https://wiki.gm4.co/api.php?action=feedcontributions&user=Dennis&feedformat=atomOfficial Gamemode 4 Wiki - User contributions [en]2024-03-28T23:36:10ZUser contributionsMediaWiki 1.41.0https://wiki.gm4.co/index.php?title=User:Dennis&diff=8799User:Dennis2024-02-15T11:27:31Z<p>Dennis: update contact details</p>
<hr />
<div>{{Infobox person<br />
| name = Denniss<br />
| image = Denniss render.png<br />
| other_names = '''Dennis'''<br />
| occupation = Gamemode 4 Moderator<br />
| years_active = 2015-present}}<br />
<br />
== About Denniss ==<br />
Hi, I'm Denniss! I started playing on the Gamemode 4 Public Servers near the end of [[Public Server I]]. I joined the Staff team in July 2016 as a Community Moderator and I was promoted to a Moderator in November 2017.<br />
<br />
As Gamemode 4 Moderator I'm mostly helping with moderation of the public server, besides playing on there myself.<br />
<br />
== Gamemode 4 Modules Created by Denniss ==<br />
[[Better Armour Stands]] (Player tracking update): Allows players to customize the pose and other features of armour stands<br />
<br />
[[Chairs]]: Allows stair blocks to be turned into chairs for the player to sit on<br />
<br />
[[Crossbow Cartridges]]: Allows players to shoot different items from a crossbow<br />
<br />
[[Metallurgy/Iacio Shamir]]: Lets players throw items further<br />
<br />
[[Metallurgy/Vecto Shamir]]: Allows players to spawn a temporary minecart or boat<br />
<br />
[[Soul Glass]] (co-author): Adds soul glass to reverse beacon effects<br />
<br />
[[Everstone]] (co-author): Allows players to stop mobs from aging<br />
<br />
== Contact ==<br />
Discord: .denniss.<br />
<br />
Twitter: [https://twitter.com/Dennis2p_ @Denniss_TM]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands&diff=8205Better Armour Stands2022-02-24T16:06:41Z<p>Dennis: add update to history</p>
<hr />
<div>{{ModuleInfobox|name=Better Armour Stands|creator=Sparks|updater=SpecialBuilder32, Misode, and Denniss|type=Base|versions=1.8-1.10, 1.12+|complementary=[[Poses Pack]], [[Particles Pack]]}}<br />
<br />
This module allows much more modification of armour stands.<br />
<br />
==Features==<br />
To modify an armour stand, write one of the [[Better Armour Stands#Codes|codes]] in a book and quill, and right click the armour stand. Multiple codes can be written on separate pages to apply these modifiers to the armour stand at the same time. If a page has extra text other than a valid code, that page will be ignored.<br />
<br />
Armour stands placed in the world will show arms by default.<br />
=== Codes ===<br />
Use the following codes for the corresponding effect<br />
<br />
====== Toggles ======<br />
Some of the armour stand's features can be turned on and off.<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|arms<br />
|Switch the arms of the armour stand<br />
|-<br />
|base<br />
|Switch base plate of the armour stand<br />
|-<br />
|size<br />
|Switch the size of the armour stand<br />
|-<br />
|gravity<br />
|Switch the gravity of the armour stand<br />
|-<br />
|visible<br />
|Switch the visibility of the armour stand<br />
* Holding a book containing `visible` will show nearby invisible armour stands<br />
|-<br />
|turn<br />
|Switch the direction of rotation of the armour stand<br />
|-<br />
|lock / unlock<br />
|Disable/enable interactions with the armour stand<br />
* Holding a book containing `unlock` will show nearby locked armour stands<br />
|}<br />
<br />
====== Pose ======<br />
The pose of the armour stand is customized by "dragging" the specific parts into any rotation, or by applying "flip" or "default" onto the armour stand.<br />
<br />
While editing an armour stand, you can '''undo''' the latest changes by not holding the book and quill anymore, or by going too far away from the armour stand.<br />
<br />
With the [[Better Armour Stands/Poses Pack|Poses Pack]] expansion, more codes are available, to apply preset poses to the armour stand.<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|pose<br />
|<br />
* Right click a part of the armour stand to start editing this pose.<br />
** Select the arms/legs/head/body to edit this '''pose'''<br />
** Select the base plate:<br />
*** While NOT sneaking: '''move''' the armour stand around you<br />
*** While sneaking: '''rotate''' the armour stand<br />
* Right click again to stop editing.<br />
* Sneak while editing to enable "'''snapping'''".<br />
* Left click to '''invert''' the pose of the selected part.<br />
|-<br />
|pose mirror<br />
|Additional to "pose", this will mirror the pose of the selected arm/leg to the other arm/leg<br />
|-<br />
|move<br />
|Move the armour stand around you<br />
|-<br />
|rotate<br />
|Rotate the armour stand<br />
|-<br />
|flip<br />
|Flip the full pose of the armour stand<br />
|-<br />
|default<br />
|<br />
Right click to reset the armour stand to the default pose and features.<br />
* Sneak to only reset a specific body part of the armour stand.<br />
|}<br />
<br />
====== Copy/Paste and Item slot interaction ======<br />
Modified armour stands can have their data stored in armour stand items by right clicking it with a book with "copy" and armour stand items in your offhand. This will copy its pose and other modified features to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same modifications as the original one. <br />
<br />
"paste" can be used to copy the information on the copied armour stand items to existing armour stands.<br />
{| class="wikitable"<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) in offhand<br />
|Copy modified features onto the armour stand items in your offhand<br />
|-<br />
|paste<br />
|Custom armour stand item(s) in offhand<br />
|Copy features from the copied armour stand items in your offhand to the armour stand<br />
|-<br />
|equip<br />
|Any item in offhand<br />
|Item in player's offhand will replace the item in the selected armour stand's slot.<br />
This slot can be selected by right clicking its "shoulders" (for a hand item), or its head.<br />
|}<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Gettin' Handsy|Customize an armour stand}}<br />
|Use the book and quill to customize an armour stand<br />
|}<br />
<br />
== Expansion Packs ==<br />
Expansion packs for this module add new effects to armour stands.<br />
* [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
* [[Better Armour Stands/Particles Pack|Particles Pack]] <br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw}} {{Download|url=https://gm4.co/modules/better-armour-stands}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|08 Apr 2015<br />
|Released Better Armour Stands<br />
|-<br />
| rowspan="3" | 1.9-1.10<br />
| rowspan="3" | 30 May 2016<br />
|Updated for 1.9<br />
|-<br />
|Uses book and quill for codes now<br />
|-<br />
|Added "Gettin' Handsy" achievement<ref group="note">now advancements</ref><br />
|-<br />
| 1.13<br />
|04 Apr 2019<br />
|Added '''invisible''' and '''visible''' tags<br />
|-<br />
|1.14<br />
|30 Apr 2019<br />
|Changed '''invisible''' and '''visible''' commands to apply to ALL armour <br />
stands in the same block as the book instead of only the closest<br />
|-<br />
|1.16<br />
|18 Apr 2021<br />
|Add '''equip''' '''head/hand/offhand'''<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Code applied by right clicking armour stand.<br />
Added '''pose/move/rotate''', to edit the armour stand's pose/orientation.<br />
<br />
Added '''flip''', '''equip''', '''copy'''/'''paste'''.<br />
|-<br />
|1.18<br />
|08 Feb 2022<br />
|Add ('''un''')'''lock''' and undo<br />
|}<br />
<br />
==Previous Versions==<br />
<br />
=== MC 1.9-1.16 Version ===<br />
The book and quill is thrown at the armour stand's feet<br />
{| class="wikitable" mw-collapsible mw-collapsed"<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Resets the armour stand to the original look<br />
|-<br />
|no gravity<br />
|Allows the armour stand to float<br />
|-<br />
|gravity<br />
|Causes the armour stand to fall like normal<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|no arms<br />
|Removes the armour stand's arms<br />
|-<br />
|small<br />
|Makes the armour stand smaller<br />
|-<br />
|tall<br />
|Resets the armour stand's height to default<br />
|-<br />
|no base<br />
|Removes the stone base plate<br />
|-<br />
|base<br />
|Adds the stone base plate<br />
|-<br />
|turn left<br />
|Makes the armour stand rotate clockwise<br />
|-<br />
|turn right<br />
|Makes the armour stand rotate counter-clockwise<br />
|-<br />
|no turn<br />
|Stops the armour stand from rotating<br />
|-<br />
|invisible<br />
|Makes the armour stand invisible<br />
|-<br />
|visible<br />
|Makes the armour stand visible<br />
|-<br />
|equip head<br />
|Equip another item thrown with the book in the armour stand's head slot<br />
|-<br />
|equip hand<br />
|Equip another item thrown with the book in the armour stand's hand slot<br />
|-<br />
|equip offhand<br />
|Equip another item thrown with the book in the armour stand's offhand slot<br />
|}<br />
<br />
===MC 1.8 Version===<br />
The MC 1.8 Version to add arms to an armour stand, 2 sticks would be thrown at the armour stand. The sticks would disappear and the armour stand would gain arms. Throwing a pair of shears at an armour stand would cause it to become small. The shears will not be consumed or damaged. The book and quill feature was not in this version.<br />
<br />
=== Hermitcraft Version ===<br />
In the Hermitcraft version, modified armour stands had to be crafted with a [[Custom Crafters|custom crafter]].<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
[[Category:Base Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands&diff=8204Better Armour Stands2022-02-24T14:24:50Z<p>Dennis: Update for latest PR</p>
<hr />
<div>{{ModuleInfobox|name=Better Armour Stands|creator=Sparks|updater=SpecialBuilder32, Misode, and Denniss|type=Base|versions=1.8-1.10, 1.12+|complementary=[[Poses Pack]], [[Particles Pack]]}}<br />
<br />
This module allows much more modification of armour stands.<br />
<br />
==Features==<br />
To modify an armour stand, write one of the [[Better Armour Stands#Codes|codes]] in a book and quill, and right click the armour stand. Multiple codes can be written on separate pages to apply these modifiers to the armour stand at the same time. If a page has extra text other than a valid code, that page will be ignored.<br />
<br />
Armour stands placed in the world will show arms by default.<br />
=== Codes ===<br />
Use the following codes for the corresponding effect<br />
<br />
====== Toggles ======<br />
Some of the armour stand's features can be turned on and off.<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|arms<br />
|Switch the arms of the armour stand<br />
|-<br />
|base<br />
|Switch base plate of the armour stand<br />
|-<br />
|size<br />
|Switch the size of the armour stand<br />
|-<br />
|gravity<br />
|Switch the gravity of the armour stand<br />
|-<br />
|visible<br />
|Switch the visibility of the armour stand<br />
* Holding a book containing `visible` will show nearby invisible armour stands<br />
|-<br />
|turn<br />
|Switch the direction of rotation of the armour stand<br />
|-<br />
|lock / unlock<br />
|Disable/enable interactions with the armour stand<br />
* Holding a book containing `unlock` will show nearby locked armour stands<br />
|}<br />
<br />
====== Pose ======<br />
The pose of the armour stand is customized by "dragging" the specific parts into any rotation, or by applying "flip" or "default" onto the armour stand.<br />
<br />
While editing an armour stand, you can '''undo''' the latest changes by not holding the book and quill anymore, or by going too far away from the armour stand.<br />
<br />
With the [[Better Armour Stands/Poses Pack|Poses Pack]] expansion, more codes are available, to apply preset poses to the armour stand.<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|pose<br />
|<br />
* Right click a part of the armour stand to start editing this pose.<br />
** Select the arms/legs/head/body to edit this '''pose'''<br />
** Select the base plate:<br />
*** While NOT sneaking: '''move''' the armour stand around you<br />
*** While sneaking: '''rotate''' the armour stand<br />
* Right click again to stop editing.<br />
* Sneak while editing to enable "'''snapping'''".<br />
* Left click to '''invert''' the pose of the selected part.<br />
|-<br />
|pose mirror<br />
|Additional to "pose", this will mirror the pose of the selected arm/leg to the other arm/leg<br />
|-<br />
|move<br />
|Move the armour stand around you<br />
|-<br />
|rotate<br />
|Rotate the armour stand<br />
|-<br />
|flip<br />
|Flip the full pose of the armour stand<br />
|-<br />
|default<br />
|<br />
Right click to reset the armour stand to the default pose and features.<br />
* Sneak to only reset a specific body part of the armour stand.<br />
|}<br />
<br />
====== Copy/Paste and Item slot interaction ======<br />
Modified armour stands can have their data stored in armour stand items by right clicking it with a book with "copy" and armour stand items in your offhand. This will copy its pose and other modified features to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same modifications as the original one. <br />
<br />
"paste" can be used to copy the information on the copied armour stand items to existing armour stands.<br />
{| class="wikitable"<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) in offhand<br />
|Copy modified features onto the armour stand items in your offhand<br />
|-<br />
|paste<br />
|Custom armour stand item(s) in offhand<br />
|Copy features from the copied armour stand items in your offhand to the armour stand<br />
|-<br />
|equip<br />
|Any item in offhand<br />
|Item in player's offhand will replace the item in the selected armour stand's slot.<br />
This slot can be selected by right clicking its "shoulders" (for a hand item), or its head.<br />
|}<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Gettin' Handsy|Customize an armour stand}}<br />
|Use the book and quill to customize an armour stand<br />
|}<br />
<br />
== Expansion Packs ==<br />
Expansion packs for this module add new effects to armour stands.<br />
* [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
* [[Better Armour Stands/Particles Pack|Particles Pack]] <br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw}} {{Download|url=https://gm4.co/modules/better-armour-stands}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|08 Apr 2015<br />
|Released Better Armour Stands<br />
|-<br />
| rowspan="3" | 1.9-1.10<br />
| rowspan="3" | 30 May 2016<br />
|Updated for 1.9<br />
|-<br />
|Uses book and quill for codes now<br />
|-<br />
|Added "Gettin' Handsy" achievement<ref group="note">now advancements</ref><br />
|-<br />
| 1.13<br />
|04 Apr 2019<br />
|Added "invisible" and "visible" tags<br />
|-<br />
|1.14<br />
|30 Apr 2019<br />
|Changed "invisible" and "visible" commands to apply to ALL armour <br />
stands in the same block as the book instead of only the closest<br />
|-<br />
|1.16<br />
|18 Apr 2021<br />
|Add equip head/hand/offhand<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Code applied by right clicking armour stand.<br />
Added "pose", which starts editing the pose of the part you're looking at.<br />
<br />
Added "flip", "equip", "copy"/"paste".<br />
|}<br />
<br />
==Previous Versions==<br />
<br />
=== MC 1.9-1.16 Version ===<br />
The book and quill is thrown at the armour stand's feet<br />
{| class="wikitable" mw-collapsible mw-collapsed"<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Resets the armour stand to the original look<br />
|-<br />
|no gravity<br />
|Allows the armour stand to float<br />
|-<br />
|gravity<br />
|Causes the armour stand to fall like normal<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|no arms<br />
|Removes the armour stand's arms<br />
|-<br />
|small<br />
|Makes the armour stand smaller<br />
|-<br />
|tall<br />
|Resets the armour stand's height to default<br />
|-<br />
|no base<br />
|Removes the stone base plate<br />
|-<br />
|base<br />
|Adds the stone base plate<br />
|-<br />
|turn left<br />
|Makes the armour stand rotate clockwise<br />
|-<br />
|turn right<br />
|Makes the armour stand rotate counter-clockwise<br />
|-<br />
|no turn<br />
|Stops the armour stand from rotating<br />
|-<br />
|invisible<br />
|Makes the armour stand invisible<br />
|-<br />
|visible<br />
|Makes the armour stand visible<br />
|-<br />
|equip head<br />
|Equip another item thrown with the book in the armour stand's head slot<br />
|-<br />
|equip hand<br />
|Equip another item thrown with the book in the armour stand's hand slot<br />
|-<br />
|equip offhand<br />
|Equip another item thrown with the book in the armour stand's offhand slot<br />
|}<br />
<br />
===MC 1.8 Version===<br />
The MC 1.8 Version to add arms to an armour stand, 2 sticks would be thrown at the armour stand. The sticks would disappear and the armour stand would gain arms. Throwing a pair of shears at an armour stand would cause it to become small. The shears will not be consumed or damaged. The book and quill feature was not in this version.<br />
<br />
=== Hermitcraft Version ===<br />
In the Hermitcraft version, modified armour stands had to be crafted with a [[Custom Crafters|custom crafter]].<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
[[Category:Base Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Crossbow_Cartridges&diff=8203Crossbow Cartridges2022-02-24T14:03:30Z<p>Dennis: /* Features */</p>
<hr />
<div>{{ModuleInfobox|name=Crossbow Cartridges|creator=Denniss|type=Stand Alone|versions=1.14+}}This modules allows players to shoot various items from a crossbow.<br />
==Features==<br />
[[File:Pufferfish launching.gif|thumb|320x320px|Launching a Pufferfish]]<br />
Certain items, when held in the offhand, can be launched by shooting a crossbow. When the player shoots the arrow, the item and the arrow will be consumed. <br />
<br />
===Valid Items===<br />
Below is a list of all items that can be shot from the offhand.<br />
<br />
{| class="wikitable"<br />
|+<br />
!Item<br />
!Additional Details<br />
|-<br />
|{{Stack|Bucket of Pufferfish}} Bucket of Fish/Axolotl (Any Type)<br />
|The player is left with a bucket of water (only the fish/axolotl is launched)<br />
|-<br />
|{{Stack|Splash Potion of Poison}} Splash Potions<br />
{{Stack|Lingering Potion of Regeneration}} Lingering Potions<br />
|All potion data is stored. <br />
Note: Due to a visual bug, the potion might not be visible mid-air<br />
|-<br />
|{{Stack|TNT}} TNT <br />
|A primed TNT is launched<br />
|-<br />
|{{Stack|Fire Charge}} Fire Charge <br />
|A small fireball is fired at high speed without gravity<br />
|-<br />
|{{Stack|Torch}} Torch (Any type) <br />
|A torch is placed on the block it lands on if possible; <br />
otherwise, a torch item will drop at the location<br />
|-<br />
|{{Stack|String}} String (Tripwire)<br />
| Only if the player is standing inside a tripwire hook; <br />
* Tripwire can be placed up to 40 blocks long.<br />
* If a tripwire hook is present in the player's inventory, it will be placed at the end of the tripwire line on a solid block if possible.<br />
|}<br />
<br />
===Multishot===<br />
If the crossbow has the Multishot enchantment, some of the items make use of the functionality:<br />
* {{Stack|TNT}} TNT, {{Stack|Fire Charge}} Fire Charges, and {{Stack|Torch}} Torches can shoot up to 3 of this item, taking 1 item from the player for each of these.<br />
* {{Stack|Bucket of Pufferfish}} Buckets of Fish/Axolotl will shoot 2 additional "dead" duplicates to the side, which disappear shortly after and are purely visual.<br />
<br />
===Spectral and Tipped Arrows===<br />
Besides normal arrows, some of the functionality of the special arrows works as well:<br />
* {{Stack|Spectral Arrow}} Spectral Arrows: The glowing effect is applied to the launched entity.<br />
* {{Stack|Tipped Arrow}} Tipped Arrows: The effect on the tipped arrow is applied to the launched entity, although this is only effective on a mob in a bucket.<br />
<br />
===Technical Details===<br />
The items as projectiles will copy the exact motion as the arrow would have had. <br />
<br />
When shooting a torch however, the arrow will still be shot. If an entity is hit instead of a block, the arrow/torch will be lost.<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Bucket of Tropical Fish|Sealife Slingshot|Launch an aquatic animal using a crossbow}}<br />
| Hold a mob in a bucket in the offhand when shooting a crossbow<br />
|-<br />
|{{Advancement|Tripwire Hook|Almost a Grappling Hook|Create a 40-block long tripwire circuit using a crossbow}}<br />
| Hold at least 40 string in the offhand with a tripwire hook in your inventory, when shooting a crossbow, to create a maximum size tripwire circuit<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/crossbow-cartridges}}<br />
<br />
==Previous Versions==<br />
===MC 1.14 Version ===<br />
In the MC 1.14 Version string could not be fired with a crossbow.<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.14<br />
|01 Dec 2019<br />
|Released Crossbow Cartridges<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added tripwire<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Added TNT, Axolotl, and more torches<br />
|-<br />
|1.18<br />
|08 Feb 2022<br />
|Added functionality of Multishot, Spectral/Tipped Arrows<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Chairs&diff=8124Chairs2021-12-20T12:08:11Z<p>Dennis: Removed bugs section. Falling through the floor is no longer an issue, and rotating the saddle is now a feature.</p>
<hr />
<div>{{ModuleInfobox|name=Chairs|creator=Denniss|type=Stand Alone|versions=1.13+}}<br />
<br />
This module allows for stair blocks to be turned into chairs that the player can sit on!<br />
<br />
<br />
==Features==<br />
[[File:Chair Creation.gif|thumb|Creating a chair by throwing a saddle on an oak stair.|alt=]]<br />
A chair can be created by throwing a saddle on the lower part of any stair block. Chairs can be sat on by right clicking them, and dismounted by sneaking.<br />
<br />
The chair can be removed by either breaking the stair block, or by punching the saddle.<br />
<br />
The chair can be rotated by holding a carrot on a stick. Note that this will rotate the player's legs as well, possibly leading to them appearing inside the stair block.<br />
<br />
===Technical Details===<br />
A chair is made sittable by an invisible pig with a saddle. The hitbox of this pig extends slightly below the stair block, preventing any blocks from being placed directly below the chair.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Birch Stairs|A throne, fit for a king|Throw a saddle on stairs to make a chair}}<br />
|Be within 5 blocks of a chair being created<br />
|-<br />
