<br />
| Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader<br />
|-<br />
| {{Stack|gm4:Bashing Soul Shard}} Bashing<br />
| Grants +70% Attack Damage at the cost of -40% Attack Speed<br />
|-<br />
| {{Stack|gm4:Bubbly Soul Shard}} Bubbly<br />
| When the player enters water they receive the water breathing effect for 2 minutes<br />
This timer will be reset when the player exits the water<br />
|-<br />
| {{Stack|gm4:Enduring Soul Shard}} Enduring<br />
| Gives the player +8 max health at the cost of -20% speed<br />
|-<br />
| {{Stack|gm4:Gliding Soul Shard}} Gliding<br />
| When the player swimming, they will receive Dolphins Grace II for 3 seconds<br />
|-<br />
| {{Stack|gm4:Striding Soul Shard}} Striding<br />
| Lava source blocks below the player gets temporarily replaced with magma blocks<br />
|-<br />
| {{Stack|gm4:Synergetic Soul Shard}} Synergetic<br />
| Grants Strength I for 5 seconds to owned wolves and other nearby players with the Synergetic pneuma<br />
|}<br />
<br />
==== Sneak Charge ====<br />
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change.<br />
{| class="wikitable"<br />
! rowspan="2" | Pneuma<br />
! rowspan="2" | Effect<br />
! rowspan="2" | Charging Result<br />
! colspan="4" | Level<br />
|-<br />
! 1<br />
(1-3 Clicks)<br />
! 2 <br />
(4-6 Clicks)<br />
! 3<br />
(7-11 Clicks)<br />
! 4<br />
(12+ Clicks)<br />
|-<br />
| {{Stack|gm4:Bounding Soul Shard}} Bounding<br />
| Player receives Jump Boost for 30 seconds<br />
| Level of jump boost increases<br />
| Jump IV<br />
| Jump VI<br />
| Jump VIII<br />
|Jump X<br />
|-<br />
| {{Stack|gm4:Conjuring Soul Shard}} Conjuring<br />
| The Evoker's fang attack is is cast<br />
| Number of fangs increases<br />
| 6 fangs<br />
| 9 fangs<br />
| 12 fangs<br />
| 15 fangs<br />
|-<br />
| {{Stack|gm4:Draining Soul Shard}} Draining<br />
| Applies Mining Fatigue III for 12 seconds<br />
to players around the user<br />
| Radius of the area of effect increases<br />
| 16 block radius<br />
| 32 block radius<br />
| 48 block radius<br />
| 64 block radius<br />
|-<br />
| {{Stack|gm4:Expeditious Soul Shard}} Expeditious<br />
| Player will be teleported to a random <br />
location, similar to a chorus fruit<br />
| Radius of teleportation increases<br />
| 8 block radius<br />
| 16 block radius<br />
| 24 block radius<br />
| 32 block radius<br />
|-<br />
| {{Stack|gm4:Rushing Soul Shard}} Rushing<br />
| Player receives Speed<br />
| Level of Speed and duration <br />
of Speed increases<br />
|Speed I<br />
20s<br />
|Speed I<br />
45s<br />
|Speed III<br />
20s<br />
|Speed III<br />
45s<br />
|}<br />
<br />
==== Sneak Tap ====<br />
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.<br />
{| class="wikitable"<br />
! Pneuma<br />
! Effect <br />
|-<br />
| {{Stack|gm4:Blinding Soul Shard}} Blinding<br />
| Players up to 6 blocks away from the user receive Blindness for 6 seconds<br />
|-<br />
| {{Stack|gm4:Gazing Soul Shard}} Gazing<br />
| Player receives Night Vision for 30 seconds<br />
|-<br />
| {{Stack|gm4:Feathery Soul Shard}} Feathery<br />
| Player recieves Slow Falling for 6 seconds<br />
|-<br />
| rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} Soaring<br />
| Tapping sneak toggles the ability. When active, the player will hover at the same altitude. <br />
Looking straight up or down will cause the player to ascend or descend respectively.<br />
|-<br />
|(Passive) Reduces player's health by 20% when equipped in the offhand<br />
|-<br />
| {{Stack|gm4:Vanishing Soul Shard}} Vanishing<br />
| Player receives Invisibility for 90 seconds<br />
|}<br />
<br />
==== Sneak Hold ====<br />
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.<br />
{| class="wikitable"<br />
! Pneuma<br />
! Effect <br />
|-<br />
| {{Stack|gm4:Phasing Soul Shard}} Phasing<br />
| Allows the player to walk through 1-block wide walls<br />
|-<br />
| rowspan="2" | {{Stack|gm4:Scaling Soul Shard}} Scaling<br />
| Allows the player to climb walls<br />
|-<br />
|(Incompatibility) Does not work with the [[Metallurgy/Levity Shamir|Levity Shamir]]<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
! Advancement<br />
! Requirement<br />
|-<br />
| {{Advancement|gm4:Soul Essence|A Small Price to Pay...|Obtain a mob's soul}}<br />
| Pick up a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]]<br />
|-<br />
| {{Advancement|Flint and Steel|A Dangerous Magic|Light a Soul Forge}}<br />
| Use a flint and steel on soul sand with a ring of obsidian above it<br />
|-<br />
| {{Advancement|gm4:Soul Shard|Was It Worth the Sacrifice?|Forge a Soul Shard}}<br />
| Have a Soul Shard in your inventory<br />
|-<br />
| {{Advancement|Elytra|I Believe I Can Fly!|Fly with the Soaring Pneuma}}<br />
| Have a soul shard or orb of ankou with the Soaring pneuma<br />
|-<br />
| {{Advancement|Nether Star|Heavy Artillery&nbsp;&nbsp;&nbsp;&nbsp;0/34|Few have wielded this much power|bg=fancy}}<br />
| Have all 34 pneumas in your inventory at least once<br />
|-<br />
| {{Advancement|gm4:Orb of Ankou (Empty)|We're Full Here...|Max out an Orb of Ankou}}<br />
| Create an Orb of Ankou that holds 4 pneumas<br />
|}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| rowspan="3" | 1.15<br />
| rowspan="2" | 28 Jun 2020<br />
| Beta released on [[Public Server 6]]<br />
|-<br />
| Soul Forges use a netherrack above the soul sand.<br />
|-<br />
| 02 Jul 2020<br />
| Soaring pneuma overhauled to have a power that no longer requires the elytra<br />
|-<br />
| rowspan="3" | 1.16<br />
| rowspan="3" | 04 Sep 2020<br />
| Orb recipe changed to use Netherite Scraps instead of Iron Blocks<br />
|-<br />
| Sneak Charge pneumas buffed<br />
|-<br />
| Striding and Freezing pneumas added<br />
|}<br />
<br />
{{Notes}}<br />
<br />
[[Category: All Modules]]<br />
[[Category: Reliant Modules]]</div>Hozz8528https://wiki.gm4.co/index.php?title=Better_Armour_Stands/Poses_Pack&diff=6312Better Armour Stands/Poses Pack2020-10-24T17:13:05Z<p>Hozz8528: /* From Player Rotation */ Made how to move arms/legs independently clearer</p>
<hr />
<div>{{ModuleInfobox|name=Poses Pack|icon=poses_pack.png|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks, Denniss|versions=1.9-1.10, 1.13+|updater=Misode|complementary=[[Particles Pack]]}}<br />
<br />
This module adds poses to the [[Better Armour Stands]] module.<br />
<br />
== Features ==<br />
To modify an armour stand, write one or certain combinations of the codes in a book and quill, and throw it at the armour stand's feet. This expansion pack allows players to modify the position of the arms, legs, head, body and rotation of an armour stand, and make copies of armour stands.<br />
<br />
=== Codes ===<br />
[[File:Poses pack demo.gif|thumb|Giving an armour stand a pose (code in the book is from a previous version)]]<br />
Use the following codes, '''each word on a different page''', for the corresponding effect.<br />
<br />