|{{Advancement|Poisonous Potato|Couch Potato|Sit for over an hour!}}<br />
|Sit on a chair for a total time of 1 hour<br />
|}<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/7KbBw1hEKdY}} {{Download|url=https://gm4.co/modules/chairs}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.13<br />
|04 Apr 2019<br />
|Released Chairs<br />
|-<br />
|rowspan="2"|1.17<br />
|rowspan="2"|23 Aug 2021<br />
|Chairs break by punching saddle<br />
|-<br />
|Chairs will no longer remain as Zombified Piglins when struck by lightning<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Sunken_Treasure&diff=8001Sunken Treasure2021-09-23T19:11:29Z<p>Dennis: /* Treasure Drops */</p>
<hr />
<div>{{ModuleInfobox|name=Sunken Treasure|creator=Sparks, WumpaCraft|updater=BluePsychoRanger, Lue|complementary=[[SCUBA Gear]]|type=Stand Alone|versions=1.8, 1.12+}}<br />
<br />
This module allows you to find loot from underwater sand.<br />
<br />
== Features ==<br />
Treasure has a chance to drop from mined sand as long as it is deep underwater, and the player uses a tool with the enchantment Fortune I-III. The level of fortune increases the chance of treasure being dropped.<br />
<br />
===Technical Details===<br />
There needs to be 4 blocks of water above the player, and the player must be fully submerged in water in order to find treasure. <br />
<br />
For the loot table of the treasure chests, visit [https://github.com/Gamemode4Dev/GM4_Datapacks/blob/master/gm4_sunken_treasure/data/gm4_sunken_treasure/loot_tables/treasure_chest.json this page].<br />
<br />
The chance for treasure to drop is based on the level of Fortune. Any level above 3 will not work.<br />
{| class="wikitable"<br />
|+<br />
!Fortune Level<br />
!Chance of Treasure<br />
|-<br />
|0<br />
|0%<br />
|-<br />
|I<br />
|10%<br />
|-<br />
|II<br />
|26%<br />
|-<br />
|III<br />
|48%<br />
|}<br />
<br />
=== Treasure Drops ===<br />
The following items/mobs can spawn when treasure is dropped<br />
{| class="wikitable"<br />
|+<br />
!Item/Mob<br />
!Chance<br />
|-<br />
|{{Stack|Bone|size=24}} Bone<br />
|15.1%<br />
|-<br />
|{{Stack|Seagrass|size=24}} Seagrass<br />
|15.1%<br />
|-<br />
|{{Stack|Ink Sac|size=24|name=&oSquid Spawn}} Squid Spawn<ref group="note" name=":0">A squid spawns at the location of the broken sand block</ref><br />
|10%<br />
|-<br />
|{{Stack|gm4:Message in a Bottle|lore=&oDearest Audrey, punching wood/for logs doesn't work in real life.|size=24}} Message in a Bottle<ref group="note" name=":1">20 possible messages, See the [[Dearest Audrey]] page for the list.</ref><br />
|10.1%<br />
|-<br />
|{{Stack|Mossy Cobblestone|size=24}} Mossy Cobblestone<br />
|10.1%<br />
|-<br />
|{{Stack|Kelp|size=24}} Kelp<br />
|7.6%<br />
|-<br />
|{{Stack|Prismarine Crystals|size=24}} Prismarine Crystals<br />
|5.0%<br />
|-<br />
|{{Stack|Prismarine Shard|size=24}} Prismarine Shard<br />
|5.0%<br />
|-<br />
|{{Stack|Sea Pickle|size=24}} Sea Pickle<br />
|5.0%<br />
|-<br />
|{{Stack|gm4:Waders|size=24}} Waders<ref group="note" name=":2">Golden Boots with Depth Strider I enchantment</ref><br />
| 2.6%<br />
|-<br />
|{{Stack|Bottle o' Enchanting|size=24}} Bottle o' Enchanting<br />
|2.5%<br />
|-<br />
|{{Stack|Scute|size=24}} Scute<br />
|2.5%<br />
|-<br />
|{{Stack|Gold Ingot|size=24}} Gold Ingot<br />
|2.5%<br />
|-<br />
|{{Stack|Prismarine Shard|size=24|name=&oGuardian Spawn}} Guardian Spawn<ref group="note" name=":3">A guardian spawns at the location of the sand block</ref><br />
|2.5%<br />
|-<br />
|{{Stack|Leather Boots|size=24}} Leather Boots<br />
|2.2%<br />
|-<br />
|{{Stack|Wet Sponge|size=24}} Wet Sponge<br />
|1.5%<br />
|-<br />
|{{Stack|gm4:Treasure Chest|size=24}} Treasure Chest<ref group="note" name=":4">Placeable chest with a loot table containing [https://github.com/Gamemode4Dev/GM4_Datapacks/blob/master/gm4_sunken_treasure/data/gm4_sunken_treasure/loot_tables/chests/treasure_chest.json various treasure]</ref><br />
|0.5%<br />
|}<br />
<br />
=== Compatibility ===<br />
If the [[SCUBA Gear]] module is installed, treasure dropped from sand is slightly altered. Flippers and SCUBA Tanks can drop from sand. For more information on SCUBA Gear, please see the [[SCUBA Gear|main module page]].<br />
<br />
<nowiki>*</nowiki>If the [[SCUBA Gear]] module is installed, Sunken Treasure will be programmed to drop SCUBA Gear, even if the SCUBA Gear module is uninstalled afterwards. To remove the SCUBA Gear drop functionality after uninstalling SCUBA Gear, enter this command into the chat:<br />
/scoreboard players reset scuba_gear gm4_modules<br />
<br />
Below is the modified list of obtainable items/mobs when treasure is dropped if SCUBA Gear is installed<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
!Item/Mob<br />
!Chance<br />
|-<br />
|{{Stack|Bone|size=24}} Bone<br />
|15.1%<br />
|-<br />
|{{Stack|Seagrass|size=24}} Seagrass<br />
|15.1%<br />
|-<br />
|{{Stack|Ink Sac|size=24|name=&oSquid Spawn}} Squid Spawn<ref group="note" name=":0" /><br />
|10%<br />
|-<br />
|{{Stack|gm4:Message in a Bottle|lore=&oDearest Audrey, punching wood/for logs doesn't work in real life.|size=24}} Message in a Bottle<ref group="note" name=":1" /><br />
|10.1%<br />
|-<br />
|{{Stack|Mossy Cobblestone|size=24}} Mossy Cobblestone<br />
|10.1%<br />
|-<br />
|{{Stack|Kelp|size=24}} Kelp<br />
|7.6%<br />
|-<br />
|{{Stack|Prismarine Crystals|size=24}} Prismarine Crystals<br />
|5.0%<br />
|-<br />
|{{Stack|Prismarine Shard|size=24}} Prismarine Shard<br />
|5.0%<br />
|-<br />
|{{Stack|Sea Pickle|size=24}} Sea Pickle<br />
|5.0%<br />
|-<br />
|{{Stack|gm4:Waders|size=24}} '''Waders'''<ref group="note" name=":2" /><br />
|'''1.7%'''<br />
|-<br />
|{{Stack|Bottle o' Enchanting|size=24}} Bottle o' Enchanting<br />
|2.5%<br />
|-<br />
|{{Stack|Scute|size=24}} Scute<br />
|2.5%<br />
|-<br />
|{{Stack|Gold Ingot|size=24}} Gold Ingot<br />
|2.5%<br />
|-<br />
|{{Stack|Prismarine Shard|size=24|name=&oGuardian Spawn}} Guardian Spawn<ref group="note" name=":3" /><br />
|2.5%<br />
|-<br />
|{{Stack|Leather Boots|size=24}} '''Leather Boots'''<br />
|'''1.4%'''<br />
|-<br />
|{{Stack|Wet Sponge|size=24}} '''Wet Sponge'''<br />
|'''2.5%'''<br />
|-<br />
|{{Stack|gm4:Treasure Chest|size=24}} Treasure Chest<ref group="note" name=":4" /><br />
|0.5%<br />
|-<br />
|{{Stack|gm4:Flippers|size=24}} '''[[SCUBA Gear|Flippers]]'''<br />
|'''0.3%'''<br />
|-<br />
|{{Stack|gm4:SCUBA Tank|size=24}} '''[[SCUBA Gear|SCUBA Tank]]'''<br />
| '''0.3%'''<br />
|}<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Glass Bottle|All My Audreys|Find all Dearest Audrey messages in a bottle}}<br />
|Have [[Dearest Audrey|each message]] enter your inventory at least once<br />
|}<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/VV7ZIyIzKV0}} {{Download|url=https://gm4.co/modules/sunken-treasure}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="2" | 1.8<br />
|20 Feb 2015<br />
|Released Sunken Treasure<br />
|-<br />
|18 Apr 2016<br />
|Fixed startup issue with 1-click and modified randomizer<br />
|-<br />
|1.12<br />
|10 Sept 2017<br />
|Added "All My Audreys" achievement<ref group="note">now advancements</ref><br />
|-<br />
| rowspan="5" | 1.13<br />
| rowspan="3" | 04 Apr 2019<br />
|Modified treasure drops to add items from the Aquatic Update<br />
|-<br />
|"All My Audreys" advancement changed so you don't need all 20 messages in your inventory at the same time to get it.<br />
|-<br />
|General treasure drop chance increased<br />
|-<br />
|05 Apr 2019<br />
|Added clay balls to treasure chest loot table<br />
|-<br />
|21 Apr 2019<br />
([https://github.com/Gamemode4Dev/GM4_Datapacks/pull/169 Update by Andante])<br />
|Fixed spelling of a word in one of the Dearest Audrey messages.<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
Prior to the 1.13 version, there were no SCUBA, treasure chest, or 1.13 items in the drops. Additionally, the chances of getting loot was lower, 5%, 17%, and 25% based on the fortune level respectively.<br />
<br />
=== MC 1.12 Version ===<br />
The MC 1.13 version required the player to have all 20 messages in the inventory at the same time to get the "Dearest Audrey" advancement.<br />
<br />
{{Notes}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands/Particles_Pack&diff=7998Better Armour Stands/Particles Pack2021-09-16T12:03:48Z<p>Dennis: add note</p>
<hr />
<div>{{ModuleInfobox|name=Particles Pack|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks|versions=1.12+|updater=Misode and Denniss|complementary=[[Poses Pack]]}}<br />
<br />
This module adds particles to the game using the [[Better Armour Stands]] module.<br />
==Features==<br />
To select a particle, write one of the available [[Better Armour Stands#Codes|codes]] into a book and quill, and right click an armour stand. The armour stand will become invisible and display the selected particle. Holding a book and quill will make any invisible armour stand in an 8-block radius glow to show their locations. <br />
<br />
To remove the particle from an armour stand, right click the armour stand with a book and quill again, with "default", and it will reappear and stop emitting particles.<br />
===Technical Details===<br />
An armour stand can only emit one particle at a time.<br />
===Codes===<br />
[[File:Particles pack demo.gif|thumb|320x320px|Creating a "drip" particle armour stand]]<br />
Use the following codes for the corresponding particle. <br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Removes current particle from the armour stand<br />
|-<br />
|barrier<br />
|Emits a single barrier icon<br />
|-<br />
|bubbles<br />
|Emits bubble particles in a radius<br />
|-<br />
|cloud<br />
|Emits white cloud particles in a radius<br />
|-<br />
|drip<br />
|Emits a dripping water effect<br />
|-<br />
|enchant<br />
|Emits enchanting particles towards the feet<br />
|-<br />
|ender<br />
|Emits portal particles towards armour stand<br />
|-<br />
|fiesta<br />
|Emits "party" particles in a range<br />
|-<br />
|fireflies<br />
|Emits a wide-range cloud of end rod particles<br />
|-<br />
|flame<br />
|Emits flame particles at a single point<br />
|-<br />
|growing<br />
|Emits green growth particles in a radius<br />
|-<br />
|heart<br />
|Emits single heart particles<br />
|-<br />
|lava<br />
|Emits lava particles in a range<br />
|-<br />
|note<br />
|Emits note particles <br />
|-<br />
|ash<br />
|Emits a wide-range cloud of floating ash<br />
|-<br />
|autumn<br />
|Emits a wide-range cloud of leaves in autumn<br />
|-<br />
|blossom<br />
|Emits a wide-range cloud of blossom particles<br />
|-<br />
|spring<br />
|Emits a wide-range cloud of green particles<br />
|-<br />
|winter<br />
|Emits a wide-range cloud of snowfall<br />
|}<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/GpkWIKMP6aY}} {{Download|url=https://gm4.co/modules/particles-pack}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|11 Jul 2018<br />
|Released Particles Pack<br />
|-<br />
|1.14<br />
|15 Dec 2019<br />
|Retroactively added "snow" code<br />
|-<br />
|1.15<br />
|15 Dec 2019<br />
|Released for 1.15 with new "snow" code.<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Added "enchant", "ender", "fiesta", "lava", <br />
"ash", "autumn", "blossom", "spring", "winter"<br />
|}<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands/Poses_Pack&diff=7997Better Armour Stands/Poses Pack2021-09-16T12:01:32Z<p>Dennis: rename and remove preset</p>
<hr />
<div>{{ModuleInfobox|name=Poses Pack|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks|versions=1.9-1.10, 1.13+|updater=Misode and Denniss|complementary=[[Particles Pack]]}}<br />
<br />
This module adds poses to the [[Better Armour Stands]] module.<br />
<br />
== Features ==<br />
To modify an armour stand, write one of the codes on a page in a book and quill, and right click the armour stand with it. <br />
<br />
This expansion pack allows players to apply preset poses of the arms, legs, head, and body to an armour stand.<br />
<br />
=== Codes ===<br />
[[File:Poses pack demo.gif|thumb|Giving an armour stand a pose (code in the book is from a previous version)]]<br />
Use the following codes, '''each on a different page''', for the corresponding effect.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Description<br />
|-<br />
|legs sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|legs down<br />
|Puts the legs straight down<br />
|-<br />
|arms reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms resting<br />
|Brings both arms down and together<br />
|-<br />
|arms raised<br />
|Brings both arms upwards<br />
|-<br />
|arms down<br />
|Brings arms down to the sides<br />
|-<br />
|head up<br />
|Head looks up<br />
|-<br />
|head down<br />
|Head looks down<br />
|-<br />
|head left<br />
|Head looks left<br />
|-<br />
|head right<br />
|Head looks right<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Plenty o' Posing|Apply a preset pose to your armour stand}}<br />
|Right click an armour stand with a book and quill containing one of the codes<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw?t=110}} {{Download|url=https://gm4.co/modules/poses-pack}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.9<br />
|30 May 2016<br />
|Released Poses Pack<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added player rotation and location<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Moved features from the 1.15 version to [[Better Armour Stands]]<br />
|}<br />
<br />
== Previous Versions ==<br />
=== MC 1.15-1.16 Versions ===<br />
==== From Player Rotation and Location ====<br />
Each part of the armour stand can be set to any pose depending on where the player is facing. Use one of the codes below in the first page and any optional codes in the second page while all other pages in the written book are empty. Stand inside the armour stand, throw the written book with one of the codes on the ground, and quickly face the direction you want this part to be rotated as.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Optional<br />
!Description<br />
|-<br />
|head<br />
|<br />
|The head of the armour stand faces the same direction as the player<br />
|-<br />
|body<br />
|<br />
|The body of the armour stand faces the same direction as the player<br />
|-<br />
|arms<br />
|left OR right<br />
|The arms of the armour stand point in the direction the player is facing (If specified, only the left/right arm)<br />
|-<br />
|legs<br />
|left OR right<br />
|The legs of the armour stand point in the direction the player is facing (If specified, only the left/right leg)<br />
|-<br />
|rotate<br />
|<br />
|The rotation of the armour stand is the same as the player<br />
|-<br />
|move<br />
|<br />
|The armour stand is teleported to the player's location<br />
|}<br />
<br />
==== Predefined Poses ====<br />
There are a couple of presets for some of the basic poses.<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Description<br />
|-<br />
|legs<br />
| standing<br />
|Puts the legs in the default position<br />
|-<br />
|legs<br />
| sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs<br />
| walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs<br />
| flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|arms<br />
| reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms<br />
| hanging<br />
|Brings arms down to the sides<br />
|-<br />
|arms<br />
| swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms<br />
| resting<br />
|Brings both arms down and together<br />
|-<br />
|arms<br />
| raised<br />
|Brings both arms upwards<br />
|-<br />
|head<br />
| forward<br />
|Head looks straight forward in default position<br />
|-<br />
|head<br />
| up<br />
|Head looks up<br />
|-<br />
|head<br />
| down<br />
|Head looks down<br />
|-<br />
|head<br />
| left<br />
|Head looks left<br />
|-<br />
|head<br />
| right<br />
|Head looks right<br />
|-<br />
|body<br />
| reset<br />
|Body to default position<br />
|}<br />
<br />
==== Mirror, Swap and Flip ====<br />
<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Code 3<br />
!Description<br />
|-<br />
|mirror<br />
|arms OR legs<br />
|left OR right<br />
|Mirrors the left/right arm/leg to the other arm/leg<br />
|-<br />
|swap<br />
|arms OR legs<br />
|<br />
|Switch the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|arms OR legs<br />
|<br />
|Mirrors the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|body<br />
|<br />
|Rotates the body 180° over its shoulders<br />
|}<br />
<br />
==== Copy and Paste ====<br />
Armour Stands with custom poses can have their data stored in armour stand items by throwing a book with `copy` and armour stand items at this armour stand. This will copy its pose, base plate and size to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same pose as the original one.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) on the ground<br />
|Copy pose, base plate and size information onto the armour stand items<br />
|-<br />
|paste<br />
|Armour stand item (from `copy`) on the ground<br />
|Copy pose, base plate and size information from the armour stand item onto the armour stand<br />
|}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands&diff=7996Better Armour Stands2021-09-16T11:57:03Z<p>Dennis: "Toggles" descriptions, default, move/rotate</p>
<hr />
<div>{{ModuleInfobox|name=Better Armour Stands|creator=Sparks|updater=SpecialBuilder32, Misode, and Denniss|type=Base|versions=1.8-1.10, 1.12+|complementary=[[Poses Pack]], [[Particles Pack]]}}<br />
<br />
This module allows much more modification of armour stands.<br />
<br />
==Features==<br />
To modify an armour stand, write one of the [[Better Armour Stands#Codes|codes]] in a book and quill, and right click the armour stand. Multiple codes can be written on separate pages to apply these modifiers to the armour stand at the same time. If a page has extra text other than a valid code, that page will be ignored.<br />
<br />
Armour stands placed in the world will show arms by default.<br />
=== Codes ===<br />
Use the following codes for the corresponding effect<br />
<br />
====== Toggles ======<br />
Some of the armour stand's features can be turned on and off.<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|arms<br />
|Switch the arms of the armour stand<br />
|-<br />
|base<br />
|Switch base plate of the armour stand<br />
|-<br />
|size<br />
|Switch the size of the armour stand<br />
|-<br />
|gravity<br />
|Switch the gravity of the armour stand<br />
|-<br />
|visible<br />
|Switch the visibility of the armour stand<br />
- Holding a book containing this code will show nearby invisible armour stands<br />
|-<br />
|turn<br />
|Switch the direction of rotation of the armour stand<br />
|}<br />
<br />
====== Pose ======<br />
The pose of the armour stand by "dragging" the specific parts into any rotation, or by applying "flip", or "default" onto the armour stand.<br />
<br />
With the [[Better Armour Stands/Poses Pack|Poses Pack]] expansion, more codes are available, to apply preset poses to the armour stand.<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|pose<br />
|<br />
* Right click a part of the armour stand to start editing this pose.<br />
** Select the arms/legs/head/body to edit this '''pose'''<br />
** Select the base plate:<br />
*** While NOT sneaking: '''move''' the armour stand around you<br />
*** While sneaking: '''rotate''' the armour stand<br />
* Right click again to stop editing. Editing also stops when not holding a book and quill, or being too far away from the armour stand<br />
* Sneak while editing to enable "'''snapping'''".<br />
* Left click to '''invert''' the pose of the selected part.<br />
|-<br />
|pose mirror<br />
|Additional to "pose", this will mirror the pose of the selected arm/leg to the other arm/leg<br />
|-<br />
|move<br />
|Move the armour stand around you<br />
|-<br />
|rotate<br />
|Rotate the armour stand<br />
|-<br />
|flip<br />
|Flip the full pose of the armour stand<br />
|-<br />
|default<br />
|<br />
* Right click a part of the armour stand to reset this part.<br />
* Sneak to reset the armour stand to the default pose and features.<br />
|}<br />
<br />
====== Copy/Paste and Item slot interaction ======<br />
Modified armour stands can have their data stored in armour stand items by right clicking it with a book with "copy" and armour stand items in your offhand. This will copy its pose and other modified features to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same modifications as the original one. <br />
<br />
"paste" can be used to copy the information on the copied armour stand items to existing armour stands.<br />
{| class="wikitable"<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) in offhand<br />
|Copy modified features onto the armour stand items in your offhand<br />
|-<br />
|paste<br />
|Custom armour stand item(s) in offhand<br />
|Copy features from the copied armour stand items in your offhand to the armour stand<br />
|-<br />
|equip<br />
|Any item in offhand<br />
|Item in player's offhand will replace the item in the selected armour stand's slot.<br />
This slot can be selected by right clicking its "shoulders" (for a hand item), or its head.<br />
|}<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Gettin' Handsy|Customize an armour stand}}<br />
|Use the book and quill to customize an armour stand<br />
|}<br />
<br />
== Expansion Packs ==<br />
Expansion packs for this module add new effects to armour stands.<br />
* [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
* [[Better Armour Stands/Particles Pack|Particles Pack]] <br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw}} {{Download|url=https://gm4.co/modules/better-armour-stands}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|08 Apr 2015<br />
|Released Better Armour Stands<br />
|-<br />
| rowspan="3" | 1.9-1.10<br />
| rowspan="3" | 30 May 2016<br />
|Updated for 1.9<br />
|-<br />
|Uses book and quill for codes now<br />
|-<br />
|Added "Gettin' Handsy" achievement<ref group="note">now advancements</ref><br />
|-<br />
| 1.13<br />
|04 Apr 2019<br />
|Added "invisible" and "visible" tags<br />
|-<br />
|1.14<br />
|30 Apr 2019<br />
|Changed "invisible" and "visible" commands to apply to ALL armour <br />
stands in the same block as the book instead of only the closest<br />
|-<br />
|1.16<br />
|18 Apr 2021<br />
|Add equip head/hand/offhand<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Code applied by right clicking armour stand.<br />
Added "pose", which starts editing the pose of the part you're looking at.<br />
<br />
Added "flip", "equip", "copy"/"paste".<br />
|}<br />
<br />
==Previous Versions==<br />
<br />
=== MC 1.9-1.16 Version ===<br />
The book and quill is thrown at the armour stand's feet<br />
{| class="wikitable" mw-collapsible mw-collapsed"<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Resets the armour stand to the original look<br />
|-<br />
|no gravity<br />
|Allows the armour stand to float<br />
|-<br />
|gravity<br />
|Causes the armour stand to fall like normal<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|no arms<br />
|Removes the armour stand's arms<br />
|-<br />
|small<br />
|Makes the armour stand smaller<br />
|-<br />
|tall<br />
|Resets the armour stand's height to default<br />
|-<br />
|no base<br />
|Removes the stone base plate<br />
|-<br />
|base<br />
|Adds the stone base plate<br />
|-<br />
|turn left<br />
|Makes the armour stand rotate clockwise<br />
|-<br />
|turn right<br />
|Makes the armour stand rotate counter-clockwise<br />
|-<br />
|no turn<br />
|Stops the armour stand from rotating<br />
|-<br />
|invisible<br />
|Makes the armour stand invisible<br />
|-<br />
|visible<br />
|Makes the armour stand visible<br />
|-<br />
|equip head<br />
|Equip another item thrown with the book in the armour stand's head slot<br />
|-<br />
|equip hand<br />
|Equip another item thrown with the book in the armour stand's hand slot<br />
|-<br />
|equip offhand<br />
|Equip another item thrown with the book in the armour stand's offhand slot<br />
|}<br />
<br />
===MC 1.8 Version===<br />
The MC 1.8 Version to add arms to an armour stand, 2 sticks would be thrown at the armour stand. The sticks would disappear and the armour stand would gain arms. Throwing a pair of shears at an armour stand would cause it to become small. The shears will not be consumed or damaged. The book and quill feature was not in this version.<br />
<br />
=== Hermitcraft Version ===<br />
In the Hermitcraft version, modified armour stands had to be crafted with a [[Custom Crafters|custom crafter]].<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
[[Category:Base Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands/Poses_Pack&diff=7933Better Armour Stands/Poses Pack2021-08-25T12:56:03Z<p>Dennis: update description</p>
<hr />
<div>{{ModuleInfobox|name=Poses Pack|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks|versions=1.9-1.10, 1.13+|updater=Misode and Denniss|complementary=[[Particles Pack]]}}<br />
<br />
This module adds poses to the [[Better Armour Stands]] module.<br />
<br />
== Features ==<br />
To modify an armour stand, write one of the codes on a page in a book and quill, and right click the armour stand with it. This expansion pack allows players to apply preset poses of the arms, legs, head, and body to an armour stand.<br />
<br />
=== Codes ===<br />
[[File:Poses pack demo.gif|thumb|Giving an armour stand a pose (code in the book is from a previous version)]]<br />
Use the following codes, '''each on a different page''', for the corresponding effect.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Description<br />
|-<br />
|legs sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|legs default<br />
|Puts the legs in the default position<br />
|-<br />
|arms reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms resting<br />
|Brings both arms down and together<br />
|-<br />
|arms raised<br />
|Brings both arms upwards<br />
|-<br />
|arms down<br />
|Brings arms down to the sides<br />
|-<br />
|head default<br />
|Head looks straight forward in default position<br />
|-<br />
|head up<br />
|Head looks up<br />
|-<br />
|head down<br />
|Head looks down<br />
|-<br />
|head left<br />
|Head looks left<br />
|-<br />
|head right<br />
|Head looks right<br />
|-<br />
|body default<br />
|Body to default position<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Plenty o' Posing|Apply a preset pose to your armour stand}}<br />
|Right click an armour stand with a book and quill containing one of the codes<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw?t=110}} {{Download|url=https://gm4.co/modules/poses-pack}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.9<br />
|30 May 2016<br />
|Released Poses Pack<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added player rotation and location<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Moved features from the 1.15 version to [[Better Armour Stands]]<br />
|}<br />
<br />
== Previous Versions ==<br />
=== MC 1.15-1.16 Versions ===<br />
==== From Player Rotation and Location ====<br />
Each part of the armour stand can be set to any pose depending on where the player is facing. Use one of the codes below in the first page and any optional codes in the second page while all other pages in the written book are empty. Stand inside the armour stand, throw the written book with one of the codes on the ground, and quickly face the direction you want this part to be rotated as.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Optional<br />
!Description<br />
|-<br />
|head<br />
|<br />
|The head of the armour stand faces the same direction as the player<br />
|-<br />
|body<br />
|<br />
|The body of the armour stand faces the same direction as the player<br />
|-<br />
|arms<br />
|left OR right<br />
|The arms of the armour stand point in the direction the player is facing (If specified, only the left/right arm)<br />
|-<br />
|legs<br />
|left OR right<br />
|The legs of the armour stand point in the direction the player is facing (If specified, only the left/right leg)<br />
|-<br />
|rotate<br />
|<br />
|The rotation of the armour stand is the same as the player<br />
|-<br />
|move<br />
|<br />
|The armour stand is teleported to the player's location<br />
|}<br />
<br />
==== Predefined Poses ====<br />
There are a couple of presets for some of the basic poses.<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Description<br />
|-<br />
|legs<br />
| standing<br />
|Puts the legs in the default position<br />
|-<br />
|legs<br />
| sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs<br />
| walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs<br />
| flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|arms<br />
| reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms<br />
| hanging<br />
|Brings arms down to the sides<br />
|-<br />
|arms<br />
| swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms<br />
| resting<br />
|Brings both arms down and together<br />
|-<br />
|arms<br />
| raised<br />
|Brings both arms upwards<br />
|-<br />
|head<br />
| forward<br />
|Head looks straight forward in default position<br />
|-<br />
|head<br />
| up<br />
|Head looks up<br />
|-<br />
|head<br />
| down<br />
|Head looks down<br />
|-<br />
|head<br />
| left<br />
|Head looks left<br />
|-<br />
|head<br />
| right<br />
|Head looks right<br />
|-<br />
|body<br />
| reset<br />
|Body to default position<br />
|}<br />
<br />
==== Mirror, Swap and Flip ====<br />
<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Code 3<br />
!Description<br />
|-<br />
|mirror<br />
|arms OR legs<br />
|left OR right<br />
|Mirrors the left/right arm/leg to the other arm/leg<br />
|-<br />
|swap<br />
|arms OR legs<br />
|<br />
|Switch the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|arms OR legs<br />
|<br />
|Mirrors the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|body<br />
|<br />
|Rotates the body 180° over its shoulders<br />
|}<br />
<br />
==== Copy and Paste ====<br />
Armour Stands with custom poses can have their data stored in armour stand items by throwing a book with `copy` and armour stand items at this armour stand. This will copy its pose, base plate and size to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same pose as the original one.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) on the ground<br />
|Copy pose, base plate and size information onto the armour stand items<br />
|-<br />
|paste<br />
|Armour stand item (from `copy`) on the ground<br />
|Copy pose, base plate and size information from the armour stand item onto the armour stand<br />
|}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands&diff=7932Better Armour Stands2021-08-25T12:54:04Z<p>Dennis: update better armour stands page</p>
<hr />
<div>{{ModuleInfobox|name=Better Armour Stands|creator=Sparks|updater=SpecialBuilder32, Misode, and Denniss|type=Base|versions=1.8-1.10, 1.12+|complementary=[[Poses Pack]], [[Particles Pack]]}}<br />
<br />
This module allows much more modification of armour stands.<br />
<br />
==Features==<br />
To modify an armour stand, write one of the [[Better Armour Stands#Codes|codes]] in a book and quill, and right click the armour stand. Multiple codes can be written on separate pages to apply these modifiers to the armour stand at the same time. If a page has extra text other than a valid code, that page will be ignored.<br />
<br />
Armour stands placed in the world will show arms by default.<br />
=== Codes ===<br />
Use the following codes for the corresponding effect<br />
<br />
====== Toggles ======<br />
Some of the armour stand's features can be turned on and off.<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|base<br />
|Switch base plate of the armour stand<br />
|-<br />
|size<br />
|Switch the size of the armour stand<br />
|-<br />
|gravity<br />
|Switch the gravity of the armour stand<br />
|-<br />
|visible<br />
|Switch the visibility of the armour stand<br />
|-<br />
|turn<br />
|The armour stand slowly rotates in one of the directions<br />
|}<br />
<br />
====== Pose ======<br />
The pose of the armour stand by "dragging" the specific parts into any rotation, or by applying "flip", or "default" onto the armour stand.<br />
<br />
With the [[Better Armour Stands/Poses Pack|Poses Pack]] expansion pack, more codes are available to apply preset poses to the armour stand<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|pose<br />
|<br />
* Right click a part of the armour stand to start editing this pose.<br />
** Select the arms/legs/head/body to edit this '''pose'''<br />
** Select the base plate:<br />
*** While NOT sneaking: '''move''' the armour stand around you<br />
*** While sneaking: '''rotate''' the armour stand<br />
* Right click again to stop editing. Editing also stops when not holding a book and quill, or being too far away from the armour stand<br />
* Sneak while editing to enable "'''snapping'''".<br />
* Left click to '''invert''' the pose of the selected part.<br />
|-<br />
|pose mirror<br />
|Additional to "pose", this will mirror the pose of the selected arm/leg to the other arm/leg<br />
|-<br />
|flip<br />
|Flip the full pose of the armour stand<br />
|-<br />
|default<br />
|Resets the armour stand to the default pose and features<br />
|}<br />
<br />
====== Copy/Paste and Item slot interaction ======<br />
Modified armour stands can have their data stored in armour stand items by right clicking it with a book with "copy" and armour stand items in your offhand. This will copy its pose and other modified features to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same modifications as the original one. <br />
<br />
"paste" can be used to copy the information on the copied armour stand items to existing armour stands.<br />
{| class="wikitable"<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) in offhand<br />
|Copy modified features onto the armour stand items in your offhand<br />
|-<br />
|paste<br />
|Custom armour stand item(s) in offhand<br />
|Copy features from the copied armour stand items in your offhand to the armour stand<br />
|-<br />
|equip<br />
|Any item in offhand<br />
|Item in player's offhand will replace the item in the selected armour stand's slot.<br />
This slot can be selected by right clicking its "shoulders" (for a hand item), or its head.<br />
|}<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Gettin' Handsy|Customize an armour stand}}<br />
|Use the book and quill to customize an armour stand<br />
|}<br />
<br />
== Expansion Packs ==<br />
Expansion packs for this module add new effects to armour stands.<br />
* [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
* [[Better Armour Stands/Particles Pack|Particles Pack]] <br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw}} {{Download|url=https://gm4.co/modules/better-armour-stands}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|08 Apr 2015<br />
|Released Better Armour Stands<br />
|-<br />
| rowspan="3" | 1.9-1.10<br />
| rowspan="3" | 30 May 2016<br />
|Updated for 1.9<br />
|-<br />
|Uses book and quill for codes now<br />
|-<br />
|Added "Gettin' Handsy" achievement<ref group="note">now advancements</ref><br />
|-<br />
| 1.13<br />
|04 Apr 2019<br />
|Added "invisible" and "visible" tags<br />
|-<br />
|1.14<br />
|30 Apr 2019<br />
|Changed "invisible" and "visible" commands to apply to ALL armour <br />
stands in the same block as the book instead of only the closest<br />
|-<br />
|1.16<br />
|18 Apr 2021<br />
|Add equip head/hand/offhand<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Code applied by right clicking armour stand.<br />
Added "pose", which starts editing the pose of the part you're looking at.<br />
<br />
Added "flip", "equip", "copy"/"paste".<br />
|}<br />
<br />
==Previous Versions==<br />
<br />
=== MC 1.9-1.16 Version ===<br />
The book and quill is thrown at the armour stand's feet<br />
{| class="wikitable" mw-collapsible mw-collapsed"<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Resets the armour stand to the original look<br />
|-<br />
|no gravity<br />
|Allows the armour stand to float<br />
|-<br />
|gravity<br />
|Causes the armour stand to fall like normal<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|no arms<br />
|Removes the armour stand's arms<br />
|-<br />
|small<br />
|Makes the armour stand smaller<br />
|-<br />
|tall<br />
|Resets the armour stand's height to default<br />
|-<br />
|no base<br />
|Removes the stone base plate<br />
|-<br />
|base<br />
|Adds the stone base plate<br />
|-<br />
|turn left<br />
|Makes the armour stand rotate clockwise<br />
|-<br />
|turn right<br />
|Makes the armour stand rotate counter-clockwise<br />
|-<br />
|no turn<br />
|Stops the armour stand from rotating<br />
|-<br />
|invisible<br />
|Makes the armour stand invisible<br />
|-<br />
|visible<br />
|Makes the armour stand visible<br />
|-<br />
|equip head<br />
|Equip another item thrown with the book in the armour stand's head slot<br />
|-<br />
|equip hand<br />
|Equip another item thrown with the book in the armour stand's hand slot<br />
|-<br />
|equip offhand<br />
|Equip another item thrown with the book in the armour stand's offhand slot<br />
|}<br />
<br />
===MC 1.8 Version===<br />
The MC 1.8 Version to add arms to an armour stand, 2 sticks would be thrown at the armour stand. The sticks would disappear and the armour stand would gain arms. Throwing a pair of shears at an armour stand would cause it to become small. The shears will not be consumed or damaged. The book and quill feature was not in this version.<br />
<br />
=== Hermitcraft Version ===<br />
In the Hermitcraft version, modified armour stands had to be crafted with a [[Custom Crafters|custom crafter]].<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
[[Category:Base Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=User:Dennis&diff=7931User:Dennis2021-08-25T12:33:10Z<p>Dennis: update modules created by Denniss</p>
<hr />
<div>{{Infobox person<br />
| name = Denniss<br />
| image = Denniss render.png<br />
| other_names = '''Dennis'''<br />
| occupation = Gamemode 4 Moderator<br />
| years_active = 2015-present}}<br />
<br />
== About Denniss ==<br />
Hi, I'm Denniss! I started playing on the Gamemode 4 Public Servers near the end of [[Public Server I]]. I joined the Staff team in July 2016 as a Community Moderator and I was promoted to a Moderator in November 2017.<br />
<br />
As Gamemode 4 Moderator I'm mostly helping with moderation of the public server, besides playing on there myself.<br />
<br />
== Gamemode 4 Modules Created by Denniss ==<br />
[[Better Armour Stands]] (Player tracking update): Allows players to customize the pose and other features of armour stands<br />
<br />
[[Chairs]]: Allows stair blocks to be turned into chairs for the player to sit on<br />
<br />
[[Crossbow Cartridges]]: Allows players to shoot different items from a crossbow<br />
<br />
[[Metallurgy/Iacio Shamir]]: Lets players throw items further<br />
<br />
[[Metallurgy/Vecto Shamir]]: Allows players to spawn a temporary minecart or boat<br />
<br />
[[Soul Glass]] (co-author): Adds soul glass to reverse beacon effects<br />
<br />
[[Everstone]] (co-author): Allows players to stop mobs from aging<br />
<br />
== Contact ==<br />
Discord Tag: Dennis#8458<br />
<br />
Twitter: [https://twitter.com/Dennis2p_ @Dennis2p_]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands/Particles_Pack&diff=7901Better Armour Stands/Particles Pack2021-08-23T22:21:37Z<p>Dennis: updater and right click book</p>
<hr />
<div>{{ModuleInfobox|name=Particles Pack|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks|versions=1.12+|updater=Misode and Denniss|complementary=[[Poses Pack]]}}<br />
<br />
This module adds particles to the game using the [[Better Armour Stands]] module.<br />
==Features==<br />
To select a particle, write one of the available [[Better Armour Stands#Codes|codes]] into a book and quill, and right click an armour stand. The armour stand will become invisible and display the selected particle. Holding a book and quill will make any invisible armour stand in an 8-block radius glow to show their locations. <br />
<br />
To remove the particle from an armour stand, right click the armour stand with a book and quill again, with "default", and it will reappear and stop emitting particles.<br />
===Technical Details===<br />
An armour stand can only emit one particle at a time.<br />
===Codes===<br />
[[File:Particles pack demo.gif|thumb|320x320px|Creating a "drip" particle armour stand]]<br />
Use the following codes for the corresponding particle. <br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Removes current particle from the armour stand<br />
|-<br />
|barrier<br />
|Emits a single barrier icon at the feet level<br />
|-<br />
|bubbles<br />
|Emits bubble particles in a radius<br />
|-<br />
|cloud<br />
|Emits white cloud particles in a radius<br />
|-<br />
|drip<br />
|Emits a dripping water effect<br />
|-<br />
|enchant<br />
|Emits enchanting particles towards the feet<br />
|-<br />
|ender<br />
|Emits portal particles towards armour stand<br />
|-<br />
|fiesta<br />
|Emits "party" particles in a range<br />
|-<br />
|fireflies<br />
|Emits a wide-range cloud of end rod particles<br />
|-<br />
|flame<br />
|Emits flame particles at a single point<br />
|-<br />
|growing<br />
|Emits green growth particles in a radius<br />
|-<br />
|heart<br />
|Emits single heart particles at the head level<br />
|-<br />
|lava<br />
|Emits lava particles in a range<br />
|-<br />
|ash<br />
|Emits a wide-range cloud of floating ash<br />
|-<br />
|autumn<br />
|Emits a wide-range cloud of leaves in autumn<br />
|-<br />
|blossom<br />
|Emits a wide-range cloud of blossom particles<br />
|-<br />
|spring<br />
|Emits a wide-range cloud of green particles<br />
|-<br />
|winter<br />
|Emits a wide-range cloud of snowfall<br />
|}<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/GpkWIKMP6aY}} {{Download|url=https://gm4.co/modules/particles-pack}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|11 Jul 2018<br />
|Released Particles Pack<br />
|-<br />
|1.14<br />
|15 Dec 2019<br />
|Retroactively added "snow" code<br />
|-<br />
|1.15<br />
|15 Dec 2019<br />
|Released for 1.15 with new "snow" code.<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Added "enchant", "ender", "fiesta", "lava", <br />
"ash", "autumn", "blossom", "spring", "winter"<br />
|}<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands/Particles_Pack&diff=7900Better Armour Stands/Particles Pack2021-08-23T22:17:22Z<p>Dennis: Added more particles</p>
<hr />
<div>{{ModuleInfobox|name=Particles Pack|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks|versions=1.12+|updater=Misode|complementary=[[Poses Pack]]}}<br />
<br />
This module adds particles to the game using the [[Better Armour Stands]] module.<br />
==Features==<br />
To select a particle, write one of the available [[Better Armour Stands#Codes|codes]] into a book and quill, and throw it at the armour stand's feet. The armour stand will become invisible and display the selected particle. Holding a book and quill will make any invisible armour stand in an 8-block radius glow to show their locations. <br />
<br />
To remove the particle from an armour stand, throw a book and quill with the code "default" at the armour stand, and it will reappear and stop emitting particles.<br />
===Technical Details===<br />
An armour stand can only emit one particle at a time.<br />
===Codes===<br />
[[File:Particles pack demo.gif|thumb|320x320px|Creating a "drip" particle armour stand]]<br />
Use the following codes for the corresponding particle. <br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Removes current particle from the armour stand<br />
|-<br />
|barrier<br />
|Emits a single barrier icon at the feet level<br />
|-<br />
|bubbles<br />
|Emits bubble particles in a radius<br />
|-<br />
|cloud<br />
|Emits white cloud particles in a radius<br />
|-<br />
|drip<br />
|Emits a dripping water effect<br />
|-<br />
|enchant<br />
|Emits enchanting particles towards the feet<br />
|-<br />
|ender<br />
|Emits portal particles towards armour stand<br />
|-<br />
|fiesta<br />
|Emits "party" particles in a range<br />
|-<br />
|fireflies<br />
|Emits a wide-range cloud of end rod particles<br />
|-<br />
|flame<br />
|Emits flame particles at a single point<br />
|-<br />
|growing<br />
|Emits green growth particles in a radius<br />
|-<br />
|heart<br />
|Emits single heart particles at the head level<br />
|-<br />
|lava<br />
|Emits lava particles in a range<br />
|-<br />
|ash<br />
|Emits a wide-range cloud of floating ash<br />
|-<br />
|autumn<br />
|Emits a wide-range cloud of leaves in autumn<br />
|-<br />
|blossom<br />
|Emits a wide-range cloud of blossom particles<br />
|-<br />
|spring<br />
|Emits a wide-range cloud of green particles<br />
|-<br />
|winter<br />
|Emits a wide-range cloud of snowfall<br />
|}<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/GpkWIKMP6aY}} {{Download|url=https://gm4.co/modules/particles-pack}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|11 Jul 2018<br />
|Released Particles Pack<br />
|-<br />
|1.14<br />
|15 Dec 2019<br />
|Retroactively added "snow" code<br />
|-<br />
|1.15<br />
|15 Dec 2019<br />
|Released for 1.15 with new "snow" code.<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Added "enchant", "ender", "fiesta", "lava", <br />
"ash", "autumn", "blossom", "spring", "winter"<br />
|}<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Dennishttps://wiki.gm4.co/index.php?title=Crossbow_Cartridges&diff=7899Crossbow Cartridges2021-08-23T21:21:44Z<p>Dennis: Add Axolotl, Tnt, and Torches</p>