Codes can be combined to perform multiple actions at the same time, where the pages with code can be in any order<br />
=== From Player Rotation ===<br />
Each part of the armour stand can be set to any pose depending on where the player is facing. <br />
Use one of the codes below in the first page and any optional codes in the second page while all other pages in the written book are empty. Stand inside the armour stand, throw the written book with one of the codes on the ground, and quickly face the direction you want this part to be rotated as.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Optional<br />
!Description<br />
|-<br />
|head<br />
|<br />
|The head of the armour stand faces the same direction as the player<br />
|-<br />
|body<br />
|<br />
|The body of the armour stand faces the same direction as the player<br />
|-<br />
|arms<br />
|left OR right<br />
|The arms of the armour stand point in the direction the player is facing (If specified, only the left/right arm)<br />
|-<br />
|legs<br />
|left OR right<br />
|The legs of the armour stand point in the direction the player is facing (If specified, only the left/right leg)<br />
|-<br />
|rotate<br />
|<br />
|The rotation of the armour stand is the same as the player<br />
|}<br />
<br />
=== Predefined Poses ===<br />
There are a couple of presets for some of the basic poses.<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Description<br />
|-<br />
|legs<br />
| standing<br />
|Puts the legs in the default position<br />
|-<br />
|legs<br />
| sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs<br />
| walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs<br />
| flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|arms<br />
| reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms<br />
| hanging<br />
|Brings arms down to the sides<br />
|-<br />
|arms<br />
| swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms<br />
| resting<br />
|Brings both arms down and together<br />
|-<br />
|arms<br />
| raised<br />
|Brings both arms upwards<br />
|-<br />
|head<br />
| forward<br />
|Head looks straight forward in default position<br />
|-<br />
|head<br />
| up<br />
|Head looks up<br />
|-<br />
|head<br />
| down<br />
|Head looks down<br />
|-<br />
|head<br />
| left<br />
|Head looks left<br />
|-<br />
|head<br />
| right<br />
|Head looks right<br />
|-<br />
|body<br />
| reset<br />
|Body to default position<br />
|}<br />
<br />
=== Mirror, Swap and Flip ===<br />
<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Code 3<br />
!Description<br />
|-<br />
|mirror<br />
|arms OR legs<br />
|left OR right<br />
|Mirrors the left/right arm/leg to the other arm/leg<br />
|-<br />
|swap<br />
|arms OR legs<br />
|<br />
|Switch the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|arms OR legs<br />
|<br />
|Mirrors the rotation of both arms/legs.<br />
|}<br />
<br />
=== Copy ===<br />
Armour Stands with custom poses can have their data stored in armour stand items by throwing a book with `copy` and armour stand items at this armour stand. This will copy its pose, base plate and size to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same pose as the original one.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour Stand items on the ground<br />
|Copy pose, base plate and size information onto the armour stand items<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Plenty o' Posing|Make your armor stand strike a pose.}}<br />
|Give an armour stand any pose<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw?t=110}} {{Download|url=https://gm4.co/modules/poses-pack}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.9<br />
|30 May 2016<br />
|Released Poses Pack<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added player rotation<br />
|}<br />
<br />
== Previous Versions ==<br />
=== MC 1.9-1.14 Versions ===<br />
In the MC 1.9-1.14 Versions the way to pose an armour stand was limited to a set of hardcoded poses for each body part. Only the [[Better Armour Stands/Poses Pack#Predefined Poses|predefined poses]] were available, except that both Code 1 and Code 2 would be written in the same page (e.g. legs standing)<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+ class="nowrap" | Below are the codes that worked before the 1.15 Update.<br />
!Code<br />
!Description<br />
|-<br />
|legs standing<br />
|Puts the legs in the default position<br />
|-<br />
|legs sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|arms reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms default<br />
|Brings arms down to the sides<br />
|-<br />
|arms swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms resting<br />
|Brings both arms down and together<br />
|-<br />
|arms raised<br />
|Brings both arms upwards<br />
|-<br />
|head forward<br />
|Head looks straight forward in default position<br />
|-<br />
|head up<br />
|Head looks up<br />
|-<br />
|head down<br />
|Head looks down<br />
|-<br />
|head left<br />
|Head looks left<br />
|-<br />
|head right<br />
|Head looks right<br />
|}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Hozz8528https://wiki.gm4.co/index.php?title=Orb_of_Ankou&diff=6254Orb of Ankou2020-08-22T03:48:34Z<p>Hozz8528: Remove Unknown section, move Draining to Sneak Charge</p>
<hr />
<div>{{Incomplete}}{{ModuleInfobox|name=Orb of Ankou|creator=BluePsychoRanger|icon=Orb_of_ankou.png|type=Reliant|requires=[[Metallurgy|Metallurgy]], [[Custom Crafters|Custom Crafters]]|versions=''Unreleased''}}<br />
<br />
This module adds the ability to store certain effects from mobs and apply onto the player.<br />
<br />
== Features ==<br />
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.<br />
<br />
=== Items ===<br />
<br />
==== Soul Essence ====<br />
Soul essence holds the power of a mob. Soul essence can be extracted from a mob using the [[Metallurgy/Corripio Shamir|Corripio Shamir]] on a sword. However, while soul essence holds the power, the player cannot utilize the powers until a ritual is done to create a soul shard. For a list of soul essence drops, see the [[Metallurgy/Corripio Shamir#Usage|Corripio Shamir page]]. <br />
<br />
{{Slot|gm4:Soul Essence}} <br />
<br />
==== Soul Shard ====<br />
Soul essence can be condensed into a soul shard in a Soul Forge with the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]]. Once a soul shard is created, the player will be able to harness the powers of the [[Orb of Ankou#Pneumas|pneuma]] present on the soul shard by holding the shard in the offhand. However, all soul shards will reduce the player's attack damage by 20% while in the offhand. <br />
<br />
{{Slot|gm4:Soul Shard}} <br />
<br />
==== Orb of Ankou ====<br />
An Orb of Ankou is used to hold multiple pneumas. Soul shards can be fused into an Orb of Ankou with the [[Orb of Ankou#Fusing Ritual|Fusing Ritual]]. While soul shards hold only one pneuma, an Orb of Ankou can hold up to four. Additionally, the attack damage debuff caused by the soul shard is removed when a shard is fused into an orb. Like the soul shard, the Orb of Ankou must be held in the offhand for the pneuma to activate.<br />