<hr />
<div>{{ModuleInfobox|name=Crossbow Cartridges|creator=Denniss|type=Stand Alone|versions=1.14+}}This modules allows players to shoot different items from a crossbow.<br />
==Features==<br />
[[File:Pufferfish launching.gif|thumb|320x320px|Launching a Pufferfish]]<br />
When holding a crossbow loaded with an arrow, certain items held in the offhand can be shot. When the player shoots the arrow, the item and the arrow will be consumed. Below is a list of all items that can be shot from the offhand.<br />
<br />
{| class="wikitable"<br />
|+<br />
!Item<br />
!Additional Details<br />
|-<br />
|{{Stack|Bucket of Pufferfish}} Bucket of Fish/Axolotl (Any Type)<br />
|The player is left with a bucket of water (only the fish/axolotl is launched)<br />
|-<br />
|{{Stack|Splash Potion of Poison}} Splash Potions<br />
|All potion data is stored, so custom potions will work as well<br />
|-<br />
|{{Stack|Lingering Potion of Regeneration}} Lingering Potions<br />
|All potion data is stored, so custom potions will work as well<br />
|-<br />
|{{Stack|Torch}} Torch (Any type)<br />
|A torch is placed on the block it lands on if possible; <br />
otherwise, a torch item will drop at the location<br />
|-<br />
|{{Stack|Fire Charge}} Fire Charge<br />
|A small fireball is fired at high speed without gravity<br />
|-<br />
|{{Stack|TNT}} TNT<br />
|A primed TNT is launched<br />
|-<br />
|{{Stack|String}} String (Tripwire)<br />
|Only if the player is standing inside a tripwire hook; tripwire can be placed up to 40 blocks long<br />
|}<br />
<br />
===Technical Details===<br />
Fish and potions will follow the exact motion the arrow had. When firing a torch, the arrow will still be shot and can damage players as well.<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Bucket of Tropical Fish|Fish Launcher|Launch a fish using a crossbow}}<br />
|Hold a bucket of fish in the offhand when firing a crossbow<br />
|-<br />
|{{Advancement|String|Almost a Grappling Hook|Create a 40-block long string line using a crossbow}}<br />
|Hold at least 40 string in the offhand when firing a crossbow to create a 40 block long line of tripwire<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/crossbow-cartridges}}<br />
<br />
== Previous Versions ==<br />
=== MC 1.14 Version ===<br />
In the MC 1.14 Version string could not be fired with a crossbow.<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.14<br />
|01 Dec 2019<br />
|Released Crossbow Cartridges<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added tripwire<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Added TNT, Axolotl, and more torches<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands&diff=7898Better Armour Stands2021-08-23T21:15:01Z<p>Dennis: </p>
<hr />
<div>{{ModuleInfobox|name=Better Armour Stands|creator=Sparks|updater=SpecialBuilder32, Misode, and Denniss|type=Stand Alone/Base|versions=1.8-1.10, 1.12+|complementary=[[Poses Pack]], [[Particles Pack]]}}<br />
<br />
This module allows much more modification of armour stands.<br />
<br />
==Features==<br />
To modify an armour stand, write one of the [[Better Armour Stands#Codes|codes]] in a book and quill, and right click the armour stand. Multiple codes can be written on separate pages to apply these modifiers to the armour stand at the same time. If a page has extra text other than a valid code, that page will be ignored.<br />
<br />
Armour stands placed in the world will show arms by default.<br />
=== Codes ===<br />
Use the following codes for the corresponding effect<br />
<br />
====== Toggles ======<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|base<br />
|Switch base plate of the armour stand<br />
|-<br />
|size<br />
|Switch the size of the armour stand<br />
|-<br />
|gravity<br />
|Switch the gravity of the armour stand<br />
|-<br />
|visible<br />
|Switch the visibility of the armour stand<br />
|-<br />
|turn<br />
|The armour stand slowly rotates in one of the directions<br />
|}<br />
<br />
====== Pose ======<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|pose<br />
|<br />
* Right click a part of the armour stand to start editing this pose.<br />
** Selecting the arms/legs/head/body lets you edit this '''pose'''<br />
** Selecting the base plate lets you '''move''' the armour stand around you, while it lets you '''rotate''' the armour stand if you sneak while right clicking.<br />
* Right click again to stop editing. Editing also stops when deselecting the book and quill, or being further away from the armour stand<br />
* Sneak while editing to enable "'''snapping'''".<br />
* Left click to '''invert''' the pose of the selected part.<br />
|-<br />
|pose mirror<br />
|Additional to "pose", this will mirror the pose of the selected arm/leg to the other arm/leg<br />
|-<br />
|flip<br />
|Flip the full pose of the armour stand<br />
|-<br />
|default<br />
|Resets the armour stand to the original look<br />
|}<br />
<br />
====== Copy/Paste and Item slot interaction ======<br />
Modified armour stands can have their data stored in armour stand items by right clicking it with a book with "copy" and armour stand items in your offhand. This will copy its pose and other modified features to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same modifications as the original one. <br />
<br />
"paste" can be used to copy the information on the copied armour stand items to existing armour stands.<br />
{| class="wikitable"<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) in offhand<br />
|Copy modified features onto the armour stand items in your offhand<br />
|-<br />
|paste<br />
|Armour stand item(s) in offhand<br />
|Copy features from the copied armour stand items in your offhand to the armour stand<br />
|-<br />
|equip<br />
|Any item in offhand<br />
|Item in player's offhand will replace the item in the selected armour stand's slot.<br />
This slot can be selected by right clicking its "shoulders" (for a hand item), or its head.<br />
|}<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Gettin' Handsy|Customize an armour stand}}<br />
|Use the book and quill to customize an armour stand<br />
|}<br />
<br />
== Expansion Packs ==<br />
Expansion packs for this module add new effects to armour stands.<br />
* [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
* [[Better Armour Stands/Particles Pack|Particles Pack]] <br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw}} {{Download|url=https://gm4.co/modules/better-armour-stands}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|08 Apr 2015<br />
|Released Better Armour Stands<br />
|-<br />
| rowspan="3" | 1.9-1.10<br />
| rowspan="3" | 30 May 2016<br />
|Updated for 1.9<br />
|-<br />
|Uses book and quill for codes now<br />
|-<br />
|Added "Gettin' Handsy" achievement<ref group="note">now advancements</ref><br />
|-<br />
| 1.13<br />
|04 Apr 2019<br />
|Added "invisible" and "visible" tags<br />
|-<br />
|1.14<br />
|30 Apr 2019<br />
|Changed "invisible" and "visible" commands to apply to ALL armour <br />
stands in the same block as the book instead of only the closest<br />
|-<br />
|1.16<br />
|18 Apr 2021<br />
|Add equip head/hand/offhand<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Code applied by right clicking armour stand.<br />
Added "pose", which starts editing the pose of the part you're looking at.<br />
<br />
Added "flip", "equip", "copy"/"paste".<br />
|}<br />
<br />
==Previous Versions==<br />
<br />
=== MC 1.9-1.16 Version ===<br />
The book and quill is thrown at the armour stand's feet<br />
{| class="wikitable" mw-collapsible mw-collapsed"<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Resets the armour stand to the original look<br />
|-<br />
|no gravity<br />
|Allows the armour stand to float<br />
|-<br />
|gravity<br />
|Causes the armour stand to fall like normal<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|no arms<br />
|Removes the armour stand's arms<br />
|-<br />
|small<br />
|Makes the armour stand smaller<br />
|-<br />
|tall<br />
|Resets the armour stand's height to default<br />
|-<br />
|no base<br />
|Removes the stone base plate<br />
|-<br />
|base<br />
|Adds the stone base plate<br />
|-<br />
|turn left<br />
|Makes the armour stand rotate clockwise<br />
|-<br />
|turn right<br />
|Makes the armour stand rotate counter-clockwise<br />
|-<br />
|no turn<br />
|Stops the armour stand from rotating<br />
|-<br />
|invisible<br />
|Makes the armour stand invisible<br />
|-<br />
|visible<br />
|Makes the armour stand visible<br />
|-<br />
|equip head<br />
|Equip another item thrown with the book in the armour stand's head slot<br />
|-<br />
|equip hand<br />
|Equip another item thrown with the book in the armour stand's hand slot<br />
|-<br />
|equip offhand<br />
|Equip another item thrown with the book in the armour stand's offhand slot<br />
|}<br />
<br />
===MC 1.8 Version===<br />
The MC 1.8 Version to add arms to an armour stand, 2 sticks would be thrown at the armour stand. The sticks would disappear and the armour stand would gain arms. Throwing a pair of shears at an armour stand would cause it to become small. The shears will not be consumed or damaged. The book and quill feature was not in this version.<br />
<br />
=== Hermitcraft Version ===<br />
In the Hermitcraft version, modified armour stands had to be crafted with a [[Custom Crafters|custom crafter]].<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
[[Category:Base Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands/Poses_Pack&diff=7897Better Armour Stands/Poses Pack2021-08-23T20:56:13Z<p>Dennis: </p>
<hr />
<div>{{ModuleInfobox|name=Poses Pack|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks|versions=1.9-1.10, 1.13+|updater=Misode and Denniss|complementary=[[Particles Pack]]}}<br />
<br />
This module adds poses to the [[Better Armour Stands]] module.<br />
<br />
== Features ==<br />
To modify an armour stand, write one of the codes on a page in a book and quill, and right click the armour stand with it. This expansion pack allows players to apply preset poses of the arms, legs, head, and body to an armour stand.<br />
<br />
=== Codes ===<br />
[[File:Poses pack demo.gif|thumb|Giving an armour stand a pose (code in the book is from a previous version)]]<br />
Use the following codes, '''each on a different page''', for the corresponding effect.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Description<br />
|-<br />
|legs sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|legs default<br />
|Puts the legs in the default position<br />
|-<br />
|arms reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms resting<br />
|Brings both arms down and together<br />
|-<br />
|arms raised<br />
|Brings both arms upwards<br />
|-<br />
|arms down<br />
|Brings arms down to the sides<br />
|-<br />
|head default<br />
|Head looks straight forward in default position<br />
|-<br />
|head up<br />
|Head looks up<br />
|-<br />
|head down<br />
|Head looks down<br />
|-<br />
|head left<br />
|Head looks left<br />
|-<br />
|head right<br />
|Head looks right<br />
|-<br />
|body default<br />
|Body to default position<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Plenty o' Posing|Apply a preset pose to your armour stand}}<br />
|Right click an armour stand with a book and quill containing one of the codes<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw?t=110}} {{Download|url=https://gm4.co/modules/poses-pack}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.9<br />
|30 May 2016<br />
|Released Poses Pack<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added player rotation and location<br />
|-<br />
|1.17<br />
|23 Aug 2021<br />
|Moved most features to [[Better Armour Stands]],<br />
leaving Poses Pack for just preset poses like in the 1.9-1.14 Versions<br />
|}<br />
<br />
== Previous Versions ==<br />
=== MC 1.15-1.16 Versions ===<br />
==== From Player Rotation and Location ====<br />
Each part of the armour stand can be set to any pose depending on where the player is facing. Use one of the codes below in the first page and any optional codes in the second page while all other pages in the written book are empty. Stand inside the armour stand, throw the written book with one of the codes on the ground, and quickly face the direction you want this part to be rotated as.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Optional<br />
!Description<br />
|-<br />
|head<br />
|<br />
|The head of the armour stand faces the same direction as the player<br />
|-<br />
|body<br />
|<br />
|The body of the armour stand faces the same direction as the player<br />
|-<br />
|arms<br />
|left OR right<br />
|The arms of the armour stand point in the direction the player is facing (If specified, only the left/right arm)<br />
|-<br />
|legs<br />
|left OR right<br />
|The legs of the armour stand point in the direction the player is facing (If specified, only the left/right leg)<br />
|-<br />
|rotate<br />
|<br />
|The rotation of the armour stand is the same as the player<br />
|-<br />
|move<br />
|<br />
|The armour stand is teleported to the player's location<br />
|}<br />
<br />
==== Predefined Poses ====<br />
There are a couple of presets for some of the basic poses.<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Description<br />
|-<br />
|legs<br />
| standing<br />
|Puts the legs in the default position<br />
|-<br />
|legs<br />
| sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs<br />
| walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs<br />
| flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|arms<br />
| reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms<br />
| hanging<br />
|Brings arms down to the sides<br />
|-<br />
|arms<br />
| swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms<br />
| resting<br />
|Brings both arms down and together<br />
|-<br />
|arms<br />
| raised<br />
|Brings both arms upwards<br />
|-<br />
|head<br />
| forward<br />
|Head looks straight forward in default position<br />
|-<br />
|head<br />
| up<br />
|Head looks up<br />
|-<br />
|head<br />
| down<br />
|Head looks down<br />
|-<br />
|head<br />
| left<br />
|Head looks left<br />
|-<br />
|head<br />
| right<br />
|Head looks right<br />
|-<br />
|body<br />
| reset<br />
|Body to default position<br />
|}<br />
<br />
==== Mirror, Swap and Flip ====<br />
<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Code 3<br />
!Description<br />
|-<br />
|mirror<br />
|arms OR legs<br />
|left OR right<br />
|Mirrors the left/right arm/leg to the other arm/leg<br />
|-<br />
|swap<br />
|arms OR legs<br />
|<br />
|Switch the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|arms OR legs<br />
|<br />
|Mirrors the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|body<br />
|<br />
|Rotates the body 180° over its shoulders<br />
|}<br />
<br />
==== Copy and Paste ====<br />
Armour Stands with custom poses can have their data stored in armour stand items by throwing a book with `copy` and armour stand items at this armour stand. This will copy its pose, base plate and size to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same pose as the original one.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) on the ground<br />
|Copy pose, base plate and size information onto the armour stand items<br />
|-<br />
|paste<br />
|Armour stand item (from `copy`) on the ground<br />
|Copy pose, base plate and size information from the armour stand item onto the armour stand<br />
|}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands&diff=7896Better Armour Stands2021-08-23T20:30:29Z<p>Dennis: Tracking update</p>
<hr />
<div>{{ModuleInfobox|name=Better Armour Stands|creator=Sparks|updater=SpecialBuilder32, Misode, and Denniss|type=Stand Alone/Base|versions=1.8-1.10, 1.12+|complementary=[[Poses Pack]], [[Particles Pack]]}}<br />
<br />
This module allows much more modification of armour stands.<br />
<br />
==Features==<br />
To modify an armour stand, write one of the [[Better Armour Stands#Codes|codes]] in a book and quill, and right click the armour stand. Multiple codes can be written on separate pages to apply these modifiers to the armour stand at the same time. If a page has extra text other than a valid code, that page will be ignored.<br />
<br />
Armour stands placed in the world will show arms by default.<br />
=== Codes ===<br />
Use the following codes for the corresponding effect<br />
<br />
====== Toggles ======<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|base<br />
|Switch base plate of the armour stand<br />
|-<br />
|size<br />
|Switch the size of the armour stand<br />
|-<br />
|gravity<br />
|Switch the gravity of the armour stand<br />
|-<br />
|visible<br />
|Switch the visibility of the armour stand<br />
|-<br />
|turn<br />
|The armour stand slowly rotates in one of the directions<br />
|}<br />
<br />
====== Pose ======<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|pose<br />
|<br />
* Right click a part of the armour stand to start editing this pose.<br />
** Selecting the arms/legs/head/body lets you edit this '''pose'''<br />
** Selecting the base plate lets you '''move''' the armour stand around you, while it lets you '''rotate''' the armour stand if you sneak while right clicking.<br />
* Right click again to stop editing. Editing also stops when deselecting the book and quill, or being further away from the armour stand<br />
* Sneak while editing to enable "'''snapping'''".<br />
* Left click to '''invert''' the pose of the selected part.<br />
|-<br />
|pose mirror<br />
|Additional to "pose", this will mirror the pose of the selected arm/leg to the other arm/leg<br />
|-<br />
|flip<br />
|Flip the full pose of the armour stand<br />
|-<br />
|default<br />
|Resets the armour stand to the original look<br />
|}<br />
<br />
====== Copy/Paste and Item slot interaction ======<br />
Modified armour stands can have their data stored in armour stand items by right clicking it with a book with "copy" and armour stand items in your offhand. This will copy its pose and other modified features to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same modifications as the original one. <br />
<br />
"paste" can be used to copy the information on the copied armour stand items to existing armour stands.<br />
{| class="wikitable"<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) in offhand<br />
|Copy modified features onto the armour stand items in your offhand<br />
|-<br />
|paste<br />
|Armour stand item(s) in offhand<br />
|Copy features from the copied armour stand items in your offhand to the armour stand<br />
|-<br />
|equip<br />
|Any item in offhand<br />
|Item in player's offhand will replace the item in the selected armour stand's slot.<br />
This slot can be selected by right clicking its "shoulders" (for a hand item), or its head.<br />
|}<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Gettin' Handsy|Customize an armour stand}}<br />
|Use the book and quill to customize an armour stand<br />
|}<br />
<br />
== Expansion Packs ==<br />
Expansion packs for this module add new effects to armour stands.<br />
* [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
* [[Better Armour Stands/Particles Pack|Particles Pack]] <br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw}} {{Download|url=https://gm4.co/modules/better-armour-stands}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|08 Apr 2015<br />
|Released Better Armour Stands<br />
|-<br />
| rowspan="3" | 1.9-1.10<br />
| rowspan="3" | 30 May 2016<br />
|Updated for 1.9<br />
|-<br />
|Uses book and quill for codes now<br />
|-<br />
|Added "Gettin' Handsy" achievement<ref group="note">now advancements</ref><br />
|-<br />
| 1.13<br />
|04 Apr 2019<br />
|Added "invisible" and "visible" tags<br />
|-<br />
|1.14<br />
|30 Apr 2019<br />
|Changed "invisible" and "visible" commands to apply to ALL armour <br />
stands in the same block as the book instead of only the closest<br />
|-<br />
|1.16<br />
|18 Apr 2021<br />
|Add equip head/hand/offhand<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
The MC 1.8 Version to add arms to an armour stand, 2 sticks would be thrown at the armour stand. The sticks would disappear and the armour stand would gain arms. Throwing a pair of shears at an armour stand would cause it to become small. The shears will not be consumed or damaged. The book and quill feature was not in this version.<br />
<br />
=== Hermitcraft Version ===<br />
In the Hermitcraft version, modified armour stands had to be crafted with a [[Custom Crafters|custom crafter]].<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
[[Category:Base Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Data_Pack_Creation&diff=7769Data Pack Creation2021-07-20T10:11:03Z<p>Dennis: /* Naming and formatting standards */</p>
<hr />
<div>To submit a module to Gamemode 4, it must follow some specific standards. The following instructions will guide you through creating and submitting a module to Gamemode 4. Submitting a module can be done through GitHub.<br />
<br />
''The following information is taken from the [https://github.com/Gamemode4Dev/GM4_Datapacks/blob/master/CONTRIBUTING.md Gamemode 4 Dev GitHub page]''<br />
<br />
== Adding a GM4 Module that isn't in the repo yet ==<br />
* Create a fork of <code>GM4_Datapacks</code> using the Fork button in the top-right of the repo. You will then have a personal copy of the repo ready for your changes.<br />
* Make a copy of the <code>GM4_template_pack</code> folder and rename it to the name of the module you are writing code for.<br />
* Each module you create should be made under a separate branch so that modules can be submitted, approved and tested individually.<br />
Inside the <code>gm4_template_pack</code> folder is code that matches the Gamemode 4 module standard including a copy of the current clocking system. Rename the <code>_pack.mcmeta</code> file to <code>pack.mcmeta</code>. The contents of the file can remain unchanged.<br />
<br />
There are several placeholder values in both file names and the files themselves.<br />
* <code>MODULE_ID</code> within this folder should be replaced with the module name in an underscored format such as <code>bat_grenades</code> or <code>enderman_support_class</code>. This should contain only lowercase characters and underscores and should match the module name on the website if the module already exists.<br />
* <code>MODULE_NAME</code> should be replaced with a display name for the module as this is visible to players such as <code>Bat Grenades</code> or <code>Enderman Support Class</code>. This should match the name on the website if the module already exists.<br />
<br />
=== Folders ===<br />
Within the <code>data</code> folder there are three folders for the different namespaces this module will use. If the module is an extension, you will need an additional module for the base module. Because we merge modules with a copy of the base clock certain folders and files should not be included once the module is submitted but are included in the template so you can test your module.<br />
<br />
==== /minecraft/ ====<br />
This folder simply contains code that lets Minecraft run the Gamemode 4 clocking system. Nothing in this folder needs to be changed.<br />
<br />
==== /gm4/ ====<br />
This folder contains a copy of the Gamemode 4 clocking system and small changes need to be made (see placeholder values above). Be sure not to miss any of these placeholders! Do not change anything else in these files. If the module does not contain advancements then the file under <code>gm4/advancements</code> should be deleted. Otherwise the advancement details should be updated. The <code>root.json</code> file should not be deleted or changed.<br />
<br />
==== /template/ ====<br />
This folder should be renamed to <code>MODULE_ID</code>. All your module code should be within this folder or within sub-folders. Place your main commands in the <code>main.mcfunction</code> file and any commands that should run every tick (avoid this if possible) into <code>pulse_check.mcfunction</code>.<br />
<br />
=== Naming and formatting standards ===<br />
Please be sure to match the formatting for Gamemode 4 modules to ensure readability and consistency.<br />
<br />
* Names should be as clear and relevant as possible to avoid confusion or two modules sharing the same name by mistake.<br />
* Any name, scoreboard name or tag should be formatted as <code>lowercase_with_underscores</code><br />
* Scoreboards and tags should begin with the <code>gm4_</code> prefix.<br />
* fake players used to store numbers for scoreboard operations should be named as a "#" followed by that number e.g. <code>scoreboard players set #100 gm4_some_scoreboard 100</code><br />
* fake players that aren't constants should be prefixed by "$" and be in <code>snake_case</code>, e.g. <code>$has_soul_fire_heatsource</code><br />
* Entities that aren't visible to the player (markers) should have custom names beginning with <code>gm4_</code> if this does not interfere with functionality.<br />
* Lore on items should have the first word capitalized and no fullstop at the end of the sentence if there is only one sentence. Other punctuation (?!) can be added. Descriptions should be <code>"color":"gray","italic":false</code> whilst flavor text or commands (such as "Throw to use") should be <code>"color":"dark_gray","italic":true</code>.<br />
* Names on items should follow Minecraft's rarity colorscheme and should be <code>"italic":false</code>.<br />
<br />
==== Comments ====<br />
* Any function except those included with the template file should start with a header comment that consists of:<br />
# Plays a particle animation upon Zauber Cauldron creation<br />
# @s = player holding enchanted book<br />
# at @s align xyz<br />
# run from zauber_cauldrons:cauldron/create<br />
* Executor information may be written in mcfunction format (e.g. <code># @s = @e[type=mooshroom,limit=1,dx=0]</code>) or in human-readable format (e.g. <code># @s = Mooshroom within same blockspace, limit=1</code>). Complicated selectors should be written in a human-readable format.<br />
* Location information should include the full location -- including any <code>align</code> or <code>positioned</code> arguments -- or be written in human-readable format if the location is especially complicated.<br />
* Call information can reference<br />
** a single function, if the function is run by <code>/function ...</code>: <code># run from zauber_cauldrons:cauldron/create</code>.<br />
** a folder, if multiple functions call this function using <code>/function</code>: <code># run from functions in gm4_pig_tractors:till/blocks/</code>.<br />
** a function from where it was scheduled: <code># scheduled by zauber_cauldrons:cauldron/create</code>.<br />
** a combination of these, in which multiple lines would be used.<br />
* (Optional) A human-readable description of the function, e.g. <code># Plays a particle animation upon Zauber Cauldron creation</code>.<br />
<br />
=== Sending us your module code ===<br />
To send us your finished module for testing and approval, simply submit a pull request and leave a comment if you have additional notes. Make sure to delete files related to the base clocking system. Specifically make sure:<br />
* Delete the load.json and tick.json files from minecraft/tags/functions/<br />
* Delete functions from the gm4 namespace. Advancements and load/tick tags should be left in there though.<br />
* Make sure that <code>#$moduleUpdateList</code> is on the last line containing text of your module's <code>init.mcfunction</code><br />
<br />
== Updating a module on the repo ==<br />
If you've spotted a bug in a module or have a performance improvement you wish to make, create a branch of the repo similar to the process outlined in the section above and make your changes. Once you have edited the module files, create a pull request and leave a detailed note on why you have made your changes.<br />
[[Category:Tutorials]]</div>Dennishttps://wiki.gm4.co/index.php?title=TNT_Landmines&diff=7765TNT Landmines2021-07-15T18:37:21Z<p>Dennis: typo</p>
<hr />
<div>{{ModuleInfobox<br />
|name = TNT Landmines<br />
|icon = tnt_landmines.png<br />
|creator = Sparks<br />
|updater = Kruthers<br />
|type = Reliant<br />
|requires = [[Custom Crafters]]<br />
|versions = 1.8, 1.15+<br />
}}<br />
<br />
This module allows players to craft landmines that blow up upon impact.<br />
<br />
== Features ==<br />
TNT landmines must be crafted in a [[Custom Crafters|Custom Crafter]]. There are 3 types of landmines that can be crafted: Normal, Disguised, and Invisible. Additionally, a TNT Landmine can be upgraded into a Terrain-Safe Landmine using a new craftable item.<br />
<br />
Dropping a TNT Landmine item onto the floor (using the Drop Key, default: 'Q') will turn them into a landmine. When the landmine is stepped on, or if the block it is in is removed, the landmine will instantly explode. <br />
<br />
=== Disarming Landmines ===<br />
Dropping Shears onto a landmine will disarm it, allowing players to pick it up and move it. This will remove one durability point, destroying the shears if the durability is 0.<br />
<br />
=== Special Types ===<br />
==== Disguised Landmines ====<br />
These landmines will display a different block instead of a TNT block when primed inside a block. There are 6 types of disguises a landmine can be:<br />
<br />
Grass Block, Dirt, Stone, Stone Bricks, Crafting Table, and Netherrack<br />
<br />
==== Invisible Landmines ====<br />
Invisible Landmines are invisible, except for a few particles around itself. Holding shears near Invisible Landmines will increase the number of particles shown.<br />
<br />
==== Terrain-Safe Landmines ====<br />
Dropping a Soft Defuser on a TNT Landmine will turn it into a Terrain-Safe Landmine.<br />
<br />
Terrain-Safe Landmines only damages players rather than destroying terrain.<br />
<br />
=== Crafting === <br />
<strong class="mw-customtoggle-VA mw-customtoggle-RP" style="font-style:italic; color:#55F">Toggle Resource Pack</strong><br />
{| class="wikitable"<br />
|+<br />
!Item<br />
!Ingredients<br />
!Recipe ([[Custom Crafters|Custom Crafter]])<br />
!Additional Notes<br />
|-<br />
|Landmine<br />
|TNT + Redstone Dust + Grass Block + <br />
Dirt + Stone Pressure Plate<br />
|<br />
{| class="mw-collapsible"<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Grass Block | Stone Pressure Plate | Grass Block<br />
| Dirt | TNT | Dirt<br />
| | Redstone Dust | <br />
}}<br />
| Output = {{CraftingCell | gm4:Landmine }}<br />
}}<br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Grass Block | Stone Pressure Plate | Grass Block<br />
| Dirt | TNT | Dirt<br />
| | Redstone Dust | <br />
}}<br />
| Output = {{CraftingCell | gm4RP:Landmine }}<br />
}}<br />
|}<br />
|<br />
|-<br />
|Matching Disguised Landmine<br />
|TNT + Redstone Dust + Grass Block + <br />
Supported Item + Stone Pressure Plate<br />
|<br />
{| class="mw-collapsible"<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Crafting Table | Stone Pressure Plate | Crafting Table<br />
| Grass Block | TNT | Grass Block<br />
| | Redstone Dust | <br />
}}<br />
| Output = {{CraftingCell | gm4:Landmine (Crafting Table) }}<br />
}}<br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Crafting Table | Stone Pressure Plate | Crafting Table<br />
| Grass Block | TNT | Grass Block<br />
| | Redstone Dust | <br />
}}<br />
| Output = {{CraftingCell | gm4RP:Landmine (Crafting Table) }}<br />
}}<br />
|}<br />
|Supported Items:<br />
Grass Block, Dirt, Stone, Stone Bricks, Crafting Table, Netherrack<br />
|-<br />
|Invisible Landmine<br />
|TNT + Redstone Dust + Grass Block + <br />
Diamond + Stone Pressure Plate<br />
|<br />
{| class="mw-collapsible"<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Diamond | Stone Pressure Plate | Diamond<br />
| Grass Block | TNT | Grass Block<br />
| | Redstone Dust | <br />
}}<br />
| Output = {{CraftingCell | gm4:Landmine (Invisible) }}<br />
}}<br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Diamond | Stone Pressure Plate | Diamond<br />
| Grass Block | TNT | Grass Block<br />
| | Redstone Dust | <br />
}}<br />
| Output = {{CraftingCell | gm4RP:Landmine (Invisible) }}<br />
}}<br />
|}<br />
|<br />
|-<br />
|Soft Defuser<br />
|Landmine + Obsidian + <br />
Potion of Harming + Stone Pressure Plate<br />
|<br />
{| class="mw-collapsible"<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Harming Enhanced | Stone Pressure Plate | Potion of Harming Enhanced<br />
| Obsidian | gm4:Landmine | Obsidian<br />
| | | <br />
}}<br />
| Output = {{CraftingCell | gm4:Soft Defuser }}<br />
}}<br />
|}<br />
{| class="mw-collapsible mw-collapsed"<br />
|{{Crafting<br />
| Input = {{CraftingGrid<br />
| Potion of Harming Enhanced | Stone Pressure Plate | Potion of Harming Enhanced<br />
| Obsidian | gm4RP:Landmine | Obsidian<br />
| | | <br />
}}<br />
| Output = {{CraftingCell | gm4RP:Soft Defuser }}<br />
}}<br />
<nowiki>}}</nowiki><br />
|}<br />
|If [[Zauber Cauldrons]] is enabled, [[Zauber Cauldrons#Potions|Potion of Harming IV]] is required<br />
|}<br />
<br />
=== Technical Details ===<br />
The player will not receive the TNT back when destroying a TNT Landmine. Only a single landmine can be placed within a 1.5 block radius; throwing a landmine on a block that already has one will not do anything.<br />
<br />
When disarming a TNT Landmine, if it is not picked up quickly (within 16 game ticks), it will re-arm as a landmine.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Shears|Bomb Defused|Disarm a landmine}}<br />
|Be within 4 blocks of a landmine being defused<br />
|}<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/2hC21UDv9XE}} {{Download|url=https://gm4.co/modules/tnt-landmines}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|09 Aug 2014<br />
|Released TNT Landmines<br />
|-<br />
| rowspan="4" | 1.15<br />
| rowspan="4" | 04 Aug 2020<br />
| Made TNT Landmines a custom item, crafted in the Custom Crafter<br />
|-<br />
| Added proper disarming using shears<br />
|-<br />
| Added Disguised, Invisible, and Terrain-Safe Landmines<br />
|-<br />
| Added "Didn't see that coming" Advancement<br />
|-<br />
| rowspan="2" | 1.16<br />
| rowspan="2" | 14 Feb 2021<br />
| Changed name of "No Ground Damage Upgrade" to "Soft Defuser"<br />
|-<br />
| Advancement changed from getting killed by a landmine to disarming one<br />
|}<br />
<br />
== Previous Versions ==<br />
=== MC 1.8 Version ===<br />
In the MC 1.8 version, any TNT dropped on the ground would become a TNT Landmine. There were no disguised, invisible, or terrain-safe landmines and no way to make terrain-safe landmines. Additionally, disarming would only be possible by hitting the landmine, returning an armor stand item TNT item. All entities apart from items could activate a landmine, instead of just players.<br />
<br />
=== Hermitcraft Version ===<br />
In the Hermitcraft version, there were only default landmines (no disguised, invisible, or terrain-safe landmines). Additionally, disarming would only be possible by hitting the landmine, returning an armor stand item rather than the TNT Landmine. All entities apart from items could activate a landmine, instead of just players.<br />
<br />
<br />
{{Modules List/Custom Crafters}}<br />
[[Category:All Modules]]<br />
[[Category:Reliant Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Fire&diff=7592Better Fire2021-07-12T09:45:20Z<p>Dennis: better fire missing word</p>
<hr />
<div>{{ModuleInfobox|name=Better Fire|icon=better_fire.png|creator=Sparks|updater=Bloo, SpecialBuilder32|type=Stand Alone|versions=1.8, 1.11+}}<br />
<br />
This module enhances the way fire works on arrows and Creepers.<br />
<br />
==Features==<br />
Flame arrows will set fire to the block they land in and Creepers on fire will instantly explode if they have 1 heart of health or less.<br />
[[File:Flame arrow setting fire.png|none|thumb|391x391px|Flame arrow setting fire to a block]]<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Bow|Flint 'n Stick|Fire a Flame Bow}}<br />
|Lose 1 durability when shooting a bow with the Flame enchantment<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/J5024LhHuWk}} {{Download|url=https://gm4.co/modules/better-fire}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
| rowspan="3" | 1.8<br />
|06 May 2014<br />
|Released Better Fire<br />
|-<br />
| rowspan="2" | 18 Apr 2015<br />
|Reduced lag<br />
|-<br />
|Fixed a bug with non-flame arrows setting blocks alight<br />
|-<br />
|1.11<br />
|03 May 2017<br />
|Bug fix for flame arrows deleting non-full blocks<br />
|-<br />
| rowspan="2" | 1.13<br />
|25 Sept 2018<br />
|Creepers will explode on 0-2 health now<br />
|-<br />
|30 Sept 2019<br />
|Added "Flint 'n Stick" advancement<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
In the MC 1.8 Versions, Creepers did not need to be at low health in order for fire to cause it to instantly explode.<br />
<br />
=== MC 1.11-1.12 Versions ===<br />
In the MC 1.11-1.12 versions Creepers needed to be at exactly 1 heart of health to explode.<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Chairs&diff=7513Chairs2021-07-07T13:02:53Z<p>Dennis: add update to changelog</p>
<hr />
<div>{{ModuleInfobox|name=Chairs|icon=chairs.png|creator=Denniss|type=Stand Alone|versions=1.13+}}<br />
<br />
This module allows for stair blocks to be turned into chairs that the player can sit on!<br />
<br />
<br />
==Features==<br />
[[File:Chair Creation.gif|thumb|Creating a chair by throwing a saddle on an oak stair.|alt=]]<br />
A chair can be created by throwing a saddle on the lower part of any stair block. Chairs can be sat on by right clicking them, and dismounted by sneaking.<br />
<br />
The chair can be removed by either breaking the stair block, or by punching the saddle.<br />
<br />
===Technical Details===<br />
A chair is made sittable by an invisible pig with a saddle. The hitbox of this pig extends slightly below the stair block, preventing any blocks from being directly below the chair.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Birch Stairs|A throne, fit for a king|Throw a saddle on stairs to make a chair}}<br />
|Be within 5 blocks of a chair being created<br />
|-<br />
|{{Advancement|Poisonous Potato|Couch Potato|Sit for over an hour!}}<br />
|Sit on a chair for a total time of 1 hour<br />
|}<br />
<br />
=== Bugs ===<br />
When dismounting a chair, the player can fall through the floor if the chair does not have a solid block below it, depending on the blocks around it<br />
<br />
When holding a carrot on a stick, the pig can be rotated, but it will realign when the player dismounts.<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/7KbBw1hEKdY}} {{Download|url=https://gm4.co/modules/chairs}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.13<br />
|04 Apr 2019<br />
|Released Chairs<br />
|-<br />
|1.17<br />
|05 Jul 2021<br />
|Chairs break by punching saddle<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Chairs&diff=7512Chairs2021-07-07T11:12:08Z<p>Dennis: Update description for 1.17 changes</p>
<hr />
<div>{{ModuleInfobox|name=Chairs|icon=chairs.png|creator=Denniss|type=Stand Alone|versions=1.13+}}<br />
<br />
This module allows for stair blocks to be turned into chairs that the player can sit on!<br />
<br />
<br />
==Features==<br />
[[File:Chair Creation.gif|thumb|Creating a chair by throwing a saddle on an oak stair.|alt=]]<br />
A chair can be created by throwing a saddle on the lower part of any stair block. Chairs can be sat on by right clicking them, and dismounted by sneaking.<br />
<br />
The chair can be removed by either breaking the stair block, or by punching the saddle.<br />
<br />
===Technical Details===<br />
A chair is made sittable by an invisible pig with a saddle. The hitbox of this pig extends slightly below the stair block, preventing any blocks from being directly below the chair.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Birch Stairs|A throne, fit for a king|Throw a saddle on stairs to make a chair}}<br />
|Be within 5 blocks of a chair being created<br />
|-<br />
|{{Advancement|Poisonous Potato|Couch Potato|Sit for over an hour!}}<br />
|Sit on a chair for a total time of 1 hour<br />
|}<br />
<br />
=== Bugs ===<br />
When dismounting a chair, the player can fall through the floor if the chair does not have a solid block below it, depending on the blocks around it<br />
<br />
When holding a carrot on a stick, the pig can be rotated, but it will realign when the player dismounts.<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/7KbBw1hEKdY}} {{Download|url=https://gm4.co/modules/chairs}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.13<br />
|04 Apr 2019<br />
|Released Chairs<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Metallurgy&diff=7506Metallurgy2021-06-24T13:07:24Z<p>Dennis: new shamirs</p>
<hr />
<div>{{ModuleInfobox|creator=Bloo, Sparks, SpecialBuilder32|type=Base|name=Metallurgy|icon=Metallurgy.png|versions=1.13+}}<br />
<br />
This module adds the ability to create custom armor and tool enchantments. <br />
<br />
== Features ==<br />
Metallurgy adds new custom ores, obsidian casts, and enchantments called ''shamirs''. <br />
<br />
=== Custom Ores ===<br />
Custom ores can be found within different types of stone. To uncover custom ores, stone must be blown up with TNT. After the blast, a few lumps of metal will drop in the blown up area. The following ores can be found in each of the listed types of stone below.<br />
<br />
{| class="wikitable"<br />
! Stone Type<br />
! Ore<br />
! Metal<br />
|-<br />
| {{Stack|Stone|inline=true}} Stone<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| Copper<br />
|-<br />
| {{Stack|Granite|inline=true}} Granite<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| Barium<br />
|-<br />
| {{Stack|Diorite|inline=true}} Diorite<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| Thorium<br />
|-<br />
| {{Stack|Andesite|inline=true}} Andesite<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| Aluminium<br />
|}<br />
<br />
When a thorianite lump is in the inventory, the player will experience a mining fatigue effect.<br />
<br />
=== Molds and Casting ===<br />
Molds are used to create Obsidian Casts. A mold can be created by dropping one obsidian and one clay ball onto a sand block.<br />
<br />
<br />
To start casting metals, the mold must first be heated by placing lava over it. However, if a mold is heated for too long, it will break and drop as a magma block. When a mold is overheated, it will ignite a 3x3 area around it and the sand will be replaced with a small amount of lava.<br />
<br />
<br />
Over time, a mold will cool down if it's not being heated by lava. When it cools down completely, the obsidian will drop as an item, or as an Obsidian Cast if there is metal inside it.<br />
<br />
When the mold is heated and glowing red, metals can be added. When the mold cools down, it'll eventually stop accepting metals. The mold must be reheated to continue adding metals. A total of 23 custom ores are required to create a proper obsidian cast. If an incorrect number of metals are added, the obsidian band will be created with a Mundane Band which is completely useless. <br />
<br />
<gallery mode="slideshow" style="margin:0;"><br />
File:Blast ore.gif|frame|right|1) Blowing up stone for metal lumps|alt=<br />
File:Create mold.gif|right|frame|2) Creating a mold|alt=<br />
File:Overheat mold.gif|left|frame|3) Overheating a mold|alt=<br />
File:Add metal to mold.gif|right|frame|4) Adding metal to a mold|alt=<br />
</gallery><br />
<br />
<br clear="all"><br />
==== Obsidian Casts ====<br />
There are 6 types of Obsidian Casts: 4 made of pure metals and 2 made of alloys. Below is a list of the metals required for each band type. If cast incorrectly, a mundane band will appear on the obsidian cast. Mining a cast breaks the metal band on it, so if an obsidian cast is placed and broken, it will drop with a Mundane Band {{Stack|gm4:Obsidian Cast (Mundane Band)|inline=true}}<br />
<br />
[[File:Create obsidian cast.gif|right|frame|Creating an Obsidian Cast (Aluminium Band)|alt=]]<br />
{| class="wikitable"<br />
|+Pure Metal Bands<br />
! Metal<br />(23 Ores)<br />
! Obsidian Cast Result<br />
|-<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| {{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper Band<br />
|-<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| {{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium Band<br />
|-<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| {{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium Band<br />
|-<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| {{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium Band<br />
|} <br />
<br />
{| class="wikitable"<br />
|+Alloy Metal Bands<br />
! Primary Metal<br />(17 Ores)<br />
! Secondary Metal<br />(6 Ores)<br />
! Obsidian Cast Result<br />
|-<br />
| {{Stack|gm4:Bauxite Lump|inline=true}} Bauxite Lump<br />
| {{Stack|gm4:Baryte Lump|inline=true}} Baryte Lump<br />
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium Band<br />
|-<br />
| {{Stack|gm4:Thorianite Lump|inline=true}} Thorianite Lump<br />
| {{Stack|gm4:Malachite Lump|inline=true}} Malachite Lump<br />
| {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass Band<br />
|}<br />
<br />
==== Band Recycling ====<br />
A band may be recycled in the creation of a new band supplying approximately half of the total ore cost. The band is added into the mold like any other ore lump, and will return one obsidian upon being recycled. Pure Metal Bands supply 12 ore of their respective metal, while Alloy Metal Bands supply 9 primary ore and 3 secondary ore.<br />