<br />
{{Slot|gm4:Orb of Ankou (Empty)}}<br />
<br />
===== Crafting =====<br />
An empty Orb of Ankou can be crafted in a [[Custom Crafters|Custom Crafter]] using 4 iron blocks, 4 clay balls, and 1 nether star.{{Crafting<br />
| Name = Custom Crafter<br />
| Input = {{CraftingGrid<br />
| Block of Iron | Clay (ball) | Block of Iron <br />
| Clay (ball) | Nether Star | Clay (ball)<br />
| Block of Iron | Clay (ball) | Block of Iron <br />
}}<br />
| Type = Custom<br />
| Output = {{CraftingCell<br />
| gm4:Orb of Ankou (Empty)<br />
}}<br />
}}<br />
<br />
=== Soul Forge ===<br />
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]<br />
<br />
A Soul Forge is created by creating an obsidian ring (8 blocks) in the nether and lighting a soul fire in the center with a flint and steel.<ref group="note">Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> A Soul Forge can only be created by a player physically lighting the fire themselves. Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.<br />
<br />
==== Condensing Ritual ====<br />
In order to create a soul shard, a Condensing Ritual must be preformed in the Soul Forge. This ritual is preformed by throwing 13 Soul Essence into a Soul Forge with some glowstone dust and some blaze powder. <br />
<br />
The value of required glowstone dust and blaze powder is randomized based on the seed (seed random), meaning each world will have a different value and must be experimented to figure out. The required amount is be between 1-64 glowstone dust and 1-64 blaze powder; the values will likely be different for each ingredient.<ref group="note">On [[Public Server 6|PS6]], 55 glowstone dust and 39 blaze powder are needed.</ref><br />
<br />
If enough glowstone dust and blaze powder is thrown in with the 13 soul essences, extinguishing the flame in the Soul Forge will reveal a Possessed Soul Shard: a bat that will drop the soul shard upon killing it. More glowstone dust and blaze powder will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra glowstone dust and blaze powder will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.<br />
<br />
==== Fusing Ritual ====<br />
Pneumas can be fused into an Orb of Ankou by throwing a Soul Shard, and the Orb of Ankou into a Soul Forge. Once this is done, the ritual will begin. Particles will appear in a 13x13 area around the forge. The player must place wither roses where the particles are in order for the forge to consume the wither rose power, transforming the wither rose into a lily of the valley in the process. Some ghast tears must also be thrown in before completing the ritual. The ghast tears can be added at any time before extinguishing the fire. <br />
<br />
The value of required wither roses and ghast tears is also seed random. The required amount is be between 3-16 wither roses and 3-16 ghast tears; the values will likely be different for each ingredient.<ref group="note">On [[Public Server 6|PS6]], 8 ghast tears and 14 wither roses are needed.</ref><br />
<br />
If enough wither roses are consumed and enough ghast tears are thrown into the Soul Forge, extinguishing the flame in the Soul Forge will fuse the pneuma into the orb, revealing a new Orb of Ankou. This ritual can be completed up to four times to stack multiple pneumas onto a single orb. If an orb with four pneumas is used in a Fusing Ritual, the ritual will fail. More wither roses and ghast tears will allow the ritual to succeed, but using less than the required values will result in the ritual failing. Extra wither roses and ghast tears will be converted into [[Orb of Ankou#Spirits|spirits]] upon extinguishing the flame.<br />
<br />
==== Spirits ====<br />
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Some spirits are summoned when the Soul Forge is extinguished and others are summoned when an item is thrown into the forge. <br />
<br />
{| class="wikitable"<br />
! Spirit<br />
! Summon Conditions<br />
! Details<br />
|-<br />
| rowspan="2" | Fiery Sprite<br />
| Upon extinguishing, if there is unused blaze powder (1 per extra powder)<br />
| rowspan="2" | A flaming, invisible baby zombie with enchanted golden leggings.<br />
|-<br />
| Upon extinguishing, if there is unused glowstone dust (1 per extra dust)<br />
|-<br />
| Wandering Tear<br />
| Upon extinguishing, if there are unused ghast tears (1 per extra tear)<br />
| An invisible, glowing vex.<br />
|-<br />
| Withering Magic<br />
| Upon extinguishing, if there are unused wither roses (only 1 cloud will spawn)<br />
| A withering area effect cloud lasting around 1.5 minutes<br />
|-<br />
| rowspan="2" | Severed Soul<br />
| Upon extinguishing, if there are unused soul essences (1 per extra essence)<br />
| rowspan="2" | An endermite that can be killed to reclaim unused Soul Essences.<br />
|-<br />
| If a soul essence is thrown into a Soul Forge that has<br />
already absorbed a different soul essence<br />
|-<br />
| Possessed Soul Shard<br />
| Upon extinguishing, if the [[Orb of Ankou#Condensing Ritual|Condensing Ritual]] succeeds<br />
| rowspan="3" | A bat that drops a Soul Shard upon death.<br />
|-<br />
| rowspan="2" | Congealed Soul Shard<br />
|Upon extinguishing, if there is an unused soul shard<br />
|-<br />
|If a soul shard is thrown into a Soul Forge that has already absorbed a soul shard<br />
|-<br />
| rowspan="2" |Living Orb<br />
|Upon extinguishing, if there is an unused Orb of Ankou<br />
| rowspan="2" |A silverfish that drops an Orb of Ankou upon death<br />
|-<br />
|If an Orb of Ankou is thrown into a Soul Forge that has already absorbed an orb<br />
|}<br />
<br />
=== Pneumas ===<br />
Pneumas are special powers that are harnessed through the use of a Soul Shard or Orb of Ankou. There are six categories of pneumas, depending on their activation trigger: defensive, offensive, passive, sneak charge, sneak tap, and sneak hold.<br />
<br />
==== Defensive Pneumas ====<br />
Defensive pneumas are activated when the player is damaged. <br />
{| class="wikitable"<br />
! Pneuma <br />
! Damage Type<br />
! Effect <br />
|-<br />
| {{Stack|gm4:Aggressive Soul Shard}} Aggressive <br />
| Any<br />
| Player receives the Strength II effect for 3 seconds<br />
|-<br />
| {{Stack|gm4:Incombustible Soul Shard}} Incombustible<br />
| Fire Damage<br />
| Player receives Fire Resistance for 15 seconds<br />
|-<br />
| {{Stack|gm4:Pricking Soul Shard}} Pricking<br />
| Attack Damage<br />
| The item has Thorns V; the attacker has a 75% chance to take 1-4 damage<br />
|-<br />
| {{Stack|gm4:Lifeless Soul Shard}} Lifeless<br />
| Harming Potion<br />
| Player heals 1-2 hearts if the harming effect is inflicted on them<ref group="note">Player can still die from the initial harming damage</ref><br />
|-<br />
| {{Stack|gm4:Retreating Soul Shard}} Retreating<br />
| Any<br />
| Player receives Speed III for 3 seconds<br />