<br />
<br />
==== Metal Properties ====<br />
Each of the six metals hold a specific property. The six metals are split into two groups with two metals having opposing properties and their alloy acting as the balance between the two. Each shamir will have a property relating to their metal property. Below is a list of each metal property. <br />
<br />
{| class="wikitable"<br />
|+Metal Group 1<br />
! style="width: 17%" | Metal<br />
! style="width: 10%" | Property<br />
! style="width: 83%" | Description<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|Creation<br />
|Creating items, mobs or other entities from nothing e.g. XP doublers or extra item drops.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass (alloy)<br />
|Equivalence<br />
|Something that converts something from one state to another or destroys one thing to create another e.g. block swappers or item converters.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium<br />
|Destruction<br />
|Something that damages or destroys e.g. melee attacks, block breakers, explosions. If it consumes fuel it is still destruction not equivalence.<br />
|}<br />
{| class="wikitable"<br />
|+Metal Group 2<br />
! style="width: 17%" | Metal<br />
! style="width: 10%" | Property<br />
! style="width: 83%" | Description<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium<br />
|Amplification<br />
|Increases the effect of an entity e.g. increases health, duplicates an action e.g. chain block breaking or increases player awareness e.g. ore highlighting.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium (alloy)<br />
|Modification<br />
|Adds a new property to an entity e.g. potion effect, changes the outcome of an effect e.g. an attack that heals or modifies an existing property in a way that is neither positive or negative e.g. renaming a mob.<br />
|-<br />
|{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|Suppression<br />
|Decreases the effect of an entity e.g. decreases health, dampens or stops an existing property e.g. stops creepers exploding or limits the player's awareness e.g. mining fatigue or slowness.<br />
|}<br />
<br />
=== Shamirs ===<br />
An obsidian cast with a metal band will contain a shamir. A shamir is essentially a custom enchantment which appears on an obsidian cast's metal band. Each shamir can only be put onto specific items, shown in the table below. <br />
<br />
There are 12 [[#Default Expansions|default shamirs]] packaged with Metallurgy and additional [[#Expansion Packs|expansion packs]] available. Shamirs on the same metal will each have an equal chance of appearing with that metal when a cast is created. For more information about each shamir, click on its name to go to the shamir's page.<br />
<br />
==== Default Expansions ====<br />
{| class="wikitable"<br />
! style="width: 14%" | Metal Band<br />
! style="width: 11%" | Shamir Name<br />
! style="width: 8%" | Can Be Placed On<br />
! style="width: 35%" | Effect<br />
! style="width: 32%" | Limitation<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|{{Stack|gm4:Defuse Shamir|inline=true}} [[/Defuse Shamir|Defuse]]<br />
|Armor<br />
|Prevents creeper explosions<br />
|The creeper can no longer ignite or explode naturally afterwards<br />
|-<br />
|{{Stack|gm4:Levity Shamir|inline=true}} [[Levity Shamir|Levity]]<br />
|Boots<br />
|Sneak to hover; no fall damage after levitating<br />
|Shot upwards if damaged; Bows and other projectiles will not work properly; Not infinite<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium<br />
|{{Stack|gm4:Arborenda Shamir|inline=true}} [[/Arborenda Shamir|Arborenda]]<br />
|Axes<br />
|Chops all logs above the one broken by the player<br />
|N/A<br />
|-<br />
|{{Stack|gm4:Sensus Shamir|inline=true}} [[/Sensus Shamir|Sensus]]<br />
|Compass<br />
|Plays sounds from nearby ores<br />
|N/A<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium<br />
|{{Stack|gm4:Gemini Shamir|inline=true}} [[/Gemini Shamir|Gemini]]<br />
|Hoe<br />
|Hold in the off hand when breeding animals to produce twins<br />
|N/A<br />
|-<br />
|{{Stack|gm4:Musical Shamir|inline=true}} [[/Musical Shamir|Musical]]<br />
|Swords<br />
|Grants Strength I and plays music while killing mobs. With more kills, the music will become darker, and will grant Speed and Strength III.<br />
|Grants Slowness I alongside the Strength 1.<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|{{Stack|gm4:Forterra Shamir|inline=true}} [[/Forterra Shamir|Forterra]]<br />
|Pickaxe<br />
|Iron nuggets, gold nuggets, and redstone dust can drop from mined stone<br />
|Cannot be combined with silk touch<br />
|-<br />
|{{Stack|gm4:Hypexperia Shamir|inline=true}} [[/Hypexperia Shamir|Hypexperia]]<br />
|Tools and Weapons<br />
|Grants extra experience<br />
|Cannot be combined with silk touch (mining with silk touch doesn't initially give exp)<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Band)|inline=true}} Thorium<br />
|{{Stack|gm4:Conduction Shamir|inline=true}} [[/Conduction Shamir|Conduction]]<br />
|Iron Sword and Iron Axe<br />
|Strikes blocks with lightning<br />
|If not enough damage is dealt by the time the volt timer runs out, it will strike the user instead<br />
|-<br />
|{{Stack|gm4:Ender Bolt Shamir|inline=true}} [[/Ender Bolt Shamir|Ender Bolt]]<br />
|Swords and Trident<br />
|Withers nearby mobs<br />
|Cannot affect players, armour stands, or "non-living" entities<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass<br />
|{{Stack|gm4:Spiraculum Shamir|inline=true}} [[/Spiraculum Shamir|Spiraculum]]<br />
|Bucket<br />
|Attracts mobs like a vacuum <br />
|Cannot fill the bucket with liquid<br />
|-<br />
|{{Stack|gm4:Tinker Shamir|inline=true}} [[/Tinker Shamir|Tinker]]<br />
|Tools<br />
|Converts certain items in your inventory from individual items to blocks (e.g. diamond -> diamond block)<br />
|Cannot be placed onto an axe; items will only convert if in a stack of 64<br />
|}<br />
<br />
=== Attaching and Detaching Bands ===<br />
In order for a shamir to be active, it must be put onto an item. Whilst on the band, the properties are contained and does not do anything. Shamirs can only be placed on certain items, similar to how vanilla enchantments are limited to certain items. <br />
<br />
To transfer the band off the obsidian cast and onto an item, place an anvil with a downwards facing piston two blocks above it, leaving an air gap between the anvil and piston. Throw the obsidian cast and a valid item onto the anvil, then power the piston. The piston will remove the metal band from the obsidian and the item will gain the shamir properties. Only one Shamir can be placed on an item. If the item already has a shamir, the process of attaching another band will fail.<br />
<br />
To transfer an item's shamir back to a cast, drop the item and a piece of obsidian (doesn't have to be an empty cast) on to the anvil, and power the piston again. The piston will transfer the shamir from the item onto the obsidian.<br />
<br />
[[File:Attach shamir band.gif|left|frame|Attaching the Defuse shamir onto a chestplate|alt=]]<br />
[[File:Detach shamir band.gif|right|frame|Detaching a shamir from a chestplate|alt=]]<br />
<br />
<br clear="all"><br />
=== Technical Details ===<br />
Each Metallurgy ore has a 10% chance of dropping from the TNT blast.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Iron Ore|How Ad-ore-able|Blast open some rock and find the metal within}}<br />
|Have one of the custom ores in your inventory<br />
|-<br />
|{{Advancement|Iron Ingot|Firebender|Create a mold and add some metal}}<br />
|Be within 5 blocks of a mold that absorbed a custom ore<br />
|-<br />
|{{Advancement|Lava Bucket|Blame Me for the Mess|Destroy a mold containing metal}}<br />
|Be within 5 blocks of a mold that has been overheated<br />
|}<br />
<br />
== Expansion Packs ==<br />
Additional expansion packs add new shamirs that work with the base system. Additional expansion packs can be created and submitted to Gamemode 4, such as those listed below. When an expansion pack is installed, the shamir will have an equal chance as the other shamirs on the same band of being selected. For more information about each shamir, click on its name to go to the shamir's page.<br />
<br />
=== Other Shamirs ===<br />
{| class="wikitable"<br />
! style="width: 14%" | Metal Band<br />
! style="width: 11%" | Shamir Name<br />
! style="width: 8%" | Can Be Placed On<br />
! style="width: 35%" | Effect<br />
! style="width: 32%" | Limitation<br />
|-<br />
| rowspan="3" |{{Stack|gm4:Obsidian Cast (Aluminium Band)|inline=true}} Aluminium<br />
|{{Stack|gm4:Celaro Shamir|inline=true}} [[/Celaro Shamir|Celaro]]<br />
|Boots<br />
|Negates the effects of [[Desire Lines]] and grants invisibility when sneaking in large shrubbery<br />
|<br />
|-<br />
|{{Stack|gm4:Helious Shamir|inline=true}} [[/Helious Shamir|Helious]]<br />
|Armor<br />
|Negates [[Weighted Armour]] by one slowness level<br />
|Player receives levitation and wither, if not enough [[Weighted Armour]] is equipped<br />
|-<br />
|{{Stack|gm4:Moneo Shamir|inline=true}} [[/Moneo Shamir|Moneo]]<br />
|Tools<br />
|Warns the player when their tool is low on durability and slows mining speed<br />
|Players can still break their tool if they ignore the warnings<br />
|-<br />
| {{Stack|gm4:Obsidian Cast (Barium Band)|inline=true}} Barium<br />
|{{Stack|gm4:Iacio Shamir|inline=true}} [[/Iacio Shamir|Iacio]]<br />
|Chestplates<br />
|Lets the player throw items further<br />
|<br />
|-<br />
| rowspan="2" |{{Stack|gm4:Obsidian Cast (Copper Band)|inline=true}} Copper<br />
|{{Stack|gm4:Corripio Shamir|inline=true}} [[/Corripio Shamir|Corripio]]<br />
|Swords<br />
|Allows the player to obtain [[Orb of Ankou|soul essence]] from mobs<br />
|<br />
|-<br />
|{{Stack|gm4:Vecto Shamir|inline=true}} [[/Vecto Shamir|Vecto]]<br />
|Boots<br />
|Allows players to spawn a temporary minecart or boat<br />
|<br />
|-<br />
| {{Stack|gm4:Obsidian Cast (Barimium Band)|inline=true}} Barimium<br />
|{{Stack|gm4:Fulcio Shamir|inline=true}} [[/Fulcio Shamir|Fulcio]]<br />
|Compass<br />
|Allows the player to place blocks in midair while sneaking<br />
|Players place strictly 3 blocks away and must target air blocks.<br />
|-<br />
| rowspan="2" | {{Stack|gm4:Obsidian Cast (Thorium Brass Band)|inline=true}} Thorium Brass<br />
|{{Stack|gm4:Lumos Shamir|inline=true}} [[/Lumos Shamir|Lumos]]<br />
|Pickaxes and Shovels<br />
|Places a torch if the light level is too low<br />
|Players must have torches in the inventory<br />
|-<br />
| {{Stack|gm4:Percurro Shamir|inline=true}} [[/Percurro Shamir|Percurro]]<br />
|Weapons<br />
|Teleports the player forward, behind their target<br />
|Players will be teleported to a safe location and may not travel the complete distance<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/metallurgy}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|10 Nov 2017<br />
|Alpha released Metallurgy on [[Gamemode 4D]]<br />
|-<br />
| rowspan="2" |1.13<br />
|17 May 2019<br />
|Beta released on [[Public Server V]]<br />
|-<br />
|08 Aug 2019<br />
|Officially Released Metallurgy<br />
|-<br />
| rowspan="2" |1.16<br />
|24 Feb 2021<br />
|Added Band Recycling<br />
|-<br />
|26 Apr 2021<br />
|Smooshing on Anvils now has a chance to degrade the anvil.<br />
Successfully casting a band now grants experience.<br />
|}<br />
<br />
{{Modules List/Metallurgy}}<br />
[[Category:All Modules]]<br />
[[Category:Base Modules]]<br />
[[Category:Metallurgy]]</div>Dennishttps://wiki.gm4.co/index.php?title=User:Dennis&diff=7500User:Dennis2021-06-24T13:01:33Z<p>Dennis: add new shamirs</p>
<hr />
<div>{{Infobox person<br />
| name = Denniss<br />
| image = Denniss render.png<br />
| other_names = '''Dennis'''<br />
| occupation = Gamemode 4 Moderator<br />
| years_active = 2015-present}}<br />
<br />
== About Denniss ==<br />
Hi, I'm Denniss! I started playing on the Gamemode 4 Public Servers near the end of [[Public Server I]]. I joined the Staff team in July 2016 as a Community Moderator and I was promoted to a Moderator in November 2017.<br />
<br />
As Gamemode 4 Moderator I'm mostly helping with moderation of the public server, besides playing on there myself.<br />
<br />
== Gamemode 4 Modules Created by Denniss ==<br />
[[Chairs]]: Allows stair blocks to be turned into chairs for the player to sit on<br />
<br />
[[Crossbow Cartridges]]: Allows players to shoot different items from a crossbow<br />
<br />
[[Soul Glass]]: Adds soul glass to reverse beacon effects<br />
<br />
[[Poses Pack]]: Allows players to customize the pose of armour stands<br />
<br />
[[Everstone]]: Allows players to stop mobs from aging<br />
<br />
[[Metallurgy/Iacio Shamir]]: Lets players throw items further<br />
<br />
[[Metallurgy/Vecto Shamir]]: Allows players to spawn a temporary minecart or boat<br />
<br />
== Contact ==<br />
Discord Tag: Dennis#8458<br />
<br />
Twitter: [https://twitter.com/Dennis2p_ @Dennis2p_]</div>Dennishttps://wiki.gm4.co/index.php?title=Metallurgy/Vecto_Shamir&diff=7499Metallurgy/Vecto Shamir2021-06-24T12:58:46Z<p>Dennis: Add Vecto Shamir</p>
<hr />
<div>[[Category: All Modules]]{{ModuleInfobox<br />
| name = Vecto Shamir<br />
| type = Expansion<br />
| creator = Denniss<br />
| requires = [[Metallurgy]]<br />
| versions = 1.17+<br />
| icon = vecto_shamir.png<br />
}}<br />
<br />
With the Vecto Shamir you can get a temporary boat or minecart <br />
<br />
== Features ==<br />
{| class = "wikitable"<br />
|+ Shamir Properties<br />
! Property<br />
| Creation<br />
|-<br />
! Metal Band<br />
| {{Stack|gm4:Vecto Shamir|inline=true}} Copper<br />
|-<br />
! Valid Items <br />
|{{Stack|Leather Boots|inline=true}} {{Stack|Golden Boots|inline=true}} {{Stack|Chainmail Boots|inline=true}} {{Stack|Iron Boots|inline=true}} {{Stack|Diamond Boots|inline=true}} {{Stack|Netherite Boots|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
Sneak on top of water, ice or rails to summon a temporary boat or minecart. This boat or minecart disappears once the player who summoned it is not near it anymore.<br />
<br />
==== Spawn requirements ====<br />
{| class="wikitable"<br />
!Vehicle<br />
!Block below player<br />
!Additional requirements<br />
!Description<br />
|-<br />
|{{Stack|Minecart}} Minecart<br />
|{{Stack|Rail}} Rails (Any)<br />
|<br />
* Player is not in water<br />
|Minecart is spawned on the rails, and cannot be pushed until the player stops sneaking. <br />
|-<br />
|rowspan="2" | {{Stack|Oak Boat}} Boat<br />
|{{Stack|Blue Ice}} Ice (Any)<br />
|<br />
* Player is not in water<br />
* No block with collision within 1.4x1.4 block area, at feet level<br />
|Boat is spawned on the ice<br />
|-<br />
|{{Stack|Water}} Water<br />
|<br />
* Player is not in water<br />
* Player is sneaking on a solid block<br />
* Next to this solid block, in the water: No block with collision within 1.4x1.4 block area, at feet and water level<br />
|Boat is spawned in the water next to the player<br />
|}<br />
<br />
==== Boat Type ====<br />
The boat type depends on the biome it is spawned in. If the trees growing in this biome are not oak, the boat will have this wood type as well<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/vecto-shamir}}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.17<br />
| 24 June 2021<br />
| Released Vecto Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}</div>Dennishttps://wiki.gm4.co/index.php?title=Metallurgy/Iacio_Shamir&diff=7498Metallurgy/Iacio Shamir2021-06-24T11:58:20Z<p>Dennis: Add Iacio Shamir</p>
<hr />
<div>[[Category: All Modules]]{{ModuleInfobox<br />
| name = Iacio Shamir<br />
| type = Expansion<br />
| creator = Denniss<br />
| requires = [[Metallurgy]]<br />
| versions = 1.17+<br />
| icon = Iacio_shamir.png<br />
}}<br />
<br />
With the Iacio Shamir you can throw items further.<br />
<br />
== Features ==<br />
{| class = "wikitable"<br />
|+ Shamir Properties<br />
! Property<br />
| Amplification<br />
|-<br />
! Metal Band<br />
| {{Stack|gm4:Iacio Shamir|inline=true}} Barium<br />
|-<br />
! Valid Items <br />
| {{Stack|Leather Tunic|inline=true}} {{Stack|Chainmail Chestplate|inline=true}} {{Stack|Iron Chestplate|inline=true}} {{Stack|Golden Chestplate|inline=true}} {{Stack|Diamond Chestplate|inline=true}} {{Stack|Netherite Chestplate|inline=true}}<br />
|}<br />
<br />
=== Usage ===<br />
While wearing a chestplate with the Iacio Shamir, items will be thrown further.<br />
This works on the following entities:<br />
* Items dropped out of your inventory<br />
* {{Stack|Trident|inline=true}} Tridents<br />
* {{Stack|Ender Pearl|inline=true}} Ender Pearls<br />
* {{Stack|Splash Water Bottle|inline=true}} Splash Potions<br />
* {{Stack|Lingering Water Bottle|inline=true}} Lingering Potions<br />
* {{Stack|Snowball|inline=true}} Snowballs<br />
* {{Stack|Egg|inline=true}} Eggs<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/iacio-shamir}}<br />
<br />
== History ==<br />
{| class = "wikitable"<br />
! Version !! Date !! Change<br />
|-<br />
| 1.17<br />
| 24 June 2021<br />
| Released Iacio Shamir<br />
|}<br />
<br />
<br />
{{Modules List/Metallurgy}}</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands/Poses_Pack&diff=7399Better Armour Stands/Poses Pack2021-06-14T10:31:55Z<p>Dennis: add changes to better armor stands</p>
<hr />
<div>{{ModuleInfobox|name=Poses Pack|icon=poses_pack.png|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks, Denniss|versions=1.9-1.10, 1.13+|updater=Misode|complementary=[[Particles Pack]]}}<br />
<br />
This module adds poses to the [[Better Armour Stands]] module.<br />
<br />
== Features ==<br />
To modify an armour stand, write one or certain combinations of the codes in a book and quill, and throw it at the armour stand's feet. This expansion pack allows players to modify the position of the arms, legs, head, body and rotation of an armour stand, and make copies of armour stands.<br />
<br />
=== Codes ===<br />
[[File:Poses pack demo.gif|thumb|Giving an armour stand a pose (code in the book is from a previous version)]]<br />
Use the following codes, '''each word on a different page''', for the corresponding effect.<br />
<br />
Codes can be combined to perform multiple actions at the same time, where the pages with code can be in any order<br />
=== From Player Rotation ===<br />
Each part of the armour stand can be set to any pose depending on where the player is facing. <br />
Use one of the codes below in the first page and any optional codes in the second page while all other pages in the written book are empty. Stand inside the armour stand, throw the written book with one of the codes on the ground, and quickly face the direction you want this part to be rotated as.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Optional<br />
!Description<br />
|-<br />
|head<br />
|<br />
|The head of the armour stand faces the same direction as the player<br />
|-<br />
|body<br />
|<br />
|The body of the armour stand faces the same direction as the player<br />
|-<br />
|arms<br />
|left OR right<br />
|The arms of the armour stand point in the direction the player is facing (If specified, only the left/right arm)<br />
|-<br />
|legs<br />
|left OR right<br />
|The legs of the armour stand point in the direction the player is facing (If specified, only the left/right leg)<br />
|-<br />
|rotate<br />
|<br />
|The rotation of the armour stand is the same as the player<br />
|}<br />
<br />
=== Predefined Poses ===<br />
There are a couple of presets for some of the basic poses.<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Description<br />
|-<br />
|legs<br />
| standing<br />
|Puts the legs in the default position<br />
|-<br />
|legs<br />
| sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs<br />
| walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs<br />
| flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|arms<br />
| reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms<br />
| hanging<br />
|Brings arms down to the sides<br />
|-<br />
|arms<br />
| swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms<br />
| resting<br />
|Brings both arms down and together<br />
|-<br />
|arms<br />
| raised<br />
|Brings both arms upwards<br />
|-<br />
|head<br />
| forward<br />
|Head looks straight forward in default position<br />
|-<br />
|head<br />
| up<br />
|Head looks up<br />
|-<br />
|head<br />
| down<br />
|Head looks down<br />
|-<br />
|head<br />
| left<br />
|Head looks left<br />
|-<br />
|head<br />
| right<br />
|Head looks right<br />
|-<br />
|body<br />
| reset<br />
|Body to default position<br />
|}<br />
<br />
=== Mirror, Swap and Flip ===<br />
<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Code 3<br />
!Description<br />
|-<br />
|mirror<br />
|arms OR legs<br />
|left OR right<br />
|Mirrors the left/right arm/leg to the other arm/leg<br />
|-<br />
|swap<br />
|arms OR legs<br />
|<br />
|Switch the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|arms OR legs<br />
|<br />
|Mirrors the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|body<br />
|<br />
|Rotates the body 180° over its shoulders<br />
|}<br />
<br />
=== Copy and Paste ===<br />
Armour Stands with custom poses can have their data stored in armour stand items by throwing a book with `copy` and armour stand items at this armour stand. This will copy its pose, base plate and size to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same pose as the original one.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour stand item(s) on the ground<br />
|Copy pose, base plate and size information onto the armour stand items<br />
|-<br />
|paste<br />
|Armour stand item (from `copy`) on the ground<br />
|Copy pose, base plate and size information from the armour stand item onto the armour stand<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Plenty o' Posing|Make your armor stand strike a pose.}}<br />
|Give an armour stand any pose<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw?t=110}} {{Download|url=https://gm4.co/modules/poses-pack}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.9<br />
|30 May 2016<br />
|Released Poses Pack<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added player rotation<br />
|}<br />
<br />
== Previous Versions ==<br />
=== MC 1.9-1.14 Versions ===<br />
In the MC 1.9-1.14 Versions the way to pose an armour stand was limited to a set of hardcoded poses for each body part. Only the [[Better Armour Stands/Poses Pack#Predefined Poses|predefined poses]] were available, except that both Code 1 and Code 2 would be written in the same page (e.g. legs standing)<br />
{| class="wikitable mw-collapsible mw-collapsed"<br />
|+ class="nowrap" | Below are the codes that worked before the 1.15 Update.<br />
!Code<br />
!Description<br />
|-<br />
|legs standing<br />
|Puts the legs in the default position<br />
|-<br />
|legs sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|arms reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms default<br />
|Brings arms down to the sides<br />
|-<br />
|arms swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms resting<br />
|Brings both arms down and together<br />
|-<br />
|arms raised<br />
|Brings both arms upwards<br />
|-<br />
|head forward<br />
|Head looks straight forward in default position<br />
|-<br />
|head up<br />
|Head looks up<br />
|-<br />
|head down<br />
|Head looks down<br />
|-<br />
|head left<br />
|Head looks left<br />
|-<br />
|head right<br />
|Head looks right<br />
|}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands&diff=7141Better Armour Stands2021-04-24T16:18:18Z<p>Dennis: Add new version to history</p>
<hr />
<div>{{ModuleInfobox|name=Better Armour Stands|icon=better_armour_stands.png|creator=Sparks|updater=SpecialBuilder32 and Misode|type=Stand Alone/Base|versions=1.8-1.10, 1.12+|complementary=[[Particles Pack]], [[Poses Pack]]}}<br />
<br />
This module allows much more modification of armour stands.<br />
<br />
==Features==<br />
To modify an armour stand, write one of the [[Better Armour Stands#Codes|codes]] in a book and quill, and throw it at the armour stand's feet. Multiple codes can modify the armour stand at the same time, as long as each code is written on a separate page of the book and quill. If a page has extra text other than an acceptable code, that page will be ignored.<br />
[[File:Better armour stands demo.gif|Giving an armour stand arms and no base.|thumb|none|460x460px]]<br />
<br />
=== Codes ===<br />
Use the following codes for the corresponding effect<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Resets the armour stand to the original look<br />
|-<br />
|no gravity<br />
|Allows the armour stand to float<br />
|-<br />
|gravity<br />
|Causes the armour stand to fall like normal<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|no arms<br />
|Removes the armour stand's arms<br />
|-<br />
|small<br />
|Makes the armour stand smaller<br />
|-<br />
|tall<br />
|Resets the armour stand's height to default<br />
|-<br />
|no base<br />
|Removes the stone base plate<br />
|-<br />
|base<br />
|Adds the stone base plate<br />
|-<br />
|turn left<br />
|Makes the armour stand rotate clockwise<br />
|-<br />
|turn right<br />
|Makes the armour stand rotate counter-clockwise<br />
|-<br />
|no turn<br />
|Stops the armour stand from rotating<br />
|-<br />
|invisible<br />
|Makes the armour stand invisible<br />
|-<br />
|visible<br />
|Makes the armour stand visible<br />
|-<br />
|equip head<br />
|Equip another item thrown with the book in the armour stand's head slot<br />
|-<br />
|equip hand<br />
|Equip another item thrown with the book in the armour stand's hand slot<br />
|-<br />
|equip offhand<br />
|Equip another item thrown with the book in the armour stand's offhand slot<br />
|}<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Gettin' Handsy|Give an armor stand arms.}}<br />
|Throw a book and quill with the code "arms" onto an armour stand<br />
|}<br />
<br />
== Expansion Packs ==<br />
Expansion packs for this module add new effects to armour stands.<br />
* [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
* [[Better Armour Stands/Particles Pack|Particles Pack]] <br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw}} {{Download|url=https://gm4.co/modules/better-armour-stands}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|08 Apr 2015<br />
|Released Better Armour Stands<br />
|-<br />
| rowspan="3" | 1.9-1.10<br />
| rowspan="3" | 30 May 2016<br />
|Updated for 1.9<br />
|-<br />
|Uses book and quill for codes now<br />
|-<br />
|Added "Gettin' Handsy" achievement<ref group="note">now advancements</ref><br />
|-<br />
| 1.13<br />
|04 Apr 2019<br />
|Added "invisible" and "visible" tags<br />
|-<br />
|1.14<br />
|30 Apr 2019<br />
|Changed "invisible" and "visible" commands to apply to ALL armour <br />
stands in the same block as the book instead of only the closest<br />
|-<br />
|1.16<br />
|18 Apr 2021<br />
|Add equip head/hand/offhand<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
The MC 1.8 Version to add arms to an armour stand, 2 sticks would be thrown at the armour stand. The sticks would disappear and the armour stand would gain arms. Throwing a pair of shears at an armour stand would cause it to become small. The shears will not be consumed or damaged. The book and quill feature was not in this version.<br />
<br />
=== Hermitcraft Version ===<br />
In the Hermitcraft version, modified armour stands had to be crafted with a [[Custom Crafters|custom crafter]].<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
[[Category:Base Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands&diff=7140Better Armour Stands2021-04-24T16:13:31Z<p>Dennis: Add equip head/hand</p>
<hr />
<div>{{ModuleInfobox|name=Better Armour Stands|icon=better_armour_stands.png|creator=Sparks|updater=SpecialBuilder32 and Misode|type=Stand Alone/Base|versions=1.8-1.10, 1.12+|complementary=[[Particles Pack]], [[Poses Pack]]}}<br />
<br />
This module allows much more modification of armour stands.<br />
<br />
==Features==<br />
To modify an armour stand, write one of the [[Better Armour Stands#Codes|codes]] in a book and quill, and throw it at the armour stand's feet. Multiple codes can modify the armour stand at the same time, as long as each code is written on a separate page of the book and quill. If a page has extra text other than an acceptable code, that page will be ignored.<br />
[[File:Better armour stands demo.gif|Giving an armour stand arms and no base.|thumb|none|460x460px]]<br />
<br />
=== Codes ===<br />
Use the following codes for the corresponding effect<br />
{| class="wikitable"<br />
!Code<br />
!Description<br />
|-<br />
|default<br />
|Resets the armour stand to the original look<br />
|-<br />
|no gravity<br />
|Allows the armour stand to float<br />
|-<br />
|gravity<br />
|Causes the armour stand to fall like normal<br />
|-<br />
|arms<br />
|Gives the armour stand arms<br />
|-<br />
|no arms<br />
|Removes the armour stand's arms<br />
|-<br />
|small<br />
|Makes the armour stand smaller<br />
|-<br />
|tall<br />
|Resets the armour stand's height to default<br />
|-<br />
|no base<br />
|Removes the stone base plate<br />
|-<br />
|base<br />
|Adds the stone base plate<br />
|-<br />
|turn left<br />
|Makes the armour stand rotate clockwise<br />
|-<br />
|turn right<br />
|Makes the armour stand rotate counter-clockwise<br />
|-<br />
|no turn<br />
|Stops the armour stand from rotating<br />
|-<br />
|invisible<br />
|Makes the armour stand invisible<br />
|-<br />
|visible<br />
|Makes the armour stand visible<br />
|-<br />
|equip head<br />
|Equip another item thrown with the book in the armour stand's head slot<br />
|-<br />
|equip hand<br />
|Equip another item thrown with the book in the armour stand's hand slot<br />
|-<br />
|equip offhand<br />
|Equip another item thrown with the book in the armour stand's offhand slot<br />
|}<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Armor Stand|Gettin' Handsy|Give an armor stand arms.}}<br />
|Throw a book and quill with the code "arms" onto an armour stand<br />
|}<br />
<br />
== Expansion Packs ==<br />
Expansion packs for this module add new effects to armour stands.<br />
* [[Better Armour Stands/Poses Pack|Poses Pack]]<br />
* [[Better Armour Stands/Particles Pack|Particles Pack]] <br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw}} {{Download|url=https://gm4.co/modules/better-armour-stands}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.8<br />
|08 Apr 2015<br />
|Released Better Armour Stands<br />
|-<br />
| rowspan="3" | 1.9-1.10<br />
| rowspan="3" | 30 May 2016<br />
|Updated for 1.9<br />
|-<br />
|Uses book and quill for codes now<br />
|-<br />
|Added "Gettin' Handsy" achievement<ref group="note">now advancements</ref><br />
|-<br />
| 1.13<br />
|04 Apr 2019<br />
|Added "invisible" and "visible" tags<br />
|-<br />
|1.14<br />
|30 Apr 2019<br />
|Changed "invisible" and "visible" commands to apply to ALL armour <br />
<br />
stands in the same block as the book instead of only the closest<br />
|}<br />
<br />
==Previous Versions==<br />
===MC 1.8 Version===<br />
The MC 1.8 Version to add arms to an armour stand, 2 sticks would be thrown at the armour stand. The sticks would disappear and the armour stand would gain arms. Throwing a pair of shears at an armour stand would cause it to become small. The shears will not be consumed or damaged. The book and quill feature was not in this version.<br />
<br />
=== Hermitcraft Version ===<br />
In the Hermitcraft version, modified armour stands had to be crafted with a [[Custom Crafters|custom crafter]].<br />
<br />
{{Notes}}<br />
<br />
{{Modules List/Better Armour Stands}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
[[Category:Base Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Chairs&diff=7112Chairs2021-04-19T08:43:49Z<p>Dennis: Edit chairs bug info</p>
<hr />
<div>{{ModuleInfobox|name=Chairs|icon=chairs.png|creator=Denniss|type=Stand Alone|versions=1.13+}}<br />
<br />
This module allows for stair blocks to be turned into chairs that the player to sit on!<br />
<br />
<br />
==Features==<br />
[[File:Chair Creation.gif|thumb|Creating a chair by throwing a saddle on an oak stair.|alt=]]<br />
A chair can be created by throwing a saddle on the lower part of any stair block. Chairs can be sat on by right clicking them, and dismounted by sneaking. Breaking the stair block returns both the stair and saddle used to make it.<br />
<br />
===Technical Details===<br />
A chair is made sittable by an invisible pig with a saddle and as a result, the invisible pig can given carrots and breeding hearts will appear. Let's call this a feature.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
!Advancement<br />
!Requirement<br />
|-<br />
|{{Advancement|Birch Stairs|A throne, fit for a king|Throw a saddle on stairs to make a chair}}<br />
|Be within 5 blocks of a chair being created<br />
|-<br />
|{{Advancement|Poisonous Potato|Couch Potato|Sit for over an hour!}}<br />
|Sit on a chair for a total time of 1 hour<br />
|}<br />
<br />
=== Bugs ===<br />
When dismounting a chair, the player can fall through the floor if the chair does not have a solid block below it, depending on the blocks around it<br />
<br />
When holding a carrot on a stick, the pig can be rotated, but it will realign when the player dismounts.<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/7KbBw1hEKdY}} {{Download|url=https://gm4.co/modules/chairs}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.13<br />
|04 Apr 2019<br />
|Released Chairs<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=User:Dennis&diff=6302User:Dennis2020-09-07T09:49:58Z<p>Dennis: Add new modules</p>
<hr />
<div>{{Infobox person<br />
| name = Denniss<br />
| image = Denniss render.png<br />
| other_names = '''Dennis'''<br />
| occupation = Gamemode 4 Moderator<br />
| years_active = 2015-present}}<br />
<br />
== About Denniss ==<br />
Hi, I'm Denniss! I started playing on the Gamemode 4 Public Servers near the end of [[Public Server I]]. I joined the Staff team in July 2016 as a Community Moderator and I was promoted to a Moderator in November 2017.<br />
<br />
As Gamemode 4 Moderator I'm mostly helping with moderation of the public server, besides playing on there myself.<br />
<br />
== Gamemode 4 Modules Created by Denniss ==<br />
[[Chairs]]: Allows stair blocks to be turned into chairs for the player to sit on<br />
<br />
[[Crossbow Cartridges]]: Allows players to shoot different items from a crossbow<br />
<br />
[[Soul Glass]]: Adds soul glass to reverse beacon effects<br />
<br />
[[Poses Pack]]: Allows players to customize the pose of armour stands<br />
<br />
[[Everstone]]: Allows players to stop mobs from aging<br />
<br />
== Contact ==<br />
Discord Tag: Dennis#8458<br />
<br />
Twitter: [https://twitter.com/Dennis2p_ @Dennis2p_]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands/Poses_Pack&diff=5876Better Armour Stands/Poses Pack2020-08-12T13:14:52Z<p>Dennis: gif is outdated</p>
<hr />
<div>{{ModuleInfobox|name=Poses Pack|icon=poses_pack.png|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks, Denniss|versions=1.15|updater=Misode|complementary=[[Particles Pack]]}}<br />
<br />
This module adds poses to the [[Better Armour Stands]] module.<br />
<br />
== Features ==<br />
To modify an armour stand, write one or certain combinations of the codes in a book and quill, and throw it at the armour stand's feet. This expansion pack allows players to modify the position of the arms, legs, head, body and rotation of an armour stand, and make copies of armour stands.<br />
<br />
=== Codes ===<br />
[[File:Poses pack demo.gif|thumb|Giving an armour stand a pose (code in the book is from a previous version)]]<br />
Use the following codes, '''each word on a different page''', for the corresponding effect.<br />
<br />
Codes can be combined to perform multiple actions at the same time, where the pages with code can be in any order<br />
=== From Player Rotation ===<br />
Each part of the armour stand can be set to any pose depending on where the player is facing. <br />
Use one of the codes below while all other pages in the written book are empty. Stand inside the armour stand, throw the written book with one of the codes on the ground, and quickly face the direction you want this part to be rotated as.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Optional<br />
!Description<br />
|-<br />
|head<br />
|<br />
|The head of the armour stand faces the same direction as the player<br />
|-<br />
|body<br />
|<br />
|The body of the armour stand faces the same direction as the player<br />
|-<br />
|arms<br />
|left OR right<br />
|The arms of the armour stand point in the direction the player is facing (If specified, only the left/right arm)<br />
|-<br />
|legs<br />
|left OR right<br />
|The legs of the armour stand point in the direction the player is facing (If specified, only the left/right leg)<br />
|-<br />
|rotate<br />
|<br />
|The rotation of the armour stand is the same as the player<br />
|}<br />
<br />
=== Predefined Poses ===<br />
There are a couple of presets for some of the basic poses.<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Description<br />
|-<br />
|legs<br />
| standing<br />
|Puts the legs in the default position<br />
|-<br />
|legs<br />
| sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs<br />
| walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs<br />
| flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|arms<br />
| reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms<br />
| hanging<br />
|Brings arms down to the sides<br />
|-<br />
|arms<br />
| swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms<br />
| resting<br />
|Brings both arms down and together<br />
|-<br />
|arms<br />
| raised<br />
|Brings both arms upwards<br />
|-<br />
|head<br />
| forward<br />
|Head looks straight forward in default position<br />
|-<br />
|head<br />
| up<br />
|Head looks up<br />
|-<br />
|head<br />
| down<br />
|Head looks down<br />
|-<br />
|head<br />
| left<br />
|Head looks left<br />
|-<br />
|head<br />
| right<br />
|Head looks right<br />
|-<br />
|body<br />
| reset<br />
|Body to default position<br />
|}<br />
<br />
=== Mirror, Swap and Flip ===<br />
<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Code 3<br />
!Description<br />
|-<br />
|mirror<br />
|arms OR legs<br />
|left OR right<br />
|Mirrors the left/right arm/leg to the other arm/leg<br />
|-<br />
|swap<br />
|arms OR legs<br />
|<br />
|Switch the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|arms OR legs<br />
|<br />
|Mirrors the rotation of both arms/legs.<br />
|}<br />
<br />
=== Copy ===<br />
Armour Stands with custom poses can have their data stored in armour stand items by throwing a book with `copy` and armour stand items at this armour stand. This will copy its pose, base plate and size to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same pose as the original one.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour Stand items on the ground<br />
|Copy pose, base plate and size information onto the armour stand items<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Plenty o' Posing<br />
|Make your armor stand strike a pose.<br />
|Give an armour stand a pose<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw?t=110}} {{Download|url=https://gm4.co/modules/poses-pack}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|30 May 2016<br />
|Released Poses Pack<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|-<br />
|1.15<br />
|11 Dec 2019<br />
|Updated for 1.15 base module<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added player rotation<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.12 Version ===<br />
In the MC 1.12 version, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version.<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Dennishttps://wiki.gm4.co/index.php?title=Better_Armour_Stands/Poses_Pack&diff=5875Better Armour Stands/Poses Pack2020-08-12T13:08:09Z<p>Dennis: </p>
<hr />
<div>{{ModuleInfobox|name=Poses Pack|icon=poses_pack.png|type=Expansion|requires=[[Better Armour Stands]]|creator=Sparks, Denniss|versions=1.15|updater=Misode|complementary=[[Particles Pack]]}}<br />
<br />
This module adds poses to the [[Better Armour Stands]] module.<br />
<br />
== Features ==<br />
To modify an armour stand, write one or certain combinations of the codes in a book and quill, and throw it at the armour stand's feet. This expansion pack allows players to modify the position of the arms, legs, head, body and rotation of an armour stand, and make copies of armour stands.<br />
<br />
=== Codes ===<br />
[[File:Poses pack demo.gif|thumb|Giving an armour stand a pose]]<br />
Use the following codes, '''each word on a different page''', for the corresponding effect.<br />
<br />
Codes can be combined to perform multiple actions at the same time, where the pages with code can be in any order<br />
=== From Player Rotation ===<br />
Each part of the armour stand can be set to any pose depending on where the player is facing. <br />
Use one of the codes below while all other pages in the written book are empty. Stand inside the armour stand, throw the written book with one of the codes on the ground, and quickly face the direction you want this part to be rotated as.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Optional<br />
!Description<br />
|-<br />
|head<br />
|<br />
|The head of the armour stand faces the same direction as the player<br />
|-<br />
|body<br />
|<br />
|The body of the armour stand faces the same direction as the player<br />
|-<br />
|arms<br />
|left OR right<br />
|The arms of the armour stand point in the direction the player is facing (If specified, only the left/right arm)<br />
|-<br />
|legs<br />
|left OR right<br />
|The legs of the armour stand point in the direction the player is facing (If specified, only the left/right leg)<br />
|-<br />
|rotate<br />
|<br />
|The rotation of the armour stand is the same as the player<br />
|}<br />
<br />
=== Predefined Poses ===<br />
There are a couple of presets for some of the basic poses.<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Description<br />
|-<br />
|legs<br />
| standing<br />
|Puts the legs in the default position<br />
|-<br />
|legs<br />
| sitting<br />
|Puts the legs in a sitting position<br />
|-<br />
|legs<br />
| walking<br />
|Brings one leg forward and the other backward<br />
|-<br />
|legs<br />
| flying<br />
|Brings both legs up and back as if the stand is leaping forward<br />
|-<br />
|arms<br />
| reaching<br />
|Brings both arms up like a zombie<br />
|-<br />
|arms<br />
| hanging<br />
|Brings arms down to the sides<br />
|-<br />
|arms<br />
| swinging<br />
|Brings one arm forward and the other backward<br />
|-<br />
|arms<br />
| resting<br />
|Brings both arms down and together<br />
|-<br />
|arms<br />
| raised<br />
|Brings both arms upwards<br />
|-<br />
|head<br />
| forward<br />
|Head looks straight forward in default position<br />
|-<br />
|head<br />
| up<br />
|Head looks up<br />
|-<br />
|head<br />
| down<br />
|Head looks down<br />
|-<br />
|head<br />
| left<br />
|Head looks left<br />
|-<br />
|head<br />
| right<br />
|Head looks right<br />
|-<br />
|body<br />
| reset<br />
|Body to default position<br />
|}<br />
<br />
=== Mirror, Swap and Flip ===<br />
<br />
{| class="wikitable"<br />
|+<br />
!Code 1<br />
!Code 2<br />
!Code 3<br />
!Description<br />
|-<br />
|mirror<br />
|arms OR legs<br />
|left OR right<br />
|Mirrors the left/right arm/leg to the other arm/leg<br />
|-<br />
|swap<br />
|arms OR legs<br />
|<br />
|Switch the rotation of both arms/legs.<br />
|-<br />
|flip<br />
|arms OR legs<br />
|<br />
|Mirrors the rotation of both arms/legs.<br />
|}<br />
<br />
=== Copy ===<br />
Armour Stands with custom poses can have their data stored in armour stand items by throwing a book with `copy` and armour stand items at this armour stand. This will copy its pose, base plate and size to the item and some particles will be displayed to indicate that it has been copied successfully. Placing this item will create an armour stand with the same pose as the original one.<br />
{| class="wikitable"<br />
|+<br />
!Code<br />
!Additional<br />
!Description<br />
|-<br />
|copy<br />
|Armour Stand items on the ground<br />
|Copy pose, base plate and size information onto the armour stand items<br />
|}<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Plenty o' Posing<br />
|Make your armor stand strike a pose.<br />
|Give an armour stand a pose<br />
|}<br />
<br />
== Learn More and Download ==<br />
{{YouTube|url=https://youtu.be/E7DnQTlpgrw?t=110}} {{Download|url=https://gm4.co/modules/poses-pack}}<br />
<br />
== History ==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.12<br />
|30 May 2016<br />
|Released Poses Pack<br />
|-<br />
|1.13<br />
|19 Nov 2018<br />
|Updated for 1.13 data packs<br />
|-<br />
|1.15<br />
|11 Dec 2019<br />
|Updated for 1.15 base module<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added player rotation<br />
|}<br />
<br />
== Previous Versions ==<br />
<br />
=== MC 1.12 Version ===<br />
In the MC 1.12 version, the advancements were actually a simulated achievement, using tellraw to show the message. This has been transferred to advancements upon the release of the 1.13 version.<br />
[[Category:All Modules]]<br />
[[Category:Expansion Packs]]</div>Dennishttps://wiki.gm4.co/index.php?title=Crossbow_Cartridges&diff=5845Crossbow Cartridges2020-08-11T20:20:18Z<p>Dennis: add tripwire</p>