|-<br />
| {{Stack|gm4:Volatile Soul Shard}} Volatile<br />
| Any<br />
| If the player is low on health (0-3 health) they will explode<br />
|}<br />
<br />
==== Offensive Pneumas ====<br />
Offensive pneumas are activated upon using an attack.<br />
{| class="wikitable"<br />
! Pneuma <br />
! Attack Type<br />
! Effect <br />
|-<br />
| rowspan="2" | {{Stack|gm4:Blasting Soul Shard}} Blasting<br />
| rowspan="2" | Crossbow<br />
| Places fire wherever the player is looking<br />
|-<br />
| (Ammo) Consumes an arrow and 1 blaze powder<br />
|-<br />
| {{Stack|gm4:Depriving Soul Shard}} Depriving<br />
| Melee<br />
| Applies Hunger to the target for 7 seconds<br />
|-<br />
| {{Stack|gm4:Hawkeye Soul Shard}} Hawkeye<br />
| Bow<br />
| Arrows pierce through enemies<br />
|-<br />
| {{Stack|gm4:Venomous Soul Shard}} Venomous <br />
| Melee<br />
| Applies Poison I to the target for 7 seconds<br />
|-<br />
| {{Stack|gm4:Withering Soul Shard}} Withering<br />
| Melee<br />
| Applies Wither II to the target for 7 seconds<br />
|}<br />
<br />
==== Passive Pneumas ====<br />
Passive pneumas will activate on their own and need no input from the player.<br />
{| class="wikitable"<br />
! Pneuma<br />
! Effect <br />
|-<br />
| {{Stack|gm4:Agile Soul Shard}} Agile <br />
| Prevents the player from taking fall damage<br />
|-<br />
| {{Stack|gm4:Anchoring Soul Shard}} Anchoring<br />
| Grants the player +0.9 Knockback resistance<br />
|-<br />
| {{Stack|gm4:Bargaining Soul Shard}} Bargaining<br />
| Grants the player Regeneration II for 4 seconds upon trading with a Villager or Wandering Trader<br />
|-<br />
| {{Stack|gm4:Bashing Soul Shard}} Bashing<br />
| Grants 50% Attack Damage at the cost of -40% Attack Speed<br />
|-<br />
| {{Stack|gm4:Bubbly Soul Shard}} Bubbly<br />
| When the player enters water they receive the water breathing effect for 2 minutes<br />
This timer will be reset when the player exits the water<br />
|-<br />
| {{Stack|gm4:Enduring Soul Shard}} Enduring<br />
| Gives the player +8 max health at the cost of -20% speed<br />
|-<br />
| {{Stack|gm4:Gliding Soul Shard}} Gliding<br />
| When the player swimming, they will receive Dolphins Grace II<br />
|-<br />
| {{Stack|gm4:Neutralizing Soul Shard}} Neutralizing<br />
| The holder cannot be afflicted with poison effects.<br />
|-<br />
| {{Stack|gm4:Synergetic Soul Shard}} Synergetic<br />
| Grants Strength I to pet tamed wolves and other nearby players with the Synergetic pneuma.<br />
|}<br />
<br />
==== Sneak Charge ====<br />
Sneak Charge pneumas require the player to sneak to charge up the ability. The ability is activated when the player stops sneaking. The longer the player sneaks, the greater the effect will be. While charging, the players will hear a clicking sound, which gets higher pitched to indicate the next level. The pitch changes after 3, 6, and 11 clicks, meaning the level increases after hearing the pitch change.<br />
{| class="wikitable"<br />
! rowspan="2" | Pneuma<br />
! rowspan="2" | Effect<br />
! rowspan="2" | Charging Result<br />
! colspan="4" | Level<br />
|-<br />
! 1 !! 2 !! 3 !! 4<br />
|-<br />
| {{Stack|gm4:Bounding Soul Shard}} Bounding<br />
| Player receives Jump Boost<br />
| Level of jump boost increases<br />
| || || ||<br />
|-<br />
| {{Stack|gm4:Conjuring Soul Shard}} Conjuring<br />
| The Evoker's fang attack is is cast<br />
| Number of fangs increases<br />
| 3 fangs || || ||<br />
|-<br />
| {{Stack|gm4:Draining Soul Shard}} Draining<br />
| Applies the Mining Fatigue effect<br />
around the user<br />
| Radius of the area of effect increases<br />
| || || ||<br />
|-<br />
| {{Stack|gm4:Expeditious Soul Shard}} Expeditious<br />
| Player will be teleported to a random <br />
location, similar to a chorus fruit<br />
| Radius of teleportation increases<br />
| || || ||<br />
|-<br />
| {{Stack|gm4:Rushing Soul Shard}} Rushing<br />
| Player receives Speed<br />
| Level of Speed and duration <br />
of Speed increases<br />
|Speed I<br />
3s<br />
|Speed I<br />
6s<br />
|Speed II<br />
3s<br />
|Speed II<br />
6s<br />
|}<br />
<br />
==== Sneak Tap ====<br />
Sneak Tap pneumas are activated by sneaking. Every time a player sneaks, they will activate the pneuma. If the player continuously sneaks, the pneuma will continuously activate.<br />
{| class="wikitable"<br />
! Pneuma<br />
! Effect <br />
|-<br />
| {{Stack|gm4:Blinding Soul Shard}} Blinding<br />
| Players up to 6 blocks away from the user receive Blindness for 6 seconds<br />
|-<br />
| {{Stack|gm4:Gazing Soul Shard}} Gazing<br />
| Player receives Night Vision for 30 seconds<br />
|-<br />
| {{Stack|gm4:Feathery Soul Shard}} Feathery<br />
| Player recieves Slow Falling for 6 seconds<br />
|-<br />
| rowspan="2" | {{Stack|gm4:Soaring Soul Shard}} Soaring<br />
| Tapping sneak toggles the ability. When active, the player will hover at the same altitude. <br />
Looking straight up or down will cause the player to ascend or descend respectively.<br />
|-<br />
|(Passive) Reduces player's health by 20% when equipped in the offhand<br />
|-<br />
| {{Stack|gm4:Vanishing Soul Shard}} Vanishing<br />
| Player receives Invisibility for 90 seconds<br />
|}<br />
<br />
==== Sneak Hold ====<br />
Sneak Hold pneumas require the player to continuously sneak to activate the pneuma. Unlike the sneak tap pneumas, these pneumas require the player to hold their sneak key to function, rather than tapping the sneak key for a short burst of effect.<br />
{| class="wikitable"<br />
! Pneuma<br />
! Effect <br />
|-<br />
| {{Stack|gm4:Phasing Soul Shard}} Phasing<br />
| Allows the player to walk through 1-block wide walls<br />
|-<br />
| rowspan="2" | {{Stack|gm4:Scaling Soul Shard}} Scaling<br />
| Allows the player to climb walls<br />
|-<br />
|(Incompatibility) Does not work with the [[Metallurgy/Levity Shamir|Levity Shamir]]<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
! Advancement<br />
! Requirement<br />
|-<br />
| {{Advancement|gm4:Soul Essence|A Small Price to Pay...|Obtain a mob's soul}}<br />
| Pick up a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]]<br />
|-<br />
| {{Advancement|Flint and Steel|A Dangerous Magic|Light a Soul Forge}}<br />
| Use a flint and steel on soul sand with a ring of obsidian above it<br />
|-<br />
| {{Advancement|gm4:Soul Shard|Was It Worth the Sacrifice?|Forge a Soul Shard}}<br />
| Have a Soul Shard in your inventory<br />
|-<br />
| {{Advancement|Elytra|I Believe I Can Fly!|Fly with the Soaring Pneuma}}<br />
| Have a soul shard or orb of ankou with the Soaring pneuma<br />
|-<br />
| {{Advancement|Nether Star|Heavy Artillery&nbsp;&nbsp;&nbsp;&nbsp;0/32|Few have wielded this much power|bg=fancy}}<br />
| Have all 32 pneumas in your inventory at least once<br />
|-<br />
| {{Advancement|gm4:Orb of Ankou (Empty)|We're Full Here...|Max out an Orb of Ankou}}<br />
| Create an Orb of Ankou that holds 4 pneumas<br />
|}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| rowspan="3" | 1.15<br />