<hr />
<div>{{ModuleInfobox|name=Crossbow Cartridges|creator=Denniss|type=Stand Alone|versions=1.15}}This modules allows players to shoot different items from a crossbow.<br />
==Features==<br />
[[File:Pufferfish launching.gif|thumb|320x320px|Launching a Pufferfish]]<br />
When holding a crossbow loaded with an arrow, certain items held in the offhand can be shot. When the player shoots the arrow, the item and the arrow will be consumed. Below is a list of all items that can be shot from the offhand.<br />
{| class="wikitable"<br />
|+<br />
!Item<br />
!Additional Details<br />
|-<br />
|Bucket of Fish (Any Type)<br />
|The player is left with a bucket of water (only the fish is launched)<br />
|-<br />
|Splash Potions<br />
|All potion data is stored, so custom potions will work as well<br />
|-<br />
|Lingering Potions<br />
|All potion data is stored, so custom potions will work as well<br />
|-<br />
|Torch<br />
|A torch is placed on the block it lands on if possible; <br />
otherwise, a torch item will drop at the location<br />
|-<br />
|Fire Charge<br />
|A small fireball is fired at high speed without gravity<br />
|-<br />
|String (Tripwire)<br />
|The player is standing inside a tripwire hook, tripwire can be placed up to 40 blocks long<br />
|}<br />
<br />
===Technical Details===<br />
Fish and potions will follow the exact motion the arrow had. When firing a torch, the arrow will still be shot and can damage players as well.<br />
<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|Fish Launcher<br />
|Launch a fish using a crossbow<br />
|Hold a bucket of fish in the offhand when firing a crossbow<br />
|-<br />
|Almost a Grappling Hook<br />
|Create a 40-block long string line using a crossbow<br />
|Hold at least 40 string in the offhand when firing a crossbow to create a 40 block long line of tripwire<br />
|}<br />
<br />
==Learn More and Download==<br />
{{Download|url=https://gm4.co/modules/crossbow-cartridges}}<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.14<br />
|01 Dec 2019<br />
|Released Crossbow Cartridges<br />
|-<br />
|1.15<br />
|11 Dec 2019<br />
|Updated for 1.15 base module<br />
|-<br />
|1.15<br />
|05 Aug 2020<br />
|Added tripwire<br />
|}<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Soul_Glass&diff=5086Soul Glass2020-05-07T15:40:09Z<p>Dennis: Advancement</p>
<hr />
<div>{{ModuleInfobox|name=Soul Glass|type=Stand Alone|creator=BluePsychoRanger, Dennis, Lue|versions=1.15}}<br />
<br />
This module allows you to smelt soul sand into soul glass to corrupt beacon effects!<br />
==Features==<br />
Soul glass can be placed directly on top of a beacon to reverse its effects. If placed above any block that is not a beacon, it will immediately pop off as an item. Breaking the soul glass block will not return it as an item, so the only way to retrieve a soul glass block is to remove the beacon below it.<br />
<br />
=== Obtaining ===<br />
To obtain soul glass, smelt a block of soul sand in a blast furnace<ref group="note">Normal vanilla Blast Furnace, not the GM4 [[Blast Furnaces|Blast Furnace]]</ref>. It will take 40 seconds to smelt a piece of soul sand into soul glass. This is equivalent to burning one coal.<br />
<br />
{{Crafting<br />
| Name = Blast Furnace<br />
| Input = {{CraftingCell | Soul Sand}}<br />
| Catalyst = Coal<br />
| Output = {{CraftingCell | gm4:Soul Glass | Large = True}}<br />
| Type = Standard<br />
}}<br />
<br />
=== Usage ===<br />
Every 4 seconds a soul glass block will update. During this block update, it will check the beacon below it to reverse the effects if not already reversed and apply effects to players. <br />
<br />
If the soul glass is pushed by a piston away from the beacon, the original effects of the beacon will be restored. Pulling the soul glass back to its original location will once again corrupt the effects.<br />
<br />
Below is list of the reverse effects for each beacon effect.<br />
{| class="wikitable"<br />
|+<br />
! Original Beacon Effect<br />
! Corrupted Effect<br />
|-<br />
| Speed<br />
| Slowness<br />
|-<br />
| Haste<br />
| Mining Fatigue<br />
|-<br />
| Resistance<br />
| Glowing<br />
|-<br />
| Jump Boost<br />
| Slow Falling<br />
|-<br />
| Strength<br />
| Weakness<br />
|-<br />
| Regeneration<br />
| Poison<br />
|}<br />
<br />
=== Technical Details ===<br />
When first installing the module, any blast furnaces previously placed in the world will have to be broken and placed back down in order to properly smelt soul glass.<br />
<br />
Smelting soul glass rewards the furnace with 1.0 experience.<br />
<br />
When the soul glass is pushed away from its original location, it cannot corrupt any other beacons. The soul remains at its original location and cannot be moved.<br />
===Advancements===<br />
{| class="wikitable"<br />
|+<br />
! Advancement<br />
! Description<br />
! Requirement<br />
|-<br />
| Corruption at its finest<br />
| Corrupt the effects of a beacon<br />
| Place soul glass on an active beacon<br />
|}<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtube.com/Gamemode4Official}} {{Download|url=https://gm4.co/modules/soul-glass}}<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
! Version<br />
! Date<br />
! Change<br />
|-<br />
| 1.15<br />
| 16 Mar 2020<br />
| Released Soul Glass<br />
|}<br />
<br />
{{Notes}}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=User:Dennis&diff=5085User:Dennis2020-05-07T15:34:13Z<p>Dennis: /* About Denniss */</p>
<hr />
<div>{{Infobox person<br />
| name = Denniss<br />
| image = Denniss render.png<br />
| other_names = '''Dennis'''<br />
| occupation = Gamemode 4 Moderator<br />
| years_active = 2015-present}}<br />
<br />
== About Denniss ==<br />
Hi, I'm Denniss! I started playing on the Gamemode 4 Public Servers near the end of [[Public Server I]]. I joined the Staff team in July 2016 as a Community Moderator and I was promoted to a Moderator in November 2017.<br />
<br />
As Gamemode 4 Moderator I'm mostly helping with moderation of the public server, besides playing on there myself.<br />
<br />
== Gamemode 4 Modules Created by Denniss ==<br />
[[Chairs]]: Allows stair blocks to be turned into chairs for the player to sit on<br />
<br />
[[Crossbow Cartridges]]: Allows players to shoot different items from a crossbow<br />
<br />
[[Soul Glass]]: Adds soul glass to reverse beacon effects<br />
<br />
== Contact ==<br />
Discord Tag: Dennis#8458<br />
<br />
Twitter: [https://twitter.com/Dennis2p_ @Dennis2p_]</div>Dennishttps://wiki.gm4.co/index.php?title=User:Dennis&diff=5084User:Dennis2020-05-07T15:32:52Z<p>Dennis: Add user info</p>
<hr />
<div>{{Infobox person<br />
| name = Denniss<br />
| image = Denniss render.png<br />
| other_names = '''Dennis'''<br />
| occupation = Gamemode 4 Moderator<br />
| years_active = 2015-present}}<br />
<br />
== About Denniss ==<br />
Hi, I'm Denniss! I started playing on the Gamemode 4 Public Servers near the end of [[Public Server I]]. I joined the Staff team in June 2016 as a Community Moderator and I was promoted to a Moderator in November 2017.<br />
<br />
As Gamemode 4 Moderator I'm mostly helping with moderation of the public server, besides playing on there myself.<br />
<br />
== Gamemode 4 Modules Created by Denniss ==<br />
[[Chairs]]: Allows stair blocks to be turned into chairs for the player to sit on<br />
<br />
[[Crossbow Cartridges]]: Allows players to shoot different items from a crossbow<br />
<br />
[[Soul Glass]]: Adds soul glass to reverse beacon effects<br />
<br />
== Contact ==<br />
Discord Tag: Dennis#8458<br />
<br />
Twitter: [https://twitter.com/Dennis2p_ @Dennis2p_]</div>Dennishttps://wiki.gm4.co/index.php?title=User:Dennis&diff=4572User:Dennis2020-04-22T18:00:42Z<p>Dennis: </p>
<hr />
<div>{{Infobox person<br />
| name = Denniss<br />
| image = Denniss render.png<br />
| other_names = '''Dennis'''<br />
| occupation = Gamemode 4 Moderator<br />
| years_active = 2015-present}}</div>Dennishttps://wiki.gm4.co/index.php?title=User:Dennis&diff=4569User:Dennis2020-04-22T17:51:52Z<p>Dennis: Created page with "{{Infobox person | name = Denniss | image = | other_names = '''Dennis''' | occupation = Gamemode 4 Moderator | years_active = 2015-present}}"</p>
<hr />
<div>{{Infobox person<br />
| name = Denniss<br />
| image = <br />
| other_names = '''Dennis'''<br />
| occupation = Gamemode 4 Moderator<br />
| years_active = 2015-present}}</div>Dennishttps://wiki.gm4.co/index.php?title=Main_Page&diff=4564Main Page2020-04-21T08:48:26Z<p>Dennis: /* Moderators */</p>
<hr />
<div>{{NOTOC}}<br />
{|<br />
| colspan="6" |<br />
== About ==<br />
{{further|Gamemode 4}}<br />
Gamemode 4 is a collection of Minecraft command modules designed to change and enhance the survival experience. Each module adds a set of custom features to the game. Modules vary in size, some adding small features like exploding bats or naturally generating paths, while others add complex mechanics such as magic potion brewing or custom ores. Each module is carefully balanced and designed to work well for survival game play, as well as compliment other modules. Gamemode 4 modules can be downloaded for Minecraft 1.13+ as data packs.<br />
<br />
Gamemode 4 was originally created by [https://www.youtube.com/channel/UCCPK8xu0O9EyVYZ67RGSy_A Sparks], but is now open source on [https://github.com/Gamemode4Dev/GM4_Datapacks Github]. Gamemode 4 is run by [https://twitter.com/SparksTheGamer Sparks], [https://twitter.com/specialbuilder SpecialBuilder32], [https://twitter.com/bluefire610 Bloo], and [https://twitter.com/SpiderRobotMan Spider]. <br />
<br />
=== Installing Gamemode 4 ===<br />
To install Gamemode 4 modules onto your server or single player world, download the data pack from the [https://gm4.co/modules Gamemode 4 website] and insert the data pack zip folder into the <code>datapacks</code> folder in the world you wish to install the module in. For a step-by-step walk-through on installing data packs, see the video below.<br />
<br />
{{YouTube|url=https://youtu.be/LafzNue-tFo}}<br />
<br />
== Content ==<br />
|-<br />
| colspan="2" style="vertical-align:top" |<br />
=== Modules ===<br />
* [[:Category:All Modules|All Modules]]<br />
** [[:Category:Stand Alone Modules|Stand Alone Modules]]<br />
** [[:Category:Base Modules|Base Modules]]<br />
** [[:Category:Expansion Packs|Expansions]]<br />
** [[:Category:Reliant Modules|Reliant Modules]]<br />
* [[:Category:Discontinued Modules|Discontinued Modules]]<br />
* [[:Category:Retired Modules|Retired Modules]]<br />
| colspan="2" style="vertical-align:top" |<br />
=== Current Server ===<br />
*[[Public Server VI]]<br />
** [[Public Server VI#Installed Modules|Installed Modules]]<br />
<br />
* [https://whatsongamemode4.blogspot.com/ What's on Gamemode 4? Blog]<br />
| colspan="2" rowspan="2" style="vertical-align:top" |<br />
=== Past Public Servers ===<br />
* [[Public Server I]]<br />
* [[Public Server II]]<br />
* [[Public Server III]]<br />
* [[Gamemode 4D]]<br />
** [[Mandala]]<br />
** [[:Category:GM4D Dimensions|Dimensions]]<br />
** [[Gamemode 4D#Installed Modules|Installed Modules]]<br />
* [[Public Server V]]<br />
** [[Public Server V/Runes|Runes]]<br />
** [[Public Server V/Portals|Portals]]<br />
** [[Public Server V/Reefs|Reefs]]<br />
** [[Public Server V/Shrines|Shrines]]<br />
** [[Public Server V#Installed Modules|Installed Modules]]<br />
|-<br />
| colspan="2" style="vertical-align:top" |<br />
=== Gamemode 4 Additions ===<br />
* [[:Category:Additions|All Additions]]<br />
** [[Blocks]]<br />
** [[Items]]<br />
** [[Mobs and Entities|Entities]]<br />
| colspan="2" style="vertical-align:top" |<br />
=== Gamemode 4: Ruins ===<br />
* [[Ruins|Main Page]]<br />
* [[Ruins#Included Modules|Installed Modules]]<br />
* [[Ruins#Custom Crafting|Custom Crafting]]<br />
|-<br />
| colspan="2" style="vertical-align:top" |<br />
=== Standards ===<br />
* [[Community Page Standard]]<br />
* [[Module Page Standard]]<br />
* [[Page Structure Standard]]<br />
<br />
=== Tutorials ===<br />
* [[Data Pack Creation]]<br />
| colspan="2" style="vertical-align:top" |<br />
=== Admins ===<br />
* Sparks<br />
* Bloo___<br />
* SpecialBuilder32<br />
* [[User:SpiderRobotMan|SpiderRobotMan]]<br />
<br />
=== Sysadmins ===<br />
* Giovata<br />
* [[User:Kruthers|kruthers]]<br />
<br />
=== Community Managers ===<br />
* Toffeemax<br />
* mcpeachpies<br />
| colspan="2" style="vertical-align:top" |<br />
=== Moderators ===<br />
* [[User:BluePsychoRanger|BluePsychoRanger]]<br />
* Denniss<br />
* [[User:DragonEye3k|DragonEye3k]]<br />
* DrAwesome_Phd<br />
* Giovata<br />
* InternetAlien<br />
* [[User:ToffeeMax|ToffeeMax]]<br />
* ZombiesOnTheBus<br />
* [[User:Kruthers|kruthers]]<br />
* misode<br />
|-<br />
<br />
| colspan="6" |<br />
== Social Media Links ==<br />
|-<br />
| colspan="3" style="vertical-align:top" |<br />
<br />
* Official Website: https://gm4.co<br />
<br />
* GM4 Discord Server: [http://gm4.co/discord https://gm4.co/discord]<br />
<br />
* Wiki Discord Server: https://discord.gg/f64zCE5<br />
| colspan="3" style="vertical-align:top" |<br />
* GM4Official Twitter: [https://twitter.com/GM4Official @GM4Official]<br />
<br />
* Sparks Twitter: [https://twitter.com/SparksTheGamer @SparksTheGamer]<br />
<br />
* GM4Official YouTube: https://www.youtube.com/Gamemode4Official<br />
<br />
* Patreon: https://www.patreon.com/gamemode4<br />
|}</div>Dennishttps://wiki.gm4.co/index.php?title=Main_Page&diff=4563Main Page2020-04-21T08:46:02Z<p>Dennis: Add Dennis</p>
<hr />
<div>{{NOTOC}}<br />
{|<br />
| colspan="6" |<br />
== About ==<br />
{{further|Gamemode 4}}<br />
Gamemode 4 is a collection of Minecraft command modules designed to change and enhance the survival experience. Each module adds a set of custom features to the game. Modules vary in size, some adding small features like exploding bats or naturally generating paths, while others add complex mechanics such as magic potion brewing or custom ores. Each module is carefully balanced and designed to work well for survival game play, as well as compliment other modules. Gamemode 4 modules can be downloaded for Minecraft 1.13+ as data packs.<br />
<br />
Gamemode 4 was originally created by [https://www.youtube.com/channel/UCCPK8xu0O9EyVYZ67RGSy_A Sparks], but is now open source on [https://github.com/Gamemode4Dev/GM4_Datapacks Github]. Gamemode 4 is run by [https://twitter.com/SparksTheGamer Sparks], [https://twitter.com/specialbuilder SpecialBuilder32], [https://twitter.com/bluefire610 Bloo], and [https://twitter.com/SpiderRobotMan Spider]. <br />
<br />
=== Installing Gamemode 4 ===<br />
To install Gamemode 4 modules onto your server or single player world, download the data pack from the [https://gm4.co/modules Gamemode 4 website] and insert the data pack zip folder into the <code>datapacks</code> folder in the world you wish to install the module in. For a step-by-step walk-through on installing data packs, see the video below.<br />
<br />
{{YouTube|url=https://youtu.be/LafzNue-tFo}}<br />
<br />
== Content ==<br />
|-<br />
| colspan="2" style="vertical-align:top" |<br />
=== Modules ===<br />
* [[:Category:All Modules|All Modules]]<br />
** [[:Category:Stand Alone Modules|Stand Alone Modules]]<br />
** [[:Category:Base Modules|Base Modules]]<br />
** [[:Category:Expansion Packs|Expansions]]<br />
** [[:Category:Reliant Modules|Reliant Modules]]<br />
* [[:Category:Discontinued Modules|Discontinued Modules]]<br />
* [[:Category:Retired Modules|Retired Modules]]<br />
| colspan="2" style="vertical-align:top" |<br />
=== Current Server ===<br />
*[[Public Server VI]]<br />
** [[Public Server VI#Installed Modules|Installed Modules]]<br />
<br />
* [https://whatsongamemode4.blogspot.com/ What's on Gamemode 4? Blog]<br />
| colspan="2" rowspan="2" style="vertical-align:top" |<br />
=== Past Public Servers ===<br />
* [[Public Server I]]<br />
* [[Public Server II]]<br />
* [[Public Server III]]<br />
* [[Gamemode 4D]]<br />
** [[Mandala]]<br />
** [[:Category:GM4D Dimensions|Dimensions]]<br />
** [[Gamemode 4D#Installed Modules|Installed Modules]]<br />
* [[Public Server V]]<br />
** [[Public Server V/Runes|Runes]]<br />
** [[Public Server V/Portals|Portals]]<br />
** [[Public Server V/Reefs|Reefs]]<br />
** [[Public Server V/Shrines|Shrines]]<br />
** [[Public Server V#Installed Modules|Installed Modules]]<br />
|-<br />
| colspan="2" style="vertical-align:top" |<br />
=== Gamemode 4 Additions ===<br />
* [[:Category:Additions|All Additions]]<br />
** [[Blocks]]<br />
** [[Items]]<br />
** [[Mobs and Entities|Entities]]<br />
| colspan="2" style="vertical-align:top" |<br />
=== Gamemode 4: Ruins ===<br />
* [[Ruins|Main Page]]<br />
* [[Ruins#Included Modules|Installed Modules]]<br />
* [[Ruins#Custom Crafting|Custom Crafting]]<br />
|-<br />
| colspan="2" style="vertical-align:top" |<br />
=== Standards ===<br />
* [[Community Page Standard]]<br />
* [[Module Page Standard]]<br />
* [[Page Structure Standard]]<br />
<br />
=== Tutorials ===<br />
* [[Data Pack Creation]]<br />
| colspan="2" style="vertical-align:top" |<br />
=== Admins ===<br />
* Sparks<br />
* Bloo___<br />
* SpecialBuilder32<br />
* [[User:SpiderRobotMan|SpiderRobotMan]]<br />
<br />
=== Sysadmins ===<br />
* Giovata<br />
* [[User:Kruthers|kruthers]]<br />
<br />
=== Community Managers ===<br />
* Toffeemax<br />
* mcpeachpies<br />
| colspan="2" style="vertical-align:top" |<br />
=== Moderators ===<br />
* [[User:BluePsychoRanger|BluePsychoRanger]]<br />
* [[User:Dennis|Denniss]]<br />
* [[User:DragonEye3k|DragonEye3k]]<br />
* DrAwesome_Phd<br />
* Giovata<br />
* InternetAlien<br />
* [[User:ToffeeMax|ToffeeMax]]<br />
* ZombiesOnTheBus<br />
* [[User:Kruthers|kruthers]]<br />
* misode<br />
|-<br />
<br />
| colspan="6" |<br />
== Social Media Links ==<br />
|-<br />
| colspan="3" style="vertical-align:top" |<br />
<br />
* Official Website: https://gm4.co<br />
<br />
* GM4 Discord Server: [http://gm4.co/discord https://gm4.co/discord]<br />
<br />
* Wiki Discord Server: https://discord.gg/f64zCE5<br />
| colspan="3" style="vertical-align:top" |<br />
* GM4Official Twitter: [https://twitter.com/GM4Official @GM4Official]<br />
<br />
* Sparks Twitter: [https://twitter.com/SparksTheGamer @SparksTheGamer]<br />
<br />
* GM4Official YouTube: https://www.youtube.com/Gamemode4Official<br />
<br />
* Patreon: https://www.patreon.com/gamemode4<br />
|}</div>Dennishttps://wiki.gm4.co/index.php?title=Chairs&diff=3963Chairs2019-05-13T20:02:47Z<p>Dennis: 1.14 Update</p>
<hr />
<div><br />
{{ModuleInfobox|name=Chairs|icon=chairs.png|creator=Denniss|type=Stand Alone|versions=1.14}}<br />
<br />
This modules allows stair blocks to be turned into chairs for the player to sit on.<br />
<br />
==Features==<br />
A chair can be created by throwing a saddle inside any type of stair block (on the lower part of the stair). Chairs can be sat on by right clicking them, and dismounted by sneaking. Breaking the stair block returns the saddle used to make it.<br />
<br />
===Technical Details===<br />
A chair is made sittable by an invisible pig with a saddle. Due to a minecraft bug, when holding a carrot on a stick the pig moves slightly randomly and can be rotated, but they are realigned when a player gets off the chair.<br />
<br />
=== Advancements ===<br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|A throne, fit for a king<br />
|Throw a saddle on stairs to make a chair<br />
|Be within 5 blocks of a chair being created<br />
|-<br />
|Couch Potato<br />
|Sit for over an hour!<br />
|Sit on a chair for a total time of 1 hour<br />
|}<br />
<br />
==Learn More and Download==<br />
{{YouTube|url=https://youtu.be/7KbBw1hEKdY}} {{Download|url=https://gm4.co/modules/chairs}}<br />
<br />
==History==<br />
{| class="wikitable"<br />
|+<br />
!Version<br />
!Date<br />
!Change<br />
|-<br />
|1.13<br />
|04 Apr 2019<br />
|Released Chairs<br />
|-<br />
|1.14<br />
|10 May 2019<br />
|Updated Chairs<br />
|}<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]</div>Dennishttps://wiki.gm4.co/index.php?title=Chairs&diff=3654Chairs2019-04-04T12:34:42Z<p>Dennis: </p>
<hr />
<div><br />
<!--T:1--><br />
{{ModuleInfobox|name=Chairs|icon=|creator=Denniss|type=Stand Alone|versions=1.13}}<br />
<br />
This modules adds chairs for the player to sit on<br />
<br />
==Details== <!--T:2--><br />
A chair can be created by throwing a saddle inside any type of stair block (on the lower part of the stair)<br />
<br />
===Technical Summary=== <!--T:3--><br />
-<br />
<br />
=== Advancements === <!--T:4--><br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|A throne fit for a king<br />
|Throw a saddle on stairs to make a chair<br />
|Be within 5 blocks of a chair being created<br />
|-<br />
|Couch Potato<br />
|Sit on a chair for over an hour<br />
|Sit on a chair for a total time of 1 hour<br />
|}<br />
<br />
<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
<!--T:11--></div>Dennishttps://wiki.gm4.co/index.php?title=Chairs&diff=3653Chairs2019-04-04T12:32:51Z<p>Dennis: </p>
<hr />
<div><br />
<!--T:1--><br />
{{ModuleInfobox|name=Chairs|icon=|creator=Denniss|type=Stand Alone|versions=1.13}}<br />
<br />
This modules adds chairs for the player to sit on<br />
<br />
==Details== <!--T:2--><br />
A chair can be created by throwing a saddle inside any type of stair block (on the lower part of the stair)<br />
<br />
===Technical Summary=== <!--T:3--><br />
-<br />
<br />
=== Advancements === <!--T:4--><br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|A throne fit for a king<br />
|Throw a saddle on stairs to make a chair<br />
|Be within 5 blocks of a chair being created<br />
-<br />
|Couch Potato<br />
|Sit on a chair for over an hour<br />
|Sit on a chair for a total time of 1 hour<br />
|}<br />
<br />
<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
<!--T:11--></div>Dennishttps://wiki.gm4.co/index.php?title=Chairs&diff=3652Chairs2019-04-04T12:32:02Z<p>Dennis: chairs added</p>
<hr />
<div><br />
<!--T:1--><br />
{{ModuleInfobox|name=Chairs|icon=chairs.jpg|creator=Denniss|type=Stand Alone|versions=1.13}}<br />
<br />
This modules adds chairs for the player to sit on<br />
<br />
==Details== <!--T:2--><br />
A chair can be created by throwing a saddle inside any type of stair block (on the lower part of the stair)<br />
<br />
===Technical Summary=== <!--T:3--><br />
-<br />
<br />
=== Advancements === <!--T:4--><br />
{| class="wikitable"<br />
|+<br />
!Advancement<br />
!Description<br />
!Requirement<br />
|-<br />
|A throne fit for a king<br />
|Throw a saddle on stairs to make a chair<br />
|Be within 5 blocks of a chair being created<br />
-<br />
|Couch Potato<br />
|Sit on a chair for over an hour<br />
|Sit on a chair for a total time of 1 hour<br />
|}<br />
<br />
<br />
<br />
[[Category:All Modules]]<br />
[[Category:Stand Alone Modules]]<br />
<!--T:11--></div>Dennis