| rowspan="2" | 28 Jun 2020<br />
| Beta released on [[Public Server 6]]<br />
|-<br />
| Soul Forges use a netherrack above the soul sand.<br />
|-<br />
| 02 Jul 2020<br />
| Soaring pneuma overhauled to have a power that no longer requires the elytra<br />
|}<br />
<br />
{{Notes}}<br />
<br />
[[Category: All Modules]]<br />
[[Category: Reliant Modules]]</div>Hozz8528https://wiki.gm4.co/index.php?title=Orb_of_Ankou&diff=5591Orb of Ankou2020-06-30T23:15:49Z<p>Hozz8528: /* Pneumas */ Adding details</p>
<hr />
<div>{{Incomplete}}{{ModuleInfobox|name=Orb of Ankou|creator=BluePsychoRanger|type=Reliant|requires=[[Metallurgy|Metallurgy]], [[Custom Crafters|Custom Crafters]]|versions=1.15}}<br />
<br />
This module adds the ability to store certain effects from mobs and apply onto the player.<br />
<br />
== Features ==<br />
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.<br />
<br />
=== Soul Forge ===<br />
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]<br />
<br />
A Soul Forge is created by placing 8 obsidian around a soul fire in the nether.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.<br />
<br />
=== Creating Soul Shards ===<br />
Soul Shards are created in by throwing 13 Soul Essence into a Soul Forge with 55 glowstone dust and 39 blaze powder. Extinguishing the flame in the Soul Forge will reveal a Soul Shard. Holding a Soul Shard in your offhand gives the player the listed [[#Pneumas|effect]].<br />
<br />
=== Crafting an Orb of Ankou ===<br />
{{Crafting<br />
| Name = Custom Crafter<br />
| Input = {{CraftingGrid<br />
| Block of Iron | Clay Ball | Block of Iron <br />
| Clay Ball | Nether Star | Clay Ball<br />
| Block of Iron | Clay Ball | Block of Iron <br />
}}<br />
| Type = Custom<br />
| Output = {{CraftingCell<br />
| Orb of Ankou<br />
}}<br />
}}<br />
<br />
=== Fusing Pneumas ===<br />
Pneumas can be fused with an Orb of Ankou by throwing 8 ghast tears, a Soul Shard, and the Orb of Ankou into a Soul Forge and placing wither roses in the surrounding area. The fusion ritual randomly converts a nearby Wither Rose into a Lily of the Valley. Once the ritual has completed, extinguish the flames to obtain the Orb with a newly applied Pneuma.<br />
<br />
==== Spirits ====<br />
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Excess consumed wither roses will produce a Withering area of effect cloud.<br />
<br />
{| class="wikitable"<br />
! Spirit<br />
! Item<br />
! Details<br />
|-<br />
| Fiery Sprite<br />
| Blaze Powder<br><br />
or Glowstone<br />
| A flaming, invisible baby zombie with enchanted golden leggings.<br />
|-<br />
| Wandering Tear<br />
| Ghast Tear<br />
| An invisible, glowing vex.<br />
|-<br />
| Severed Soul<br />
| Any Soul Essence ritual<br />
| An endermite. Any excess Soul Essence used in the ritual will spawn Severed Souls that can be killed to reclaim unused Soul Essences.<br />
|-<br />
| Possessed Soul Shard<br />
| Soul Shard Ritual<br />
| rowspan="2" | A bat that drops a Soul Shard.<br />
|-<br />
| Congealed Soul Shard<br />
| Soul Shard ingredient or<br><br />
Failed Soul Shard Ritual<br />
|-<br />
| Living Orb<br />
| Extra Orb of Ankou<br />
| A silverfish that drops an Orb of Ankou. A Living Orb will spawn if more than a single Orb of Ankou is used for a ritual.<br />
|}<br />
<br />
==== Pneumas ====<br />
Soul Shards contain a "Pneuma" with an effect a -20% attack damage when held.<br />
{| class="wikitable"<br />
! Pneuma !! Effect !! Technical Details<br />
|-<br />
| Aggressive || ||<br />
|-<br />
| Agile || ||<br />
|-<br />
| Anchoring || ||<br />
|-<br />
|Bargaining<br />
|<br />
|<br />
|-<br />
| Bashing || ||<br />
|-<br />
| Blasting || ||<br />
|-<br />
| Blinding || ||<br />
|-<br />
| Bounding || When the player holds shift they will charge up their jump. The next time they jump they will receive a jump boost effect based on how long they held shift.<br />
|<br />
|-<br />
| Bubbly || When the player enters water they receive the water breathing effect for 2 minutes. This timer will be reset when the player exits the water.<br />
|<br />
|-<br />
| Conjuring || When the player holds shift, they will charge up the Evoker's fang summoning attack, which is is cast upon release. The range of the attack is based on how long the shift key was pressed.<br />
|<br />
|-<br />
|Depriving<br />
|<br />
|<br />
|-<br />
| Enduring || Gives the player +8 max health at the cost of -20% speed.<br />
|<br />
|-<br />
| Expeditious || ||<br />
|-<br />
| Feathery || ||<br />
|-<br />
| Gazing || When the player holds shift they receive the night vision effect for 30 seconds.<br />
|.<br />
|-<br />
| Gliding || When the player is in water they will receive the Dolphins Grace effect.<br />
|<br />
|-<br />
| Incombustible || ||<br />
|-<br />
| Lifeless || When the player is effected with a harming potion the effect will be reversed. (This is currently bugged and does not work)<br />
|<br />
|-<br />
| Neutralizing || ||<br />
|-<br />
| Phasing ||Holding shift for a second allows the player to walk through 1-block wide walls. Blocks such as carpets on the other side will block this ability. Letting go of shift causes the effect to trigger faster. The key must be released between uses.||<br />
|-<br />
| Pricking || ||<br />
|-<br />
| Retreating || When the player takes damage, they will receive Speed III for 3 seconds ||<br />
|-<br />
| Rushing || When the player holds down shift they will hear a click noise every second that slowly gets higher pitched. Upon releasing shift they will get a differing speed boost.<br />
|1 - 9 Clicks = Speed 1 for 3 Seconds<br />
<br />
10 - 18 Clicks = Speed 1 for 6 Seconds<br />
<br />
19 - 37 Clicks = Speed 2 for 3 Seconds<br />
<br />
38 - ? Clicks = Speed 2 for 6 Seconds<br />
|-<br />
| Soaring || While flying with the elytra you can look upward to slowly ascend.<br />
|<br />
|-<br />
| Synergetic || ||<br />
|-<br />
| Venomous || ||<br />
|-<br />
| Volatile || When the player is on low health and receive damage they explode.<br />
|<br />
|-<br />
| Withering || Hitting a Mob / Player will apply the withering effect to them for 8 seconds.<br />
|<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
! Advancement<br />
! Description<br />
! Requirement<br />
|-<br />
| A Small Price to Pay...<br />
| Obtain a mob's soul<br />
| Get a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]]<br />
|-<br />
| A Dangerous Magic<br />
| Light a Soul Forge<br />
| Use a flint and steel on soul sand with a ring of obsidian above it<br />
|-<br />
| Was It Worth the Sacrifice?<br />
| Forge a Soul Shard<br />
| Have a Soul Shard in your inventory<br />
|-<br />
| I Believe I Can Fly!<br />
| Fly with the Soaring Pneuma<br />
|<br />
|-<br />
| Heavy Artillery<br />
| Few have wielded this much power<br />
| <br />
|-<br />
| We're Full Here...<br />
| Max out an Orb of Ankou<br />
|<br />
|}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| rowspan="2" | 1.15<br />
| rowspan="2" | 28 June 2020<br />
| Beta released on [[Public Server 6]]<br />
|-<br />
| Soul Forges use a netherrack above the soul sand.<br />
|}<br />
<br />
[[Category: All Modules]]<br />
[[Category: Reliant Modules]]<br />
<references /></div>Hozz8528https://wiki.gm4.co/index.php?title=Orb_of_Ankou&diff=5590Orb of Ankou2020-06-30T23:09:13Z<p>Hozz8528: /* Pneumas */</p>
<hr />
<div>{{Incomplete}}{{ModuleInfobox|name=Orb of Ankou|creator=BluePsychoRanger|type=Reliant|requires=[[Metallurgy|Metallurgy]], [[Custom Crafters|Custom Crafters]]|versions=1.15}}<br />
<br />
This module adds the ability to store certain effects from mobs and apply onto the player.<br />
<br />
== Features ==<br />
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.<br />
<br />
=== Soul Forge ===<br />
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]<br />
<br />
A Soul Forge is created by placing 8 obsidian around a soul fire in the nether.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.<br />
<br />
=== Creating Soul Shards ===<br />
Soul Shards are created in by throwing 13 Soul Essence into a Soul Forge with 55 glowstone dust and 39 blaze powder. Extinguishing the flame in the Soul Forge will reveal a Soul Shard. Holding a Soul Shard in your offhand gives the player the listed [[#Pneumas|effect]].<br />
<br />
=== Crafting an Orb of Ankou ===<br />
{{Crafting<br />
| Name = Custom Crafter<br />
| Input = {{CraftingGrid<br />
| Block of Iron | Clay Ball | Block of Iron <br />
| Clay Ball | Nether Star | Clay Ball<br />
| Block of Iron | Clay Ball | Block of Iron <br />
}}<br />
| Type = Custom<br />
| Output = {{CraftingCell<br />
| Orb of Ankou<br />
}}<br />
}}<br />
<br />
=== Fusing Pneumas ===<br />
Pneumas can be fused with an Orb of Ankou by throwing 8 ghast tears, a Soul Shard, and the Orb of Ankou into a Soul Forge and placing wither roses in the surrounding area. The fusion ritual randomly converts a nearby Wither Rose into a Lily of the Valley. Once the ritual has completed, extinguish the flames to obtain the Orb with a newly applied Pneuma.<br />
<br />
==== Spirits ====<br />
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Excess consumed wither roses will produce a Withering area of effect cloud.<br />
<br />
{| class="wikitable"<br />
! Spirit<br />
! Item<br />
! Details<br />
|-<br />
| Fiery Sprite<br />
| Blaze Powder<br><br />
or Glowstone<br />
| A flaming, invisible baby zombie with enchanted golden leggings.<br />
|-<br />
| Wandering Tear<br />
| Ghast Tear<br />
| An invisible, glowing vex.<br />
|-<br />
| Severed Soul<br />
| Any Soul Essence ritual<br />
| An endermite. Any excess Soul Essence used in the ritual will spawn Severed Souls that can be killed to reclaim unused Soul Essences.<br />
|-<br />
| Possessed Soul Shard<br />
| Soul Shard Ritual<br />
| rowspan="2" | A bat that drops a Soul Shard.<br />
|-<br />
| Congealed Soul Shard<br />
| Soul Shard ingredient or<br><br />
Failed Soul Shard Ritual<br />
|-<br />
| Living Orb<br />
| Extra Orb of Ankou<br />
| A silverfish that drops an Orb of Ankou. A Living Orb will spawn if more than a single Orb of Ankou is used for a ritual.<br />
|}<br />
<br />
==== Pneumas ====<br />
Soul Shards contain a "Pneuma" with an effect a -20% attack damage when held.<br />
{| class="wikitable"<br />
! Pneuma !! Effect !! Technical Details<br />
|-<br />
| Aggressive || ||<br />
|-<br />
| Agile || ||<br />
|-<br />
| Anchoring || ||<br />
|-<br />
|Bargaining<br />
|<br />
|<br />
|-<br />
| Bashing || ||<br />
|-<br />
| Blasting || ||<br />
|-<br />
| Blinding || ||<br />
|-<br />
| Bounding || When the player holds shift they will charge up their jump. The next time they jump they will receive a jump boost effect based on how long they held shift.<br />
|<br />
|-<br />
| Bubbly || When the player enters water they receive the water breathing effect for 2 minutes. This timer will be reset when the player exits the water.<br />
|<br />
|-<br />
| Conjuring || When the player holds shift, they will charge up the Evoker's fang summoning attack, which is is cast upon release. The range of the attack is based on how long the shift key was pressed.<br />
|<br />
|-<br />
|Depriving<br />
|<br />
|<br />
|-<br />
| Enduring || Gives the player +8 max health at the cost of -20% speed.<br />
|<br />
|-<br />
| Expeditious || ||<br />
|-<br />
| Feathery || ||<br />
|-<br />
| Gazing || When the player holds shift they receive the night vision effect for 30 seconds.<br />
|.<br />
|-<br />
| Gliding || When the player is in water they will receive the Dolphins Grace effect.<br />
|<br />
|-<br />
| Incombustible || ||<br />
|-<br />
| Lifeless || When the player is effected with a harming potion the effect will be reversed. (This is currently bugged and does not work)<br />
|<br />
|-<br />
| Neutralizing || ||<br />
|-<br />
| Phasing ||Holding shift for a second allows the player to walk through 1-block wide walls. Letting go of shift causes the effect to trigger faster. The key must be released between uses.||<br />
|-<br />
| Pricking || ||<br />
|-<br />
| Retreating || When the player takes damage, they will receive Speed III for 3 seconds ||<br />
|-<br />
| Rushing || When the player holds down shift they will hear a click noise every second that slowly gets higher pitched. Upon releasing shift they will get a differing speed boost.<br />
|1 - 9 Clicks = Speed 1 for 3 Seconds<br />
<br />
10 - 18 Clicks = Speed 1 for 6 Seconds<br />
<br />
19 - 37 Clicks = Speed 2 for 3 Seconds<br />
<br />
38 - ? Clicks = Speed 2 for 6 Seconds<br />
|-<br />
| Soaring || While flying with the elytra you can look upward to slowly ascend.<br />
|<br />
|-<br />
| Synergetic || ||<br />
|-<br />
| Venomous || ||<br />
|-<br />
| Volatile || When the player is on low health and receive damage they explode.<br />
|<br />
|-<br />
| Withering || Hitting a Mob / Player will apply the withering effect to them for 8 seconds.<br />
|<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
! Advancement<br />
! Description<br />
! Requirement<br />
|-<br />
| A Small Price to Pay...<br />
| Obtain a mob's soul<br />
| Get a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]]<br />
|-<br />
| A Dangerous Magic<br />
| Light a Soul Forge<br />
| Use a flint and steel on soul sand with a ring of obsidian above it<br />
|-<br />
| Was It Worth the Sacrifice?<br />
| Forge a Soul Shard<br />
| Have a Soul Shard in your inventory<br />
|-<br />
| I Believe I Can Fly!<br />
| Fly with the Soaring Pneuma<br />
|<br />
|-<br />
| Heavy Artillery<br />
| Few have wielded this much power<br />
| <br />
|-<br />
| We're Full Here...<br />
| Max out an Orb of Ankou<br />
|<br />
|}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| rowspan="2" | 1.15<br />
| rowspan="2" | 28 June 2020<br />
| Beta released on [[Public Server 6]]<br />
|-<br />
| Soul Forges use a netherrack above the soul sand.<br />
|}<br />
<br />
[[Category: All Modules]]<br />
[[Category: Reliant Modules]]<br />
<references /></div>Hozz8528https://wiki.gm4.co/index.php?title=Orb_of_Ankou&diff=5589Orb of Ankou2020-06-30T23:04:42Z<p>Hozz8528: /* Pneumas */ Added Phasing (needs more testing)</p>
<hr />
<div>{{Incomplete}}{{ModuleInfobox|name=Orb of Ankou|creator=BluePsychoRanger|type=Reliant|requires=[[Metallurgy|Metallurgy]], [[Custom Crafters|Custom Crafters]]|versions=1.15}}<br />
<br />
This module adds the ability to store certain effects from mobs and apply onto the player.<br />
<br />
== Features ==<br />
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.<br />
<br />
=== Soul Forge ===<br />
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]<br />
<br />
A Soul Forge is created by placing 8 obsidian around a soul fire in the nether.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.<br />
<br />
=== Creating Soul Shards ===<br />
Soul Shards are created in by throwing 13 Soul Essence into a Soul Forge with 55 glowstone dust and 39 blaze powder. Extinguishing the flame in the Soul Forge will reveal a Soul Shard. Holding a Soul Shard in your offhand gives the player the listed [[#Pneumas|effect]].<br />
<br />
=== Crafting an Orb of Ankou ===<br />
{{Crafting<br />
| Name = Custom Crafter<br />
| Input = {{CraftingGrid<br />
| Block of Iron | Clay Ball | Block of Iron <br />
| Clay Ball | Nether Star | Clay Ball<br />
| Block of Iron | Clay Ball | Block of Iron <br />
}}<br />
| Type = Custom<br />
| Output = {{CraftingCell<br />
| Orb of Ankou<br />
}}<br />
}}<br />
<br />
=== Fusing Pneumas ===<br />
Pneumas can be fused with an Orb of Ankou by throwing 8 ghast tears, a Soul Shard, and the Orb of Ankou into a Soul Forge and placing wither roses in the surrounding area. The fusion ritual randomly converts a nearby Wither Rose into a Lily of the Valley. Once the ritual has completed, extinguish the flames to obtain the Orb with a newly applied Pneuma.<br />
<br />
==== Spirits ====<br />
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Excess consumed wither roses will produce a Withering area of effect cloud.<br />
<br />
{| class="wikitable"<br />
! Spirit<br />
! Item<br />
! Details<br />
|-<br />
| Fiery Sprite<br />
| Blaze Powder<br><br />
or Glowstone<br />
| A flaming, invisible baby zombie with enchanted golden leggings.<br />
|-<br />
| Wandering Tear<br />
| Ghast Tear<br />
| An invisible, glowing vex.<br />
|-<br />
| Severed Soul<br />
| Any Soul Essence ritual<br />
| An endermite. Any excess Soul Essence used in the ritual will spawn Severed Souls that can be killed to reclaim unused Soul Essences.<br />
|-<br />
| Possessed Soul Shard<br />
| Soul Shard Ritual<br />
| rowspan="2" | A bat that drops a Soul Shard.<br />
|-<br />
| Congealed Soul Shard<br />
| Soul Shard ingredient or<br><br />
Failed Soul Shard Ritual<br />
|-<br />
| Living Orb<br />
| Extra Orb of Ankou<br />
| A silverfish that drops an Orb of Ankou. A Living Orb will spawn if more than a single Orb of Ankou is used for a ritual.<br />
|}<br />
<br />
==== Pneumas ====<br />
Soul Shards contain a "Pneuma" with an effect a -20% attack damage when held.<br />
{| class="wikitable"<br />
! Pneuma !! Effect !! Technical Details<br />
|-<br />
| Aggressive || ||<br />
|-<br />
| Agile || ||<br />
|-<br />
| Anchoring || ||<br />
|-<br />
|Bargaining<br />
|<br />
|<br />
|-<br />
| Bashing || ||<br />
|-<br />
| Blasting || ||<br />
|-<br />
| Blinding || ||<br />
|-<br />
| Bounding || When the player holds shift they will charge up their jump. The next time they jump they will receive a jump boost effect based on how long they held shift.<br />
|<br />
|-<br />
| Bubbly || When the player enters water they receive the water breathing effect for 2 minutes. This timer will be reset when the player exits the water.<br />
|<br />
|-<br />
| Conjuring || When the player holds shift, they will charge up the Evoker's fang summoning attack, which is is cast upon release. The range of the attack is based on how long the shift key was pressed.<br />
|<br />
|-<br />
|Depriving<br />
|<br />
|<br />
|-<br />
| Enduring || Gives the player +8 max health at the cost of -20% speed.<br />
|<br />
|-<br />
| Expeditious || ||<br />
|-<br />
| Feathery || ||<br />
|-<br />
| Gazing || When the player holds shift they receive the night vision effect for 30 seconds.<br />
|.<br />
|-<br />
| Gliding || When the player is in water they will receive the Dolphins Grace effect.<br />
|<br />
|-<br />
| Incombustible || ||<br />
|-<br />
| Lifeless || When the player is effected with a harming potion the effect will be reversed. (This is currently bugged and does not work)<br />
|<br />
|-<br />
| Neutralizing || ||<br />
|-<br />
| Phasing ||Holding shift allows the player to walk through 1-block wide walls. The player must let go of shift for the effect to trigger.||<br />
|-<br />
| Pricking || ||<br />
|-<br />
| Retreating || When the player takes damage, they will receive Speed III for 3 seconds ||<br />
|-<br />
| Rushing || When the player holds down shift they will hear a click noise every second that slowly gets higher pitched. Upon releasing shift they will get a differing speed boost.<br />
|1 - 9 Clicks = Speed 1 for 3 Seconds<br />
<br />
10 - 18 Clicks = Speed 1 for 6 Seconds<br />
<br />
19 - 37 Clicks = Speed 2 for 3 Seconds<br />
<br />
38 - ? Clicks = Speed 2 for 6 Seconds<br />
|-<br />
| Soaring || While flying with the elytra you can look upward to slowly ascend.<br />
|<br />
|-<br />
| Synergetic || ||<br />
|-<br />
| Venomous || ||<br />
|-<br />
| Volatile || When the player is on low health and receive damage they explode.<br />
|<br />
|-<br />
| Withering || Hitting a Mob / Player will apply the withering effect to them for 8 seconds.<br />
|<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
! Advancement<br />
! Description<br />
! Requirement<br />
|-<br />
| A Small Price to Pay...<br />
| Obtain a mob's soul<br />
| Get a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]]<br />
|-<br />
| A Dangerous Magic<br />
| Light a Soul Forge<br />
| Use a flint and steel on soul sand with a ring of obsidian above it<br />
|-<br />
| Was It Worth the Sacrifice?<br />
| Forge a Soul Shard<br />
| Have a Soul Shard in your inventory<br />
|-<br />
| I Believe I Can Fly!<br />
| Fly with the Soaring Pneuma<br />
|<br />
|-<br />
| Heavy Artillery<br />
| Few have wielded this much power<br />
| <br />
|-<br />
| We're Full Here...<br />
| Max out an Orb of Ankou<br />
|<br />
|}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| rowspan="2" | 1.15<br />
| rowspan="2" | 28 June 2020<br />
| Beta released on [[Public Server 6]]<br />
|-<br />
| Soul Forges use a netherrack above the soul sand.<br />
|}<br />
<br />
[[Category: All Modules]]<br />
[[Category: Reliant Modules]]<br />
<references /></div>Hozz8528https://wiki.gm4.co/index.php?title=Orb_of_Ankou&diff=5576Orb of Ankou2020-06-30T19:25:09Z<p>Hozz8528: /* Pneumas */ added conjuring</p>
<hr />
<div>{{Incomplete}}{{ModuleInfobox|name=Orb of Ankou|creator=BluePsychoRanger|type=Reliant|requires=[[Metallurgy|Metallurgy]], [[Custom Crafters|Custom Crafters]]|versions=1.15}}<br />
<br />
This module adds the ability to store certain effects from mobs and apply onto the player.<br />
<br />
== Features ==<br />
Orb of Ankou adds the [[Metallurgy/Corripio Shamir|Corripio Shamir]] to obtain soul essence from mobs. Soul essence gathered from mobs contain a [[#Pneumas|Pneuma]] which gives effects to Soul Shards and Orbs of Ankou. The effects are only applied when a Soul Shard or Orb of Ankou is in the player's offhand.<br />
<br />
=== Soul Forge ===<br />
[[File:Soul Forge Creation.gif|Lighting a Soul Forge with flint and steel|thumb]]<br />
<br />
A Soul Forge is created by placing 8 obsidian around a soul fire in the nether.<ref>Beta version uses a fire on netherrack above soul sand, as soul fire is not implemented in 1.15.</ref> Any ritual performed using the Soul Forge consumes all items and spawns [[#Spirits|spirits]] which when killed drop the ritual resulting item.<br />
<br />
=== Creating Soul Shards ===<br />
Soul Shards are created in by throwing 13 Soul Essence into a Soul Forge with 55 glowstone dust and 39 blaze powder. Extinguishing the flame in the Soul Forge will reveal a Soul Shard. Holding a Soul Shard in your offhand gives the player the listed [[#Pneumas|effect]].<br />
<br />
=== Crafting an Orb of Ankou ===<br />
{{Crafting<br />
| Name = Custom Crafter<br />
| Input = {{CraftingGrid<br />
| Block of Iron | Clay Ball | Block of Iron <br />
| Clay Ball | Nether Star | Clay Ball<br />
| Block of Iron | Clay Ball | Block of Iron <br />
}}<br />
| Type = Custom<br />
| Output = {{CraftingCell<br />
| Orb of Ankou<br />
}}<br />
}}<br />
<br />
=== Fusing Pneumas ===<br />
Pneumas can be fused with an Orb of Ankou by throwing 8 ghast tears, a Soul Shard, and the Orb of Ankou into a Soul Forge and placing wither roses in the surrounding area. The fusion ritual randomly converts a nearby Wither Rose into a Lily of the Valley. Once the ritual has completed, extinguish the flames to obtain the Orb with a newly applied Pneuma.<br />
<br />
==== Spirits ====<br />
Any extraneous items used in a Soul Forge ritual are transformed into spirits. Excess consumed wither roses will produce a Withering area of effect cloud.<br />
<br />
{| class="wikitable"<br />
! Spirit<br />
! Item<br />
! Details<br />
|-<br />
| Fiery Sprite<br />
| Blaze Powder<br><br />
or Glowstone<br />
| A flaming, invisible baby zombie with enchanted golden leggings.<br />
|-<br />
| Wandering Tear<br />
| Ghast Tear<br />
| An invisible, glowing vex.<br />
|-<br />
| Severed Soul<br />
| Any Soul Essence ritual<br />
| An endermite. Any excess Soul Essence used in the ritual will spawn Severed Souls that can be killed to reclaim unused Soul Essences.<br />
|-<br />
| Possessed Soul Shard<br />
| Soul Shard Ritual<br />
| rowspan="2" | A bat that drops a Soul Shard.<br />
|-<br />
| Congealed Soul Shard<br />
| Soul Shard ingredient or<br><br />
Failed Soul Shard Ritual<br />
|-<br />
| Living Orb<br />
| Extra Orb of Ankou<br />
| A silverfish that drops an Orb of Ankou. A Living Orb will spawn if more than a single Orb of Ankou is used for a ritual.<br />
|}<br />
<br />
==== Pneumas ====<br />
Soul Shards contain a "Pneuma" with an effect a -20% attack damage when held.<br />
{| class="wikitable"<br />
! Pneuma !! Effect !! Technical Details<br />
|-<br />
| Aggressive || ||<br />
|-<br />
| Agile || ||<br />
|-<br />
| Anchoring || ||<br />
|-<br />
|Bargaining<br />
|<br />
|<br />
|-<br />
| Bashing || ||<br />
|-<br />
| Blasting || ||<br />
|-<br />
| Blinding || ||<br />
|-<br />
| Bounding || When the player holds shift they will charge up their jump. The next time they jump they will receive a jump boost effect based on how long they held shift.<br />
|<br />
|-<br />
| Bubbly || When the player enters water they receive the water breathing effect for 2 minutes. This timer will be reset when the player exits the water.<br />
|<br />
|-<br />
| Conjuring || When the player holds shift, they will charge up the Evoker's fang summoning attack. The range of the attack is based on how long the shift key was pressed.<br />
|<br />
|-<br />
|Depriving<br />
|<br />
|<br />
|-<br />
| Enduring || Gives the player +8 max health at the cost of -20% speed.<br />
|<br />
|-<br />
| Expeditious || ||<br />
|-<br />
| Feathery || ||<br />
|-<br />
| Gazing || When the player holds shift they receive the night vision effect for 30 seconds.<br />
|.<br />
|-<br />
| Gliding || When the player is in water they will receive the Dolphins Grace effect.<br />
|<br />
|-<br />
| Incombustible || ||<br />
|-<br />
| Lifeless || When the player is effected with a harming potion the effect will be reversed. (This is currently bugged and does not work)<br />
|<br />
|-<br />
| Neutralizing || ||<br />
|-<br />
| Phasing || ||<br />
|-<br />
| Pricking || ||<br />
|-<br />
| Retreating || ||<br />
|-<br />
| Rushing || When the player holds down shift they will hear a click noise every second that slowly gets higher pitched. Upon releasing shift they will get a differing speed boost.<br />
|1 - 9 Clicks = Speed 1 for 3 Seconds<br />
<br />
10 - 18 Clicks = Speed 1 for 6 Seconds<br />
<br />
19 - 37 Clicks = Speed 2 for 3 Seconds<br />
<br />
38 - ? Clicks = Speed 2 for 6 Seconds<br />
|-<br />
| Soaring || While flying with the elytra you can look upward to slowly ascend.<br />
|<br />
|-<br />
| Synergetic || ||<br />
|-<br />
| Venomous || ||<br />
|-<br />
| Volatile || When the player is on low health and receive damage they explode.<br />
|<br />
|-<br />
| Withering || Hitting a Mob / Player will apply the withering effect to them for 8 seconds.<br />
|<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
! Advancement<br />
! Description<br />
! Requirement<br />
|-<br />
| A Small Price to Pay...<br />
| Obtain a mob's soul<br />
| Get a Soul Essence from a mob using a sword with the [[Metallurgy/Corripio Shamir|Corripio Shamir]]<br />
|-<br />
| A Dangerous Magic<br />
| Light a Soul Forge<br />
| Use a flint and steel on soul sand with a ring of obsidian above it<br />
|-<br />
| Was It Worth the Sacrifice?<br />
| Forge a Soul Shard<br />
| Have a Soul Shard in your inventory<br />
|-<br />
| I Believe I Can Fly!<br />
| Fly with the Soaring Pneuma<br />
|<br />
|-<br />
| Heavy Artillery<br />
| Few have wielded this much power<br />
| <br />
|-<br />
| We're Full Here...<br />
| Max out an Orb of Ankou<br />
|<br />
|}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| rowspan="2" | 1.15<br />
| rowspan="2" | 28 June 2020<br />
| Beta released on [[Public Server 6]]<br />
|-<br />
| Soul Forges use a netherrack above the soul sand.<br />
|}<br />
<br />
[[Category: All Modules]]<br />
[[Category: Reliant Modules]]<br />
<references /></div>Hozz8528